Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Megazver
Jan 13, 2006

thefakenews posted:

I don't know if I should post this here, or in the old Dungeon World thread, but anyways.

Leaving aside anything from Awful Good Games (because I don't want to give that guy my money), what third party playbooks for Dungeon World are worth getting?

I haven't tried them in play, but I really like the feel of the playbooks from Grim World.

Flavivirus posted:

After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins is now finished!



If you're interested in a game that focuses on rebuilding and exploration and adds a faction-level layer to the AW engine go here to check it out :D

It seems to be doing well on Drivethru. Top 10 Hottest, yay!

Verr posted:

Is there anything along the lines of a Unknown Armies/Mage: The Awakening style hack? I'm interested in a game that allows "Mages" or whatever they might be called to start picking at the fabric of reality, confronting hubris and obsession in the search for power.

Nope.

But you know what would make an awesome AW Mage-like game? Secret World. The magic system would have to be done from scratch, sure, but the lore is so good. It even already has playbooks, kinda.

Adbot
ADBOT LOVES YOU

Megazver
Jan 13, 2006
If you don't want to install a client, go to http://cgiirc.synirc.net/ type in a nickname in the upper form and #gonzo in the lower one and press Login.

Megazver
Jan 13, 2006
"I don't care about balance" when coming from the designer. (Looking at you, MotW.)

Speaking of which, it seems the consensus is Tremulus is less than great. Can anyone who put some hours into it explain why? I've only read it and didn't notice any obvious flaws.

Megazver
Jan 13, 2006

thelazyblank posted:

This does explain a lot about MotW, which feels like more of a disappointment rather than a truly terrible game. It was a book that helped me grasp onto the concept of a lot of PbtA ideas, but the actual mechanical balance is a giant mess. When did he say this?

I no longer recall, I'm afraid.

Megazver
Jan 13, 2006
You can get an early draft of the Kill Six Billion Demons rpg if you support his Patreon, I suppose?

Megazver fucked around with this message at 00:18 on Dec 21, 2015

Megazver
Jan 13, 2006
That's, uh, a good question.



Kill Six Billion Demons is a game of extraordinary and powerful wuxia beings and their struggle in the ruins of a multiverse inhabited by thousands of races and cultures and ruled by seven tyrant demiurges. It mixes the insanity of french comics and heavy metal covers with hinduist and gnostic mythology.

Megazver
Jan 13, 2006
^ That's p. good.

Megazver
Jan 13, 2006
I haven't played it, but it's a fairly early draft. You could see for yourself.

Megazver
Jan 13, 2006
New version of K6BD RPG is out:

quote:

Here's the major changes:

- The big ones:
-Total overhaul of the damage/health system. It's (I hope) a lot faster and simpler - more like a 'harm' system than a DnD style one. Combat should be quick and more impactful.
- Added an 'advanced martial arts' section for players looking for additional customization options
-Added the Dark Future table for using your character's Flaw
-Added optional Battle and Duel mechanics for using a more structured combat system (round based)

Others:
-No more polyhedral dice, only D6s
-Reworked some tags
-Renamed the Injury roll to Tempt Fate, renamed the Tempt Fate roll (death roll) to Defy Fate
-Reduced the sources of exp gain, now the main way to gain it is through the End session move
-Added a Flourish to each weapon style - now when using a weapon, you have a chance to activate an extra effect
- Took away a lot of +1 moves in favor of a more result-focused move structure that's easier to keep track of
- Reworked a lot of classes' basic moves to be way more juicy, a lot of them were pretty boring and felt low-impact. Biggest changes are to the Law, the Master, the Boss, and the Beggar.
-Changed the way a lot of Fury moves work. Added a few moves to the Refined.
-Clarified how the Boss' gang shenanigans work

...and plenty more.

The main source of feedback I'm looking for is how the new damage/health system works out. From the limited testing I did it seemed to work pretty well, but I'm afraid of damage feeling too 'spiky' because of critical hits, and also that making the Tempt Fate roll every time you take damage might be adding needless complication (I'm thinking of changing it to whenever you take wounds instead of any damage).

There's some formatting issues and issues with the table of contents, but for now I need feedback on this version as I'm pretty sure it's getting close to the final version.

I'm thinking of making some major changes to the basic moves/statistics, but the moves of each class will probably remain the same. More to come!

Megazver
Jan 13, 2006
AW2 Kickstarter is live.

Megazver
Jan 13, 2006
I wonder if he'll actually do any stretch goals. Comments seem to point to 'not really'.

Megazver
Jan 13, 2006

Evil Mastermind posted:

I can't imagine what kinds of stretch goals he could do, apart from maybe a hardcover (which I'd love).

e: I mean, hell, Dungeon World still hasn't delivered all its stretch goals and that funded in 2012.

I wouldn't mind him doing FATE/Blades in the Dark and paying other people to do some extra hack content as stretch goals.

Megazver
Jan 13, 2006
PBTA games still get recruits every week or so, just not DW anymore.

As a sidenote, I wish someone would run a PBTA Roll20 game in eurotime. Any of them. I just want to RP in real time with someone.

Megazver
Jan 13, 2006
I personally find the sex moves obnoxious (and I am sure you will soon be inundated by people who argue otherwise) but they are a very minor part of the game. It's, like, one paragraph on each sheet. Just sharpie it out if you're worried, I guess.

Megazver
Jan 13, 2006
You can watch Vincent GM AW (and DitV) to a bunch of people on How We Role.

Megazver
Jan 13, 2006
http://www.drivethrurpg.com/product/201894/Wizard-Pit-Fight

huh

Megazver
Jan 13, 2006

LordZoric posted:

Great stuff! Glad they're compiling a list of PbtA products.

tremulus being on there really makes me wish we had a good Lovecraftian horror hack out there.

Has anyone tried Mythos World?

Megazver
Jan 13, 2006

Nemesis Of Moles posted:

Whats the current best model of this system? In my mind its still Dungeon World but I've only had a limited time with all the other implementations of it. I'm working on a kind of Eclipse Phase inspired hack right now and wanted to read a few more examples of the system than AW, DW and Sprawl

I kinda like Blades.

Megazver
Jan 13, 2006
FARFLUNG, the surprisingly okay-looking post-human scifi PbtA (cough allegedly based on an erotic MUSH cough) is half off on Drivethru for the next ~20 hours.

Megazver
Jan 13, 2006
I think the artists' daily gigs are drawing perv porn. That said, I... actually like the art style, as long the rest of the illustrations that they don't show aren't furry dickgirls. There are some huge-boobed cheesecake, but most of it is just colorful, with a lot of personality.

Megazver
Jan 13, 2006

spectralent posted:

Is the book space opera in general or specifically kinky space sex space opera?

It's supposed to be post-scarcity post-human space opera. From what information there seems to be available it doesn't seem to be significantly pornier than good ol' Sex Moves RPG. I dunno, though. Someone buy it and tell us!

Megazver
Jan 13, 2006
Out of curiosity, why not?

Megazver
Jan 13, 2006
Some Frenchmen are making a game based on Jack Vance's Tschai novels (or, rather, their comicbook adaptations?):

https://www.ulule.com/tschai/

It's already funded several times over, Jack Vance is awesome and the art is kinda dope, but it *is* based on Dungeon World, which I am rather tired of.

Megazver
Jan 13, 2006
Do you know if anyone has done, like, an overview of how PbtA has mechanically evolved and what DW and other titles did wrong and what interesting new developments happened in newer takes on it?

Megazver
Jan 13, 2006
Ironsworn looks pretty cool and you can download it for free.

Megazver
Jan 13, 2006
The Green Law of Varkith and Planarch Codex for Dungeon World try.

Megazver
Jan 13, 2006

lessavini posted:

I have Planarch Codex here but never took a good look at it. Will rectify this now, thanks.

What about Urban Shadows? If it's geared for factional intrigue, it should fit a Planescape game centered on the factions, right?

US is about inter-player conflict, but it doesn't really do any faction stuff.

Megazver
Jan 13, 2006

ConanThe3rd posted:

So, thoughts, opinions, calling me a weeb dork, anything?

Well, first of all, it should be legal to hunt scum like you in the streets for sport, obviously.

Second, Masks is more of a angsty teen relationship game that also has superpowers, Worlds in Peril is, from what I've heard, a bit unpolished. You could also take a look at City of Mist, that's also a PbtA about superpowereds.

Megazver
Jan 13, 2006
World Wide Wrestling or Spirit of 77, perhaps?

Hilarious comedy answer: Bluebeard's Bride.

Megazver
Jan 13, 2006

thotsky posted:

If people are talking more surely that's good? You can sit back and just say "what do you do" to make sure moves come I to play.

I think Street Horrrsing is saying that the system requires their players to talk more... and the players are struggling with it and SH is struggling trying to squeeze any talking out of them. (A situation I am very familiar with.)

Megazver
Jan 13, 2006
Just tell them about the genre change.

Megazver
Jan 13, 2006
Strike! is 4e with some PbtA influence on the non-combat side.

I hear Chimera Engine might also fit your parameters.

Megazver
Jan 13, 2006
https://bundleofholding.com/presents/ApocEngine5

Adbot
ADBOT LOVES YOU

Megazver
Jan 13, 2006

Golden Bee posted:

I’ve never heard of the between, is there a space adventure?

It's Brindlewood Bay, but Victorian Buffy, AFAIR.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply