|
Get the game here: https://play.google.com/store/apps/details?id=com.lucasarts.starts_goo&hl=en SW Commander Forums: https://www.playdomforums.com/forumdisplay.php?566-Star-Wars-Commander-(Star-Wars-Commander) Unit Guide for Newbies: http://www.star-wars-commander.com/ Old Thread: http://forums.somethingawful.com/showthread.php?threadid=3663856 I’ll be updating the OP with update news and making some changes to reflect recent updates to the game, if you’d like to contribute in any way please let me know. I'll be adding base layouts in the near future as well. What is Star Wars Commander? It's the latest in a long line of Clash of Clans ripoffs, but based in the Star Wars galaxy we all know and love. The art is pretty good, the sound and music is spot on. The current build is probably the most stable to date, and many of the AI issues that plagued earlier versions have been fixed (although there are still some AI issues). The UI still seems to load slowly but much of the layout has been improved dramatically; squads can now see the last time a squad member was active, you can see who donated which troops to your squad center, etc. Most of all, its still fun to launch a three AT-AT assault on some poor pubbie’s base. The game still has a ways to go before catching up with CoC, however, and is still missing some features like being able to save multiple bases, squad battles, etc. Current Goon Squads: R2D2Poor4Crystal – Imperial. The most active of the goon squads and really chill. SHOWMEYOURWOMPA – Imperial. UGievScouts – Imperial. Douevenwomprat – Rebel. Founded by Cooter64 so bug him for invites. If you want to join, just search for a squad and say something goony in your application. An update fixed the horrible squad interface so you should get an application approval quickly – if you don’t, post in the thread and someone should approve it. Starting Out Link your account to either Google Play or iOs game center! If you lose your device without connecting to those services you won’t be able to retrieve your account! Congratulations! You’ve installed this game on your mobile device and are well on your way to Asperger’s Syndrome. The general strategy for Star Wars Commander is just like Clash of Clans when starting out: upgrade your resource collectors and storages first. It’s best to max out your upgrades before advancing HQ levels but the great part of this game is that you can be as stupid as you want! There is no perfect mix of rocket, burst, and missile turrets because the threats to your base change with every increase in HQ level, but the general consensus is to have a good mix so you’re not vulnerable to any one specific attack. As a final note, always be researching. Start with troops you use more frequently (like the Stormtrooper) and work your way up. Resources Credits - Your Clash of Clans analogue to Elixir. You need this to build troops, upgrade troops, build some buildings, and go on raids. You can gather these through your credit markets or by doing the missions, or by raiding hapless children that play this game. Alloy - The gold of this game. Upgrade defensive structures, credit markets, storage, and Headquarters. Can be collected from alloy refineries, missions, or raiding. Contraband - The Clash of Clans equivalent of Dark Elixir. Allows you to upgrade your Droideka and train mercenary units from the Cantina. Mercenary units really aren’t useful at higher HQ levels so you’re best bet is put all your contraband towards your Droideka. Crystals - The pay-to-win resource, allows you to instantly complete construction of buildings or units, and purchase more droids (builders). Buildings - Imperial Headquarters - You have to have a headquarters. Its level determines how many of the other structures you can build. Squad Center – Becomes paramount to your defense at higher HQ levels. Troops donated by squad members deploy from here when enemy units enter its radius. Its absolutely hilarious when low HQ level players get donated level IX Snipers. Droid Hut - Houses your builder droids. You can purchase more droids with crystals. The third droid costs 500 crystals, so save up! Credit Market/Alloy Refinery - Passive accumulation of credits or alloy. Check the cost/benefit of upgrading these, because the resource increase isn't linear (ie: going from level 3->4 is better than 4->5.) Credit Vault/Alloy Depot - Storage of your resources. Contraband Trade Port – Generates contraband. Contraband Safehouse – Stores contraband. You are still only allowed one of these, so guard it well. Cantina – Builds mercenaries Barracks - Builds infantry Factory - Builds vehicles Unit Transport - The level of your transports determines how many units you can have in your army Hero Command - Allows you to build veteran AT-ST or AT-ATs (Think Barbarian King or Archer Queen). Upgrading allows you to field more Heroes. Starship Command - You can build TIE fighters and bombers to strafe your enemies. Upgrading allows you to field more starships. Research Lab - Paying the nerds inside a bunch of credits allows you to beef up your units, even Heroes and Starships. Defensive Structures A unique innovation of SWC is that unlike CoC where you have a certain amount of cannons, archer towers, wizard towers, etc per Town Hall level, in SWC your total amount of defensive turrets is limited by your HQ and you can mix and match whichever ones you want, up to the total limit. You can even switch them out by paying with alloy. Rapid Fire Turrets – Range 10, Single Target. Your basic turret. "Good general purpose, single target, medium damage turret that is moderately good against most targets." You start with this turret, and they're pretty OK. Mortar Turret – Range 4-11, Area of Effect. Slow firing AOE turret. "Moderate damage to a medium area. They are most effective against clustered infantry." Great for killing the stupid infantry AI in this game. Burst Turret – Range 9, Single Target. Basically a pillbox garrisoned by infantry. You don't actually have to put troops in here though. "Highly effective against single targets, but struggle against large groups of enemies." Rocket Turret – Range 10, Single Target. gently caress hovertanks so hard with these. Fantastic against singe vehicles, weak against massed infantry. Sonic Cannon Turret – Range 10, Area of Effect. These discharge a concussive wave of sound, highly effective against screening strategies. Has a slow rate of fire. Walls - Explanatory, and major alloy dump. Shield Generator - Another unique difference from CoC. These are just like the shield generators from that terrible Star Wars movie with Jar Jar Binks. You can place them to cover up your defensive turrets so there's another layer that your enemies have to chew through before getting to them. TIE Fighter Trap – Triggers when enemy troops get too close. A TIE Fighter is called to strike at the trap location, dealing high damage over a small area. TIE Bomber Trap – Same as the fighter trap but it deals area of effect damage over a moderate area. IDT Trap – Like a regular trap but an Imperial Dropship Transport is called in to deploy Stormtroopers, providing mobile defensive reinforcements at that location. Droideka Sentinel Platform – Houses and repairs the Droideka, which is similar in behavior to a Barb Queen in CoC but is highly mobile. The Droideka can only be repaired when you have a construction droid free. Units - Imperial Ready to kill some rebel scum? So you have four buildings that can produce units - Barracks, Factory, Hero Command, and Starship Command. Your unit limit is determined by your Unit Transport levels, but they don't include Hero units or Starship units. Infantry Stormtroopers - Dumb as hell, fragile as hell, but only take up one unit slot. Shoot at the nearest thing to them. One unit slot. Phase II Dark Trooper - Still dumb, a lot tougher than Stormtroopers, and take up 4 unit slots. They like to shoot at defensive structures. Great for using as a screen when you’ve got heavy vehicles coming after them. Scout Troopers - Twice as fast as Stormtroopers or Dark Troopers, these guys go straight for resources. One unit slot. Dewback Troopers - Stormtroopers riding dewbacks. Slower than scouts but faster than Stormtroopers or Dark Troopers. They like to ride their dewbacks straight through walls and headbutt the poo poo out of defensive structures. Deals AOE damage, requires 3 unit slots. Repair Droid - Fast and heal, prefers to heal vehicles. Unlockable at Barracks level 5. Fragile and extremely susceptible to mortars. Four unit slots. Heavy Stormtrooper - Has a rapid fire blaster cannon. Just as dumb as Stormtroopers but with more DPS. Unlockable at Barracks level 6. Four unit slots. Sniper Trooper - Scout trooper with a long range blaster. Low HP and slow - they'll murder opponent heroes and vehicles. If dropped on opponent with an active droideka, they will bee-line for the droideka. Requires Barracks level 7. Seven unit slots. Shock Trooper - Long range wall breaker, they have a rocket launcher that is good at blowing up walls, but poo poo at killing turrets. They're also handy for taking out traps. Jump Trooper – Jetpack guys who hover over walls and are invulnerable to mortar turrets. Vehicles Speeder Bike - Basically a fast stormtrooper. Fragile and dumb, takes up 6 unit slots. AT-ST Walker - Pretty fast, good DPS, decent HP. Excellent unit for getting you through the campaigns, but takes up 10 unit slots. 2-M Hover Tank - I liked these until I upgraded my AT-STs, and they just can't keep up. They're tougher than AT-STs, but much slower and more expensive. AT-MP - Missile launching walker. Pretty terrible, bad AI and takes up 15 unit slots! AT-AT - Walking death. loving cool as hell the first time you use it, since it can wipe out a base by itself... unless the timer counts down before it can walk to everything. Slow as hell and takes up THIRTY unit slots. Twice the price of an AT-ST. The Veteran AT-AT has a longer range than the standard AT-AT so take that into consideration when deploying your troops. Probe Droid - Fast and likes to kill infantry. Requires Factory level 6. Four Unit slots required. Mobile Heavy Cannon - Evil six legged spider thing with a huge AOE cannon on the back. Murders other vehicles with ease, but slow as hell. 12 unit slots required. MTV-7 – Fast like a scout trooper but more hardy. Highly susceptible to rocket turrets but awesome for resource raiding. If you’re a little poo poo like me use these guys in conjunction with the Vet AT-AT, TIES, and Dark Troopers to snipe people’s resources. Mercenaries Gamorrean Warrior – Piggy with an axe, otherwise known as the gonorrhean warrior. Melees turrets until it dies and then throws its axe for some splash damage. Twi’lek Incinerator – Tentacle girl with a flamethrower. Sets poo poo on fire until she dies, then explodes Kamikaze style. Hero Units Veteran AT-ST - poo poo ton of DPS, fast moving, lots of HP Veteran AT-AT - Even more DPS and HP than the ST, but very slow. The vet AT-AT has a longer range than the standard AT-AT so its great for breaching defenses. It will actually out-range rocket turrets if it isn't going straight for a shield generator like a dumbass. Veteran AT-AT - Slow as hell, does a bunch of DPS and loves to kill shield generators. Out-ranges defensive turrets if you deploy it correctly but it’ll still make stupid pathing decisions. Starships TIE Fighter – Still the all-around best choice for PvP, just make sure you lead your target. The TIE Fighter will deal a high amount of damage over a small area so it’s great for taking out singular targets. I use these to snipe rocket turrets so my AT-ATs have an easier time dealing with defenses. TIE Inteceptor – Great for taking out walls but that’s about it. TIE Bomber - Same as the fighter, except a bigger AOE splash when they bomb. Best against traps and turrets. TIE Advanced – Best against shields. TIE Defender – Best against clustered turrets. Imperial Dropship Transport (IDT) – The idea behind this was to be able to insert troops inside an enemy base ... where they will immediately get slaughtered. Requires Starship Command IX but you’re not missing much. VT-49 Decimator – Drops napalm so its best against enemy droops deploying from squad centers. Attacking Campaign Currently there's 11 chapters available in campaign mode. Getting 100% of the stars available gives you bonus crystals! Decent source of income/crystals while at low levels. You're better off raiding for credits/alloy though. Other Players This game is filled with some terrible bases. Gorge yourself on the resources of your enemies! Rebel Alliance players - I'm sure that the units are basically the same, but someone that plays Rebel feel free to write up and I'll add it to the OP. Empire Campaign Guide It's a good introduction on how to play the game and you get to run into that douchebag, Commander Kosh! There's a good mix of attacking enemies, defending your own base, and upgrades required to move on through them. If you get 100% of the stars in a chapter you get bonus crystals! Here's a quick guide on what you'll need to upgrade and when. Chapter 2-1 - Build 25 total wall pieces 2-3 - Have a level 2 Unit Transport 2-5 - Have at least 2 Credit Markets 3-1 - Have 4 total turrets (requires HQ level 2) 3-3 - Have a Factory 3-5 - Have 2 level 2 Credit Markets 4-2 - Have 2 level 2 Barracks 4-5 - Have a level 2 Alloy Depot 4-7 - Have 2 level 2 Rapid Fire Turrets 4-9 - Have level 3 Headquarters 5-1 - Have a Mortar Turret 5-2 - Have a level 3 Barracks 5-7 - Have 6 total turrets 5-10 - Have 2 level 2 Unit Transports 6-1 - Have 3 level 3 Alloy Refineries 6-2 - Have a Research Lab 6-4 - Have at least 12 level 3 walls 6-7 - Have 3 level 3 Credit Markets 7-4 - Have level 4 Headquarters 7-6 - Have a Hero Command 7-12 - Have level 2 Research Lab 7-13 - Have level 2 Hero Command 8-3 - Have 2 level 4 Unit Transports 8-7 - Have level 4 Barracks 9-1 - Have level 4 Factory Triggs fucked around with this message at 02:03 on Jul 16, 2015 |
# ? Jul 7, 2015 16:23 |
|
|
# ? May 4, 2024 03:49 |
|
Base Layouts There is no perfect combination of turrets that will defend against everything. While some of the principles of defense from CoC carry over to SWC, it will take a long time before you settle on any one layout that you're content with. You will probably have to redesign your base with every increase in HQ level since the threats change dramatically as you go higher up. At lower HQ levels you can get away with lots of rapid fire turrets and more rocket turrets; at HQ9, you need a majority of burst and mortars to deal with medbot spam. HQ9: Farming This layout has done pretty well so far. Generally, putting your squad center in the middle of your base with shields as protection will afford the most protection for your resources. I gave up on caring about medals a long time ago, so my HQ is out in the open for anyone to snipe and give me a free shield. HQ9: Farming Triggs fucked around with this message at 01:45 on Jul 16, 2015 |
# ? Jul 7, 2015 16:25 |
|
Solid OP. Too much focus on the imperial side but I don't know if any active rebels are still around. There was an update a few days ago, but I'm not sure what it did. Do we really need three imperial squads? Probably a good idea to consolidate. Suave Fedora posted:I promoted: ShittyRapper (Drake), Triggs Truly we're entering the Dark Ages of the Empire. TrainLoverDude is in, seravid fucked around with this message at 23:27 on Jul 7, 2015 |
# ? Jul 7, 2015 21:18 |
|
Excellent OP. This game keeps me coming back for that dopamine hit when I wipe out a rebel base. I'm Drake in game and will happily accept invites etc.
|
# ? Jul 7, 2015 23:31 |
|
mantistoboggan here, so when my base gets attacked by another player, will my buildings come back? Or they gone for good?
|
# ? Jul 8, 2015 02:50 |
|
Hamsalad posted:mantistoboggan here, so when my base gets attacked by another player, will my buildings come back? Or they gone for good? Nah man they respawn in a few seconds. They can and do steal your credits and metal though.
|
# ? Jul 8, 2015 02:56 |
|
And at that, they can only loot a certain % of your resources. I think it's 20% or something.
|
# ? Jul 8, 2015 12:35 |
|
A new update is out! Version 3.0.3 updates: * Base Relocation - Build and upgrade a Planetary Command building to scout out new worlds and move your base across the galaxy! * Galaxy Map - Explore the galaxy, gather intel on your allies and rivals, and see the status of worlds in conflict. * World Conflicts - Fight for your faction in ongoing tournament-style conflicts on each world and earn Loot Bonuses that pay out when you battle rivals. * Additional worlds include Dandoran, Er’Kit, Yavin 4, and Hoth! * Stability improvements My first PvP battle ended with the countdown timer sitting at 0 and the game hanging, so servers are still catching up. The developers finally added new worlds with different tournaments for each world. The ability for squad battles is still absent, but with the release of the new Star Wars film in December I would bet this app will see lots of added content. If you want to preview the new worlds, open up the leaderboards and visit the top scorers. More detailed release notes: quote:Game Update 7/15/16 Triggs fucked around with this message at 01:56 on Jul 16, 2015 |
# ? Jul 16, 2015 01:51 |
|
Holy poo poo, that's huge.
|
# ? Jul 16, 2015 01:55 |
|
That sounds pretty awesome. Might just fire my base back up
|
# ? Jul 16, 2015 02:12 |
|
quote:PvP Victory Loot Bonus They're actually injecting resources into the economy
|
# ? Jul 16, 2015 03:24 |
Didn't know there was a thread for this game. I'm only at HQ7, but I just completely redesigned my base after I was getting attacked any time I didn't have a shield up. I think I'm doing an okay job, because I haven't been attacked once in the week since I did it, and that was through a tournament. Main thought was to keep my resource buildings protected and keep soldiers distracted by random who cares buildings outside of the walls. And all my guns are turrets and mortars because it's the only thing that's kept me from getting my poo poo wrecked in the past, always clustering a few of each together With the new setup I might want to rethink that, though. thrawn527 fucked around with this message at 22:25 on Jul 16, 2015 |
|
# ? Jul 16, 2015 22:22 |
|
Hoth? Hoth with 4 AT-ATs? I'm loving in.
|
# ? Jul 17, 2015 02:22 |
|
thrawn527 posted:Didn't know there was a thread for this game. I'm only at HQ7, but I just completely redesigned my base after I was getting attacked any time I didn't have a shield up. I think I'm doing an okay job, because I haven't been attacked once in the week since I did it, and that was through a tournament. Join the squad (R2D2Poor4Crystal), dummy; turrets are a fool's game, snipers are all you need to defend your base (very useful on the offensive too). Still, clusters of mortars are your best bet against the ubiquitous med+heavy combo but, as soon as you hit HQ9, I recommend you invest heavily on Sonic Cannons. They're awesome.
|
# ? Jul 17, 2015 04:27 |
seravid posted:Join the squad (R2D2Poor4Crystal), dummy; turrets are a fool's game, snipers are all you need to defend your base (very useful on the offensive too). Still, clusters of mortars are your best bet against the ubiquitous med+heavy combo but, as soon as you hit HQ9, I recommend you invest heavily on Sonic Cannons. They're awesome. Alright, application sent to join.
|
|
# ? Jul 17, 2015 04:58 |
|
thrawn527 posted:Alright, application sent to join. And you're in. By the way, I take back my compliment about the devs finally doing something to fix the economy. For regular players, a top 5% ranking should be within reach, but that will only net you 6.3k of gold and alloy (and 0 contraband!) per victory in pvp battles for a to-be-determined amount of time. In my case, that would be 30k gold and alloy a day, tops. That won't even cover the cost of skipping all the useless bases until I find a decent one, let alone help pay for my lvl 9 shields (3 million a piece!). On the whale side of things, the top 0.1% (zero point one percent) will be rewarded 22k of gold and alloy and 900 contraband per victory. That would still be peanuts for me, but for the paying customer who rushes armies and plays on average 20~30 battles a day, it's a nice chunk of resources. Resources they have no use for since they buy crystals for everything and have maxxed-out bases
|
# ? Jul 17, 2015 05:28 |
So I relocated to Yavin 4, and suddenly I'm attacking level 9 bases? I'm level 7 and getting blasted by sonic cannons. I don't stand a chance. Have I made a horrible mistake relocating somewhere with so few targets they match me with whomever they can? Or do they not actually use HQ level to match?
|
|
# ? Jul 18, 2015 18:12 |
|
As of last night each of the new planets had just over 50k players on them, so I'm guessing higher level/more active players are congregating there.
|
# ? Jul 18, 2015 18:19 |
|
Anyone have a good base layout for HQ8? I wish to get owned less. Also Hoth rules. They just need to improve performance and loading times now.
|
# ? Jul 21, 2015 18:14 |
|
CLAM DOWN posted:Anyone have a good base layout for HQ8? I wish to get owned less. Also Hoth rules. They just need to improve performance and loading times now. Is the squad center permanently filled with snipers and placed right smack in the middle of your base? If not, that's the first thing to fix. Also, the last. You're welcome!
|
# ? Jul 21, 2015 20:43 |
|
seravid posted:Is the squad center permanently filled with snipers and placed right smack in the middle of your base? If not, that's the first thing to fix. Also, the last. You're welcome! This is a very good strat that also makes for amazing defensive replays.
|
# ? Jul 22, 2015 06:57 |
|
Also, gently caress medals. If you really don't want to get attacked keep losing them till you hit zero.
|
# ? Jul 23, 2015 02:05 |
|
Applied to R2D2Poor as Labratio. I'm just starting, but I promise to post replays!
|
# ? Jul 27, 2015 00:32 |
|
Quick question: In a lot of other games (see: CoC) there's a HQ level that you might want to "rush" to. What's that for SWC? I have the feeling that I'm taking way too long with my HQ3, especially if I want to upgrade walls as I go.
|
# ? Aug 4, 2015 20:13 |
|
Labratio posted:Quick question: In a lot of other games (see: CoC) there's a HQ level that you might want to "rush" to. What's that for SWC? I have the feeling that I'm taking way too long with my HQ3, especially if I want to upgrade walls as I go. 7 is the tier you get snipers in but I've always upgraded stuff pretty evenly outside walls and never had a problem and I'm t8 now, my walls are t6.
|
# ? Aug 4, 2015 20:54 |
|
Shields are a pretty big game changer, I think that's when you get AT-ATs too.
|
# ? Aug 5, 2015 00:56 |
|
In R2D2poor4crystal, it is dewback awareness month; please show your awareness by unleashing every available dewback upon unsuspecting rebel scum as often as possible.
|
# ? Aug 11, 2015 23:53 |
|
I just downloaded this on my PC thanks to Windows 8, but I can't find R2D2Poor4Crystal when I search for squads. Could the game use different servers for PC / phone users?
|
# ? Aug 13, 2015 01:29 |
|
Mash posted:I just downloaded this on my PC thanks to Windows 8, but I can't find R2D2Poor4Crystal when I search for squads. Could the game use different servers for PC / phone users? Yeah, its looking pretty different. I tinkered with it on my Windows 10 machine, and it looks to be behind a few updates, at the very least. Old load screen, no suggestion of the ability to hop planets, etc.
|
# ? Aug 13, 2015 05:55 |
Wait, there's a version for Windows? Do you manage the same base from the mobile device somehow? Or is it a different account altogether (which I'm assuming)?
|
|
# ? Aug 13, 2015 14:07 |
|
thrawn527 posted:Wait, there's a version for Windows? Do you manage the same base from the mobile device somehow? Or is it a different account altogether (which I'm assuming)? Entirely different, and behind by at least one update; like my last post said, it's got the old load screen, and I didn't notice any sign of the Galactic Conflict stuff, but I stopped at the point where they ask you to pick a side (just in case somebody decides to make a Goon Squad for it).
|
# ? Aug 14, 2015 05:28 |
|
Looks like the Empire is winning this fight.
|
# ? Aug 27, 2015 02:29 |
Good God almighty, it takes forever to upgrade walls. I'm at 200,000 per wall unit, and I feel like I'll be upgrading for months before I get them all.
|
|
# ? Aug 31, 2015 21:10 |
|
So, I just started playing this --- anyone still active?
|
# ? Sep 9, 2015 14:39 |
railroad terror posted:So, I just started playing this --- anyone still active? Yes, join R2D2poor4crystal. There's a good group of us in there.
|
|
# ? Sep 9, 2015 14:48 |
|
thrawn527 posted:Yes, join R2D2poor4crystal. There's a good group of us in there.
|
# ? Sep 9, 2015 16:37 |
|
Is this really loving clash of clans?
|
# ? Sep 10, 2015 00:15 |
|
Dizz posted:Is this really loving clash of clans? A re-skin of it, more or less.
|
# ? Sep 10, 2015 00:43 |
|
Ive only been playing for a week (this is my first time playing any Clash of Clans type game) but man there is nothing more satisfying than defending your base, denying the person any stars, then revenging with 100% damage
|
# ? Sep 14, 2015 19:49 |
|
|
# ? May 4, 2024 03:49 |
|
Icon Of Sin posted:Looks like the Empire is winning this fight. Been meaning to ask; how do you see this? I've poked around in the drat game and can never see who's winning.
|
# ? Sep 28, 2015 23:28 |