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http://taleoftales.tumblr.com/post/122153044077/and-the-sun-setsquote:We are happy and proud that we have tried to make a “game for gamers.” We really did our best with Sunset, our very best. And we failed. So that’s one thing we never need to do again. Creativity still burns wildly in our hearts but we don’t think we will be making videogames after this. And if we do, definitely not commercial ones This is the company that made the deer MMO that goons killed This is the company that made a game about red riding hood and raping wolves This is the company that gave people poo poo and condescence for asking for fun in games I'll miss them
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# ? Jun 23, 2015 08:55 |
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# ? Mar 30, 2024 04:18 |
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I still don't understand what is happening in the Red Riding Hood game they made years ago. I can either walk to grandma's house with no problem, or get lost in a giant forest that has a billion worthless collectibles that seem to do nothing.
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# ? Jun 23, 2015 09:08 |
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Tale of Tales biggest problem outside of gameplay was that they relied on symbolism to tell a story instead of actually telling a drat story, it's like trying to float a crusie ship using only the life preservers. Your message doesn't really mean much when I can't figure out what the message is in the first place.
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# ? Jun 23, 2015 10:42 |
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the word 'pretentious' gets thrown around a lot about video games but, uh, yeah
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# ? Jun 23, 2015 10:50 |
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They made bad games that sucked rear end.
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# ? Jun 23, 2015 10:51 |
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# ? Jun 23, 2015 11:07 |
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Hahahaha, I knew they were pretentious but holy gently caress, that's really wow is the only smiley that defines them
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# ? Jun 23, 2015 11:28 |
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LotsBread posted:This is the company that made the deer MMO that goons killed Haha, this sounds like a fun exaggeration - HOLY HELL THIS EXISTED.
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# ? Jun 23, 2015 11:59 |
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I shall mourn them in the tongue of my people https://www.youtube.com/watch?v=4l9LX7JjZ2s
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# ? Jun 23, 2015 12:28 |
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Tale of Tales honestly, earnestly made the kind of art game that I could never be certain weren't elaborate parodies. Well, okay. The deer game was at least coherent. They spiraled out from there.
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# ? Jun 23, 2015 12:33 |
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LotsBread posted:This is the company that made the deer MMO that goons killed ??? Baller Time posted:I shall mourn them in the tongue of my people I was wondering how you could kill a game where you basically can't interact with other players and then the sounds started.
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# ? Jun 23, 2015 12:35 |
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They were terrible artists, and not good at what they did, but I was rooting for them. Shine on, you crazy diamonds.
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# ? Jun 23, 2015 14:02 |
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let's make stuff there's no market for then get mad when no one buys this poo poo they don't want
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# ? Jun 23, 2015 14:14 |
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gently caress the video game industry indeed
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# ? Jun 23, 2015 14:16 |
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Ahundredbux posted:let's make stuff there's no market for then get mad when no one buys this poo poo they don't want And pay a washing up game journalist 200K to advertise to a non-existing market. This guys pose is wayyyyy to flowerly but makes a few good points on why the game failed so completely: http://www.theastronauts.com/2015/06/what-really-happened-to-tale-of-tales-sunset/ quote:But look, you have two options when you make art you want to be commercially successful.
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# ? Jun 23, 2015 14:25 |
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They made a free game where you walk around a graveyard with weird camera angles. And if you bought it, you'd get extra gameplay. You'd randomly drop dead.
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# ? Jun 23, 2015 14:41 |
Hahaha reading their twitter gently caress these passive-aggressive hacks. I remember the deer game, they are bad.
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# ? Jun 23, 2015 20:09 |
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this is my favorite sentence on the wikipedia page for endless forestquote:1 in 5 players discovered the game through fanart posted on deviantART
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# ? Jun 23, 2015 20:15 |
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I think their kickstarter had a pledge which would get you all future tale of tales games for life. Some people took a bad bet there.
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# ? Jun 24, 2015 00:02 |
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Original_Z posted:I think their kickstarter had a pledge which would get you all future tale of tales games for life. Some people took a bad bet there. OTOH, they lucked out.
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# ? Jun 24, 2015 00:11 |
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My favorite part is that they tried to improve their image by never letting anyone involved in creating their games talk to people. They must have been infuriating co-workers.
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# ? Jun 24, 2015 00:26 |
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LotsBread posted:This is the company that made the deer MMO that goons killed What's the story about this? Because it sounds pretty hilarious.
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# ? Jun 24, 2015 00:33 |
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Black Wombat posted:My favorite part is that they tried to improve their image by never letting anyone involved in creating their games talk to people. Please, oh please, elaborate on them I want to know what if Steve Jobs was a lovely artist who instead of creating hand-held devices no one can blog about, created lovely art games that no one can blog about I want to hold on to this dream
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# ? Jun 24, 2015 00:39 |
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LotsBread posted:Please, oh please, elaborate on them Sadly, the worse of the two seems to have closed all his social media accounts as part of his 'cleanup', but if you go look at his Patreon page, I think you'll get a good idea of the kinds of things he probably said.
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# ? Jun 24, 2015 01:54 |
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BexGu posted:And pay a washing up game journalist 200K to advertise to a non-existing market. Thanks for sharing the article, it was a good read. The part I particularly empathized with was the author not even knowing the game had released until this closing announcement (I didn't back the Kickstarter, but I knew it existed and had succeeded). Coming out on the same week as The Witcher 3 explains a lot.
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# ? Jun 24, 2015 02:27 |
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I like how the first line on the $100 tier of his page where he begs for money in exchange for writing is "I'm not doing this for the money."
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# ? Jun 24, 2015 02:34 |
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He looks less like a raggedy artist, and more like a 1940's disgruntled uncle
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# ? Jun 24, 2015 02:42 |
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Sunset is a terrible loving game. It lacks the #1 thing a video game needs to be: Fun. The story is so poorly delivered and turning on lights and blue/red decision markers are absolute garbage. Their post about making a game for gamers and paying Rock, Paper, Shotgun for promoting their game and PR companies just goes to show how out to loving lunch they were with their games. Good-bye Losers, i'll try to remember your names of people to avoid games from in the future.
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# ? Jun 24, 2015 02:45 |
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I'm gonna guess that the new Steam refund system allowed people to not be stuck with the bad games this company poo poo out and so they quit.
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# ? Jun 24, 2015 02:50 |
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I'm all for the evolution of art and poo poo, but this shoe was dropping for a while now. Whether they want to admit it or not, their games were just not engaging. They didn't have gameplay which could appeal to people, and they didn't make up for that with a story (unlike say Analogue: A Hate Story, where your rudimentary UI was used to highlight the lack of control you had over the ship and the actions of the characters). Yeah it was symbolic, but it is loving easy to make poo poo symbolic in games. Making it meaningful, cohesive or relevant to the narrative, that is the true achievement. Ether One by White Paper Games is the game ToT was trying to make for years, and WPG did it on the first try. It uses its symbolism really well (note how many times you seem to end up in a claustrophobic space that fills up with water) both to highlight plot stuff and as part of its theme. ToT would probably brush off this compliment because, man, they are so far beyond me my head flips. gently caress 'em. No love lost from me.
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# ? Jun 24, 2015 03:28 |
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In all seriousness Sunset was very uninspired from them. I hated everything they did but they always seemed like they were doing their own thing, even if it was something I couldn't stand. Sunset just seemed like a bad attempt at cashing in on several current indie/art-game trends, when the studio's MO was always seeming like they were doing things nobody else was doing.
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# ? Jun 24, 2015 03:33 |
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Endorph posted:the word 'pretentious' gets thrown around a lot about video games but, uh, yeah They got no one to blame but themselves because they've always been pretentious hacks and more than enough devs are doing what they tried to do far better. Accordion Man fucked around with this message at 03:37 on Jun 24, 2015 |
# ? Jun 24, 2015 03:34 |
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Mirificus posted:The politics of beauty by Michael Samyn
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# ? Jun 24, 2015 04:00 |
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Came in here to post this exact quote. I have no real problem with the games these people make (even if they aren't my thing) but I find their attitude towards criticism insufferable. Their farewell blog post is basically them blaming absolutely everything imaginable for the failure of the game...except the game itself. The thing that makes it hard to watch is...I've been there. I know how painful it is to put something out there that you're really proud of and have absolutely nobody take the bait. This wasn't a game that was poorly received. At 4000 units sold, this is a game that just plain wasn't received. It was ignored at every turn. Though the scale is obviously smaller, I've had the same thing happen with my own projects. However, the difference is that I never once blamed the audience. I looked at what I'd made, what I did wrong and what I could do better, and went about fixing it in my future endeavors. That's really the best way to handle things like this. Even if you think your audience is wrong, there's no point in blaming them for your failure, because in the end you have no control over what the audience wants. You have control over what you make, and you can die on the hill of darling decisions if you want to, but you have to recognize that the choice is yours and yours alone. EDIT: I thought The Path had a cool art style, though. Rocketlex fucked around with this message at 04:18 on Jun 24, 2015 |
# ? Jun 24, 2015 04:14 |
quote:About Saying you are a guitar apprentice is like saying you speak Japanese (Conversational)
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# ? Jun 24, 2015 04:17 |
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Oh yeah, that weird people-faced deer MMO was these guys. That sure was a thing. Never would have connected that with Little Red Ridinghood's Collectathon of Death.
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# ? Jun 24, 2015 04:22 |
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Adoring husband of a goddess. Cat companion.
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# ? Jun 24, 2015 04:24 |
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VIDEOGAMES WORST NIGHTMARE *makes a five minute walking sim*
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# ? Jun 24, 2015 04:24 |
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These people make Jonathan Blow look like David Jaffe.
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# ? Jun 24, 2015 04:26 |
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# ? Mar 30, 2024 04:18 |
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my profession is sea lover. im a lover of the sea. sometimes ill sit down and stare longingly at the sea for hours, and people will see my passion for the sea and be moved, and give me quarters, and dollar bills, and sandwiches
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# ? Jun 24, 2015 04:41 |