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Oct 31, 2012
The save system of this game looks really interesting, I don't think I've seen any other type of game have this style of resource-based saving. Its vaguely similar to the ink ribbons from Resident Evil except you're given them all at once and not in small groups as you explore. When Niggurath did his LP or E0 I think he was on Normal difficulty and it gives you 64 charges plus the condition that you lose one when loading a file. I'd actually be really interested in applying this save system to another game and seeing if it changes the feel of it.

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Oct 31, 2012
Having never played a WARP game it's been interesting seeing Kenji Ino's games in Let's Play form. I definitely would like to play these games properly one of these days to get the full effect and E0 seems the most likely candidate since it's on PC. I think Laura's constant status as a mute in cutscenes leads to some very funny moments of emoting (even when she's expressing sorrow) and maybe it would have been better to just give her some lines instead of trying to maintain this digital actress image. Like pretty much every WARP game I've seen there are some interesting ideas being used here; limited saves/reloads and fighting invisible enemies in claustrophobic settings are really cool concepts. Hopefully something comes out of the KakeXun development project.

That being said thanks SGF for a wonderful LP.

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