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  • Locked thread
Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
We have a discord here: https://discord.gg/yFj4CgR



http://steamcommunity.com/groups/fuckcrow

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History

In 1996 Kazuki Takahashi released a manga named Yu-Gi-Oh, meaning 'King of Games'. It starred a young boy named Yugi as he played a multitude of games while aided by the spirit of the Millenium Puzzle, the titular King of Games. In one chapter, the villainous Seto Kaiba challenged Yugi to a game of an homage to Magic: The Gathering, known originally as 'Magic and Wizards', but later settling on 'Duel Monsters'. This game was curious to the fans who asked how it was actually played, and this eventually lead to Bandai making a card game that failed to successfully take off. However Konami launched their own version of the card game that has gone on to this day. This is Yu-Gi-Oh.

How the gently caress do you play?

The basic Yu-Gi-Oh deck is comprised of 40-60 cards, with a 15 card side deck (Side Board for the Magic familiars) and a 15 card Extra deck. The Extra Deck contains Fusion, Xyz and Synchro monsters, and is where Pendulum monsters go when they are destroyed. Each player starts the game drawing 5 cards. There is no Mulligan rule, instead the mindset behind deck building in Yu-Gi-Oh is to reduce the chance of drawing dead to 0 so a mulligan would never be necessary.


The playfield

A play can spend their turn in Yu-Gi-Oh (Divided into Draw, Standby, Main 1, Battle, Main 2 and End) doing any of the following things:

During the Draw Phase:
-Draw a card. If you're going first, you don't draw on your first turn.
-You can activate Quick-Play Spells from your hand, Traps or Quick-Play Spells that were Set in a previous turn, and monster effects that say "During either player's turn".

During the Standby Phase:
-You can activate Quick-Play Spells from your hand, Traps or Quick-Play Spells that were Set in a previous turn, and monster effects that say "During either player's turn". Often, effects designed around going off at the start of a player's turn will be triggered during the Standby Phase.

During the Main Phases:
-Normal Summon/Set a monster. You can only do this once per turn.
-Special Summon a monster. You can do this an unlimited number of times per turn.
-Activate or Set a Spell/Trap card. You can do this an unlimited number of times per turn.

During the Battle Phase:
-Attack with monsters on the field, so long as it is not the first turn of the game.
-You can activate Quick-Play Spells from your hand, Traps or Quick-Play Spells that were Set in a previous turn, and monster effects that say "During either player's turn".

During the End Phase:
-You can activate Quick-Play Spells from your hand, Traps or Quick-Play Spells that were Set in a previous turn, and monster effects that say "During either player's turn". This is a last chance for your opponent to get in any moves they want to make before their turn starts, though you can also play your own.

There are of course cards that can subvert these rules, so the most important thing you have to do is to understand your cards.

Each player has 8000 Life Points (LP). You win by either reducing your opponent to 0 LP, or when they have to draw but have no cards left in their deck (deck-out), or with one of several win condition card effects. Each player is limited to 5 Monsters and 5 Spell/Traps on the field (indicated by the Zones). There are also two Pendulum Zones, which can be filled by Pendulum Monsters, and a Field Zone, meant for special Field Spell cards.

In the Battle Phase, each of your monsters can attack once each. If your opponent controls a monster, you can only attack monsters. However, if they have none, you can attack them directly. Each attack is handled separately instead of in one sequence. This makes the playfield of Yu-Gi-Oh ruthless, as there is no way (barring certain cards) to attack your opponent without killing their monsters.

Monsters can be in Attack Position (vertical) or Defense Position (horizontal). Attack Position monsters can attack, but they represent an opening, as if they lose a battle, you take damage. Defense Position monsters cannot attack, but they protect your LP - you take no damage, even if they're destroyed by an attacker.

When battling, monsters use the stat of the position they are currently in, ATK for Attack Position, DEF for Defense Position. When a monster attacks an Attack Position monster, compare the two monsters' ATK, and destroy the one whose ATK is lower. The destroyed monster's controller then loses LP equal to the difference (Battle Damage). If both have equal ATK, both are destroyed but neither player takes damage.

When a monster attacks a Defense Position monster, if the attacker's ATK is greater than the defender's DEF, the defender is destroyed, but neither player takes damage. If the ATK is equal to or less than the defender's DEF, the controller of the attacking monster takes damage equal to the difference, but neither monster is destroyed.

The maximum hand size is 6. If your hand is larger than 6 at the end of your turn, you must discard until you have 6.

That seems like the game could go long.

Most likely if your opponents deck goes off, you will be dead on turn 2 if you are not similarly up to speed.

That seems brutally fast. How does the game move that fast?

Yu-Gi-Oh is a game of card interactions, with your only limits being your slots and what your cards can do. It is best to understand that you are attempting to gain as much value for your cards as possible in a single turn. Make no mistake, a good deck will have monsters on the field, and potentially a full hand by the end of their first turn. It is a game of breakneck turnabouts. There are decks that play Stun and Control but the majority of Yu-Gi-Oh is speed.

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Summoning Types.

Normal Summoning or Setting is an action you can take once per turn. You simply place a monster from your hand onto the field in either face-up Attack Position (Normal Summon) or face-down Defense Position (Set). This is free for monsters whose level is 4 or lower, but for higher-level monsters, you have to Tribute monsters already on the field. A level 5 or 6 monster requires 1 Tribute to Normal Summon or Set, while a level 7 or higher monster requires 2 Tributes.

Flip Summoning is when you turn a monster in face-down Defense Position into face-up Attack Position. You cannot change the battle position of a monster the turn it was Summoned or Set, or if it attacked earlier in the turn, and you can only change each monster's battle position once per turn.

Special Summoning is a catch-all term for Ritual, Fusion, Synchro, Xyz and Pendulum Summoning, as well as including all miscellaneous card effects that Special Summon.

Ritual Summoning is the way to summon a Ritual Monster from your hand by using a Ritual Spell, which will usually tell you to Tribute other monsters from your hand and field whose total levels equal or exceed the level of the Ritual Monster. For instance, "Black Luster Soldier" is a level 8 Ritual Monster which can be Ritual Summoned by playing "Black Luster Ritual" and Tributing a level 8 monster, or a level 2, a level 3 and a level 4, or any other combination that adds up to 8 or more.

Fusion Summoning turns two or more monsters into a Fusion Monster from your Extra Deck. The most basic fusion summoning uses the Spell Card "Polymerization" to fuse together two monsters from your hand or field into a Fusion Monster that names both in its card text. Not all Fusion Monsters act like this. The cards will spell out their summoning conditions. The primary difference between Ritual and Fusion Summoning, other than Ritual Monsters being in the Main Deck and Fusion Monsters being in the Extra Deck, is that Ritual Summoning uses more specific Ritual Spells but the cost can be paid with any monsters, whereas Fusion Summoning mostly uses rather generic Spells but requires more specific combinations of monsters.

Synchro Summoning turns one face-up Tuner Monster on the field and one or more face-up non-Tuner monsters on the field into a Synchro Monster whose level is exactly equal to the total level of those monsters. For instance, to summon the level 8 "Stardust Dragon", you can use a level 4 Tuner and a level 4 non-Tuner, or a level 2 Tuner and two level 3 non-Tuners, or any other combination that includes only one Tuner and adds up to exactly 8.

Xyz (pronounced "ick-seez") Summoning overlays two face-up monsters on the field who have the same level into an Xyz Monster who has a Rank equal to the monsters' level. Unlike Ritual, Fusion or Synchro Summoning, which sends the monsters used as material to the Graveyard, the monsters used for the Xyz Summon are piled up on the field, and the Xyz Monster is placed on top. These monsters are referred to as its Xyz Material, and may be detached (sent to the Graveyard) later to activate the Xyz Monster's effects. Unlike the other Summoning methods, where you can use any number of monsters, Xyz Summoning requires exact numbers. An Xyz Monster that lists "2 Level 4 monsters" can only be Summoned using 2, you cannot use 3 to give it extra Xyz Material.

Pendulum Summoning occurs only when a player has two Pendulum Monsters in the two Pendulum Zones. Once per turn, if you have both Zones filled, you can Special Summon any number of monsters from your hand, or that are face-up in your Extra Deck, whose Level is between the Scales of your two Pendulum Zones. For example, if you have a Scale 1 in one Zone, and a Scale 8 in the other, you can Pendulum Summon monsters whose levels are from 2 to 7.

There is no form of Summoning Sickness in Yugioh, unless a card specifically specifies limitations after the summon.

What are the card types?

There are 3 (kind of, Pendulums complicate this) Types of cards: Monsters, Spells and Traps. Each of those types have sub-types of cards.

---

Monsters
Your bread, your butter. You punch the mans in the face with them.

Normal Monsters


These are monsters with Attack and Defense, but have no other benefit. You may consider playing them however as some cards only interact with Normal Monsters.

Effect Monsters


Effect Monsters have some kind of effect to go with them, which may be beneficial or harmful. Some Effect Monsters will be Flip Monsters, which have an effect that activates when they're flipped face-up, whether that's by battle, a card effect or by Flip Summon.

A note
Most Ritual, Fusion, Synchro and Xyz monsters will also be Effect Monsters. However, there are some that have no effects. Bear in mind that while these monsters are not Effect Monsters, they are not Normal Monsters either. Pendulum Monsters, however, can be Normal Monsters.

Tuner Monsters



These are monsters with the Tuner sub-type which allows them to summon Synchro Monsters. These monsters can be Normal Monsters, Effect Monsters, and even Synchro Monsters.

Ritual Monsters



Ritual Monsters are part of the main deck, and must be Ritual Summoned with Ritual Spell cards. They will usually name a Ritual Spell Card in their card text, but you will sometimes be able to find alternatives. For instance, "Demise, King of Armageddon" says that it can only be Ritual Summoned with "End of the World" in its card text, but it can also be Ritual Summoned with "Contract with the Abyss", which can Ritual Summon any DARK Ritual Monster. Card text describing Ritual Spells and the Tributes for the Ritual Summon is not an effect.

Fusion Monsters



Fusion Monsters are kept in the Extra Deck, which was originally known as the Fusion Deck when only Fusion Monsters existed. Fusion Monsters must be summoned by a card effect, which will usually mean a Spell Card like "Polymerization", however there are several Fusion Monsters which list different ways you can Summon them. Fusion Monsters will usually list two or more monsters at the top of their card text. These monsters are their required Fusion Material, and do not count as an effect. Some Fusion Monsters, especially older ones, will name specific monsters, while more recent ones will have more generic requirements. For example, "Elemental HERO Flame Wingman" up there has "Elemental HERO Avian" + "Elemental HERO Burstinatrix", meaning it needs those two monsters, while "Lunalight Cat Dancer" simply says 2 "Lunalight" monsters".

Synchro Monsters



Synchro Monsters are kept in the Extra Deck. They must be Synchro Summoned. Like Fusion Monsters, Synchro Monsters list their required Synchro Material at the top of their card text. The Synchro Material does not count as an effect. Usually, this will say 1 Tuner + one or more non-Tuner monsters. Some Synchro Monsters will have more specific requirements, such as naming a specific Tuner ("Junk Warrior" can only be Synchro Summoned with "Junk Synchron" as the Tuner), or needing more than one non-Tuner ("Mist Wurm" requires one Tuner and two or more non-Tuners).

Xyz Monsters



Xyz Monsters are kept in the Extra Deck, and are rather strange, as they have a Rank, not a Level. And no, they don't count as Level 0. Cards that would affect a monster based on their level simply do not affect Xyz Monsters. Like Fusion and Synchro Monsters, Xyz Monsters list their Xyz Material, which doesn't count as an effect. Xyz Monsters must be Xyz Summoned, and the monsters used remain attached to them after the fact as Xyz Material, which is used to pay the costs of their effects. For example, the Rank 4 "Number 39: Utopia" requires 2 Level 4 monsters to be Xyz Summoned, and can detach 1 Xyz Material to negate an attack. Xyz Material attached to an Xyz Monster does not count as being on the field, although, confusingly, at no point does it leave the field.

Pendulum Monsters



Another very strange monster type, Pendulum Monsters are both Monsters and Spells. Most of the time, they count as Monsters, and have the Monster Effect (if any) on the lower half of the card. However, you can also activate (but not Set) them in the Pendulum Zone. While in the Pendulum Zone, they count as Spells, lose their Monster Effect, and gain their Pendulum Effect (if any), as well as applying their Pendulum Scale (the number on both sides of the card, next to the triangles) for the purposes of Pendulum Summoning.

If a Pendulum Monster would go from anywhere on the field to the Graveyard, it goes to the top of the Extra Deck face-up instead, from where it can be Pendulum Summoned again. Pendulum Monsters can be Normal Monsters, Effect Monsters and have even been Synchro and Xyz Monsters. Remember that while Synchro and Xyz monsters start in the Extra Deck, they cannot be Pendulum Summoned unless they're face-up, ie have been Synchro or Xyz Summoned and then sent there instead of going to the Graveyard.

---

Spell Types

In MTG terms, Spells are essentially your Instants, Sorceries, Enchantments etc. They are played in the Spell/Trap Zone. Generally, Spell Cards will be played during your turn. To activate a Spell Card, simply play it face-up. They can also be Set, and then can later be flipped face-up to activate them, even during the same turn you Set them (with one exception).

Normal Spell Cards


These are spells that are played only during your turn, and only during your own Main Phase. They cannot be played in response to other cards or effects. They will usually have a one-shot effect, then go to the Graveyard after being played. These and Ritual Spells would be equivalent to Sorceries.

Ritual Spell Cards


These cards are played in the same way as Normal Spells, and Ritual Summon Ritual Monsters from your hand, in exchange for a Tribute. There's actually no mechanical difference between Normal Spells and Ritual Spells, it's just that quite a few card effects deal with Ritual Spells.

Continuous Spell Cards


These cards are played in the same way as Normal Spells, however instead of going to the Graveyard, they remain face-up on the field, taking up a Spell/Trap Zone. In MTG terms, these are your Enchantments.

Equip Spell Cards


These cards work in the same way as Continuous Spell Cards, with the extra detail that instead of just hanging around on their own, you equip these cards to a monster. You can equip to either player's monsters. Equip Spell cards only stick around as long as their monster does; when the monster leaves the field in any way, any equipped Equip Spells are destroyed. These are the equivalent to MTG's Auras.

Field Spell Cards


These cards work like Continuous Spells, except that they go in the Field Zone instead of the Spell/Trap Zone. Unlike most Spell and Trap Cards, Field Spells can be Set or activated even if your Field Zone is already full, in which case the old one will be sent to the Graveyard. In the past, there could only be one Field Spell between both players, but now each player can control one. If you're an MTG player and remember World Enchantments, that's basically what these are, or were.

Quick-play Spell Cards


These cards blur the line between Spells and Traps somewhat. During your own turn, Quick-Play Spells can be played from your hand during any Phase, and can even be activated in response to other card effects. However, when you Set a Quick-Play Spell, it acts like a Trap Card: You cannot activate it during the turn you Set it, but you can activate it at any point during a later turn, even your opponent's turn. Quick-Play Spells are incredibly versatile, but you'll find that to balance that, there's a lot they can't do. They go to the Graveyard after you've used their effects.

---

Trap Types

Trap Cards cannot be activated from your hand. You must Set them, and they cannot be activated in the turn that they're Set. However, they can be activated at any time during a later turn, often during your opponent's turn to disrupt their plays.

Normal Traps


These simply have a one-shot effect then go to the Graveyard.

Counter Traps


Counter Traps are like Normal Traps but more, uh, 'final'. There's a mechanic called Spell Speed which never comes up on card text, so to make it real simple, just remember that once a Counter Trap has been activated, you can't activate anything but other Counter Traps in response.

Continuous Traps


Just like Continuous Spells, Continuous Traps stick around face-up after they're activated.

---

This all sounds really super complex and I retained like 10% of it. Is there any way that if I was the dumbest person imaginable I could learn?

Watch the Anime. I do not say this as a joke either, the Anime is attempting to sell this card game to children, it explains very thoroughly what cards are doing what, why and when. It is as good a tutorial as you will get for this game if you don't understand. Also helps that the current Series, Arc-V is actually really good.

Are there any Youtubers I can watch play these games?

There are!

MegaCapitalG

As well as duel videos and analysis of cards as they're revealed, he does occasional top ten videos. His stated aim is to help less knowledgeable players improve. Not the best player around but he's pretty entertaining.

PhoenixFlareX

Combo-focused player and pretty much the only person in the world who plays Dragunity. Can get a bit rude and self-congratulatory but he definitely knows his combo strings. Also analyses new cards as they're revealed.

Lithium2300

Very meta-focused Yugituber, possibly the nicest player on Youtube. Like most Yugitubers he does analysis of new cards as they're revealed, but he goes above and beyond by actually building decks with them and trying them out online. Does regular meta analysis videos, and also records top 8 matches from his local tournaments and puts up deck profiles of the top 8 players. Also notable for his Cross-Banlist Duels series, where he plays top tier decks from ages past against each other. These have now developed into the Cross-Banlist Cup, a full tournament of duels between great decks from across the ages.

Azneyes/Slaydra

Slaydra is not good at this game, kind of obnoxious in the way he presents his videos, a huge memelord and honestly there's not all that much to recommend about him, but he streams regularly and he's got quite a few fans so maybe you'll like what he does.

The Duel Logs

This guy does multiple types of decks, from silly gimmick rarely going to work decks to on-theme decks to just new deck types. It's always fun to see a new combination. Has never pronounced a word with more than five letters correctly in his life.

Rank 10 Yugioh

Newer, smaller channel that focuses mainly on top 10 videos, although of late has also been doing 'Legacy of the Worthless' videos focusing on truly awful deck types of the past. Also does occasional deck profile videos, mostly featuring his pet deck, Rank 10 Trains.

Yu-Gi-Oh4RealMen

YGO4RM brings the essence of manly Yu-Gi-Oh to the front, care not for the meta and instead play your dumb gimmick deck. You can still win even if you're playing something as silly as "Inzektor Gadgets". This channel is just about having fun. Sadly, the guy running it has quit the game, so don't expect anything more recent from the channel.

Well this all sounds fun. Anything else I should watch?

At the World Tournaments and Regionals, Konami usually brings in the voice actors for VA Duels. These are scripted duels usually done for a lot of fun and entertainment between matches. This is the latest one, Pegasus vs Marik.

https://www.youtube.com/watch?v=daYaE6Y0Fr0

Enjoy.

Okay, where can I play?

Your local game store probably runs tournaments, but online most people will use one of two programs. YGOPro and DevPro. These are free programs that automate dueling and are up to date on the latest cards spoiled for the latest sets. DevPro typically updates faster, but YGOPro is considered better if you wish to stream, as everything is done within one window vs DevPro opening seperate windows for each game. YGOPro also has an automated AI mode for you to test decks against, while DevPro's DevBot can be found and challenged in the integrated chat.

You can get YGO Pro here: https://www.ygopro.co/

And DevPro here: https://en.ygodevpro.com/

If you want to play with the most updated cards, play on DevPro, if you want to stream or test a deck against the AI, play YGOPro.

Onmi fucked around with this message at 07:43 on Oct 14, 2016

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Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
Q&A

"I keep seeing this OCG and TCG thing? What's that
Okay. This is dumb, but while the world plays the game Yu-Gi-Oh. We technically play a different game to those in Japan. They play with their own official Banlist the OCG or "Original Card Game". We play with the TCG or Trading Card Game. This... is only important if you are playing at tournaments, because you must abide by the TCG banlist and cannot use cards in the OCG... which is fine, because if you're playing physically those OCG cards aren't out in english and wouldn't be legal in a local tournament.

Playing on DevPro or YGOPro we play with a format called TCG/OCG. Where we use cards from both, but the TCG banlist. So it's not all that worrying unless you're playing this professionally. It's just dumb.

"How Tribal is this game?"
Yu-Gi-Oh Separates Monsters in three separate ways. The first is its Attribute. There are 7, though 1 is unique. These would be your 'Colours' in magic. Fire, Water, Wind, Earth, Dark, Light and Divine, which very few cards have access to. Many cards interact depending on a cards Attribute, such as Dark Armed Dragon



The next is the monsters Type. You can consider this the equivalent to Magic's "Type" in that this is mainly how we define Tribes. There are 24 Types. Though... one of them is exclusive to the Creator God. So there is really 23. Lots of cards also support cards based on their types. Such as Dragon Ravine.



The final is the monsters Archetype. This isn't defined by your monsters personal type, but usually in their name. For example, Noble Knights are an Archetype, as they are a series of Warrior monsters who all have cards that only work on Noble Knight monsters.



This doesn't mean you have to exclusively play to an Archetype, and a lot of Archetype support can frankly be garbage. But it does give you a place to start when you say "I want to build a deck."

The important thing to remember is much like Magic, Yu-Gi-Oh is not telling you "Build to your Attribute/Type/Archetype" Some decks are good tribal decks, others are good archetype decks, some are just good decks. Play what you want and experiment. Dragon Ravine is meant as a field spell exclusively for the Dragunity Archetype, but most Dragon Decks in general can use it for value. It was once banned because Dragon Rulers were using it to great effect.

"I blew up their activated trap card with my Mystical Space Typhoon. But their trap effect still went off"
This is because Mystical Space Typhoon only says that it 'Destroys' a spell/trap card, not Negate. You may have destroyed the activated card, but it's still on the stack. Yu-Gi-Oh has a Stack to, although that's not the name for it.

"What the hell? My opponent Mystical Space Typhooned my Fire Formation: Tenki. And I didn't get my search effect off"
Continous Spells need to remain face up on the field for their effects to resolve. This is a case of Tenki being destroyed before its effect can take place, since it's in the grave, its effect cannot resolve

"What is Missing the Timing?"

I'm not even going to try to sum this up
http://yugioh.wikia.com/wiki/Missing_the_timing

Read that.

EDIT: Thankfully Julias has a mini-example for you

Julias posted:

An example of Missing the timing would be using Soul Taker on Fire Hand or Ice Hand, since the then conjunction indicates that gaining 1000 LP occurs after the destruction, causing When...You can... effects to miss the window of activation (missing the timing).

"This game is confusing"
That's not a question. But yes. Yu-Gi-Oh is a very complex game when you first play it. Mostly because A. You're trying to unlearn important things about other card games and B. There's no real standardized keywords. Even Trample in magic is still written out in Yu-Gi-Oh instead of Keyworded. But once you get past that opening hurdle, the game comes to you very easily, it's like Magic, at first you're very lost and then all the jargon makes sense and you're a wizard.
---

Yu-Gi-Oh Lingo list - (To be added to the OP)
Note: Some of these are not standard, and are used by me personally and others I play with, others are more general terms that wont actually be used in conversation.

Beatstick - A monster with high damage output. Usually the easiest to summon for no other reason than to punch faces. Cyber Dragon was one of the best Beatsticks at 2100 attack and an easy summon condition. e.g. "Your deck could use a Beatstick."

BKSS - "Because Konami Said So" You must follow Konami's rulings on a card even if it contradicts the text on the card because Konami said so. The most famous example of this was Elemental Hero Rampart Blaster who originally printed with this text

Pretty straight forward? Actually no. Because Rampart Blaster can only use that effect if your opponent has no monsters on the field. Even though the effect is useless in that case. Does this make sense with the text on the card? No. But it's the rules Because Konami Said So. They did later errata the card to make more sense. But it's still a famous case


Bricked - To draw into a completely unusable hand e.g. "I've bricked"

Bounce - To Bounce is to return something to the hand after it has hit the field. e.g. "I bounce your monster with Compulsory Evacuation Device"

Cookie Cutter - To have a deck made almost entirely of staples with very little variance. The most basic kind of deck

Cycling - When a card replaces itself for a +0 effect. Upstart Goblin is a good Cycling card, as it draws a single card, gives the opponent 1000 life, and then enters the grave. In short, it effectively makes your deck -1 in total size

Deck Fattener - The opposite of Deck thinning, to fatten a deck means to add cards back to it, such as with the ability of Noble Knight Brothers

Deck Thinner - Any effect that reduces the number of cards in your deck, either via adding those cards to your hand, sending them to the graveyard, or summoning them to the field.

Engine - these are a collection of cards that work well together, but which do not form their own deck. Such as the Machina Engine of Machina Gearframe and Machina Fortress. Engines tend to be able to enter mutliple decks and support them.

Float/Floater - A floater is officially a monster card that replaces itself in some way. Not necessarily by hitting the graveyard. To Float, is the act of that effect being triggered

Floodgate - This is a card that limits one or both players plays. For example, Skill Drain and Vanity's Emptiness do not stop you from playing cards, but effects wont trigger and monsters cannot be special summoned.

Hand Trap - This is a type of card that is kept in the hand but is played like a trap card would be. For example Effect Veiler to negate an opponents effect. Or Swift Scarecrow to end the battle phase immediatly.

Limbo - the state of a Monster before it has entered play officially, during the time where it can be negated by a card like Solemn Warning, but before its effects will trigger. Also the state of Xyz material, they do not count as "Leaving the field" when used as an Xyz summon, or when sent to the grave either from the cost of an Xyz monsters ability, or the Xyz monsters destruction.

Monster House - a variant of a Brick, to draw into nothing but monsters in your opening hand, named after a similar trap in rogue-likes

Nuke - An effect that destroys a large amount of cards in play, wiping the board clean. Dark Hole is a monster nuke, Heavy Storm is a spell/Trap nuke. Exciton Knight and Black Rose Dragon are just Nukes

Overextend - To play more monsters or spells than necessary, opening yourself to mass removal, when you cannot go for game or when you can already reasonably end the game with what you have.

Piercing - Monsters with Piercing do damage to your opponents life points even when attacking a defense position monster (It's Trample)

Recruiters - Monsters with the effect to summon other monsters directly from the Deck, such as Rescue Rabbit

Searcher - Essentially 'Tutor' from M:TG, any card that allows you to search a card out of the deck, you must then reveal the card retrieved this way.

Splash - This generally refers to how open a card is to being put into a given deck. Bottomless Trap Hole is open to every deck, while Last Chapter of the Noble Knights really only works for Noble Knights e.g. "You should probably splash in Bottomless Trap Hole and Torrential Tribute"

Spin - To return a card to the top of the deck from the field

Suicide - Also known as Ramming, it's to run a monster with less attack into a monster with higher attack, usually to get off a destruction based effect. E.G. Running Giant Rat into a monster to summon Super Heavyweight Samurai Big Benkei.

Swarm - The process of rapidly summoning monsters to create a large field pressence.

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Notable Websites

YGO Organization
http://ygorganization.com/

The latest spoiler cards, the latest top decks from tournaments, and other TCG/OCG news

Konami's official Website
http://www.yugioh-card.com/en/limited/

This has the latest on the Forbidden and Limited list (what cards you aren't allowed to play) very helpful to keep your eyes on.


Pojo
http://pojo.com/yu-gi-oh/
http://www.pojo.biz/board/forumdisplay.php?f=104

While Pojo is still filled with some pretty poo poo people and designed like complete garbage, it's also a good place to find Deck Guides and get analysis on what to do when starting your deck. Magic could definitly have something like the guides section to help new players building decks.

Onmi fucked around with this message at 07:46 on Jul 9, 2015

Senerio
Oct 19, 2009

Roëmænce is ælive!
Ladies and Gentlemen!! I am a huge proponent of the greatest type of summoning: PENDULUM SUMMONING!!

Pendulum Normals are such a fun archetype. They took the least used monsters and made them viable in local play at least.

My other favorite archetype is U.A. They're a TCG exclusive archetype of sportsmen who beat up the nerd cards your opponents use. The most recent pack released a ton of really great support for them. One more pack like that and they could be viable.

Captain Baal
Oct 23, 2010

I Failed At Anime 2022
Burning Abyss is cool

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

D/D/Ds, being the archetype of the Kaiba of the latest incarnation of the anime, are also pretty good, especially if you like swarming the field with relatively tough monsters.

poorlywrittennovel
Oct 9, 2012

When I'm not phone posting I'm gonna have to show off Frog control. Unless you remember the decklist Onmi. That deck is stupid as hell and hilarious when it works right.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

poorlywrittennovel posted:

When I'm not phone posting I'm gonna have to show off Frog control. Unless you remember the decklist Onmi. That deck is stupid as hell and hilarious when it works right.

I have unfortunately long lost the list for Frog control, just means rebuilding it will be fun. Especially since the rules of the game have changed slightly since you made Frog Control. I do wonder how it will stand up to the awesome might of Bearforce One.

I right now am trying to see how Empowered Warriors does splashed into Noble Knights.

Senerio
Oct 19, 2009

Roëmænce is ælive!
My deck building excercise right now is a friends idea: ULTRA ODD he calls it. He's taking his deck (the one my club uses to ensure basic competence at the cars game. If you can beat it you're at least competent.) and optimizing it, except he says 60 cards and 15 extra. The core of the deck still has to be: 3 unhappy girls, 3 unhappy maidens, 2 Fox fire, 2 spirit reapers, 1 raging flame sprite, 1 dice jar, and 1 marshmallon.
Beyond that you can add whatever you want, but it's bad form to make an archetype.

Just a thought excercise I'm playing around with.

Samael
Oct 16, 2012



I stopped playing when synchro monsters because I was fed up with needless mechanics in the game. I'm guessing it's the same for XYZ and pendulum?

I used to play Macro Monarchs, man that was a sweet deck. Playing 3 copies of soul absorption and cosmos when MST was restricted to 1 and heavy storm was either on 1 too was so fun. Now I never have that kind of YGO fun again :(

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Samael posted:

I stopped playing when synchro monsters because I was fed up with needless mechanics in the game. I'm guessing it's the same for XYZ and pendulum?

I used to play Macro Monarchs, man that was a sweet deck. Playing 3 copies of soul absorption and cosmos when MST was restricted to 1 and heavy storm was either on 1 too was so fun. Now I never have that kind of YGO fun again :(

Good news for you Samael.



There is a lot of monarch/Tribute support, and it stops Extra Deck from working, so you don't have to play them.

Samael
Oct 16, 2012



Onmi posted:

Good news for you Samael.



There is a lot of monarch/Tribute support, and it stops Extra Deck from working, so you don't have to play them.

Sweeeet. Is there a list anywhere I can work off on? This might get me making a casual YGO deck again.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer
gently caress the pendulum zone.

When is TCG getting more lightsworn support and/or what's the new archetype I should play if I'm a lightsworn appreciator?

EDIT: RIP Lightsworn Rulers

Zoness fucked around with this message at 16:48 on Jul 6, 2015

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Samael posted:

Sweeeet. Is there a list anywhere I can work off on? This might get me making a casual YGO deck again.

Of course, Like I said Pojo has a bunch of guides for those looking to build in archetype

The Monarch Strategy Guide
http://www.pojo.biz/board/showthread.php?p=30505274#post30505274

The Genex Strategy Guide
http://www.pojo.biz/board/showthread.php?t=841070

They will of course suggest putting Xyz into your extra deck because

A. They're splashable in any deck and
B. Monarchs can make them work.

Also the guide doesn't mention the Monarch vassals



You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can reveal all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn.


During your Main Phase: You can activate this effect; you cannot Special Summon monsters from your Extra Deck for the rest of this turn, also Special Summon this card from your hand, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1 /ATK 800/DEF 1000) to your opponent's side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.

There is one of each element and they're neat.

Zoness posted:

gently caress the pendulum zone.

When is TCG getting more lightsworn support and/or what's the new archetype I should play if I'm a lightsworn appreciator?


Lightsworn Dragons and Lightsworn Chaos are still very powerful deck types. Just linking the main lightswonrn guide

http://www.pojo.biz/board/showthread.php?t=1205940


EDIT: Just a reminder if you intend to play online with Goons, we typically play with this setting



Which allows cards from the OCG and TCG

Onmi fucked around with this message at 16:55 on Jul 6, 2015

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Zoness posted:

gently caress the pendulum zone.

When is TCG getting more lightsworn support and/or what's the new archetype I should play if I'm a lightsworn appreciator?

If you are a Lightsworn appreciator you need to be ashamed of yourself, because Judgement Dragon is a bullshit card that should not exist or at very, most extreme least should be limited in some way.
That being said, if you are willing to jump ship to OCG there's this:

http://yugioh.wikia.com/wiki/Minerva,_Lightsworn_Saint

Skull Servant
Oct 25, 2009

Who's hype for Worlds?

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I would like to play with goons. How can I do that?

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Cabinet posted:

Who's hype for Worlds?

I almost hope it ends as ridiculous as last Worlds. For those who don't know, about 20 minutes on game 1 as Infernity player tries to get his deck to go of. Game 2 lasted about a turn because Infernity got off that soon.

https://www.youtube.com/watch?v=QkQFDkYSlD0

Here is the video. This was still much better than the year previous which was RULERSRULERSRULERSRULERSprophecyRULERSRULERSRULERS

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

paradoxGentleman posted:

I would like to play with goons. How can I do that?


Onmi posted:

Okay, where can I play?

You LGS probably runs tournaments, but online most people will use one of two programs. YGOPro and DevPro. These are free programs that automate dueling and are up to date on the latest cards spoiled for the latest sets. DevPro typically updates faster, but YGOPro is considered better if you wish to stream. It also has an automated AI mode for you to test decks against.

You can get YGO Pro here: https://www.ygopro.co/

And DevPro here: https://www.ygopro.de/en/

If you wish to play with the most updated cards, play on DevPro, if you wish to stream or test a deck against the AI, play YGOPro.

There is a steam group for the ADTRW Goons who play called the Crow Hogan Fan Club at
http://steamcommunity.com/groups/fuckcrow

But download either or both of YGOPro and DevPro and then just say "Hey Goons, anyone up for a game." Someone will almost always be up for it.

https://www.youtube.com/watch?v=OUgsAjmKgQk

DevPro in action, it also saves replays which are super useful I'll be uploading one of my duels vs Senerio's U.A. deck in the coming days, it's an amazing match and still one of the funnest I've had. If you can wave Senerio down for a match I recommend doing it.

Onmi fucked around with this message at 17:06 on Jul 6, 2015

Skull Servant
Oct 25, 2009

Onmi posted:

I almost hope it ends as ridiculous as last Worlds. For those who don't know, about 20 minutes on game 1 as Infernity player tries to get his deck to go of. Game 2 lasted about a turn because Infernity got off that soon.

https://www.youtube.com/watch?v=QkQFDkYSlD0

Here is the video. This was still much better than the year previous which was RULERSRULERSRULERSRULERSprophecyRULERSRULERSRULERS

Last year's finals were wild as hell and I only hope Worlds banlist will allow for weird decks like HATrix to do well.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I already got DevPro, so I'm jumping in the group now. Woo-hoo!

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

paradoxGentleman posted:

I already got DevPro, so I'm jumping in the group now. Woo-hoo!

So now, once you've thrown your deck together, just ask for a game. If you can be done within the hour I'll give you a one on one. I do have to sleep soon because I have work tomorrow however... well... today.

Lead By Example
Jul 17, 2009

I buy and resell Pokemon cards for a living. If you're ever looking to sell your childhood, please reach out!
Fallen Rib
Minerva will be out in less than a month in USA, no sense in rushing.

Senerio
Oct 19, 2009

Roëmænce is ælive!
I'm usually in a few IRC Channels on SYNIRC. I'm at work for the next four hours counting commute but afterwards I might be up for games if you can flag me down.

Lisandra_brave
May 26, 2013

You really think someone would do that?
Just go on the internet and tell lies?

Onmi posted:

You cannot play a monster in face up defense position, or face down attack position.



Onmi, you forgot one thing




There are always exceptions to every rule in yugioh. What cards say always go, no matter what the rules say.

Irony Be My Shield
Jul 29, 2012

I guess I'll look into Pendulum Normals, I'm up for trying to play monsters with dumb flavour text. I like these sped-up replays, they always look ridiculous.

e: why do Yugioh players always post blurry unreadable images instead of decklists

Irony Be My Shield fucked around with this message at 22:07 on Jul 6, 2015

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



zanmatto posted:

Minerva will be out in less than a month in USA, no sense in rushing.

No it won't. It's an OCG exclusive, so it's going to be a while before the TCG gets it.

Lisandra_brave
May 26, 2013

You really think someone would do that?
Just go on the internet and tell lies?

Irony Be My Shield posted:

why do Yugioh players always post blurry unreadable images instead of decklists

Because the assumption is that players should be sight familiar with 90% of cards. It's a little silly, but so it goes.


For normal pendulums, you're going to want to run a few dragon's mirror and first of the dragons. Beyond that, Heart of the underdog is a good card, as is Rescue Rabbit. Make sure to fill your extra with good stuff.

MJeff
Jun 2, 2011

THE LIAR

Irony Be My Shield posted:

I guess I'll look into Pendulum Normals, I'm up for trying to play monsters with dumb flavour text.
I like these sped-up replays, they always look ridiculous.

e: why do Yugioh players always post blurry unreadable images instead of decklists

That's more on devpro's interface.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

The various Pendulum Dragoons can help you swarm the field; I imagine that would help with Synchro and XYZ summoning if you want to go that way.
Skill Drain is a must, since it does not hurt you but can severely hamper your opponent.

sexpig by night
Sep 8, 2011

by Azathoth
I remember when the most complicated thing this game had was fusion and ritual summoning, now I'm looking at xyz and my eyes are just sliiiiiding off the page. How did this game get so loving dense? Is it a case of the anime constantly needing more stakes so the game had to adapt or did the anime have to adapt to the crazy card devs?

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



http://yugioh.wikia.com/wiki/Tyrant's_Throes

This is godly for Normal Pendulums.

Tatum Girlparts posted:

I remember when the most complicated thing this game had was fusion and ritual summoning, now I'm looking at xyz and my eyes are just sliiiiiding off the page. How did this game get so loving dense? Is it a case of the anime constantly needing more stakes so the game had to adapt or did the anime have to adapt to the crazy card devs?
It's the natural growth that most card games go through. They add more and more crazy things as time goes on. Magic and Pokemon the TCG are both the same.

Xyz are fairly simple though. What's are you finding dense about them?

Lisandra_brave
May 26, 2013

You really think someone would do that?
Just go on the internet and tell lies?

paradoxGentleman posted:

Skill Drain is a must, since it does not hurt you but can severely hamper your opponent.

Skill drain is terrible here. It shuts off all of your extra deck goodness, and does nothing to keep your opponent from summoning big guys to run roughshod all over you. It also turns off first of the dragons, which is basically an autowin against nekroz since they rely heavily on monster based removal.





Tyrant's Throes, on the other hand, completely shuts down effect monsters, and since no one runs normal monsters, it becomes hope you have flip effects/MST/negation, or lose horribly. Coupled with the fact that tributed pendulum monsters can come right back from the extra, you've got a recipe for goodstuff.



The essential difference is that one doesn't stop summons, and the other does.


Consider the following matchup: You're playing normal pendulums, and you know your opponent is playing shaddolls. You've got Skill drain up. You summon out your biggest monster, and then, next turn, the activate shaddoll fusion and dump dragon to pop your skill drain, then construct runs over you. They don't even have to have dragon in hand, because pendulums from the extra fufill shaddoll fusion's conditions for dumping from deck. Plus, it's searchable by hedgehog on being sent to grave by an effect.

Same situation, but with throes up. They're going to have to use foolish, or shadow games to send dragon, neither of which is searchable, or draw into MST, if they even run it. Throes completely shuts down all the fusions. If they set dragon, and bounce throes, you've got pendulum normals in extra that you can tribute during next turn's DP after you re-set your throes.

This is just against shaddolls, other top decks also have bigger monsters than you can summon easily, like acid golem in BAs, and decisive arms in nekroz.

Lisandra_brave fucked around with this message at 23:18 on Jul 6, 2015

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Dexie posted:

http://yugioh.wikia.com/wiki/Tyrant's_Throes

This is godly for Normal Pendulums.

It's the natural growth that most card games go through. They add more and more crazy things as time goes on. Magic and Pokemon the TCG are both the same.

Xyz are fairly simple though. What's are you finding dense about them?

To be fair just looking at Xyz they look dense as hell to digest. But people felt that way about Synchro's. Even though synchro's are "Can you do basic addition? Congrats. You can synchro summon."


Irony Be My Shield posted:

I guess I'll look into Pendulum Normals, I'm up for trying to play monsters with dumb flavour text.
I like these sped-up replays, they always look ridiculous.

e: why do Yugioh players always post blurry unreadable images instead of decklists

That's the deck editor for the program. Some videos take the time to scroll through each card one by one so you can pause and see which is which.


Lisandra_brave posted:

Because the assumption is that players should be sight familiar with 90% of cards. It's a little silly, but so it goes.

Also this.

Lisandra_brave
May 26, 2013

You really think someone would do that?
Just go on the internet and tell lies?
I think that there's also the fact that if you've got a card that others don't recognize, they're going to ask you about it, and you can explain why it's good/not good in the deck.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Onmi posted:

To be fair just looking at Xyz they look dense as hell to digest. But people felt that way about Synchro's. Even though synchro's are "Can you do basic addition? Congrats. You can synchro summon."

I think initially the main thing I didn't immediately get about xyz is you place the material under the card and that the card cares what the material is and sometimes uses it. That's kind of an additional layer of complexity that synchros didn't have although I guess some synchron tuners tacked extra abilities on the synchros they made and they moved in that direction.

Synchro also felt like less baggage to me since it just seemed like more generalized contact fusion (rip gladiator beasts), and XYZ in a way is a re-restricted synchro buuuut the don't dump materials into the yard part is def a big difference.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Zoness posted:

I think initially the main thing I didn't immediately get about xyz is you place the material under the card and that the card cares what the material is and sometimes uses it. That's kind of an additional layer of complexity that synchros didn't have although I guess some synchron tuners tacked extra abilities on the synchros they made and they moved in that direction.

Synchro also felt like less baggage to me since it just seemed like more generalized contact fusion (rip gladiator beasts), and XYZ in a way is a re-restricted synchro buuuut the don't dump materials into the yard part is def a big difference.

Oh believe me, I was right on board with "I'm tilting out at Xyz" that most people had coming off 5Ds. But when I got to actually playing with them it just came naturally. They also confirm the full extra deck without needing to build around them. Excluding your Monarch builds which 9/10 times wont be summoning from the extra deck, but it's nice to have them there just in case.

The main problem, to me at least, is with Synchro, Xyz and Fusion all doing pretty well, your extra deck space can get tiiiiight. It's only 15 cards. It's like crafting a Side Board for in the game.

Lisandra_brave
May 26, 2013

You really think someone would do that?
Just go on the internet and tell lies?
You know who's fault the extra limit is?

It's HERO's fault that the extra is at 15. If it wasn't, then HEROs could run three of every single fusion monster they have with no repercussions.
Or at least, that's how it was when it was originally limited. Nowadays, there's too much degenerate poo poo out there to make it bigger than maybe 20 at the outside.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Lisandra_brave posted:

You know who's fault the extra limit is?

It's HERO's fault that the extra is at 15. If it wasn't, then HEROs could run three of every single fusion monster they have with no repercussions.
Or at least, that's how it was when it was originally limited. Nowadays, there's too much degenerate poo poo out there to make it bigger than maybe 20 at the outside.

I remember. When I played the game with physical cards it was around HERO time. I played for about 3 sets capping off at Power of the Duelist before the friend who I played with went full recluse and buried himself in WoW/Stopped coming to university.

Dabir
Nov 10, 2012

Dexie posted:

http://yugioh.wikia.com/wiki/Tyrant's_Throes

This is godly for Normal Pendulums.

It's the natural growth that most card games go through. They add more and more crazy things as time goes on. Magic and Pokemon the TCG are both the same.

Xyz are fairly simple though. What's are you finding dense about them?

Possibly something to do with the Xyz materials not being on the field but also not being not on the field for effects that say "when <> leaves the field"?

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Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Dabir posted:

Possibly something to do with the Xyz materials not being on the field but also not being not on the field for effects that say "when <> leaves the field"?

I should probably add that to General Q&A. Xyz material are not counted as leaving the field in the case of a card like Sangan. Who was actually banned before they clarified that rule. Now he's just banned because Banlists. The short of it is they basically enter the 'Xyz Material' Zone, which is not apart of the field as is recognized by the game state.

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