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OH, I get it now. As far as the 12 raiders go, don't worry, I'm more or less immortal. Can't say the same about the two unmanned ships in the same sector though.
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# ? Jul 14, 2015 00:42 |
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# ? Apr 26, 2024 11:29 |
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Just try to preload as much as possible. If it doesn't affect things too much, retroactive fixing things is okay too.
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# ? Jul 14, 2015 00:42 |
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By the way at some point it would be neat to get XOed out of Sickbay, but I totally understand if there are other priorities - like fixing Main Batteries or otherwise getting rid of our raider furball.
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# ? Jul 14, 2015 00:44 |
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Podima posted:Someone should find and repost that character from one of the WYOR games, I remember it being hilarious. quote:Commander Lee Adama (2 LEA, 2 TAC, 1 TAC/POL) Setup: Admiral's Quarters or Pegasus CIC
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# ? Jul 14, 2015 00:48 |
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Podima posted:By the way at some point it would be neat to get XOed out of Sickbay That would be the plan, if I had one. With Apollo out on tank duty I'm inclined to hit up the Main Batteries this turn, if only to pepper that blob of raiders. ## Discard POL-1 Support of the People to move to Main Batteries, play ENG-1 Repair, shoot ALPHA via static
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# ? Jul 14, 2015 01:39 |
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Stelas posted:That would be the plan, if I had one. You covered my second and third suggestions in one go, we're good. Do people think this is worth a Strat Plan?
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# ? Jul 14, 2015 01:46 |
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I wouldn't say so, at the moment. We don't care about a low roll since Alpha's clear, and Apollo's going to be really hard to shoot out of the sky even before his hand gets completely filled. Save it in case the raiders end up in F.
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# ? Jul 14, 2015 01:48 |
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And there's every chance we're going to jump before it's even a problem.
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# ? Jul 14, 2015 01:48 |
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Good enough for me.
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# ? Jul 14, 2015 01:51 |
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Tyrol activates Main Batteries and targets ALPHA. d8=5 HIT! 2 Raiders in ALPHA are destroyed. DEFCON increases by 1. DEFCON decreases by 1. quote:CRISIS: Hangar Accident Action Queue ==> All Players: Play Cards.
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# ? Jul 14, 2015 02:12 |
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I continue to have nothing. ##Play 0
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# ? Jul 14, 2015 02:14 |
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Hotdog, can you play into this? You should have plenty of piloting cards since you have yet to play anything but a scout if I remember correctly. I can of course play in too, but would like to see you doing something to help.
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# ? Jul 14, 2015 02:42 |
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How much do we actually care? I'm not hugely in favor of spending 10 points to save 1 pop and I certainly don't want to spend 7 points to save Stelas a Repair.
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# ? Jul 14, 2015 02:46 |
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I'd kinda like to hang onto my ENG. I don't have another repair but at this point it shouldn't exactly be hard to draw one.
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# ? Jul 14, 2015 03:03 |
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I have 1 - small available.
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# ? Jul 14, 2015 05:13 |
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I can help, but most of my piloting cards are small (and valuable!) so it may not be worth it.
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# ? Jul 14, 2015 06:23 |
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Unless someone makes a convincing argument otherwise ##play 0
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# ? Jul 14, 2015 06:54 |
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Ffffaarrrt I guess. ## pass
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# ? Jul 14, 2015 09:47 |
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I could make a significant contribution to this but I couldn't carry it single handedly as I have also drawn a lot of chaff
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# ? Jul 14, 2015 11:05 |
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Yeah okay. There are better checks to focus on. ##Play 0
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# ? Jul 14, 2015 12:25 |
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##0
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# ? Jul 14, 2015 15:11 |
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##play 0
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# ? Jul 14, 2015 15:25 |
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pre:TAC/PIL/ENG = 10 Engineering-3 (Scientific Research) Leadership-1 (Executive Order) 3 - 1 = 2 FAIL! 2 Regular Vipers in reserves are damaged. Heavy Raider in BRAVO moves to ALPHA. Jump Prep increases by 1! Tyrol draws 1 Mutiny Card.
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# ? Jul 14, 2015 17:09 |
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pre:TURN 2.4 * Podima (Helo [7, OPG]) * SomeNumbers (President Ellen [7, 1QC, 1MC, OPG]) * Stelas (Mutineer Tyrol [7, 2MC, OPG]) ==> Friction123 (CAG Apollo [11, OPG]) * Pander (Admiral Tigh [2, 2N, OPG]) * Bungeyjump (Hotdog [7, OPG]) Fleet Status Food 05/08 Regular Vipers 3 Active, 1 in Reserve, 2 Damaged, 0 Destroyed Fuel 08/08 Viper MarkVIIs 2 Active, 2 in Reserve, 0 Damaged, 0 Destroyed Morale 08/10 Assault Raptors 1 Active, 0 in Reserve, 0 Destroyed, 3 Not in Play Population 11/12 Regular Raptors 3 in Reserve, 1 Destroyed Distance 0/8 DEFCON Level 13 Raiders Destroyed 10 Jump Prep Track [ ]-[ ]-[ ]-[ Risk3]-[X Risk1]-[Auto Jump] Cylon Boarding [0]-[0]-[0]-[0]-[Humans Lose] Civs Remaining (12) 2 Pop x2 1 Pop x6 1 Pop & 1 Morale x1 1 Pop & 1 Fuel x1 Empty x2 Civs Destroyed (0) *N/A* Galactica (1/6 Damage) FTL Control -- Weapons Control -- ==> Friction123 (CAG Apollo): Draw Skill Cards. ==> Friction123 (CAG Apollo): Move/Action.
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# ? Jul 14, 2015 17:13 |
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## draw 2 POL
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# ? Jul 14, 2015 17:15 |
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The piloting deck hates me, and while I could probably sit there surrounded by raiders forever, its probably better not to waste cards and let them come to me. ##play TAC-1 (Launch Scout) to scout Crisis deck
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# ? Jul 14, 2015 17:39 |
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Apollo plays Tactics-1 (Launch Scout). d8=5 PASS! Action Queue ==> Friction123 (CAG Apollo): Keep or Bury Crisis Card.
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# ? Jul 14, 2015 17:44 |
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Food is never an issue (tm). ##keep
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# ? Jul 14, 2015 17:45 |
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For the record I am ok with discarding if we choose that option.
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# ? Jul 14, 2015 17:45 |
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quote:CRISIS: Food Shortage Action Queue ==> SomeNumbers (President Ellen): Crisis Decision.
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# ? Jul 14, 2015 17:48 |
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For what it's worth we're already at 5/8 Food before we've jumped once.
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# ? Jul 14, 2015 17:52 |
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##Choose -1 Food. ##Discard Tre 3 (A Better Machine) and Pol 1 ()
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# ? Jul 14, 2015 17:54 |
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We've already hit two of the Water Shortages though (I think), and we should be able to control future food losses pretty well. That said, if Ellen agrees, we probably should still take the -1 instead of the -2.
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# ? Jul 14, 2015 17:55 |
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Also, Apollo's discarding at random.
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# ? Jul 14, 2015 17:55 |
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Some Numbers posted:##Choose -1 Food. Given that this is a game with new players we may want to explain the - it's vaguely possible that not all of us have read the excellent previous games on here. (It's Consolidate Power. Long story.)
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# ? Jul 14, 2015 17:59 |
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Podima posted:Given that this is a game with new players we may want to explain the - it's vaguely possible that not all of us have read the excellent previous games on here. I guess that's fair and it's not that long a story. Way back in the annals of SA BSG history, there was a game called Panic in the Opera House, which featured infamous forums poster Mills. Mills has a very...unorthodox posting style. There was a series of posts where Mills said "if I ever use a single emoticon, it means I want to play a Consolidate Power." The single emoticon Mills used more than any other was , so the rest of us started associating the two and became code for Consolidate.
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# ? Jul 14, 2015 18:08 |
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I suggest if anyone has to spare they should consider buying Archives just to read BSG games. Party Rock alone is worth the price of admission
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# ? Jul 14, 2015 18:17 |
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That's the exact reason I bought archives and I do not regret it one bit.
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# ? Jul 14, 2015 18:31 |
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Food decreases by 1! Ellen discards Treachery-3 (A Better Machine) and Politics-1 (Consolidate Power). Apollo discards Piloting-2 (Evasive Manuevers), Piloting-1 (Evasive Manuevers), Piloting-2 (Evasive Manuevers). Raiders in ALPHA move to FOXTROT. Jump Prep increases by 1! The fleet jumps... DEFCON decreases by 1. Apollo opts to remain in space. Action Queue ==> Pander (Admiral Tigh): Choose Destination.
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# ? Jul 14, 2015 19:06 |
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# ? Apr 26, 2024 11:29 |
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quote:Misjump 1 Civilian Ship is destroyed. Population decreases by 2! quote:Gas Giant Action Queue ==> Pander (Admiral Tigh): Destination Decision.
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# ? Jul 14, 2015 19:17 |