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^ ha ha ha I made an awful game last year and I'm gonna do an awful game this year! I'm signing up again as team fishbottom! (edit: I had no idea that this was a muppet) Fredrik1 fucked around with this message at 10:35 on Jun 18, 2015 |
# ¿ Jun 18, 2015 08:01 |
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# ¿ Apr 27, 2024 08:13 |
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I just wanted to add my support for the local colour theme, could probably do a lot with that.
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# ¿ Jun 18, 2015 11:56 |
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Polo-Rican posted:The new judging system sounds great... I judged last year and having to play *every single game* was a much bigger and more arduous task than you'd imagine. If this would happen then I'm out. just saying.
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# ¿ Jun 18, 2015 15:33 |
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SnowblindFatal posted:Are you afraid of GameDev Challenge ruining your online reputation? I've got no worries there, my online reputation is as low as it gets. I just don't feel like spending free time on a competition which encourages new people to make games and then ridicules them if they are not successful. Fredrik1 fucked around with this message at 15:49 on Jun 18, 2015 |
# ¿ Jun 18, 2015 15:46 |
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You know, I said I liked local colour, but the more I read and think about it, critical omission sounds even more awesome. I don't have any real ideas yet hopefully some will come.
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# ¿ Jun 22, 2015 09:28 |
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Ultigonio posted:Yeah, this is kind of where I am, although it's somewhat because my interest in history is low. I have some ideas for Local Color, but, beyond the setting, they're very dull and derivative (hmm, what's happened in California, oh, Bacon & Eggs fire, let's make an ~auto runner~ or some sort of way-too-clicky game that would rely entirely on its presentation!). I guess I'm not very creative when the mechanics don't come first. This is what I feel as well, local color just lends itself to do a theme on top of a existing type of game, like a platformer with elves. Critical Omission feels like we need to create something new and experimental, a platformer where you can't control the hero and you need to build the level or something like that.
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# ¿ Jun 22, 2015 18:13 |
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Rupert Buttermilk posted:Critical Emission: You Must poo poo Your Pants. Critical Omission: Pants
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# ¿ Jun 26, 2015 16:30 |
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xzzy posted:Open source code debates? It's like 2005 all over again. Quick someone get slashdot on the case. Cool, I'm also going for phaser, not done anything with it yet though.
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# ¿ Jun 26, 2015 18:23 |
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NuclearEagleFox!!! posted:I hate to point this out now, but there's nothing in the rules that says they can't choose more than one theme. Critical Omission: Grandma.
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# ¿ Jun 30, 2015 21:35 |
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It's been July 1:st for 44 minutes now!
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# ¿ Jun 30, 2015 23:45 |
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A work lunch well spent.
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# ¿ Jul 1, 2015 13:31 |
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I came up with dry-dock u-boat simulator, anyone is welcome to steal it.
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# ¿ Jul 1, 2015 17:05 |
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Ultigonio posted:
looks correct to me.
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# ¿ Jul 3, 2015 13:18 |
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I'm thinking of scrapping my game idea and make something else, I really don't know what though. :/
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# ¿ Jul 3, 2015 14:51 |
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SynthOrange posted:
I see your game is done, I've not even started
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# ¿ Jul 5, 2015 14:07 |
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Heisenberg1276 posted:
This thing hypnotized me, I realized I spent probably five minutes looking at it, also I'm a giraffe.
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# ¿ Jul 6, 2015 12:47 |
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SynthOrange posted:
Can we announce the winner right now or do we have to wait for the end of the month?
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# ¿ Jul 6, 2015 13:45 |
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TomR posted:Making good progress! Critical Omission: Cheese
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# ¿ Jul 7, 2015 09:05 |
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ANGRYGREEK posted:Awesome man. I'm a total beginner myself and wondered, what tool(s) are you using to create your game? Check out http://www.aseprite.org/ for a good pixel editor, not as good as idraw but what can you do.
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# ¿ Jul 7, 2015 14:45 |
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I mean I'm gonna miss the buss that had a million people spraying out of it in every direction but this is good too.
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# ¿ Jul 8, 2015 13:21 |
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ThisIsNoZaku posted:Starting late, but I'm signing up as one-man Team MilSperg and I'm making a strategy war game where you don't do any of the fighting. Wow, that's way better than my idea. I've really been struggling coming up with anything that's both not too much work and also has gameplay, I've been working a lot recently so tomorrow I'll try actually getting started on my game.
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# ¿ Jul 8, 2015 16:16 |
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I spent most of our kickstarter money.
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# ¿ Jul 9, 2015 17:14 |
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After many hours of work.
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# ¿ Jul 12, 2015 15:22 |
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# ¿ Jul 21, 2015 21:13 |
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# ¿ Apr 27, 2024 08:13 |
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Seems I'll also be on the wall of shame, an unplanned travel came in the way, I might get something released but most likely not. I might finish it anyway for a (non-gamedev) job application but it will probably not be on time. Fredrik1 fucked around with this message at 14:32 on Jul 27, 2015 |
# ¿ Jul 27, 2015 14:28 |