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Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
OH, I get it now.

As far as the 12 raiders go, don't worry, I'm more or less immortal. Can't say the same about the two unmanned ships in the same sector though.

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iceyman
Jul 11, 2001

Just try to preload as much as possible. If it doesn't affect things too much, retroactive fixing things is okay too.

Podima
Nov 4, 2009

by Fluffdaddy
By the way at some point it would be neat to get XOed out of Sickbay, but I totally understand if there are other priorities - like fixing Main Batteries or otherwise getting rid of our raider furball.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Podima posted:

Someone should find and repost that character from one of the WYOR games, I remember it being hilarious.
Because I have nothing better to do at work:

quote:

Commander Lee Adama (2 LEA, 2 TAC, 1 TAC/POL) Setup: Admiral's Quarters or Pegasus CIC
Commander's Cookies -- Movement or Action: Draw 1 Skill Card.
Admiral's Feast -- Action: Once per game, decrease Food by 2 and then draw Skill Cards up to your hand limit.
Fat Suit -- If you have 6 or more Skill Cards, you may not move.

Stelas
Sep 6, 2010

Podima posted:

By the way at some point it would be neat to get XOed out of Sickbay

That would be the plan, if I had one.

With Apollo out on tank duty I'm inclined to hit up the Main Batteries this turn, if only to pepper that blob of raiders.

## Discard POL-1 Support of the People to move to Main Batteries, play ENG-1 Repair, shoot ALPHA via static

Podima
Nov 4, 2009

by Fluffdaddy

Stelas posted:

That would be the plan, if I had one.

With Apollo out on tank duty I'm inclined to hit up the Main Batteries this turn, if only to pepper that blob of raiders.

## Discard POL-1 Support of the People to move to Main Batteries, play ENG-1 Repair, shoot ALPHA via static

You covered my second and third suggestions in one go, we're good.

Do people think this is worth a Strat Plan?

Stelas
Sep 6, 2010

I wouldn't say so, at the moment. We don't care about a low roll since Alpha's clear, and Apollo's going to be really hard to shoot out of the sky even before his hand gets completely filled. Save it in case the raiders end up in F.

Stelas
Sep 6, 2010

And there's every chance we're going to jump before it's even a problem.

Podima
Nov 4, 2009

by Fluffdaddy
Good enough for me.

iceyman
Jul 11, 2001

Tyrol activates Main Batteries and targets ALPHA. d8=5 HIT!
2 Raiders in ALPHA are destroyed.
DEFCON increases by 1.

DEFCON decreases by 1.


quote:

CRISIS: Hangar Accident

Skill Check: TAC/PIL/ENG = 10
PASS: No Effect
7+: -1 Population
FAIL: -1 Population and damage two vipers in the reserves.

POST CRISIS: Activate Heavies, +1 Jump Prep

Action Queue
==> All Players: Play Cards.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
I continue to have nothing.

##Play 0

Podima
Nov 4, 2009

by Fluffdaddy
Hotdog, can you play into this? You should have plenty of piloting cards since you have yet to play anything but a scout if I remember correctly.

I can of course play in too, but would like to see you doing something to help. :shobon:

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
How much do we actually care? I'm not hugely in favor of spending 10 points to save 1 pop and I certainly don't want to spend 7 points to save Stelas a Repair.

Stelas
Sep 6, 2010

I'd kinda like to hang onto my ENG. I don't have another repair but at this point it shouldn't exactly be hard to draw one.

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



I have 1 - small available.

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
I can help, but most of my piloting cards are small (and valuable!) so it may not be worth it.

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
Unless someone makes a convincing argument otherwise

##play 0

Stelas
Sep 6, 2010

Ffffaarrrt I guess.

## pass

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie
I could make a significant contribution to this but I couldn't carry it single handedly as I have also drawn a lot of chaff

Podima
Nov 4, 2009

by Fluffdaddy
Yeah okay. There are better checks to focus on.

##Play 0

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



##0

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie
##play 0

iceyman
Jul 11, 2001

pre:
TAC/PIL/ENG = 10
Engineering-3 (Scientific Research)

Leadership-1 (Executive Order)

3 - 1 = 2 FAIL!
Population decreases by 1!

2 Regular Vipers in reserves are damaged.

Heavy Raider in BRAVO moves to ALPHA.

Jump Prep increases by 1!

Tyrol draws 1 Mutiny Card.

iceyman
Jul 11, 2001

pre:
TURN 2.4

  * Podima (Helo [7, OPG])
  * SomeNumbers (President Ellen [7, 1QC, 1MC, OPG])
  * Stelas (Mutineer Tyrol [7, 2MC, OPG])
==> Friction123 (CAG Apollo [11, OPG])
  * Pander (Admiral Tigh [2, 2N, OPG])
  * Bungeyjump (Hotdog [7, OPG])

Fleet Status

Food       05/08   Regular Vipers  3 Active, 1 in Reserve, 2 Damaged, 0 Destroyed
Fuel       08/08   Viper MarkVIIs  2 Active, 2 in Reserve, 0 Damaged, 0 Destroyed
Morale     08/10   Assault Raptors 1 Active, 0 in Reserve, 0 Destroyed, 3 Not in Play
Population 11/12   Regular Raptors 3 in Reserve, 1 Destroyed

Distance 0/8
DEFCON Level 13
Raiders Destroyed 10
Jump Prep Track [ ]-[ ]-[ ]-[  Risk3]-[X Risk1]-[Auto Jump]
Cylon Boarding  [0]-[0]-[0]-[0]-[Humans Lose]

Civs Remaining (12)
2 Pop            x2
1 Pop            x6
1 Pop & 1 Morale x1
1 Pop & 1 Fuel   x1
Empty            x2

Civs Destroyed (0)
*N/A*

Galactica  (1/6 Damage)
FTL Control -- 
Weapons Control -- 
Command DAMAGED! -- 
Communications -- 
Admiral’s Quarters -- 
Research Lab -- 
Hangar Deck -- Bungeyjump (Hotdog)
Armory -- 
Sickbay -- Podima (Helo)
Brig -- 
Food Token
Fuel Token

Pegasus (0/4 Damage)
Pegasus CIC -- Pander (Tigh)
Airlock -- 
Main Batteries -- Stelas (Tyrol)
Engine Room -- 

Colonial One 
Quorum Chamber --
Press Room -- 
President’s Office -- SomeNumbers (Ellen)
Administration -- 

Cylon Locations
Caprica -- 
Cylon Fleet -- 
Human Fleet -- 
Resurrection Ship -- 

Off-Ship:
Assault Raptor -- Friction123 (Apollo)

DRADIS

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       / 
        \      |      / 
         \     |     / 
   Heavyx1\    |    / 
  Raiderx10\   |   / 
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \  
           /   |   \ 
          /    |    \ CivF
         /     |     \ CivA
        / CivE | CiVD \ CivB
       /       |       \ CivC
      /  Viper | Viper  \ Viper
     /  Apollo |         \ 
    /  MarkVII | MarkVII  \ 
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \


SPECIAL RULES
Massive Deployment: Keep this card in play until the fleet jumps. Each time a Basestar launches Raiders or Heavy Raiders, it launches 1 additional ship of the same type
Action Queue
==> Friction123 (CAG Apollo): Draw Skill Cards.
==> Friction123 (CAG Apollo): Move/Action.

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
## draw 2 POL

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
The piloting deck hates me, and while I could probably sit there surrounded by raiders forever, its probably better not to waste cards and let them come to me.

##play TAC-1 (Launch Scout) to scout Crisis deck

iceyman
Jul 11, 2001

Apollo plays Tactics-1 (Launch Scout). d8=5 PASS!

Action Queue
==> Friction123 (CAG Apollo): Keep or Bury Crisis Card.

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
Food is never an issue (tm).

##keep

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
For the record I am ok with discarding if we choose that option.

iceyman
Jul 11, 2001

quote:

CRISIS: Food Shortage

President Chooses:
-2 Food
OR
-1 Food and the President discards 2 Skill Cards, then the current player discards 3 Skill Cards

POST CRISIS: Activate Raiders, +1 Jump Prep

Action Queue
==> SomeNumbers (President Ellen): Crisis Decision.

Podima
Nov 4, 2009

by Fluffdaddy
For what it's worth we're already at 5/8 Food before we've jumped once.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
##Choose -1 Food.
##Discard Tre 3 (A Better Machine) and Pol 1 (:doh:)

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
We've already hit two of the Water Shortages though (I think), and we should be able to control future food losses pretty well. That said, if Ellen agrees, we probably should still take the -1 instead of the -2.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Also, Apollo's discarding at random.

Podima
Nov 4, 2009

by Fluffdaddy

Some Numbers posted:

##Choose -1 Food.
##Discard Tre 3 (A Better Machine) and Pol 1 (:doh:)


Given that this is a game with new players we may want to explain the :doh: - it's vaguely possible that not all of us have read the excellent previous games on here.

(It's Consolidate Power. Long story.)

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Podima posted:

Given that this is a game with new players we may want to explain the :doh: - it's vaguely possible that not all of us have read the excellent previous games on here.

(It's Consolidate Power. Long story.)

I guess that's fair and it's not that long a story.

Way back in the annals of SA BSG history, there was a game called Panic in the Opera House, which featured infamous forums poster Mills. Mills has a very...unorthodox posting style. There was a series of posts where Mills said "if I ever use a single emoticon, it means I want to play a Consolidate Power."

The single emoticon Mills used more than any other was :doh:, so the rest of us started associating the two and :doh: became code for Consolidate.

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them
I suggest if anyone has :10bux: to spare they should consider buying Archives just to read BSG games. Party Rock alone is worth the price of admission :munch:

Podima
Nov 4, 2009

by Fluffdaddy
That's the exact reason I bought archives and I do not regret it one bit.

iceyman
Jul 11, 2001

Food decreases by 1!

Ellen discards Treachery-3 (A Better Machine) and Politics-1 (Consolidate Power).
Apollo discards Piloting-2 (Evasive Manuevers), Piloting-1 (Evasive Manuevers), Piloting-2 (Evasive Manuevers).

Raiders in ALPHA move to FOXTROT.

Jump Prep increases by 1!

The fleet jumps...

DEFCON decreases by 1.

Apollo opts to remain in space.


Action Queue
==> Pander (Admiral Tigh): Choose Destination.

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iceyman
Jul 11, 2001

quote:

Misjump

Distance 0
Draw 1 Civilian Ship and destroy it. Then discard this card and draw a new Destination Card to resolve.

1 Civilian Ship is destroyed.
Population decreases by 2!


quote:

Gas Giant

Distance 1
The Admiral may destroy 1 viper to gain 1 Fuel.

Action Queue
==> Pander (Admiral Tigh): Destination Decision.

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