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What are you people doing with UPlay that it's such a bother? The only time I see it is when I close the game and there's UPlay giving me an ad for the latest Ubisoft game. Edit: Maybe it's because I use steam which directly launches the game with uplay being in the background. duz fucked around with this message at 05:21 on Oct 1, 2015 |
# ? Oct 1, 2015 04:04 |
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# ? Apr 19, 2024 03:29 |
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duz posted:What are you people doing with UPlay that it's such a bother? The only time I see it is when I close the game and there's UPlay giving me an ad for the latest Ubisoft game. Yeah, Uplay's not nearly the bother it used to be. Just turn it on, launch game, ignore. The real big hassle is/was 2070's always on bullshit which is pretty stable these days and a non-issue. In short, don't be turned off by UPlay/2070's stupid always online since they're non-issues these days.
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# ? Oct 1, 2015 04:10 |
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Transmetropolitan posted:(which is a shame because I barely scratched the surface of 2070) As someone with 1,360 hours played in 2070, I can tell you that there's a whole lot of rabbit hole that you might well be better for not having personally explored. On the other hand, if you really really like the idea of creating dozens of interdependent trade routes in order to feed vital goods into an absurd central population, then have I got a game for you! Really my major question about 2205 is what actually will there be to do, if seamless global resource shifting is a feature? Like, the only reason ever to maintain a military force at all is in order to protect your shipping from random aggression (which you can buy off indefinitely if you're productive enough), because 75-90% of required goods need to be made outside the city islands and conveyed to them. The only bar to expansion is production of sufficient bricks/tools/etc and then being able to convey them in a timely fashion to new settlements without disrupting the flow of consumer goods. I feel very unsure about the Logistics Pipeline Tycoon aspects of 2205 based on what we've already heard, though I want so much for this not to be an on-launch fiasco like it's probably going to be.
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# ? Oct 2, 2015 08:27 |
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LonsomeSon posted:Really my major question about 2205 is what actually will there be to do, if seamless global resource shifting is a feature? Like, the only reason ever to maintain a military force at all is in order to protect your shipping from random aggression (which you can buy off indefinitely if you're productive enough), because 75-90% of required goods need to be made outside the city islands and conveyed to them. The only bar to expansion is production of sufficient bricks/tools/etc and then being able to convey them in a timely fashion to new settlements without disrupting the flow of consumer goods. I feel very unsure about the Logistics Pipeline Tycoon aspects of 2205 based on what we've already heard, though I want so much for this not to be an on-launch fiasco like it's probably going to be. If they want you to expand onto other maps, I wouldn't find it surprising if they spread important building chains across several maps (meaning maps will be missing resources or certain buildings need to be in arctic zones etc) or make advanced production chains require several maps worth of materials. Building modules and logistic cost management are new mechanics replacing depot influence and transporter efficiency so to me it seems like 2205 is going to about scale and big resource hungry projects. Where it was once islands that were not self-sufficient, it may be entire maps that depend on external trade routes. If the moon settlement requires incredible amounts of materials to expand and income to sustain, deliveries are initially expensive to send up and at some point your citizens/production will demand moon-produced goods (first two have been stated, the third isn't particularly bold), you'll be carving out maps and building up multiple population centres naturally as a reaction to the bigger scale of 2205. The focus will be on balancing the number of production chains to expand/hit requirements quickly and having the tax and/or commerce base to counteract the spiralling logistic costs of everything. I think there's a possibility the devs take things too far. Teething problems and online related features are one thing but the Anno games have been too relaxed and laidback to constitute being grindy that I hope it isn't the case with 2205.
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# ? Oct 2, 2015 10:27 |
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I've been following the Steam news feed for Anno 2205 recently and there's a few new images that look quite pretty Vineyards apparently Also they have announced some of the DLC that will appear with the (ugh) season pass, that is, tundra and orbital sectors. I hate how Ubisoft go about things with their games, all these bonuses and bits of stuff to buy, but I love Anno so much I will probably end up buying it all. It is on Steam for £50 in the UK though, which is obscene.
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# ? Oct 19, 2015 13:43 |
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Better wait a month or so for the worst gamebreaking bugs and crashes to be, hopefully, patched out though.
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# ? Oct 19, 2015 13:55 |
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Last I saw it didn't have a release date on Steam in the UK?
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# ? Oct 19, 2015 14:20 |
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BastardySkull posted:Last I saw it didn't have a release date on Steam in the UK? Well when I try to go to the store page on my Steam client or browse, I just get an error message for Anno 2205. It definitely says £49.99 on my wishlist though. The Anno games have always been scuppered by publisher shenanigans though. Remember 1404 and that awful TAGES shite?
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# ? Oct 19, 2015 14:30 |
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No, but I do remember 1404 not being able to purchase on Steam for the longest time because Ubisoft was lording "The FINAL patch" over Steam and Valve told them "Right, gently caress off then, we're not selling your game anymore until you give us the patch". Also 2070's always-on DRM (which...at least wasn't nearly as bad as anything EA did, especially with Sim City, and had some excuses with online events and ARK storage (that could ahve been saved on YOUR computer, but nooo...))
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# ? Oct 19, 2015 16:23 |
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I'm buying it all and playing the first day through a haze of denial I'm sure
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# ? Oct 19, 2015 17:15 |
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On the positive side, I'm honestly curious how they'd do an orbital sector. No to mention the fact that a tundra that isn't gray-green in a game is pretty cool. Red-brown scrub brush for the Edit: And while I probably won't pre-order this game I give even odds that I buy it within a day or two if the early reviews are good (i.e. it's not a buggy POS) to tide me over until FO4. Alkydere fucked around with this message at 17:24 on Oct 19, 2015 |
# ? Oct 19, 2015 17:19 |
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I'm really curious how the Tundra and Orbit areas are going to work though. If they'll essentially just be mini-expansions with more resources/more infrastructure like how Deep Ocean expanded the sea floor, or if the Tundra ends up just being a reskin of Temperate regions, but with slightly different buildings for food production. I guess we'll see sometime next year. Only 15 days until possible denial and Anno, though!
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# ? Oct 19, 2015 17:26 |
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I read up on the blurb. Tundra sounds like a reskin of temperate, but with fully fleshed out questlines and such and rewards so nothing ground-breaking, but still a (potentially) reasonable add-on. Orbital is you building up/building in a satellite? No loving clue how the mechanics of that work out, but basically you're trying to do your best to get the satellite to be as self-sufficient as possible so that you can recoup your costs as it spits out upgrades and research for you like an SAAT academy on steroids. Also, from teh pictures on the steam page, underwater zones are still totally in.
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# ? Oct 19, 2015 17:35 |
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Alkydere posted:Also, from teh pictures on the steam page, underwater zones are still totally in. ? Are you talking about this image? Because that's the only one that looks underwater-y, but it's from the moon. e: It looks like they've updated their site a bit as well. There's approx 45 different resources, spread out over Temperate, Moon and Arctic. Compared to 2070's 60-65, that seems like a step down, production-chain wise. Although I suppose it's a bit more like playing with 1 faction + Techs. But who knows how they actually are in play, or if the Tundra and Orbit add more of them. e2: I really do hope that's just someone mixing up the North Pole and South Pole. Unless the Techs accidentally flipped the magnetic pole of the planet, or somehow managed to create some mountains there. SubNat fucked around with this message at 18:15 on Oct 19, 2015 |
# ? Oct 19, 2015 17:53 |
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Is Orbital not that spinning stanford torus? That would be cool. I wasn't really commenting on the £49.99 price tag, but the Fallout 4 price defaulted at £49.99 at one point too so maybe it's placeholder.
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# ? Oct 19, 2015 19:21 |
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SubNat posted:
Was that after they had finished adding all the Dlc and stuff though? I think the tech addition added a whole bunch of new underwater resources, no doubt the same will be true of this one.
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# ? Oct 19, 2015 22:06 |
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The tech faction originally had just 6 goods, Carbon, Kerosene, Coffee, Functional food, Functional drinks, and High-tech weapons. The DLC more than doubled that.
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# ? Oct 19, 2015 22:26 |
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mitochondritom posted:Was that after they had finished adding all the Dlc and stuff though? I think the tech addition added a whole bunch of new underwater resources, no doubt the same will be true of this one. Giving it a recount, 64 goods/Resources in the base game, without expansion. So around 70-75 somewhere, with Deep Ocean? Of course, the Tech / Eco / Tycoon exclusive items do inflate it a lot though. After all, just looking at food+food production in the base game: Fish + Sugar: 2. Eco: 10. Tycoon: 9. Tech: 4. And Deep Ocean brings the techs up to approx parity there, at around 30 resources dedicated only to feeding the 3 different groups. So I guess it's not as bad as it sounds. Since that means more resources and production lines aimed at building things, as opposed to setting up multiple sets of production just to feed them all. This happens again with all the luxury items they demand, since those two are the bulk of resources in the game. There -are- 3 different sets of food through, it doesn't seem like food is shipped between Temperate - Arctic and Moon biomes. However, food production looks way less involved now, of course I can be completely wrong, since I'm just looking at what resources there are. Temperate: Arctic: Moon: Looking at them, it looks like there's only Raw food -> Processed food, on both the moon and the arctic, unless you're shipping in higher-grade food from your temperate/tundra cities. There's an overview of -some- of the buildings on their site as well, Moon+Arctic only have basic+advanced residences, looks like. But there are 4 tiers in temperate regions. I guess I'll just wait for the game to release to look at it more, I'm sure it'll be more complex than I'm imagining. E: Extra so since workers/workforces are a resource as well now, which I keep forgetting.
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# ? Oct 19, 2015 22:51 |
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Is that piece of ice on fire? Also the pages say "here are some of the resources..." so there might be more (or it could be vague marketing language to make us think its more). Also, both the green robot hand and the purple energy canister are present in both the moon and arctic pictures. Also, yes, I was totally mistaking the moon pic for the water pic.
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# ? Oct 20, 2015 03:20 |
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Alkydere posted:Is that piece of ice on fire? It's probably methane clathrate:
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# ? Oct 20, 2015 03:40 |
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New video is up: https://youtu.be/BePzrLWwGbE This one actually goes into how the game works, pretty interesting. It looks like the actual building mechanics are different for different zones so rather than just resource differences we will actually see intrinsicly diverse building methodologies.
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# ? Oct 21, 2015 20:57 |
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Okay, that's looking pretty cool. The only real problem I have with replay-ability is that the sectors look entirely hand-made. On the other hand, the RNG sectors of previous games were pretty damned generic and did tend to blend into each other.
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# ? Oct 21, 2015 21:07 |
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This heavily hints at no random islands which is pretty terrible in my eyes, though the guy above disagrees with me so it might not be the popular opinion. It looks like one "persistent" world, much like sim city 2013. I wonder if there will be the challenge maps like in previous anno games like Imperator from 1404? I don't understand how that would work with this type of set up. Overall it looks to me like this anno will be a huge shake up from the previous games. I predict it will be well received by the press and reviled by the long term fans of the series.
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# ? Oct 21, 2015 22:25 |
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Eh its just an extension of the previous games. Instead of sending material from Orient to Occident or from Underwater to Island your sending materials from artic to temperate. Different zones and building trees as different maps entirly rather than just sharing the same map from what I can tell.
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# ? Oct 21, 2015 22:57 |
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If all the maps are the same how is there any repeatability? Someone on reddit confirmed that the maps are "hand crafted". Once I've made my cool future city once where is there any incentive to do it again?
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# ? Oct 21, 2015 23:03 |
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mitochondritom posted:If all the maps are the same how is there any repeatability? Someone on reddit confirmed that the maps are "hand crafted". Once I've made my cool future city once where is there any incentive to do it again? The incentive is to buy the season pass and get access to more hand crafted maps!
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# ? Oct 22, 2015 00:52 |
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I'm honestly not that torn about the lack of randomly generated maps. Yeah it's been a staple since the series started but honestly, most of the islands in each game followed the same general template and apart from being arranged differently, you usually always went with the same general strategy each time you started a new game. Unless you picked some bizarre combination of large map and tiny islands/poor fertility. I'll have to wait and see how it turns out when the game it out, but it's not my primary concern. Them hawking the DLC before the game even comes out left a bad taste but I guess they gotta convince people to pre-order the Gold edition somehow.
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# ? Oct 22, 2015 01:22 |
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mitochondritom posted:If all the maps are the same how is there any repeatability? Someone on reddit confirmed that the maps are "hand crafted". Once I've made my cool future city once where is there any incentive to do it again? Well, you can always unlock them in different orders. Start on the "easy" maps for your first game, then try starting on the harder ones after that. Some maps may be a bit more difficult when you're not swimming in the money from other maps. I'm honestly torn. On one hand I'll likely have one or two really fun trips, but then will put the game down for months or years before I can have another fun romp with it if the maps hare hand-crafted instead of just mashing the "new seed" button a few times. On the other hand, as I said the Anno 1404/2070 maps were just a checkerboard of Islands A through G.
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# ? Oct 22, 2015 01:31 |
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I do like the idea of regions with more military conflict stuff going on in them. Sure, the military stuff was extremely clunky in 1404, but I was kind of sad to find it more or less gone in 2070 outside of the story missions except for dealing with annoying raiders if you had them on in non-scenario games. On the other hand, "more regions unlocked with the season pass" just makes me want to barf because I hate the way most DLC is done and the season pass concept in general, and really wish they would stick with "base game and then full expansion" model instead. Khisanth Magus fucked around with this message at 20:13 on Oct 22, 2015 |
# ? Oct 22, 2015 19:51 |
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They've posted a new feature video: Modular buildings and Crisis zones. https://www.youtube.com/watch?v=w3u2SRPNYEU e: Christ the moment he mentioned that rare resources weren't obtainable normally I imagined the worst, but being able to trade for them/get them from quests/get them from crisis zones ain't too bad. SubNat fucked around with this message at 22:04 on Oct 27, 2015 |
# ? Oct 27, 2015 21:59 |
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Yeah I was honestly quite surprised the words "microtransactions" didn't appear at all after he mentioned that. Modules look pretty good.
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# ? Oct 28, 2015 00:57 |
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I enjoyed Anno 2070 but I never really felt very good at the game. I want to build pretty cities that look like the screenshots but all my cities end up being ugly and roughly spherical in nature because you have to build them around city centers and poo poo. It never looked like a natural city. I really wish I could be better at that. My cities always looked artificial and ugly. If I try to spread out and be big and pretty I always feel like I run out of room. I like the bridges, but I wish they were more dynamic and could be built anywhere. khy fucked around with this message at 22:03 on Oct 28, 2015 |
# ? Oct 28, 2015 22:00 |
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Nothing is more relaxing than a beautiful postcard view of your thriving hemp empire. Ubisoft, bring back the hemp!
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# ? Oct 28, 2015 22:50 |
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The pre-load is available through uplay if you pre-ordered (at least the gold edition). Now to find out the release time.....
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# ? Oct 30, 2015 23:08 |
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It is also apparently available through Steam as well... not sure how many people bothered after they rescinded the open Beta, but it's there if you want. From some of the (wonderful) posts on the Steam community hub it looks like the game will be unlocked sometime around ~8AM EST on Tuesday.
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# ? Oct 31, 2015 01:33 |
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Psychotic Weasel posted:It is also apparently available through Steam as well... not sure how many people bothered after they rescinded the open Beta, but it's there if you want. That's a 5AM wakeup time for me, I'll be on. Thanks for the info!
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# ? Oct 31, 2015 01:34 |
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Now Ubi is saying 'before lunch' Paris time, which would be like 3AM my time, which is a teensy weensy bit early.
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# ? Oct 31, 2015 14:58 |
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When do they normally drink their lunch in Paris? It could be a few hours difference.
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# ? Oct 31, 2015 17:01 |
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Do any UK goons know of anywhere where you can buy this game for less than 50 quid? Why the gently caress is a PC strategy game being sold for £49.99.
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# ? Oct 31, 2015 22:22 |
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# ? Apr 19, 2024 03:29 |
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For a Uplay key it's on CDkeys.com for £20 (£19 with their facebook discount). I'm not too sure of the cheapest for a Steam key though.
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# ? Oct 31, 2015 22:29 |