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Admiral H. Curtiss posted:IIRC you can pick the type of Pikmin to throw somehow. Hold A to prep your throw, then switch with the D-Pad, I think? I want to say it's up/down to pick within a color (Leaf/Flower/Bombrock/whatever) and left/right to switch between colors. You can tell which type you have selected by the Pikmin icon at the bottom of your UI, and also by the color of your in-world target cursor. This wasn't a thing until Pikmin 2, unfortunately.
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# ? Jul 10, 2015 17:08 |
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# ? Apr 18, 2024 12:46 |
gnome7 posted:Well hey, now you can do that: https://www.etsy.com/uk/shop/TheFairyFountain?ref=hdr_shop_menu Thanks for bringing that to my attention.
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# ? Jul 10, 2015 17:15 |
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Walliard posted:This wasn't a thing until Pikmin 2, unfortunately. Yeah, if you'll notice, the game shows you at the bottom what kind of pikmin you have on hand, and it's always whichever pikmin is standing closest. When she runs through the group, it'll flip Yellow/Bomb/Yellow/Red really fast.
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# ? Jul 10, 2015 17:32 |
Theoretically they should be safe in they're in the spaceship/onion area... But I usually don't leave that to chance, for reasons you just demonstrated. I was the guy that mentioned whistling while moving. It is good to do, cause some later enemies require you to very quickly call your pikmin back before they get squished. Even whistling when you don't need to while running around just to build the reflex helps so you can sweep the battlefield to get everyone out of harm's way. Then again, Everyone wants to watch your pikmin die, so
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# ? Jul 10, 2015 17:38 |
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Walliard posted:This wasn't a thing until Pikmin 2, unfortunately. Really? Is the game playable without that? Going from later Pikmins to the first one must be jarring. I don't know if it counts as spoilers, but how strict/generous is the 30 days time limit in Pikmin 1?
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# ? Jul 10, 2015 18:01 |
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Markovnikov posted:I don't know if it counts as spoilers, but how strict/generous is the 30 days time limit in Pikmin 1? From what I remember, pretty tight if you want to 100% it, all the gaming magazines back then were grumbling over it.
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# ? Jul 10, 2015 20:22 |
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Markovnikov posted:
I highly doubt Fae will get all 30 parts in the 30 day timeframe. Keep trying your best, though, Fae!
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# ? Jul 11, 2015 00:13 |
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Olimar's gonna need a looooot of tape and bubblegum.
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# ? Jul 11, 2015 00:15 |
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Markovnikov posted:Really? Is the game playable without that? Going from later Pikmins to the first one must be jarring. Getting all 30 parts is a very strict time limit, but getting only the 25 you need to actually beat the game is not too difficult. The game is absolutely designed around playing through it two or three times to get all 30 parts, though, using your knowledge from previous playthroughs to streamline your run. I believe the current record for getting all 30 parts is only 13 days, so streamlining is absolutely a thing you can do a lot of. I'm going to be a bit of a hands-on co-commentator here because I'd very much like to see Fae get as many parts as possible and we aren't playing this game twice.
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# ? Jul 11, 2015 03:04 |
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Judge Tesla posted:From what I remember, pretty tight if you want to 100% it, all the gaming magazines back then were grumbling over it. In my experience, it's not hard to do on a second playthrough (And I straight up failed to get the mandatory 25 on my first). I've never heard of anyone getting all 30 in the first playthrough without already knowing the game mechanics though - Learning curve adds a lot of wasted time to your days.
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# ? Jul 11, 2015 03:16 |
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Speaking of things that are horrible if you think about them too long.
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# ? Jul 12, 2015 04:16 |
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Squeal for me, squeal like a peeling out tire.
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# ? Jul 12, 2015 04:46 |
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I was going to tell you about leaving the pikmin in the ground longer to let them bud and flower, but I guess you already know that! What you might not know, though, is that you can leave them in the ground overnight. They're safe there until you pick them, and the time overnight will give them time to mature.
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# ? Jul 13, 2015 21:26 |
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KillerEggplant posted:I was going to tell you about leaving the pikmin in the ground longer to let them bud and flower, but I guess you already know that! What you might not know, though, is that you can leave them in the ground overnight. They're safe there until you pick them, and the time overnight will give them time to mature. This does, however, come at the cost of having to spend the time picking them the next day, as opposed to just picking them now, while waiting for sundown with nothing better to do.
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# ? Jul 14, 2015 03:35 |
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FoolyCharged posted:This does, however, come at the cost of having to spend the time picking them the next day, as opposed to just picking them now, while waiting for sundown with nothing better to do. Fair point. It might save you a little time during the day, though, since flower pikmin move faster.
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# ? Jul 14, 2015 15:18 |
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["no story or gameplay spoilers", come on -fedule] Again without spoileryness: It's no fair to actually lie to Fae about their safety, Pikmin aren't as safe from enemies when left alone as was stated in the video. Don't let go of your paranoia, Fae! Check the radar and the Total Pikmin in Field number to make sure you're not suffering unaccounted losses. Faylone fucked around with this message at 02:13 on Jul 17, 2015 |
# ? Jul 16, 2015 12:17 |
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Faylone posted:So Many Spoilers This entire post is spoilers, this is a spoiler free thread, please remove them.
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# ? Jul 16, 2015 18:49 |
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Update Time Episode 5 - A Productive Day Sorry this one is a touch late, I was away with my girlfriend until Thursday and was far too tired to remember to upload anything when I got back! But I do have good news! Since gnome and I still have a fair bit of backlog, and the ability to record on a very regular basis, there will now be two updates a week! So look forward to that!
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# ? Jul 18, 2015 10:09 |
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Yay for two updates a week! Also, it looks like there was some kind of little hole at the bottom of one of those cliff faces. I don't know exactly where, but I think it was close to base? Wonder what that's about.
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# ? Jul 18, 2015 18:23 |
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So this came up (in a sense) towards the end of the video, but Red Pikmin are actually better fighters than Yellow. This is one of the major things that sets them apart from the other variants: they deal double the damage of other Pikmin, and are in fact stronger so they're more capable of breaking down walls and other destructibles.
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# ? Jul 18, 2015 20:38 |
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Materant posted:So this came up (in a sense) towards the end of the video, but Red Pikmin are actually better fighters than Yellow. This is one of the major things that sets them apart from the other variants: they deal double the damage of other Pikmin, and are in fact stronger so they're more capable of breaking down walls and other destructibles. On the other hand they're boring and lack big floppy ears that let them fly through the air. Actually now that I think on it, either pikmin are really light for their size or olimar has one hell of a throwing arm. I mean he one hand chucks things half his body size at least 2-3 times his body height in length. And he can sustain doing this rapidly indefinitely.
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# ? Jul 18, 2015 21:18 |
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FoolyCharged posted:Actually now that I think on it, either pikmin are really light for their size or olimar has one hell of a throwing arm. I mean he one hand chucks things half his body size at least 2-3 times his body height in length. And he can sustain doing this rapidly indefinitely. Well, he's very small, and thanks to the square-cube law*, he's going to seem much stronger than a normal-sized human even if he has identical but proportionally smaller muscles. I'm pretty sure that an actual scaled down human would be throwing much further. *strength ~ length^2, weight ~ length^3, so as things get smaller, strength decreases slower than weight, and that's why fleas can jump 100 times their body size and ants can carry leaves 10 times their own size, and also in reverse it's why elephants have to have loving massive legs compared to similarly-shaped smaller mammals.
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# ? Jul 19, 2015 00:16 |
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Also, Olimar is totally the sort of person who'd buy a gimmicky power throwing arm cybernetic power assist for his arm. His exploration rocket has a weapon that can destroy stars and KEEP GOING. That, or it's a neutrino beam that doesn't do anything but can pass through stars. Either is possible with Olimar.
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# ? Jul 19, 2015 08:58 |
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InspectorCarbonara posted:I like that Olimar's end of day report says the 38 Pikmin were "lost in battle". I realize this is super old, but I only found the thread now. Anyway, the death count screen is more detailed in Pikmin 2 and 3, which will be nice to see when we get there. Hopefully the careless leadership of Captain Olimar will improve as we progress. (Either way, you're probably doing better than I did my first time playing Pikmin)
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# ? Jul 22, 2015 20:56 |
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gnome7 posted:Getting all 30 parts is a very strict time limit, but getting only the 25 you need to actually beat the game is not too difficult. The game is absolutely designed around playing through it two or three times to get all 30 parts, though, using your knowledge from previous playthroughs to streamline your run. I believe the current record for getting all 30 parts is only 13 days, so streamlining is absolutely a thing you can do a lot of. I would call it strict-ish. It's hard to do when you're learning poo poo, but once you've got a handle on it getting all the parts in like 20, 21 days isn't totally unthinkable. I think the speedrun record might be 11...
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# ? Jul 22, 2015 23:46 |
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It's actually down to 6 days now. I thought it was 7, and I just googled it to double check. That's actually pretty insane.
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# ? Jul 23, 2015 02:28 |
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Tyty posted:It's actually down to 6 days now. Last I remembered it was at like 12 days for the speedrun, cutting it down to 6 is just bonkers. There is absolutely no way to actually improve upon that either, that's literally spending only one day per area. Dr. Buttass posted:I would call it strict-ish. It's hard to do when you're learning poo poo, but once you've got a handle on it getting all the parts in like 20, 21 days isn't totally unthinkable. I think the speedrun record might be 11... Yeah, I think on my second playthrough I got 29 of the parts by day 23 or so, it isn't bad at all after you've had a learning run.
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# ? Jul 23, 2015 03:56 |
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I know I promised two updates this week and I haven't really done that, but fear not, dear watcher! Tomorrow, you will have two videos in one update! From then on, I will update every Tuesday and every Friday, since gnome and I have enough of a backlog to do that, and nobody wants this LP to last 30 weeks! Seriously though, we just finished recording day 11 a couple of hours ago, we are very far ahead of the posted videos!
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# ? Jul 23, 2015 19:11 |
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Double post and Double Update! Episode 6 - Olimar Is Very Disappointed Episode 7 - Herding Kittens Enjoy, friends!
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# ? Jul 24, 2015 06:19 |
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So hey, I know you guys have recorded well ahead of this, but here's a hot pro tip for not losing half of your pikmin on bridges and ramps and the like. Before you start crossing the bridge, use your right stick to swarm your pikmin away from it and keep them there (don't let go of the stick). Then, while you start crossing the bridge, swarm them over the bridge in front of you. They should tend to bunch up into a tight cluster and you should only leave a couple behind instead of dozens. Honestly, as far as the first game is concerned the most reliable way to make sure that your pikmin go where you want to is to not let them do much of anything on their own. In the sequels you can let them be more autonomous, but the first game's AI and pathfinding can be so wonky that I generally found it a lot less frustrating to charge them all around myself rather than let them try to navigate anything. It can be a little tedious, but it's a lot less irritating than trying to do a no casualty run and having to restart a day because goddammit how the hell did you end up in the middle of the water we didn't even go anywhere near the pond what is wrong with you.
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# ? Jul 24, 2015 09:13 |
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Did I miss it, or did neither of you make a reference to farming Pikmin at the impact site
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# ? Jul 24, 2015 09:23 |
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You can actually see the Squad tick down from 24 to 23 on the last frames, presumably because you dropped down that cliff for no reason. Some of the game audio still sounds really off by the way, though I guess without knowing how it sounds on console you wouldn't notice.
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# ? Jul 24, 2015 19:57 |
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Herding cats is very much as difficult as the saying. I was once tasked with feeding a friend's cats when he was on holiday. They wandered out the front door. Getting them back in again was awful. And that's with only two of them!
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# ? Jul 24, 2015 23:04 |
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And with the blues unlocked, the world is Fae's oyster. There is nothing in Pikmin that she cannot do mechanically, she just needs to unlock all the areas.
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# ? Jul 24, 2015 23:25 |
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a great way to get around corners with out losing pikmin is to use the CStick to swing them around the corners or make them run into walls so the dont fall of ramps and what not, What im saying is C Stick Good. use it all the time.
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# ? Jul 25, 2015 00:11 |
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Don't worry, that's a thing I figure out at the beginning of the next recording session, the C-stick is a friend to all, especially Pikmin who do not want to be immolated
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# ? Jul 25, 2015 09:00 |
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Panboy posted:use it all the time. Or more like every once in a while. Let's be realistic here.
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# ? Jul 25, 2015 18:31 |
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I believe there was a Mythbusters episode on herding cats. They couldn't do it, I think was the outcome. Fake Edit: I found it. http://www.discovery.com/tv-shows/mythbusters/videos/savage-purr-suation/
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# ? Jul 25, 2015 20:40 |
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As somebody who has had to herd just FOUR kittens, it is every bit as hard as it is colloquially considered. I learned new parts of my furniture existed because within a day they learned there were horribly hard places for them to be retrieved from.
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# ? Jul 27, 2015 03:09 |
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# ? Apr 18, 2024 12:46 |
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This is now the "post your kitten herding stories" thread and I am perfectly okay with that
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# ? Jul 27, 2015 07:19 |