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Kai Tave posted:(Can I also just say I think it's weird how roleplayers seem to have latched on to huge shopping lists of guns and gear and fiddly poo poo as part of the quintessential cyberpunk experience? I don't remember the parts in Neuromancer or Hardwired where the protagonists spent two hours comparing the relative merits of competing brands of heavy pistols or rattling off laundry lists of their cyber-implants and yet somehow you can't have a cyberpunk RPG unless it has a million pieces of equipment for people to tinker with like they're building a Magic deck.) And then there's of course Ghost in the Shell, where the protagonists do spend a page comparing the relative merits of their heavy pistols. It's a decadent, consumerist genre.
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# ¿ Aug 12, 2015 07:51 |
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# ¿ Apr 28, 2024 21:50 |
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Zorak of Michigan posted:Do the brand names need to be important to the system, or to the fiction? In the books, the brands clearly have in-universe meaning, since they're worth bringing up in the first place. But the thing is, Cyberpunk 2020 and Shadowrun are both from the darkest eighties, when setting came in books. You couldn't just make brands up, what if you contradicted the source material? If you needed a gun with a personality, that's what the Chromebooks were for. And honestly, those setting details they'd write in the books are why I love gear porn so much. I give exactly zero shits about the numbers (I never read 'em), but thinking about what sorts of bits and bobbins a character might carry around is so much fun. Zorak of Michigan posted:Then you come up with the tag list and go from there. By the time the whole party gets done, you should have a brand taxonomy, and a few fruitful conflicts, like how Arisaka makes a fantastic deck but only the most ignorant guttersnipe would get Arisaka eyes.
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# ¿ Aug 12, 2015 21:26 |
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"Mecha PbtA" has exactly the same issues as "superhero PbtA", as a quick look-see over this thread should reveal. The real/super distinction won't cut it, because the genres are so ridiculously broad. You could maybe get away with an "eighties Gundam" game, maybe. That said, I think SRW might actually work — but only if you made the game revolve around people constantly running into weird new people from different worlds and just going along with it as if it's no big deal. And also inside jokes. But imagine a superhero game about the Infinite Crisis.
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# ¿ Oct 18, 2015 01:06 |
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Thanks, now I'm looking at Lego prices and despairing.
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# ¿ Apr 22, 2016 10:54 |
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...Hey. How well would WWW reskin from rasslin' to fightan games? Something like Tekken, say.
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# ¿ Sep 21, 2016 23:13 |
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Oh, I didn't grok how far WWW goes in modeling wrestling matches. Thanks, all.
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# ¿ Sep 22, 2016 09:11 |
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At first I went "Carol Danvers had 99 problems but I'm pretty sure that wasn't one" but then I realized DC also has a Captain Marvel.
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# ¿ Jan 16, 2017 11:28 |
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The one sacred cow that oughta be hamburger is the constant fighting.
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# ¿ Dec 26, 2017 18:03 |
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Coffeeshop AU
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# ¿ May 10, 2018 14:22 |
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Whatever happened to Baker's own fantasy skin of AW?
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# ¿ Nov 9, 2021 13:29 |
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neonchameleon posted:He found that the play assumptions people were defaulting to weren't the ones he wanted or found interesting. And when you don't get your play assumptions right in a PbtA game it fails.
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# ¿ Nov 9, 2021 20:44 |
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AW characters get significant bonuses to their rolls, but that aside, he's not that wrong? AW characters kinda are massive fuckups. It's in many ways a game of unspeakably cool people absolutely bumbling through life in the wasteland. Also, if he's an old D&D hand he's used to a gameplay loop where players ask questions like "can I climb this rock wall using this coil of rope and a bunch of pitons". It's not a game where slipping and causing a noisy rockslide is a fun and interesting twist to the whole "saving the princess" gig. They need to save the princess to charm the dragon to prevent the end of the world, and dealing with these extra orcs kinda just sucks.
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# ¿ Dec 11, 2021 20:59 |
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Tulip posted:BITD is somewhat more systematic than AW but it's really just kind of a little more forewarning and it's basically PBTA anyway. but the downside seems to be that you have to have that discussion every time they roll for a move. I'm not very good at adjudicating that so I'd rather have AW's premade moves instead.
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# ¿ Jan 23, 2022 08:54 |
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Urban Shadows 2e got a free demo release on DTRPG a while back, it's probably worth a read: https://www.drivethrurpg.com/product/333500
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# ¿ Jan 28, 2022 06:11 |
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That's the World of Darkness experience!
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# ¿ Jan 28, 2022 07:33 |
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Gothic monsters hang out at the same night clubs, it's how they do Monster Business.
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# ¿ Jan 28, 2022 19:07 |
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"What could people want in a post-scarcity Federation" has famously been an issue for Trek writers, but the characters still want things. Gold-pressed latinum, independence, religion, to play baseball on the holodeck, Earl Grey, hot, etc. etc.
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# ¿ Oct 3, 2022 17:54 |
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# ¿ Apr 28, 2024 21:50 |
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Dr. Clockwork posted:Got a wild hair up my rear end this morning to make a PBTA hack where you play the monsters in a dungeon. I don't know why, and I'm trying to talk myself out of going through the effort because I don't really have time to write an RPG right now lol. I see that there is already a Forged in the Dark hack called Wicked Ones, but it seems to focus more on the dungeon building and of course FitD is a lot crunchier and mission focused where you pick a monster race and a class etc. I was thinking something more classic PBTA spirit and free form. Is your dungeon a hole in the ground full of random monsters? An undead crypt? A mad wizard's laboratory? A xenophobic elven commune who kill all outsiders? Is today's session going to be raiding a human hamlet or focused on internal politics and drama? Are we overthrowing the Dungeon Master or just happy with their leadership?
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# ¿ Dec 11, 2022 19:48 |