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I responded to ad at Sony and playtested this game last week. Is it normal for games to still be being playtested that close to release?
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# ¿ Aug 24, 2015 17:00 |
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# ¿ May 1, 2024 15:36 |
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When I played it every character had glassy eyes like they couldn't focus on each others faces. When they introduced the one guy I thought "oh so this guys character thing is that he's autistic" but no, they were all doing it. For what its worth I agree with the polygon 6.5 review. Its a game that sorta sucks in a lot of ways but is strangely compelling in others. I only got to play a three hour chunk though. Also, I got a theory on what the twist is that I want to record in case it turns out to be true Early on in the game one of the characters finds "A bunch of old movie props" lying around in the basement of the house. My suspicion from that point is that at least some of the deaths are prop assisted fake outs, and characters who "die" in the game may come back for the end massive spider fucked around with this message at 17:20 on Aug 24, 2015 |
# ¿ Aug 24, 2015 17:12 |
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That second vid is kind of a spoiler. I didn't find it scary at all TBH, fear in games to me is feeling vulnerable and you're never really in danger aside from during QTEs (although there are a few in the game that can wipe a character off the board with one failure, no redos).
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# ¿ Aug 25, 2015 19:55 |
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Sanitorium seems to be the logical place, Sam is the final girl who gets to the last scene no matter what. Also Chris Can apparantly get killed if your relationship with Ashley is in the shitter, she hesitates opening the door for him and he gets Wendigot. massive spider fucked around with this message at 23:01 on Aug 25, 2015 |
# ¿ Aug 25, 2015 22:55 |
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ImpAtom posted:
A stream I saw matt Missed one QTE and got an absolutely brutal face caving punch from a wendigo
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# ¿ Aug 25, 2015 23:48 |
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ImpAtom posted:I think it picks the same choice regardless of who you choose, it just pisses Ashley off. You see him rigging the saw in one of the flashbacks. Within the context I think it makes it feel like the psycho was going "haha, you killed the one you wanted to save" instead. I picked to save ashley. The saw trap is deliberately ambiguous, since its not clear whether moving the lever to a characters picture is choosing to save or kill them. SO when the saw started moving towards Josh Chris was all "oh god I made a mistake gently caress" I thought that was ambiguity was a design flaw at first but its quite cool.
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# ¿ Aug 26, 2015 20:34 |
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# ¿ May 1, 2024 15:36 |
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I've heard that you can turn off motion controls but I never tried. What happens in the "Dont Move!" sections then?
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# ¿ Aug 27, 2015 11:55 |