Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Siivola
Dec 23, 2012

Kai Tave posted:

(Can I also just say I think it's weird how roleplayers seem to have latched on to huge shopping lists of guns and gear and fiddly poo poo as part of the quintessential cyberpunk experience? I don't remember the parts in Neuromancer or Hardwired where the protagonists spent two hours comparing the relative merits of competing brands of heavy pistols or rattling off laundry lists of their cyber-implants and yet somehow you can't have a cyberpunk RPG unless it has a million pieces of equipment for people to tinker with like they're building a Magic deck.)
That's odd, because it's been something like ten years since I read Gibson's stuff, and basically all I remember is the gear. It wasn't Magic deck level nonsense, of course, but Gibson spent a lot of ink describing how cool this rent-a-cop MRAP is or how far that cyberpunk fixie has been tricked out. I'm pretty sure Neuromancer had a paragraph or three about how cool Case's cyberdeck is, and then there's Molly's eyes, and I think there's a bit in one of the books about the dangers of monofilament wire, too. I should maybe re-read Neuromancer just to see if I can figure out what the gently caress actually happened in that book. Teenage me didn't have a clue so I guess I just focused on the sensible bits.

And then there's of course Ghost in the Shell, where the protagonists do spend a page comparing the relative merits of their heavy pistols. :v:

It's a decadent, consumerist genre. :ussr:

Adbot
ADBOT LOVES YOU

Siivola
Dec 23, 2012

Zorak of Michigan posted:

Do the brand names need to be important to the system, or to the fiction?
Since it's *W, yes. :v:

In the books, the brands clearly have in-universe meaning, since they're worth bringing up in the first place. But the thing is, Cyberpunk 2020 and Shadowrun are both from the darkest eighties, when setting came in books. You couldn't just make brands up, what if you contradicted the source material? If you needed a gun with a personality, that's what the Chromebooks were for. And honestly, those setting details they'd write in the books are why I love gear porn so much. I give exactly zero shits about the numbers (I never read 'em), but thinking about what sorts of bits and bobbins a character might carry around is so much fun.

Zorak of Michigan posted:

Then you come up with the tag list and go from there. By the time the whole party gets done, you should have a brand taxonomy, and a few fruitful conflicts, like how Arisaka makes a fantastic deck but only the most ignorant guttersnipe would get Arisaka eyes.
So, I think you hit the solution right on the head here. It's not enough to have a brand, you have to let everyone at the table know what it means, too.

Siivola
Dec 23, 2012

"Mecha PbtA" has exactly the same issues as "superhero PbtA", as a quick look-see over this thread should reveal. The real/super distinction won't cut it, because the genres are so ridiculously broad. You could maybe get away with an "eighties Gundam" game, maybe. That said, I think SRW might actually work — but only if you made the game revolve around people constantly running into weird new people from different worlds and just going along with it as if it's no big deal. And also inside jokes. But imagine a superhero game about the Infinite Crisis.

Siivola
Dec 23, 2012

Thanks, now I'm looking at Lego prices and despairing.

Siivola
Dec 23, 2012

...Hey. How well would WWW reskin from rasslin' to fightan games? Something like Tekken, say.

Siivola
Dec 23, 2012

Oh, I didn't grok how far WWW goes in modeling wrestling matches. Thanks, all.

Siivola
Dec 23, 2012

At first I went "Carol Danvers had 99 problems but I'm pretty sure that wasn't one" but then I realized DC also has a Captain Marvel. :downs:

Siivola
Dec 23, 2012

The one sacred cow that oughta be hamburger is the constant fighting. :colbert:

Siivola
Dec 23, 2012

Coffeeshop AU

Siivola
Dec 23, 2012

Whatever happened to Baker's own fantasy skin of AW?

Siivola
Dec 23, 2012

neonchameleon posted:

He found that the play assumptions people were defaulting to weren't the ones he wanted or found interesting. And when you don't get your play assumptions right in a PbtA game it fails.
Oh, that makes sense. Kind of a shame but I guess it means I need to finish my reskin at some point.

Siivola
Dec 23, 2012

AW characters get significant bonuses to their rolls, but that aside, he's not that wrong? AW characters kinda are massive fuckups. It's in many ways a game of unspeakably cool people absolutely bumbling through life in the wasteland.

Also, if he's an old D&D hand he's used to a gameplay loop where players ask questions like "can I climb this rock wall using this coil of rope and a bunch of pitons". It's not a game where slipping and causing a noisy rockslide is a fun and interesting twist to the whole "saving the princess" gig. They need to save the princess to charm the dragon to prevent the end of the world, and dealing with these extra orcs kinda just sucks.

Siivola
Dec 23, 2012

Tulip posted:

BITD is somewhat more systematic than AW but it's really just kind of a little more forewarning and it's basically PBTA anyway.
I found BitD more systematic in the sense that you have the discussion about stakes and expectations when the players roll for a move

but the downside seems to be that you have to have that discussion every time they roll for a move. I'm not very good at adjudicating that so I'd rather have AW's premade moves instead.

Siivola
Dec 23, 2012

Urban Shadows 2e got a free demo release on DTRPG a while back, it's probably worth a read: https://www.drivethrurpg.com/product/333500

Siivola
Dec 23, 2012

That's the World of Darkness experience! :ghost:

Siivola
Dec 23, 2012

Gothic monsters hang out at the same night clubs, it's how they do Monster Business.

Siivola
Dec 23, 2012

"What could people want in a post-scarcity Federation" has famously been an issue for Trek writers, but the characters still want things. Gold-pressed latinum, independence, religion, to play baseball on the holodeck, Earl Grey, hot, etc. etc.

Adbot
ADBOT LOVES YOU

Siivola
Dec 23, 2012

Dr. Clockwork posted:

Got a wild hair up my rear end this morning to make a PBTA hack where you play the monsters in a dungeon. I don't know why, and I'm trying to talk myself out of going through the effort because I don't really have time to write an RPG right now lol. I see that there is already a Forged in the Dark hack called Wicked Ones, but it seems to focus more on the dungeon building and of course FitD is a lot crunchier and mission focused where you pick a monster race and a class etc. I was thinking something more classic PBTA spirit and free form. Is your dungeon a hole in the ground full of random monsters? An undead crypt? A mad wizard's laboratory? A xenophobic elven commune who kill all outsiders? Is today's session going to be raiding a human hamlet or focused on internal politics and drama? Are we overthrowing the Dungeon Master or just happy with their leadership?

I dunno. Is this worth pursuing or has someone already done it better?
If you’re inspired to do it, do it. Just slap some moves in a doc and start running it imo.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply