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Malgrin
Mar 16, 2010


Yay a new crapping game! Why should I care about this game when there are so many others like it/Clash of Clans?
It’s different enough that it adds a little flavor to make it feel like a somewhat new game. DomiNations is essentially a Clash of Clans clone that was mated with Civilizations/Age of Empires. There's a lot more to do in the idle time you have waiting for troops to finish training or upgrades which is a breath of fresh air actually. It is still new, so there are some AI issues, other stuff that is frustrating like losing connectivity but whatever, I’m sure it’ll get fixed at some point.


New Player Guide!
Which Nation do you want to play?:

Tier 0: French (Nerfbat wasn't as bad as thought)
Tier 1: Romans, British
Tier 2: Germans, Chinese, Korea
Tier 3: Japanese, Greek

What Wonders should you build:
Bronze Tier 1: Acropolis, Hanging Gardens?
Bronze Tier 2: Stonehenge, Pyramids
Classical Age Tier 1: Notre Dame
Classical Age Tier 2: Colliseum*, Terra Cotta, Forbidden Palace
Gunpowder Age Tier 1: Angkor Wat, Versaille
Gunpowder Age Tier 2: Taj Mahal, Temple of Tikal
Industrial Age Tier 1: Kremlin
Industrial Age Tier 2: Eiffel Tower, Statue of Liberty, Brandenburg Gate
*Colliseum is a great defensive item, but you will save millions of gold/hams by picking Notre Dame

Base Layouts: The general concepts remain the same regardless of wonder choices: wall in resources and towers and don't have a wall segment that makes 4 corners. Also, medals are pretty worthless, so use a farming base (leave your TH outside of walls so someone can take it easily and give you a shield).

Attacking: I really recommend raiders (we call them gobs or horse gobs cause CoC). They have pretty great health, take a minute and a half to build, and go straight for resources. You have to keep in mind that they die to 1 ballista shot, but they hold up well under catapults. Redoubts shred them pretty fast, and a concentrated grouping of archer towers will kill them. However, using good planning, 6-9 of these can take 50-100% of resources in pre-gunpowder bases. Against harder bases, bring Protect and you can still steal a lot. This will take you about a minute, and then you can queue up 6-9 more raiders and attack again while those build. The higher you get in medals, the harder it is to farm. At 200 medals, it's really easy to farm, and by just using raiders, you lose (mostly) and keep your medals down. Also, there's so little benefit to league bonuses.

Farms/Caravans: These things give even fewer resources than in CoC, so unless you spend time raiding, you will not make it to Medieval. You can mostly ignore upgrading these...I only do when I have extra resources and 2 (extra) peasants sitting around.

Upgrading: When you hit a new age, upgrade your library and blacksmith/armory ASAP. Upgrading these opens new research options at each. Raiders are great to research first. Then I'd really recommend leveling other units and then Generals as often as you can once you have a Castle. They're really great on both offense and defense. For defensive structures, I'd do Ballista>Catapult>Archers>Stables>Garrison, but don't have all of any one of those down at a time (unless you want your base to be really easy to run over -- in which case just spend all your gold before logging out). Several ages give you the option of adding another house. These are usually the most expensive (gold) upgrade in an age, and are absolutely worth doing. More peasants are better. You usually have to upgrade your markets before you can afford this. Also, upgrade your walls, they are a critical part of your defense.

Quests: There are two kinds of quests that come from the old bearded man on your screen: one-time quests and timed quests. The one-time quests are granted when you reach a new age, and are for things like leveling buildings and upgrades. The timed quests may or may not be finite, and seem to replenish when you reach a new age. There are some quests that require workers to be available while others are just going to require an inordinate amount of time on the crapper. To avoid wasting precious crowns (so that you can replace your civilization because you picked Japanese), you can hold off on turning in a timed quest until you have the time to complete it. So, if you've just spent 30 minutes on the toilet completing a quest, don't turn it in unless you absolutely NEED those crowns right that minute. Wait until your next crapfest, the crowns will still be there.


Goon on goon sadventures!
As of right now there is one goon alliance. More to follow if this game picks up.
Goon Privilege
#2poor4crowns Is this even active anymore?

Make sure to uncheck the “clean chat” button. So you can cuss and stuff.
Before you join, don’t forget you will need to rebuild the alliance gate located at the top left of your map. It’s not too hard, and afterwards you can talk with other goons. Alliance wars aren't a thing right now. Also, please ALWAYS request troops. Then send them at people, and request again. There are timed quests that reward crowns for giving/receiving troops. We don't care if your ratio is 0-500 donated-received. Also, it's more fun for you when our troops bulldoze Bronze Age bases.


Nations:
It’s the second part of the title, so naturally something had to come out of it. As soon as you get to the bronze age, you need to pick a nation. You have several choices, each with their own perks and disadvantages. All nations all get a special unique unit to call their own. It takes 600 Crowns to change your nation, so choose wisely. To do this, you must be in the Medieval age, and then ALL of your peasants have to be lazy goons, and then you can choose the Revolution option in your Town Center.

We now also have Korea as a nation. Their powers seem mediocre. They get +40% damage archer (worse than Chinese or British upgrade), an extra war tactic (improved tactic training would be worth it, +1 doesn't do much), and +10% loot refund (woo, 30k/30k/~400 with a full steal).
I'm not impressed.




France gets an improved HP horse tank (more HP than Greece, less DPS).
For perks, they get additional bonus troops from alliance members (+3 or +6), and they train armies faster. And by fast, I mean super, super fast. Once you get the Enlightenment training blessing, you can instantly train troops.




Romans are pretty good. They get an improved hp foot soldier, and they become pretty badass in industrial when foot soldiers become semi-ranged units.
For perks, they get +10% max army size, which is the single best nation perk.




Britain gets improved archer range. There's a pretty decent army comp right now with British Archers and siege units. The extra range puts archers outside of Redoubt range, which is a huge advantage.
For perks, they get +10% loot. It adds up.




China gets an improved DPS Ranged unit.
For perks, they get 1 free peasant, and bonus defenders. The extra peasant is useful sometimes, especially for upgrading walls.




Greece gets an improved DPS and HP horse tank.
For perks, they get to finish any building early, +5 minutes per age. At enlightenment, you get to finish any buildings 35 minutes early. Finally, you get 5% back from any construction you do.




Germany gets improved DPS foot soldiers.
For perks, they get an improved Rally (which is glitchy) and +10% damage for 15 minutes after a successful raid.




Japan gets super damage footmen (less HP though).
For perks, they get a town center that shoots arrows, and your peace treaties last longer. These are both bad perks.



Resources

Gold
This is the first of three things you get to use to buy stuff. Gold can be taken from people via raids, and harvested from Gold Mines, Caravans, certain animals like Fox, Bear, and Rabbit. and Roads. Mainly used for defense stuff.

Food Hams
Second of the resources. Primarily used to upgrade troops, and mostly offensive buildings (basically anything with a swastika on it). Looks like ham. Take ham from raids or from Fruit Trees, and Farms. Also Deer and Boar.

Trade Goods
The Trade Goods (and how to get them) are Leather (Ham-based animals), Hide (Gold-based animals), Diamonds (Battle Victory), Grapes/wine (Fruit Trees), and Stone (Gold Mines). You can also steal any of these from your opponents in battle. These are used in varying quantities to make mercenary armies and blessings. Grapes and Stone can also be turned into the appropriate storage for gold/hams. You get a fairly non-significant amount in return.

Crowns
This is the gems of clash of clans, pay money, get stuff. There are 4 ways to generate crowns: stags, quests, achievements, and defending. Stags get you 5 per kill and defending will get you about 1-3 depending on how many attackers you slaughtered.


Buildings
I'm outsourcing these to Wikia because nobody cares.
In short though, economic buildings should be low priority except storages and the library (build/upgrade library and blacksmith/armory first, always). Defensive and Offensive buildings should be high priority.
Also, in order to build more, you have to clear more forests. These cost more gold and take longer for each forest you clear. Trim your bush!


Animals
You can send your workers out to go kill animals and will jump for joy as soon as they feel the satisfaction of murdering one of God’s cute creatures. Except boars, gently caress boars. Them fuckers are scary.

Bunnies - Gold 1 Worker
Deer - Ham 2 Workers
Fox - Gold 2 Workers
Stag - CROWNS! 3 Workers
Boar - Ham 4 Workers
Bear - Gold 6 Workers

Kill the pig! Cut his throat! Kill the pig! Bash him in!


Wonders:

Bronze Age
Wonders are a permanent buff that you build that becomes a part of your lay out. Each has it’s own unique property and you can only choose one (1) per age. There are three (3) ages that you can choose from: Bronze, Classical, and Gunpowder. You build wonders in stages which will require you to set your workers aside for a while. Once you complete the stages the perk will be available.

Acropolis:
Pick Acropolis, it makes your defending army tougher from the garrisons. It also speeds up the troop spawning times by a fairly significant amount. Health increase by 15% and speeds up the spawn time by 20%. This is a fairly decent wonder that shows it’s use early on in the game as well as end game.

Stonehenge:
Stonehenge gives you bonus gold every time you collect from caravans and boosts the road bonus by 100%. This is an ok perk because the road bonus you’ll receive is pretty substantial. What makes it preferable over the Pyramids is the fact that farms/hams don’t play any part into roads.

Pyramids:
Pyramids grant boosts to nearby farms, but this won't do much. I wouldn’t recommend this perk really, it’s fairly underwhelming as a whole, and since you’ll get most of your hams from raiding I’d recommend something else.

Hanging Gardens:
It is a bad source of hams/gold and an ok source of trade goods, but ONLY if you have 2 workers available at all times. Don't pick it.


Classical Age

Notre Dame:
Notre Dame reduces the library and blacksmith upgrade costs (not the buildings but the items you can choose to upgrade) by 10% and gives gold every day. Pick this because holy poo poo these get expensive.

Colosseum:
Where hope goes to die, also filled with half naked men. It gives your troops a buff once a day (to be added later on percentages) as well as producing defenders like a garrison. Acropolis and Colliseum stack. Still less good than Notre Dame.

Terra Cotta Army:
This wonder allows you to summon the Terra Cotta Army once a day and increases the health of nearby Castles and Barracks. You get 10 Footmen and Archers of your current upgraded level (Blacksmith/Armory). You can save an extra army, but still pick Notre Dame.

Forbidden City:
This acts as a second town hall to make it more difficult for opponents to get stars. Is stupid, don’t pick it.


Gunpowder Age

Angkor Wat
Heals nearby defenders, and increases trade good capacity as well as collect a bonus trade good a day. Pick this, it will make your defenders invincible.

Versailles
This wonder will slow down nearby invading armies and give your on defending troops a health boost. It actually sounds like this might be the choice for this age considering the other options. I’m going to be picking this one when I get to this age. If used right it could be a fairly decent advantage.

Taj Mahal
Increases loot stolen from enemies. Hire a free mercenary once per day.

Temple of Tikal
Increases Trade good capacity, and refunds resources stolen from opponents.


Industrial Age:

Kremlin
Wall Health +20%, Boost Range +8, General Cooldown Reduction -40%. This is quite good.

Brandenburg Gate
Blitzkrieg: Once per day, disable all spawning defenders during attack. +20% Factory Unit damage. Also quite good.

Statue of Liberty:
20% Air attack boost, +250 gold per day. Might be good, depending on exactly what the air attack boost is. It's probably just damage, but it also might be training time and range. Someone build this so we can find out?

Eiffel Tower
+200k Vault storage, 12 hour treaty once per week. Meh.



Troops
Regardless of nation, these are the basic unit types:

Footmen

These guys poke things with sticks, and starting in Enlightment, shoot things with short range guns. Good against tank units, ballista, and buildings, die easily from slingers, catapults, and redoubts.

Slinger

These guys get bonus damage against enemy footmen. Good against footmen, bad against everything else.

Raider

These guys get bonus damage against resource buildings, and should be your main resource farming unit. Good against resource buildings, bad against everything else.

Horse Tank

First a heavy cavalry unit, later a tank, literally. They suck right now (thanks to the nerf we can't stop complaining about), but might be good as tanks.

Wall Miner

One time explosive unit against walls. Good against walls, bad against everything else.

Ballista

Ranged siege unit. Can destroy buildings from a long range. Good against buildings, gets swarmed by enemy units quickly. Needs some backup to be useful.

Supply Cart

Heals other units. Good support unit, does nothing by itself.

Gatling Gun

Sprays enemy units with bullets and death. Good against enemy units, bad against enemy buildings. Also causes suppression, reducing enemies' damage and movement speed.

Guerilla Unit
Undetectable by defensive buildings, and uses explosives to destroy them. Dies to defensive units.

Heavy Tank
1000 DPS. 20,000 HP. 25 Unit space. Might be good, might not, nobody in our clan has used them.


Mercenaries
You can recruit Mercenaries for trade goods. After attacking once, they leave forever, alive or dead, because they realize just how expendable they are and gently caress dying (except the dead ones, sorry). These are great for pushing through damage when your troops can't quite take what you need. Also trade goods are pretty useless otherwise.


:siren: FIGHT FIGHT FIGHT FIGHT :siren:

Each fight is three minutes long. When you start a fight (undoubtedly clicking next a million times) you can choose where you want to drop your troops. You can only drop your troops on an area that isn’t ‘covered’ by a building as annotated by a translucent field right by the buildings.

Basically, attacking is screwed up right now because they nerfed the damage on horse tanks (e.g. heavy cavalry). Also, you now only get matched against enemies within one age of you at higher ages, so you can no longer curb stomp Medieval as Enlightenment. This has left us with one reliable option of farming: Raiders. Basically, we run 100% raiders + protect. This keeps them alive enough to crack open a wall and suck out all the juicy resources inside. You do have to learn which defenses/walls you can slip past, and which defenses shred your units. Also look out for traps. You can lose 30 raiders to one well placed spike trap.

While we can't test out horse tanks in lower level combat, we've heard it's also pretty bad down there. The tanks aren't able to get through walls to the defenses, and eventually just get swarmed by enemy units, and you lose. We recommend Raiders at all levels now unless you really want to hate this game.

Nexon has officially announced that they are happy with the current balance of HC units. They felt the unit was overpowered, which was probably true, but are happy with where things are now. There are some possible Gunpowder+ troop compositions that are working semi-decently now, but require you to have basically maxed troop upgrades for each age. With Enlightenment troops, running 2-3 Cannons, 1-2 Healers, 8-10 HC, and then a variety of Gatlings, Archers, and Footmen works alright.
If you are British, you can use Archer range to your advantage, and run 2-3 saboteurs and the rest archers to nuke down pretty much everything. Saboteurs die to spike traps though, so watch out. A few footmen will help clear buildings. I've tried this without the British range, and it is much harder to pull off (or I just suck at it).

Rally is a boost that you give your troops and can be used every thirty seconds or so depending on your nation and library upgrades. This is glitchy and you will have to figure out how best to use it to avoid glitches. It's best suited for targeting ballista defenses before they kill your horse-tanks.


Leagues:
Once per day, you get a choice of three trade goods. These can be collected at the docks in the south of your village. You also get bonus gold and hams every time you win while in a league, although these are pretty paltry.

Helpful Resources
Dude on youtube that helps with stuff in the game
https://www.youtube.com/channel/UCpEVwfgLwxZIaRAK-Y3ITbw

This video is a good interview (Q&A) with a dev answering some pertinent questions about where the game development is heading.
http://www.youtube.com/watch?v=nwoJOjGQtQ

Official behind the scene video by dev team
http://www.youtube.com/watch?v=vx5SaEMcNgE

Very good Interview with a developer:
http://www.adweek.com/socialtimes/b...nterview/618067


Thanks Soulex and Atari Teenager for work on the last OP, which I shamelessly stole.

:siren: Most recent edits :siren:
French nerf wasn't as bad as thought. Everyone else got hit worse with the Training Blessing changes, we still train 240% faster than them with TB active
Hanging Gardens is pretty decent when you're brand new, bad around medieval-gunpowder, and then pretty good again around Enlightenment. These days, I keep 2 workers available so that I can a) make walls whenever I have gold, and b) get wine to make training blessings. Farming in EA/IA is not possible without the training blessing...unless you like waiting for an hour or more between attacks. Unlike in CoC, you can't just spend 15 minutes training an army of barch anymore unless you are using the training blessing.
Raiders got a huge nerf - now takes about twice as long to build, which means no more spamming raiders. Would recommend using siege + healers + ranged units, and learn how to rally well -- usually click on a location rather than a unit/building to attack to keep everyone grouped together. It takes practice, but you CAN still 5* GP/EA/IA bases using this comp. Not always, but a lot of the time. This still needs added in somewhere, dunno where. Too lazy

Malgrin fucked around with this message at 21:35 on Oct 20, 2015

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Malgrin
Mar 16, 2010
Base layouts get fairly complicated thanks to the effects wonders have on base construction. I would recommend asking in thread for critique on your layout if you have any questions. Keep asking if it gets buried. Jaysus is definitely the base-building expert though, I steal everything he does.

Here's Jaysus' late Enlightenment Age Design:


Notice the Town Center in the corner. Every now and then, someone will come to just snipe your base. Since you probably took our advice and are sitting at 200-400 medals, this is great, you won't get a thousand notifications an hour for the next 12 hours (unless of course you attack, because you should anyways).
Also, none of his walls make a standard intersection. If you have four walls connect at one point, that point is now the weakest spot in your base. The opponent will target that and get access to all your resources. Don't do this. You can see that the wall intersections are spaced one apart, and while a wall sapper COULD break through that whole wall segment, if they have sappers, they probably used them to break the outer wall, and it's hard to guide a sapper that far in, so it's not a huge concern. Normal units have to break two walls to get through to all sections of the base. So, when possible, space wall corners by at least two spaces, but it's not really that important.
You'll also see that each resource storage has its own wall division. This makes it really hard for raiders to take your hard earned resources. Do this.

Malgrin fucked around with this message at 02:10 on Aug 6, 2015

Kid
Jun 18, 2004

Gotcha
They still may not be quite as good, but Germans also get a 10% damage boost after multiplayer victory

Malgrin
Mar 16, 2010

Kid posted:

They still may not be quite as good, but Germans also get a 10% damage boost after multiplayer victory

Right, I forgot to add some of the updated nation bonuses. Given that the easiest farming is done by losing, I don't see this impacting my rankings much.

e:
Also, trying to get to gold for science :science: The grind gets intolerable around Silver II. You either get to choose between base sniping, or taking a base with no loot. I'm not sure which is worse. At 900 trophies (Silver II, where I'm at now), 95% of the bases with good resources are well defended. I'm going the sniping route, which means that any base with a TC outside it gets taken, regardless of resources. Every now and then I find a base with resources and a TC outside. These are a rare, rare thing. Right now I have about 15 raiders and 40ish melee. The real problem when you are doing this, is that you get about 3-5 medals per attack. This means that if you see a base where you KNOW you can get the resources, but don't think you'll win without spending everything, you lose 15-20 medals in taking the resources (or your whole army). So, there goes 5-8 attacks just to get some resources.
If you go the base-clear route, almost all of the bases you can reasonably clear are not going to have many resources. The bases that do have resources are hard to clear, and you're going to lose tanks doing it. So, my advice? Stay at 200-400 medals. Your life will be easier. I'm doing this for crowns and to see if it ever gets better.
At Silver II, the league bonus is 2500 of each. Will let you know what Gold III is if I EVER get there.

Malgrin fucked around with this message at 03:01 on Jul 15, 2015

milward
Nov 5, 2009

I applied to goon privilege. Saving up my crowns to change my nation and wonder.

Malgrin
Mar 16, 2010

milward posted:

I applied to goon privilege. Saving up my crowns to change my nation and wonder.

What nation and wonder did you pick? It's not always worth the crowns, especially if you're still really early game. Some of the wonders that are bad later (Medieval and beyond) are pretty decent in the first few ages.

Malgrin
Mar 16, 2010
Made a bunch of edits/improvements/additions to the thread. Let me know what you think, and if there's anything else that needs to be added. Will start working on Base Layouts section more soon too (I added one enlightenment base).
I'm also now listing new edits at the bottom of the thread. If you just want to see what's new, check that.

E: New Update:
https://forum.nexonm.com/forum/nexonm-games/dominations/announcements-ab/402963-oil-boom-balance-update

For all the lazy goons, here are the big things:

- Gunpowder and Enlightenment Age players no longer match up with players who are more than 1 Age difference
- Now bring twice as many Gatling Guns into battle! Gatling and Heavy Gatling Gun troop space cut in half from 8 to 4
- Cavalry damage reduced to 80/90/110/130/140 (were 128/144/176/208/224). Unique and Mercenary Cavalry changed to match.
- Leadership book price fixes. Costs were incorrectly set, now 9000/18000/27000 Oil (were 800/1600/2400)
- Levels 2-10 for Napoleon now cost Oil to research.

The comments are pretty hilarious and spot-on. Not only is matchmaking more difficult, but tanks are worse, so, non-raider raiding is worse. Honestly, a max gunpowder army can BARELY scrape through a max gunpowder base, and you'll probably lose your whole army at least half the time. You probably just need to build some wall sappers and raiders as the only realistic farming option.

I'm thankful that I just started the third leadership research. Beat them to the punchline, thought it was horrendously cheap.

Malgrin fucked around with this message at 21:30 on Oct 20, 2015

uh zip zoom
May 28, 2003

Sensitive Thugs Need Hugs

Ugh. Joined Goon Privilege as Stenwold Maker. In both threads, apparently.

Orgytron
Aug 11, 2007
So, up until this latest update, I've tried to take down bases somewhat legitimately by using heavy cav, supplemented by legions. Their survivability meant that even though each round usually took a while to finish, I had no downtime between rounds.

The latest update basically removed whatever utility heavy cav had as a major component of an attack. Aside from some weird strat involving using them as a distraction, I don't see why anyone would still use them. At least, the vanilla versions that non-greek/french civs get.

Instead I'm just rolling the gold and ham in with cheesy raider attacks against even well-protected targets that wouldn't have gotten my attention before. It's successful enough that it's probably the next to get nerfed into oblivion, I suppose.

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
Trust me, nobody is happy. Heavy cav was perfectly built the way it was, and made them a worthy part of an army. Now, instead of sending in a well built army, you just send in 25 raiders. They completely destroyed tactics, and attacking is just dumb now. It's just dumb, and makes Greek and French nations pointless. I feel like they nerfed them so hard because everyone was switching nations, and they wanted to make sure the game isn't just France vs. Greece forever.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
What happened?

I'm Greek, and I've been attacking the same way I always do. Drop ~9 heavies first (if I have any cannon fodder they'll go beforehand), usually near a ballista, then about 5 seconds later, after they've cleared out some things, I drop all my ranged units, which target defenders, and try to keep them all reasonably grouped up. Once the map is cleared enough that they can start cleaning out resources reasonably safely, I drop my 4 raiders, usually I'll have my troops rally at the second ballista right before I drop the raiders. After all the resources and defense buildings around gone, I leave, because staying just means more medals to have to get rid of later.

I'm gunpowder right now, but just barely, still haven't updated any of my troops yet. Of course I do hang around the Copper II league, and go after idiots with bad walls, but I haven't noticed any change at all.

Malgrin
Mar 16, 2010

counterfeitsaint posted:

What happened?

I'm Greek, and I've been attacking the same way I always do. Drop ~9 heavies first (if I have any cannon fodder they'll go beforehand), usually near a ballista, then about 5 seconds later, after they've cleared out some things, I drop all my ranged units, which target defenders, and try to keep them all reasonably grouped up. Once the map is cleared enough that they can start cleaning out resources reasonably safely, I drop my 4 raiders, usually I'll have my troops rally at the second ballista right before I drop the raiders. After all the resources and defense buildings around gone, I leave, because staying just means more medals to have to get rid of later.

I'm gunpowder right now, but just barely, still haven't updated any of my troops yet. Of course I do hang around the Copper II league, and go after idiots with bad walls, but I haven't noticed any change at all.

As long as you are in gunpowder and attacking medieval, your heavy cavalry will still work fairly well. The problem is their damage went from about 250 to 150, full upgraded at gunpowder. So, it now takes almost twice as long to take down a ballista.

I'm going to edit the OP to reflect this today. Super busy weekend, otherwise I would have done it then.

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
Trust me, your attack method will suck dick when you hit enlightenment. I have to rebuild so many heavy cavalry, and I have maxed out Greek heavies.

Orgytron
Aug 11, 2007

Jaysus posted:

Trust me, your attack method will suck dick when you hit enlightenment. I have to rebuild so many heavy cavalry, and I have maxed out Greek heavies.

Yeah, agreed. I can still lay waste to even pretty strong bases with heavy cav, but I lose a decent amount of them now, and sometimes run out the timer too. The things take way too long to replace; their only benefit was the fact that they never died so you didn't have to replace them very often. With that benefit gone, just about any other composition out there makes more sense.

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
This composition is working out for me now.

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
Mercs for wall punching? What are the ranged infantry for?

Orgytron
Aug 11, 2007
For screening the shitloads of defending troops a base like that can generate, I'd imagine.


I've also seen some successful attacks against my base using sappers and raiders only. The raiders are fast enough that if the wall goes down, any resources inside it go down pretty quickly.

Dem Bones
Feb 25, 2005
Listen, I didn't face ten long tours against the goddamn 'bots to come back home and lift baby weights.
After the "balance" update I've also switched to an army of all raiders and one sapper, instead of trying to actually strategically attack and destroy an entire base. Usually 2-6 raiders per attack, occasionally the miner for bases that have lots of resources inside one wall. Most "battles" are over very quickly and you can train raiders fast enough to keep constantly churning through attacks with no downtime. You'll basically be drowning in hot ham with this strategy though because everyone has their farms outside their walls.

Malgrin
Mar 16, 2010

You can go suck a big fat one.

Kid
Jun 18, 2004

Gotcha
Patch 2.0 is out! Industrial age is here. Now you can flatten your enemies in tanks and airplanes!

I am not up to that age yet so can't say how good it is.

Malgrin
Mar 16, 2010
Made lots of changes to the OP.
IF you are Classical through Medieval and have a GREAT layout, please send it my way (or just post it in here). I will take a look maybe and then put it on the second post so that other people have some decent layouts. I'm going to get around to adding Gunpowder and Enlightenment bases at some point, I swear.

Some thoughts on new units. The new tank, which upgrades from Horse Tanks, maybe kinda sucks. These numbers are for Greek units, non-greek will have less damage and hp (except French, which will have less damage and more hp). The unit space is going from 6 to 10 units, and damage is increasing from 168 to 300. However, if you were to take 10 Stradioti (Greek Enlightenment unit), their damage would be 1680. If you take 6 Companion Tanks (Greek industrial unit), their damage would be 1800. This is 2 damage boost per unit space. If the unit still took 6 spaces, it would go from 168 to 180. The HP boost is fairly similar, 10 Stradioti would have 82500, while 6 Companion Tanks would have 83490. This is an increase in 16.5 hp per unit space. Again, if the unit still took 6 space, you would go from 8250 to 8350. These upgrades are smaller than what we've seen in other ages.
However, there's also a new unit, called the Heavy Tank. This is made in your factory for oil. It takes 25 space, has 20000 hp, and deals 1000 dps (deals double damage to other tanks - unclear if it deals double to heavy tanks and regular tanks, or just to regular tanks). Compared to a regular tank, this is a small damage boost. 5 Companion Tanks deal 1500 damage, while 2 Heavy Tanks deal 2000 dps. However, 5 Companion tanks have 41250 hp while 2 Heavy Tanks have 40000 hp. Unsure if range is the same between the units.

Again, keep in mind, heavy tanks are the same between nations, while Companion Tanks are improved. If you aren't French or Greek, the improvements of the Heavy Tank over other Tanks are going to be even bigger.

There are a couple downsides to Heavy Tanks. 1) They take 45 minutes. So basically, don't let them die. 2) They supposedly shoot VERY slowly, so they need some protection from other units.

Starting in Industrial, once you've upgraded all your units, it looks like it's possible to build some pretty interesting army compositions. With upgraded Barracks and library upgrades, you should have 135 Unit Space (assuming you aren't Roman). Here is generally what I'm thinking:
2 Heavy Tanks (50 Space)
4 Companion Tanks (40 Space)
2 Gatling Guns (8 Space)
2 Supply Carts (14 Space)
1 Artillery (9 Space)
14 Industrial Musketeer (14 Space)
Total: 135

This also might completely suck. I've never used Artillery, Supply Carts, or Heavy Tanks (obv), so I don't know how well these will all work. If there's a comp that can break through a base without losing much, it will look something like this. 2 Artillery 1 Supply might be better.

Alternatively, you can just keep raiding with Raiders, but, at the point I have maxed everything in Industrial (if ever, I haven't even finished enlightenment), I will likely want to have a purpose to my raiding (other than making walls).

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
Figured I'd post a base design.



This is pretty much how I roll with most designs these days.

Malgrin
Mar 16, 2010

Jaysus posted:

Figured I'd post a base design.



This is pretty much how I roll with most designs these days.

Thanks!

Ok, so, these are some things I will be updating OP with, but I'm too lazy right now to integrate them properly. At this point, almost NOTHING on the Dominations Wikia is correct, except maybe the names of things. Stats, actual abilities, etc., are untrustworthy.

Industrial Wonders:
Brandenburg Gate: +20% Factory Unit damage, blitzkrieg attack once per day (disables defending units)
Kremlin: +20% wall hp within radius (radius unknown), 2 partisans come from a destroyed farm (when defending)
Eiffel Tower: +200k Vault storage, 12 hour treaty once per week
Statue of Liberty: 20% Air attack boost, +250 gold per day

Thoughts:
Depending on radius, Kremlin could be really good, but it's another wonder that requires you building your base around. +20% walls are equivalent to +2 to +3 levels, so that's pretty big. If you can find a way to put that in the very center, with storage around it (depending on radius), your base will be a tough nut to crack. The farm thing seems REALLY good against raider spam. Since raiders go for buildings, setting your farms in a circle around your base means some of them will be destroyed. Partisans will then attack raiders, and a few raiders will stop looking for loot.
Brandenburg Gate seems pretty solid. At this point, I'm thinking 1-2 siege units, ~4 Heavy Tanks, and a couple gatling guns will be good for clearing bases. Might need to only do 3 heavy tanks and the rest gatlings, but, will see. The blitzkrieg basically gives you one free base clear per day.
Eiffel Tower and Statue seem pretty lame. AIr units supposedly take an hour to build, so, unless you can keep those things alive (Redoubts, regular towers, and anti-air guns can shoot them).

General advice on Nations/Wonders:
100% Offense: Romans, Versailles, Brandenburg Gate.
100% Defense: Chinese/Japanese, Acropolis, Coliseum, Angkor Wat, Kremlin.
Raider Spam: Britain, Coliseum, Versaille, Brandenburg Gate.
Balanced: Romans, Acropolis, Notre Dame, Angkor Wat, Kremlin/Brandenburg Gate. <--This is what I want, but I'm Greek and don't have 600 Crowns lying around.

Also, it's going to take a freaking long time for Heavy Tanks, because Factory 3 costs 120k Oil, and your storage won't hold that much until after you've made industrial, so, don't count on that for a long time.

Any advice is welcome before I move this into OP.

Malgrin
Mar 16, 2010
So, something that completely slipped past Jaysus and I: You get a 7th house in Industrial Age. However, if you paid for the extra house at the start of the game, you don't get the extra builders. Ha, ha, ha. Joke's on us I guess?

I'm seriously just playing this game right now to see if they make something better out of it. Also lasers. I really, really want laser gun-based footmen, that I can donate to our newbies, and watch them tear through a bronze-age base and share the replay with me, because THAT WILL BE A THING SOMETIME.

Goddamn, the things that don't have functionality in this game yet. Still no mention of wars, still no mention of replays, still no way to get into the game while being scouted/attacked to prevent the next round of scouting/attacks.

Also cheaters. Still a rampant problem.

I'm split on whether it's worth rushing to IA at this point. In CoC, a lot of people talk about TH8.5 and 9.5. This is primarily a war advantage where you get matched against easier people in war because you have a TH9 level offense but have a TH8 level defense. This is kinda like that, only you get to raid with IA troops, but only have an Enlightenment level base (or about half gunpowder, as the case may be). I think this will be an advantage overall. Right now, I'm getting curb-stomped pretty bad, because pretty much anyone in EA or IA can take my base if they want to. However, in the 400-800 medal range, most people aren't trying to take bases, they are just trying to down-level or up-level their medals. So, most of the attacks I get are either a TC steal or an intentional medal drop. Every now and then I get a full raid, but this seems to be a fairly safe level for farming. If you drop down to 200, you will be back to 400 within a few minutes of logging off. I'm not joking.
The big disadvantage of rushing IA is that until you have IA troops, it's harder to farm, because you can no longer get matched against Gunpowder bases. So, if you've upgraded your offense to EA, but defense is still half or more Gunpowder, then your base gets stomped easily while you have a harder time stomping opponents.
Here's the advantage of rushing IA: there's no Global Age yet. So, normally, when you level up, for example from Gunpowder to EA, you go from fighting Medieval - EA, to then fighting Gunpowder - IA. When you level to IA, you remove easier bases from loot, but you don't also get harder opponents hammering you. The best bases (IA) can already attack you when you're EA.

So here's what I think is best, but I could be wrong. When you hit EA, immediately start on upgrading your troops, so start library and armory right away. Once you have your primary troops leveled (Raiders, HC, Footmen, archers if need be). During this time, you should be leveling whatever defensive structures you can, as well as your Markets/Mills. However, once you have finished leveling your primary troops (and I'd probably recommend cannons and healers), start your level to IA. I would then also highly recommend planning out upgrades in advance so that you have 12 men available as soon as IA hits. You want to start three things: Library, Armory, and Oil Refinery. Oil Refinery is going to be huge this age, because so many structures require 100k + oil, and the EA Refinery maxes out at 50k oil.
From there, start building more defensive structures.

Alternatively, you can max your EA defenses and make your transition to IA a little easier, but this will probably add about a month of time between EA troops and IA troops. Up to you.

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
Yup, game is super annoying right now. I can't believe that bullshit about the house. That's seriously frustrating.

Anyway, got a view of the Kremlin's range.

https://mobile.twitter.com/tyshowers/status/631242720468557824

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
I'm going to take a break for a little while the game sorts itself out I think, don't feel bad about removing me, username Lazyboy

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
No need, we aren't full or anything. Come on back whenever.

Jon Von Anchovi
Sep 5, 2014

:australia:
Still doing my best to catch up to the curve; but i tend to upgrade everything before i move to the next age.
Is this the fastest way forward or should i just aim to be in the highest age possible so that i can upgrade farma and caravans asap?

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

Jon Von Anchovi posted:

Still doing my best to catch up to the curve; but i tend to upgrade everything before i move to the next age.
Is this the fastest way forward or should i just aim to be in the highest age possible so that i can upgrade farma and caravans asap?

Past medieval farms and caravans aren't worth much anyways. I've switched over to upgrading all/most of my defenses then moving on to the next age.

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
loving 12 builders free at the moment. 2 mills finished upgrading, and my oil refinery. Finish the loving update!

Malgrin
Mar 16, 2010
I added a few points that are worth mentioning down here.

Here's my honest opinion. If you are just starting and picking a nation, go French or Roman. I think Romans are slightly better, because you get a bigger army, but, there's a good argument to be had for France. However, I would really recommend not spending Crowns to change your nation, as they are still in a balancing phase with this game. At any point, any nation could be drastically altered (as we've already seen) and become pretty meh. Honestly though, at this point, the nation bonuses don't make a big enough difference in the game to really determine which nation you should pick. For the most part, you won't be using their unique units, so it just comes down to which boost is better, and French and Romans are the only ones with a bonus that's really worth anything.

So, there's a new nation coming soon. BHG has said it will be from Asia, and given that we are moving into the Global Age next, my expectation is Russia. Still waiting on USA, maybe when Space Age comes out? I expected they'd add USA with Industrial, but, whatever. BHG is dumb and picked Korea. Their abilities are fairly meh. Increased archer dps (range or atk speed are better). 10% loot refund from losses. +1 war tactic. Not impressed. Probably should still go Roman or French.

I put France back up into tier 1. They get two bonuses, and they're both pretty good. They get faster troop training time, which, when combined with the blessing (E or GP Age Temple), means ridiculously fast training. They also get extra troops from Alliance requests, +3 until GP, and +6 after that. Annoying for us, great for you.

All unique units pretty much suck these days, because you're just using raiders anyways. British Archers might be the exception because there's a pretty decent army comp using archers and siege units, because the archers outrange redoubts, something you don't get with normal archers. I'm not sure exactly how this comp works, because archers still lose pretty hard to mortars, but, I've heard it's good.

Malgrin fucked around with this message at 02:12 on Aug 25, 2015

Jon Von Anchovi
Sep 5, 2014

:australia:
Started the upgrade to gunpowder age finally!

With generals should i be focusing on upgrading a single one to the highest level?
At the moment i have the first two, both at level 3

Quandary
Jan 29, 2008
I just started got to enlightenment, completely unpaid. I'm kinda ashamed of my life.

Jon Von Anchovi
Sep 5, 2014

:australia:

Quandary posted:

I just started got to enlightenment, completely unpaid. I'm kinda ashamed of my life.

People spend money on this game?

Malgrin
Mar 16, 2010

Jon Von Anchovi posted:

People spend money on this game?

I spent $10 on the starter pack, back when this game looked way more promising.

And yes, some people spend thousands of dollars on this game, but I'm pretty sure they have no concept of what money actually is.


Jon Von Anchovi posted:

Started the upgrade to gunpowder age finally!

With generals should i be focusing on upgrading a single one to the highest level?
At the moment i have the first two, both at level 3

I would recommend focusing on troop upgrades, and whenever you run out of those, doing your generals. Also, it might not be a bad idea to focus on two at a time, because at some point they start costing oil, and become more difficult to upgrade. This way you can level those two when you have the oil, and level the third when you don't. Also, Napolean, who you will unlock soon (through EA Castle upgrade) will only cost oil.

You don't get a lot of other uses for oil in EA, but once IA hits, so much poo poo costs oil, and it sucks.

Malgrin fucked around with this message at 03:01 on Sep 1, 2015

Malgrin
Mar 16, 2010
Tim Train really has no clue what he's talking about with this game:

"We also wanted to share a few other balance things in process:
Angkor Wat healing Generals will be adjusted. It pretty much makes higher level Generals invincible, which is not intended or fun.
Expect some changes to raiding. It’s a little too easy to take resources from players this way . Yes, it’s fun to take a bunch of resources for little to no work, but it’s not fun to lose them that way.
We are looking at nation balance. It would be easy to buff the British power, or give them an additional one. The Greeks are a little bit harder – their refund power is extremely good…at least until you run out of upgrades. Their free under X minutes power is less cool later in the game as well, so we’ll see what we can do. The Chinese are also a bit underpowered, so we’re discussing options for them, and possibly the Germans as well.
We may try out Revolution requiring fewer citizens.
There will be additional Industrial content coming in the next release."

In what world is their refund power good. Sure, it's nice to get 1 free wall for every 20 you build, but, that's not nearly as good as the British power. Given that about 99% of all resources have to be stolen, this means that the Brits, by comparison, get 1 free wall for every 10 they build.

https://forum.nexonm.com/forum/nexonm-games/dominations/general-discussion-aa/468071-2-2-balance-changes

Jaysus
Sep 17, 2004

"Hey, did you see my game against the Detroit Lions?"
Read it a second ago. loving horrible.

Orgytron
Aug 11, 2007
"We're worried that too many of our players are too stupid to construct a base properly, so we're going to make the game even more of an unfun grind"

Malgrin
Mar 16, 2010
So, apparently Jaysus went French and now has instantly fast troop training once you get the Enlightenment training blessing. So you should probably go French. Sorry we led you into thinking Greeks were the best, but BHG had to be big jerks and change things.
So yeah, go be French.

Malgrin fucked around with this message at 04:36 on Sep 6, 2015

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Jon Von Anchovi
Sep 5, 2014

:australia:
Im chinese with collissueum and 823 crowns, just reached gunpowder. What's my gunpowder age wonder and should i change race

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