|
Games for Grandma could be really fun to do, gets my vote too, if I even have a vote.
|
# ? Jun 23, 2015 09:25 |
|
|
# ? Apr 26, 2024 00:33 |
|
critical omission is a really easy theme to brainstorm for but seems harder to get beyond the stage of ideas like "a shooter... where you can't shoot lol!"
|
# ? Jun 23, 2015 10:09 |
The year is 2060, you love your grandfather but ever since he got diagnosed with Alzheimer's he can't stop talking about early 00s memes literally every 10 minutes.
|
|
# ? Jun 23, 2015 10:25 |
|
Lutha Mahtin posted:critical omission is a really easy theme to brainstorm for but seems harder to get beyond the stage of ideas like "a shooter... where you can't shoot lol!" That was my fear as well, and a lot of the ideas itt (even if they're joke ideas) are pretty similar. It almost seems like a way to half rear end a game and use 'that's a feature not a bug' as a legit excuse to avoid doing stuff. "Oh my controls are poo poo? That was deliberate, that's my omission. The game crashes every minute? Critical omission. The game is just boring and not fun at all? Just going with the theme. " And judging a game where something fundamental is missing would be difficult as well, the criteria doesn't mesh with a game where you have to leave out at least one core feature of gameplay, especially the "best game design" category. Do judges factor in the omission in the game design score, or ignore it? Would we try to make a game that's fun despite being crippled by an omission, or would we try to make an un-fun game on purpose, and the worst game wins, or what? Lots of issues for me personally, I think Games for Grandma or Local Color seem much better and clear cut. Plus; vaginal cramps posted:I feel like Critical Omission could end up with some similar ideas to the "You can't _____" category that was used in the past. That too.
|
# ? Jun 23, 2015 10:40 |
|
I don't think the theme selection should be based on how easy the theme is to "game". The point of a theme is (imo) to give people interesting design challenges that'll hopefully inspire some unique and creative game concepts and/or stories! Like yeah I can totally try to be a smart rear end and go "The game I sent you lacks an executable? CRITICIAL OMISSION " but it won't be a good game (and probably won't get any good scores from the judges) Critical Omission is my personal choice, since it has me already thinking about a bunch of wierd game ideas I wouldn't have otherwise
|
# ? Jun 23, 2015 11:45 |
|
I had a lot of fun working on Night Visions last year, so I will once again be joining Team Punch Fight to make another game that will probably be way too ambitious, but also will be pretty interesting at the very least.
|
# ? Jun 23, 2015 12:37 |
|
KiddieGrinder posted:It almost seems like a way to half rear end a game and use 'that's a feature not a bug' as a legit excuse to avoid doing stuff. "Oh my controls are poo poo? That was deliberate, that's my omission. The game crashes every minute? Critical omission. The game is just boring and not fun at all? Just going with the theme. " Calling bullshit on this. Bad games that excuse their badness as being part of the format are still bad games that don't deserve to win. Do you really think the point of the topic is to make the worst game we can? Really? Is that really what you think? "What do you mean my painting's bad? Of course it's bad, I couldn't use any curved shapes! I'm the best at cubism!" I think some level of restriction always produces better art. Having access to every tool and every color (without the discipline to enforce restrictions on yourself) results in Thomas Kinkaid technically-competent artistically-devoid pap. Critical Omission will certainly result in a lot of bad games (it's a jam, after all) but, in my mind, is the most promising avenue for novel works. Local Color seems to me like it will just produce locally-flavored skins over games that don't actually do anything new. Grandma Games might be cool, but will probably be a lot harder to wring something interesting out of.
|
# ? Jun 23, 2015 12:57 |
|
There's no 2-way interaction between the maker and the judges either, except whatever they write or put into the game. If they preface it with, "I left out good art/controls/whatever because that's my omission", I'm pretty sure the judges are gonna see right through that poo poo.
Obsurveyor fucked around with this message at 14:47 on Jun 23, 2015 |
# ? Jun 23, 2015 13:10 |
|
Also a secondary goal of these jams is to prove to yourself (and others) that you can make a game. If you'd rather just avoid making a game then what's the point.
|
# ? Jun 23, 2015 13:22 |
|
xzzy posted:Someone's always looking for an excuse to make a Zybourne entry for SAGDC. I'll just digitalize my game from a Traditional Games' competition last year: The Zybourne Cliff. No I won't, because I'm bad at computers.
|
# ? Jun 23, 2015 13:33 |
|
One thing I'd like to point out to new teams is the wealth of voice acting talent you'll find here if you ask. I had a great time last year putting together a narrated mission briefing for SWAT: Freedom of Breach. While the game itself failed to live up to my ambitions (and didn't really adhere closely enough to the theme) I was super proud of the extra level of polish having a voice acted intro brought. I should also point out a game I, frustratingly, can't remember the name of from last year about throwing things into an underground pool and the commentary on that was amazing! It was like watching ESPN 8 : The "Ocho" vvv that was it, thanks! Hidden Asbestos fucked around with this message at 16:17 on Jun 23, 2015 |
# ? Jun 23, 2015 13:39 |
|
Sink! Honestly, I think Critical Omission is the one most likely to lead to fun and interesting games, but I'd be happy with any of them.
|
# ? Jun 23, 2015 14:39 |
|
KiddieGrinder posted:The game is just boring and not fun at all? Just going with the theme. " JonTerp posted:* Critical Omission: Make a good game that is missing something important. JonTerp posted:Make a good game that is missing something important. JonTerp posted:Make a good game critical omission: reading comprehension.
|
# ? Jun 23, 2015 16:14 |
|
But what if it was a good game before you took out the fun? That technically satisfies the requirement.
|
# ? Jun 23, 2015 16:21 |
|
Steampunk_Spoon posted:I had a lot of fun working on Night Visions last year, so I will once again be joining Team Punch Fight to make another game that will probably be way too ambitious, but also will be pretty interesting at the very least. (yes, this is me still wishing you guys would actually turn that one into a full game, because daaaang) EDIT: Protocol7 posted:I like Local Color since I live in Denver and I'd absolutely love to make fun of the ridiculous weed industry here. Shalinor fucked around with this message at 17:27 on Jun 23, 2015 |
# ? Jun 23, 2015 17:16 |
|
Yo I'm down, signed up in the Orphan thing. With the experience and knowledge gleaned from the previous SA GameDev, I'm feeling great. Lot busier this time around so I'm not gonna toxx, though. Between working fulltime and being a fulltime student free time is often hard to come by. I like Local Color since I live in Denver and I'd absolutely love to make fun of the ridiculous weed industry here.
|
# ? Jun 23, 2015 17:22 |
GlyphGryph posted:Honestly, I think Critical Omission is the one most likely to lead to fun and interesting games, but I'd be happy with any of them. Vacation's over and it's looking pretty likely that Team Dance Magic will throw our hat in some small way. We agree Critical Omission sounds like a fun genre. A sports game missing key equipment/players. A disaster game without a disaster. A dogfighting game where the pilots are just running around a parking lot with their arms extended making ratatat noises with their mouths... Atoramos fucked around with this message at 17:31 on Jun 23, 2015 |
|
# ? Jun 23, 2015 17:27 |
|
Hidden Asbestos posted:One thing I'd like to point out to new teams is the wealth of voice acting talent you'll find here if you ask. Yeah, even though I'm signed up, I don't see anything about not doing voicework for other folks if they want it, so unless it is actually against the rules or something, people are quite welcome to ask me to do some voice stuff for their game (Within reason, obviously.) I've got various samples on my Tindeck, and can be contacted via PMs or my "work" email, themadpembsman@gmail.com
|
# ? Jun 23, 2015 18:40 |
|
The "something important" doesn't have to be a core feature of functionality. If I made a civil war game that didn't have Abraham Lincoln that'd be missing something important if you ask me. Mo_Steel fucked around with this message at 01:02 on Jun 24, 2015 |
# ? Jun 24, 2015 00:53 |
|
Alright, TEAM PUNCH FIGHT is now actively recruiting! We're going to be making some sort of 3D game in Unreal Engine 4, since it's free this year, and could really use some help. Our team so far is me as programmer and Steampunk_Spoon as environmental artist, so we could really use a character artist (and/or animator) and sound designer, and I wouldn't say no to a dedicated level designer or another programmer. This year, I really want to make a cool third-person parkour game, then kind of shoehorn the theme into it. (I've got a really good idea to make it work with Critical Omission, and a pretty good idea for Local Color, and am basically just hoping the theme isn't Games for Grandma.) If this kind of overambitious half-assedness appeals to you, drop me a PM either here or in IRC! e: We've snapped up what was left of Ultigonio's free time! Now we are three. blastron fucked around with this message at 01:26 on Jun 24, 2015 |
# ? Jun 24, 2015 00:55 |
|
blastron posted:Alright, TEAM PUNCH FIGHT is now actively recruiting! We're going to be making some sort of 3D game in Unreal Engine 4, since it's free this year, and could really use some help. Our team so far is me as programmer and Steampunk_Spoon as environmental artist, so we could really use a character artist (and/or animator) and sound designer, and I wouldn't say no to a dedicated level designer or another programmer. I have some experience with Unreal 4! More on the programmer side, but still.
|
# ? Jun 24, 2015 01:29 |
|
Mo_Steel posted:The "something important" doesn't have to be a core feature of functionality. If I made a civil war game that didn't have Abraham Lincoln that'd be missing something important if you ask me. Yeah I'd love seeing what goofy stories people come up with in their games, but to me the category just screams "do something weird with play mechanics" and I wouldn't be surprised if most of the entries tried to do something novel along those lines.
|
# ? Jun 24, 2015 01:37 |
|
Assertion/Oversimplification: Folklore is basically poo poo people made up, and people never stopped making poo poo up. Therefore, Local Color: "My uncle works at Nintendo..." Each blatant lie is associated with a mechanic. As the game progresses, a random lie is announced at certain intervals and the associated mechanic is activated.
|
# ? Jun 24, 2015 01:38 |
|
I was trying to think of something for Local Color in case that ends up being the theme and I remembered that there is a ghost hunting team that was founded in my home town that has a website. They have case files where they describe what was going on at the client's place and what they discovered, and pretty much everything is "client was hearing some weird noises, was able to trace them to plumbing in bathroom" "client's lights were flickering, seems to be faulty wiring". It's like they're basically repairmen masquerading as ghost hunters. So now I have to think about how to turn that into a game if Local Color gets picked.
|
# ? Jun 24, 2015 01:59 |
|
I'm going to finally get off my rear end and try to make a game this year. I threw myself on the orphan list; I have a fair bit of programming experience but not a modicum of artistic talent. I think Critical Omission is the coolest theme for sure. Local Color has a lot of potential but it depends on how creatively people apply the theme to game mechanics.
|
# ? Jun 24, 2015 03:10 |
|
Mo_Steel posted:The "something important" doesn't have to be a core feature of functionality. If I made a civil war game that didn't have Abraham Lincoln that'd be missing something important if you ask me. I just pictured a civil war battle missing rifles. Two big lines of blue and grey soldiers having a big brawl.
|
# ? Jun 24, 2015 03:37 |
|
Dr. Arbitrary posted:I just pictured a civil war battle missing rifles. Two big lines of blue and grey soldiers having a big brawl.
|
# ? Jun 24, 2015 03:55 |
|
Hidden Asbestos posted:One thing I'd like to point out to new teams is the wealth of voice acting talent you'll find here if you ask. Was it you that did Cruise Racing: Arcade Prologue? If so, I enjoyed being the overenthusiastic SEGA-ripoff announcer Anyway, I was debating whether or not to enter my name, but gently caress it, I want a shot at that BOOM library. Rupert Buttermilk, sound designer and composer, willing to work provided that the team actually finishes their game somewhat I do PMs, or if someone I've worked with in the past still has my email, that works too.
|
# ? Jun 24, 2015 04:51 |
|
Protocol7 posted:I have some experience with Unreal 4! More on the programmer side, but still. We could absolutely use another programmer! Sent you a PM.
|
# ? Jun 24, 2015 07:10 |
|
Rupert Buttermilk posted:Was it you that did Cruise Racing: Arcade Prologue? If so, I enjoyed being the overenthusiastic SEGA-ripoff announcer Yeah!! Here's a video of what we came up with, good times! I can, among many others, vouch for this goons skills. https://www.youtube.com/watch?v=LvSXM_HendI Every year, without fail, my freelance work picks up from drought to flood in July. If not I'd be signed up already but hesitating yet again. Willpower failing though, I can always do something in the evening ....
|
# ? Jun 24, 2015 08:06 |
Well I probably can't commit to being the audio person for a third team, I will also throw my hat in for doing some VO work for whomever as well. I'm the Trade Co CEO in this here Interstellaria trailer: http://www.youtube.com/watch?v=26yDzR1PxPQ
|
|
# ? Jun 24, 2015 17:13 |
|
After a lightning round of aggressive recruitment, TEAM PUNCH FIGHT is full up with an unwieldy 6 members! Our programmers are myself and Protocol7, our artists are Steampunk_Spoon, Keket, and Defeeca, and our sound guy is Ultigonio. Look forward to our extremely ambitious game!
|
# ? Jun 24, 2015 17:31 |
|
Still looking for a 2d artist, style depends on theme but if you can arrange pixels into something retro/cartoony/cute/simple then we should get along fine. Also I won last year so we're guaranteed* to win again this year if you join my team. Hit me up on IRC or PM me here. *Guarantee not guaranteed.
|
# ? Jun 24, 2015 17:31 |
|
JossiRossi posted:So you want to work on a game but you only have half the skills needed to make a game? Well shut up you are wrong you can use twine. However, if you still want to work with others and make some game dev friends but aren't sure where to start then I have what you need. Just reposting this for people who may have missed it.
|
# ? Jun 24, 2015 20:28 |
|
i like the local color theme, but that is probably just because I am from the only part of the US with actual history and I can't come up with any good ideas for the others
|
# ? Jun 24, 2015 23:06 |
|
Dr. Arbitrary posted:I just pictured a civil war battle missing rifles. Two big lines of blue and grey soldiers having a big brawl. A Civil War WWE wrestling game would be amazing. "That's gotta.... that's gotta be Grant! Bah gawd!"
|
# ? Jun 25, 2015 00:11 |
|
MSPain posted:i like the local color theme, but that is probably just because I am from the only part of the US with actual history and I can't come up with any good ideas for the others I actually like it as well after talking the idea around with some other team members, though I think we have something interesting as the Grandma one too. Honestly though Critical Omission just seems to me like it's going to have the most derivative games out of the bunch since the first thing for many is going to be "X but missing Y".
|
# ? Jun 25, 2015 00:20 |
|
Man... I would love to get in on this but this always happens at the absolute worst time of the year for me. It's like asking an accountant if he can spend some time working for you during tax season Had a lot of fun last year kicking out tunes for shs, and I learned a bit more about mixing. All I can say is that sound shouldn't be an afterthought. That poo poo matters just as much as the art. Good luck out there.
|
# ? Jun 25, 2015 02:15 |
|
TheOrange posted:I actually like it as well after talking the idea around with some other team members, though I think we have something interesting as the Grandma one too. Honestly though Critical Omission just seems to me like it's going to have the most derivative games out of the bunch since the first thing for many is going to be "X but missing Y". Interesting. I personally think Critical Omission has the most opportunity for really interesting mechanics assuming people make an effort to be thoughful about it. As a story component especially, it brings a lot of opportunity. Local Color doesn't seem to invite any less derivatives, and really relies on setting to sell the theme. Maybe I am just thinking too shallow though. I'm super excited to see how everyone interprets and explores the themes this year. Seems like a lot of good ideas are percolating.
|
# ? Jun 25, 2015 02:35 |
|
|
# ? Apr 26, 2024 00:33 |
|
Question If my game requires server side processing, that won't pose a problem with submission and judging will it? A lot of the logic for a game I am kicking around relies on a multiplayer server so beyond passing along an SQL Dump and Git repo it would have to be honor system that I am not touching it.
|
# ? Jun 25, 2015 03:41 |