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I notice the Osprey site says the rulebook is 136 pages while Amazon states 96 - is that just an Amazon bad pre-release info error?
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# ¿ Jul 9, 2015 14:04 |
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# ¿ Apr 27, 2024 12:08 |
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In case you haven't seen it, this guy did a great looking table using the World Works Games Himmelveil tiles on foamcore. Definitely lighter and cheaper than the G&G boards (assuming they ever show up) and more modular to boot.
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# ¿ Jul 9, 2015 15:22 |
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moths posted:
Haha holy poo poo, that is awesome. I hope their sculpting budget allows for a white pegasus. Or maybe he'll have a spell called "The Power of Wings..."
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# ¿ Jul 10, 2015 00:48 |
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muskets posted:He won't have spells - that's the Apothecary, not a wizard. I was more referencing the Wendell character from the image, not expecting them to actually do a pegasus or a spell based on a song.
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# ¿ Jul 10, 2015 13:53 |
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Have there been any beta rules posted or people who have actually played? I pre-ordered the book as a Mordheim alternative/compliment, but I don't want to play $20 for something that looks pretty but isn't a very good game.
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# ¿ Jul 10, 2015 19:23 |
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Works for me - thanks for the link.
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# ¿ Jul 10, 2015 20:11 |
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signalnoise posted:http://www.amazon.com/Frostgrave-Fantasy-Wargames-Frozen-City/dp/1472805046/ Amazon pre-order is guaranteed to ship at the lowest price from the time you place your order, right? Right? PLEASE BE RIGHT!!! EDIT: Screw it, I cancelled the first order and just purchased at the new price. berzerkmonkey fucked around with this message at 23:11 on Jul 10, 2015 |
# ¿ Jul 10, 2015 23:06 |
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I know it's early for a game that nobody has played yet, but Amazon has pre-orders going for the expansion Thaw of the Lich Lord. Right now, it's $14.19, (21% off retail,) so maybe if enough pre-orders are taken/buzz is generated about it, the price will drop like the core book did.
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# ¿ Jul 11, 2015 01:11 |
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jodai posted:I just saw this and got really pumped about Frostgrave. That was... interesting? I couldn't tell if it was real or just really clever editing until the Daffy voiceover.
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# ¿ Jul 11, 2015 17:00 |
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No Pun Intended posted:Anyone know of a cheap set of fairly generic (plastic) skeleton warriors? I know there's mantic and wargames factory; are there any other ones on the market? Bones? You can't get much cheaper than them.
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# ¿ Jul 12, 2015 03:17 |
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quote:Mordheim Do we know what size table Frostgrave is played on yet?
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# ¿ Jul 15, 2015 15:45 |
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I hear tell that there are only 20 pages of rules. Are them thar rumors hogwash?
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# ¿ Jul 16, 2015 18:30 |
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Delivery by 8pm Tuesday. HURRY UP, AMAZON!
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# ¿ Jul 20, 2015 14:11 |
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Indolent Bastard posted:It hopped back up to $15.40 in the US. I think it has something to do with Amazon's algorithms. They've probably got some crazy AI seeing all the traffic and dropping the price to increase sales. Once the initial buzz wears off, the price goes back up. They might also be able to negotiate a lower price depending on how many pre-orders they are able to pull - when you're dealing in Amazon volume, a publisher is likely to take a bit of a hit if it means more copies in the hands of potential players.
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# ¿ Jul 20, 2015 15:59 |
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Beffer posted:I got my copy yesterday (thanks whoever posted the bookdepository link) and it looks very swingy to me.
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# ¿ Jul 21, 2015 01:03 |
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Commissar Kip posted:in case people missed this: osprey have released the pdf rules.
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# ¿ Jul 21, 2015 18:50 |
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Macdeo Lurjtux posted:You can get a mobi version from Amazon for $11.99 I know, but mobi's suck for image formatting. I'm getting the hardcover book, so I'm not too concerned about it - I was just wondering since I do like having a PDF version of a rulebook for portability/backup purposes. Indolent Bastard posted:Did anyone else get an "update" on their delivery date?
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# ¿ Jul 21, 2015 19:46 |
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Got mine tonight - I'm also surprised by the smaller form factor. It's really a nice looking book, regarding art and layout. I think I would have preferred softcover, but this looks like it should lay flat if necessary. Going to give it a readthrough in the next day or so - I don't anticipate it taking much longer than that.
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# ¿ Jul 22, 2015 00:00 |
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VacuumJockey posted:Others find the Frostgrave campaign swingy too... Well, it looks like most of his criticism can be resolved with turn limits and a couple other minor guidelines. What concerns me is the problem of losing your Wizard - this seems to be a bigger problem than in the typical GW-style campaign system. If you lose a leader or a couple of good members of your gang, you're likely screwed if you've gone more than a couple games into the campaign, but you might be able to get by with what you have left. In this case, your entire gang hinges on keeping one guy alive. I was hoping that this wouldn't be an issue with Frostgrave too, since I seem to be the guy in our group that winds up losing his leader or high-ranking members often. berzerkmonkey fucked around with this message at 15:01 on Jul 22, 2015 |
# ¿ Jul 22, 2015 14:56 |
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Ashcans posted:2) When a wizard dies, allow their apprentice to assume their place- that's the point of an apprentice, right? The apprentice is removed and you gain a wizard one level below your dead leader, who retains any equipment the apprentice had. This way losing your wizard is still a blow, but not an insurmountable one. This does make apprentices even more valuable though, and you would have to decide what to do if they both go out in the same game. I see two problems with this - 1) from an aesthetic standpoint, if your apprentice is one level below you, why would he still be your apprentice? If you're level 14, you're not going to have a level 13 wizard tagging along - he's going to start his own gang. 2) Constantly having a pool of "wannabe wizards" cheapens the game. Your wizard dies, so your apprentice steps up to be the wizard, and he gets his own apprentice... Then your wizard dies, so your apprentice steps up to be the wizard, and he gets his own apprentice... to infinity and beyond! So I'm thinking that a reroll of "dead" on the injury chart might be the way to go, otherwise you're going to have a whole lot of pissed off players early on, and this game will die pretty quickly.
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# ¿ Jul 22, 2015 15:24 |
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Nebalebadingdong posted:Its a game, not a simulation. The problem with a Wizard dying in the later stages of the campaign will be an issue though - not being able to catch up and constantly being at a disadvantage is part of what turned people off with Necromunda and Mordheim. EDIT: Granted, it won't be as big of one, since hireling stats don't increase, but better equipment and spells are certainly going to cause problems to a newer gang. But like that guy says, maybe turn limits will remove this consideration from the game, since you'll be more concerned about objectives rather than total party (or wizard) kills. berzerkmonkey fucked around with this message at 15:42 on Jul 22, 2015 |
# ¿ Jul 22, 2015 15:30 |
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LazyAngel posted:From looking at my copy if your wizard is below level 10, you just create a new wizard and warband with starting cash. If he's above level 10, you use the apprentice at his current stats (which will be better than a starting wizard), but without the casting penalty (-2) for being an apprentice. LazyAngel posted:Remember that the chance of a wizard or apprentice dying is 10%, so it's not that likely. My dice aren't fickle, they freaking hate me. berzerkmonkey fucked around with this message at 16:02 on Jul 22, 2015 |
# ¿ Jul 22, 2015 15:59 |
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Ashcans posted:Alternatively, you have bad dice that are actually not properly weighted and need to get new ones! victrix posted:edit: Yuck, that campaign article is pretty damning. Doesn't sound unfixable, but also sounds like obvious poo poo that would show up in playtesting.
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# ¿ Jul 22, 2015 17:10 |
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Rulebook Heavily posted:The book suggests dead wizard under level ten = new warband and dead wizard at 10 or above = Apprentice takes over, since the Apprentice at that point is more powerful than a starting wizard. So a lot depends on how much more powerful a levelled wizard is in practice. I guess people need to eyeball it some more. Yeah, I just read the rules and saw that, so it looks like it won't be a huge issue. If your wizard dies, you bump your apprentice up, but you lose the lifeline of an apprentice until you can afford to buy a new one. Some more thoughts: The rules state that if you have more than 12" LOS on a Frostgrave table, you are wrong. The table is supposed to be cluttered with terrain, and the streets are noted as being "maze-like." So load that poo poo up, fellas. Jumping: From what I'm reading, I'm assuming jumping is a part of your total movement. You cannot jump if you did not move in your action phase immediately prior. If you did not move prior, you may jump a maximum of 1". You may only jump a a distance that equals the move immediately prior. Example 1: My Thug uses his first action phase to move 3". He can then jump up to 3", (presumably) using his second action. In other words, the further you move, the further you can jump (up to your max Move stat.) Example 2: My Thug jumps 1". He then runs 3" (you can use your second action to move up to half of your Move stat.) Monty Haul campaigns: Yes, it seems to be really easy to get gold and magic items, BUT you have to replace dead soldiers (1 in 5 chance of death) and soldiers can only carry one magic item, so you're not going to be using those guys as walking banks. Also, dead models take their equipment with them, so any potions or weapons they have are lost. Runaway wizards: Yea, you do get rewarded for making kills with your wizard, and he could potentially get a lot of experience, eclipsing the other gangs. But, the potential to take damage is really, really high, and I think most people will be relatively conservative with their wizard. From a quick read-through, Frostgrave seems like a fun game. Of course, playing it will actually prove whether or not this is a good game, but it seems to me to be a good alternative to Mordheim, if you're looking for something a little lighter and quicker playing.
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# ¿ Jul 22, 2015 18:35 |
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http://www.davesgames.net/ http://www.worldworksgames.com/store/ berzerkmonkey fucked around with this message at 00:10 on Jul 24, 2015 |
# ¿ Jul 24, 2015 00:04 |
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Electric Hobo posted:The only problem is that they're all wearing chainmail, but it can probably be painted as coarse wool or something.
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# ¿ Jul 24, 2015 13:36 |
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Electric Hobo posted:I know, I just like variation. Are they seriously going to be douches about "that guy is obviously wearing chainmail - did you pay for that?" If yes, you need new friends, my man. As long as you've got an approximation of what the model is supposed to be carrying and you're not proxying a Space Marine for a fighter, tell them to shut the hell up. Either that, or be as pedantic as they are - "Wait - he has a potion? Where is that modeled on the figure? Oh, it's not? Then you can't claim to have it." I hate people like that.
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# ¿ Jul 24, 2015 14:44 |
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Speaking of soldiers, does the game differentiate between any of the different types, other than statlines and weapons? I don't remember seeing anything regarding needing, say, a thief, or a knight for any of the missions. quote:…Of course we didn’t climb it. It was a hundred-foot ladder, standing by itself, with nothing at the top… berzerkmonkey fucked around with this message at 15:05 on Jul 24, 2015 |
# ¿ Jul 24, 2015 15:02 |
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Straight outta Frostgrave, another crazy rear end wizard More thugs I smoke, yo my rep gets bigger I'm a bad magic user, and you know this But the pussy-rear end mages won't show this But I don't give a gently caress, I'mma make my snaps If not from the artifacts, from potions or maps Just like burglary, the definition is jacking And when illegally casting it's called packing Zap a necromancer in a minute I find a good grimoire and go up in it A crazy thaumaturge from the street Attitude legit cause I'm tearing up poo poo MC Merlin controls the prismatic For any dumb chronomancer that starts static Not the right hand cause I lost it to an Elf Every time I pull a wand off the shelf The encounter is random and that's a law M-E-R-L-I-N spells Merlin but I'm raw See, cause I'm the magic using villain The definition is clear, you're the witness of a killing That's taking place without a clue And once you're in the crystal, your rear end is through Look, you might take it as a trip But a caster like Merlin is on a illusionist tip Straight outta Frostgrave
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# ¿ Jul 24, 2015 15:51 |
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Radish posted:We had a guy start an official store Mordheim league and then said that all models had to be WYSIWYG including battle damage and such and also the not painted leniency was going to be done by the third week. Dude also min maxed his skaven list to be all snipers and such. Not surprisingly it didn't get to week three. WYSIWYG is so dumb in games like this. It's even dumber in a game like Necromunda - those models were all metal (some one piece casts with the weapon molded to the chest,) and yet, you were somehow supposed to model damage and weapon changes. My thinking is that as long as the models are distinct from each other and can be easily identified by a particular characteristic ("pirate-hat guy") and have an approximation of carried weaponry ("that handgun is a crossbow",) you should be alright. What would piss me off would be six identical models carrying halberds when one is a thief with two daggers, an archer, a warhound, etc.
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# ¿ Jul 24, 2015 16:53 |
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What kind of cost are we looking at here, and can the buildings be broken down for transport?
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# ¿ Jul 26, 2015 21:14 |
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From the gist of the author's thread on Lead Adventures, it seems like he would like to do a lot of rewriting if he had the opportunity. Some of the rules aren't terribly clear, and there are some issues that have some to light since the game has been released to the larger public. I'd expect to see an extensive FAQ in the next couple of months and possibly a v2.0 in a couple years (pure speculation.)
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# ¿ Jul 27, 2015 23:54 |
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Commissar Kip posted:You have the Best idea. Someone call the designer and get him started on this expansion. NOW! berzerkmonkey fucked around with this message at 13:07 on Jul 28, 2015 |
# ¿ Jul 28, 2015 13:03 |
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Yeah - I imagine the only issue would be with automatic weapons (tommyguns, of course, would have to be present,) and even multi-shot revolvers. Other than that, a reskin would work just fine. And the demons would have to be swapped out with Cthulhu mythos monsters. It would simply have to be done. EDIT: Actually, a neat v2.0 update of the rules would be incorporating all the FAQs and errata from the current edition, as well as adding an update for modern environments/soldiers. berzerkmonkey fucked around with this message at 19:08 on Jul 28, 2015 |
# ¿ Jul 28, 2015 19:05 |
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Well, my only quibble would be with tommyguns being the equivalent to a crossbow. The +2 damage is good, but emptying a drum is not the same as loosing a quarrel. That being said, the drums were a constant hassle and the gun wasn't particularly accurate. I guess the crossbow rules could be acceptable in that regard. What about armor and shields? You don't see a lot of guys in the Roaring 20's running around in any sort of body armor or with a shield. You'd have to bump everyone's points down to reflect the loss of those items (i.e. figure out the formula used to assign values to everything.)
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# ¿ Jul 28, 2015 20:18 |
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I've seen the Heresy not-Delaque cyberpunk gang in person, and they're pretty good. I can't speak for the witch, but it looks pretty decent in the photos, if maybe a tad too expensive.
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# ¿ Jul 29, 2015 13:01 |
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Why did not know all this Mordheim scenery requires glue and isn't just snap-fit like the Necromunda stuff? WHY?
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# ¿ Jul 29, 2015 13:55 |
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It's under the "Modifiers to Shooting" table - I don't have the page number handy. Also, "Large" affects your chances of casting a spell to create a construct (Large constructs are -6, or something like that.) Regarding an index, usually I'm a big proponent of them, but since the rules only take up an extremely small portion of the book, I'm not sure it's 100% necessary (though it would make things a little quicker.) I'm going to send Universal Head an email and ask if they have any plans to do a quick reference up.
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# ¿ Aug 6, 2015 13:34 |
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Terrain blocks LOS in only a loose sense - each piece of intervening terrain adds +1 to hit, so that shouldn't be a problem. Unless the model is really close to a piece of terrain, you're going to be able to see it. Yeah, it might be a problem if a goblin is against a short wall, but he won't be able to target your models either, so I don't think it will be an issue. If you want to get really nit-picky, you might institute a "Hiding" rule like in Necromunda - when in contact with a piece of terrain, you can declare the model is hiding, and it cannot be targeted. In addition, it cannot target enemy models until it comes out of hiding in the next phase.
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# ¿ Aug 12, 2015 15:20 |
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# ¿ Apr 27, 2024 12:08 |
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Ugh - I'm going through all of my stuff, and realizing that I really don't have any models suitable for this game. I've got some of the old Mordheim Empire plastics, but nothing suitable for an apprentice, rangers, thieves, knights, etc. Turns out I have more suited for wandering monsters than an actual Wiz-gang. This sucks.
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# ¿ Aug 12, 2015 20:34 |