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ENEMY ZERO WILL BECOME A MORE MOVIE-ORIENTED TITLE, WITH LAURA AS AN ACTRESS. THE MAIN STAGE OF THE WORK WILL BE THE SPACE ITSELF. BUT ENEMY ZERO WILL HAVE AN ASPECT OF AMUSEMENT AS A GAME AS WELL, WITH A LESS WEIGHT. ONE OF THE CONCEPTUAL SUBJECTS OF THE WORK WILL BE "DIGITAL SADNESS" MULTIMEDIA, AS DIGITAL MEDIA, HAS EPHEMERAL FACTORS AND RISKS. THROUGH SHOWING ENEMY ZERO, I WOULD LIKE TO MAKE IT CLEAR THAT THERE ARE SUCH CONTINGENCY RISKS IN THE DIGITAL WORLD OF THE MODERN TIMES. - Kenji Eno I'm not sure if I could give a better description of the game than the director himself. Though, not mentioned in Eno's description of Enemy Zero, is that it would be the follow up to the 1995 FMV horror adventure "D", which was the biggest hit of his career at that point. Enemy Zero was a horror game that combined the FMV segments of D with real-time polygonal areas that allowed Eno and his team at WARP to try their hand at that first-person-shooting that was becoming popular in the mid-nineties. But you know, if you're trying to do something a bit different with your first-person-shooter, and if you also want to try to make the game scary, what do you do to shake things up? You could try making the enemies completely invisible, only detectable by sound. Enemy Zero has you rely greatly on the game's audio, as that's your only way of figuring out if there are enemies about, and where they are. However, this being a Kenji Eno game, the cutscene-to-gameplay ratio is weighted heavily towards cutscenes. There will be many cinematics, there will be CG characters emoting heavily, and there will be a main character who doesn't say anything while nobody else thinks that's strange. Say hi to Laura! The digital actress is back in her second appearance (out of three). She actually *does* have lines in this game, though she still doesn't talk in cutscenes. You'll see. Also, if you remember D2, you may remember that it seemed heavily inspired by John Carpenter's The Thing. Well, what The Thing is to D2, Alien/Aliens are to Enemy Zero. You may notice some similarities. Now, let's get in our cryo-beds, and wake up in the far off future as it was imagined in the mid-nineties! VIDEOS p.1 - Digital Sadness - Youtube | Download Interlude: Panic Restaurant - Youtube | Download p.2 - Contingency Risks - Youtube | Download Interlude: Sunman - Youtube | Download p.3 - An Aspect of Amusement - Youtube | Download Interlude: Oyaji Hunter Mahjong - Youtube | Download p.4 - Ephemeral Factors - Youtube | Download Interlude: Short Warp - Youtube | Download p.5 - A More Movie-Oriented Title - Youtube | Download Interlude: Real Sound: Kaze no Regret - Youtube | Download p.6 - Conceptual Subjects - Youtube | Download Interlude: You, Me, and the Cubes - Youtube | Download p.7 - The Digital World of the Modern Times - Youtube | Download supergreatfriend fucked around with this message at 03:38 on Aug 28, 2015 |
# ¿ Jul 3, 2015 23:45 |
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# ¿ Apr 28, 2024 21:23 |
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Grimwit decided to demonstrate the most important rule of child care for us: supergreatfriend fucked around with this message at 23:38 on Jul 28, 2015 |
# ¿ Jul 3, 2015 23:46 |
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MechanicalTomPetty posted:Edit: Was it this game or D2 that Kenji pressured some pianist into doing the music for? This is that game. I mention it in the next video, but Eno kept asking Michael Nyman to do the score until Nyman agreed out of exhaustion.
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# ¿ Jul 4, 2015 01:59 |
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Interlude: Panic Restaurant - Youtube | Download As a little bonus thing during this LP, let's take a short look at some of the other games Kenji Eno worked on throughout his career. Some of them are actually pretty normal, like this one, Panic Restaurant for the NES. It serves as a contrast to what would come later.
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# ¿ Jul 7, 2015 23:27 |
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p.2 - Contingency Risks - Youtube | Download
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# ¿ Jul 11, 2015 00:14 |
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ares5566 posted:Out of curiosity, any reason you skipped this game when doing the D/D2 lp? I had played both D and D2 when those games had first come out, but Enemy Zero had passed me by, since I didn't have a Saturn during that time (and didn't know about the PC version for a long time). I only first played the game around two years ago. RealSovietBear posted:Regarding your ending trivia section, there might be a more mundane story than what Eno said (which made it sound like Eno kidnapped Nyman). The truth tends to be more mundane when you find out all of the facts, but at least the part about Eno relentlessly repeating for six hours that Nyman had to do the music is still there. Schwartzcough posted:Also, why did Parker look scared shitless and start shooting when the monster came into his room, if the monster is invisible? Then again, I guess they do make a lot of noise for being the perfect invisible predators. As Hitler's Gay Secret mentioned, the monster busted the door open. Also, there's the possibility that Parker knew about the invisible monsters, as *someone* must've painted that big E0 logo on that door containing them. We don't know why the monsters are on the Aki, or how much the others know about it. Laura's said that her memories are erratic, and Ronny said the same. But maybe someone knows.
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# ¿ Jul 14, 2015 22:51 |
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Interlude: Sunman - Youtube | Download More of Kenji Eno's NES work, though this one was never released.
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# ¿ Jul 14, 2015 23:02 |
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SelenicMartian posted:Since you got to lesser known games of our beloved Japanese weirdos, will you do Extermination? I've never played Extermination, but I do want to try that out at some point. If only for the Sweryness.
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# ¿ Jul 17, 2015 23:12 |
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p.3 - An Aspect of Amusement - Youtube | Download
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# ¿ Jul 17, 2015 23:21 |
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The Vosgian Beast posted:Do the aliens distort the steam if they walk through it? That's the only reason I could see for the steam being there. Oh wait, I never even thought of that. I don't know if the steam graphic changes if the enemies go through them, that would be pretty cool if it happened. Lareine posted:What was the song that you used during the fast forward bit and was it the same song you used for the fast forward bit in D2? Yup, it's the same track that I used in D2. It's actually from the Enemy Zero soundtrack, even though we never actually hear it in the game: https://www.youtube.com/watch?v=Nlpfd-dGNJQ
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# ¿ Jul 18, 2015 05:14 |
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Interlude: Oyaji Hunter Mahjong - Youtube | Download
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# ¿ Jul 21, 2015 22:56 |
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HOOLY BOOLY posted:How many times did you get panties thrown at you during the 10 hour game of Mahjong? Plenty, though the first opponent is the only one who throws panties. Everyone have their own appropriately themed attacks. The second one likes whips and candle wax, for instance.
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# ¿ Jul 24, 2015 23:13 |
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p.4 - Ephemeral Factors - Youtube | Download
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# ¿ Jul 24, 2015 23:31 |
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Grimwit posted:
Yessssssss.
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# ¿ Jul 28, 2015 23:37 |
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Interlude: Short Warp - Youtube | Download
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# ¿ Jul 28, 2015 23:41 |
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p.5 - A More Movie-Oriented Title - Youtube | Download
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# ¿ Jul 31, 2015 23:57 |
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Interlude: Real Sound: Kaze no Regret - Youtube | Download
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# ¿ Aug 5, 2015 00:19 |
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p.6 - Conceptual Subjects - Youtube | Download
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# ¿ Aug 7, 2015 23:34 |
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That's not the gun, you can see the gun here: http://www.satakore.com/forum/viewtopic.php?f=9&t=67&start=10 . I'm going to assume that's the Enemy model (with bodily fluids). It doesn't really look like the Enemies that have been in the game during the brief moments they're visible, but I'm going to say that's what it is. I'm going to assume that the game didn't come with a big green dildo.
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# ¿ Aug 8, 2015 00:30 |
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The heart idea does make sense, that would explain the towers sticking out the top.Blenheim posted:Why? Well, I guess I shouldn't assume that. There's more pictures of the limited edition here: http://www.satakore.com/forum/viewtopic.php?f=9&t=67 , including another angle of the maybe-dildo. Not conclusive.
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# ¿ Aug 8, 2015 00:50 |
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Interlude: You, Me, and the Cubes - Youtube | Download
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# ¿ Aug 12, 2015 00:33 |
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# ¿ Apr 28, 2024 21:23 |
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p.7 - The Digital World of the Modern Times - Youtube | Download The end! It took longer to finish the last video than I thought it would, but Laura's big space adventure is over.
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# ¿ Aug 28, 2015 03:35 |