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SAAT is basically the University faction from Alpha Centauri. Safety procedures are for pussies.
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# ? Jul 29, 2015 19:15 |
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# ? Apr 25, 2024 15:12 |
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Agean90 posted:SAAT is basically the University faction from Alpha Centauri. Safety procedures are for pussies. They also have my favorite progression tech tree Science is powered by energy drinks
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# ? Jul 29, 2015 20:05 |
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Cythereal posted:Uh, SAAT guy? You do know this has a 90% chance of leading to something horrible happening that should have been left buried, right? No, that one doesn't count. No, not that one either, yes I know it seems like a perfect parallel but it isn't. Everything will turn out ok.
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# ? Jul 29, 2015 20:14 |
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Cythereal posted:Uh, SAAT guy? You do know this has a 90% chance of leading to something horrible happening that should have been left buried, right? Data Log posted:Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! ...oops.
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# ? Jul 30, 2015 00:09 |
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Nekomimi-Maiden posted:Why'd the island sink? Well, when Global Trust fucks up, they don't gently caress around. I thought it was because Mr. Middle-Management was so full of hot air, he kept the island afloat by himself!
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# ? Jul 30, 2015 03:30 |
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You'd THINK that our ARK's AI would recognise an ARK!
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# ? Jul 30, 2015 06:13 |
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Veloxyll posted:You'd THINK that our ARK's AI would recognise an ARK! Unless you mean the Virago. Our AI only seems to recognized landmasses at the drop of a hat.
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# ? Jul 30, 2015 06:31 |
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As for the island sinking. I guess the errosion washed away the supporting earth underneath or something. Maybe Global Trust had made an artificial island and it couldn't take that much flooding from inside. Or just because.
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# ? Jul 30, 2015 07:31 |
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The important thing is that it's all Stridberg's fault. Nothing else really matters.
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# ? Jul 30, 2015 07:32 |
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Underwater theme is so much more relaxing then on the ground. ... Do you get 'air-buildings' in this game, like you do with 'sea-buildings'?
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# ? Jul 30, 2015 09:52 |
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Go plug that log straight into the central data core, nothing could possibly go wrong. Until the fishmen start building terminators.
Poil fucked around with this message at 10:46 on Jul 30, 2015 |
# ? Jul 30, 2015 10:42 |
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Samovar posted:Underwater theme is so much more relaxing then on the ground. The next game will have moon buildings. That's about as 'air' as it gets!!
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# ? Jul 30, 2015 10:55 |
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I like this new direction of Yiddish and America-bashing. And just about the only reason I can think for the island to sink after the dam broke is if it was built on highly porous and weak rock; with the added stress it might fracture and collapse down but if it had, it wouldn't have done so equally. I don't know if that sorta thing can even happen large scale; I've only ever seen it happen in some lava fields where rivers have diverted into them for a few years.
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# ? Jul 30, 2015 22:15 |
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Agean90 posted:SAAT is basically the University faction from Alpha Centauri. Safety procedures are for pussies. Actually, I think SAAT's even worse on safety procedures than the University. One of the Techs' big mechanics is that they create one-time use items to do stuff like refresh resources on an island or give you 2 hours of your oil derricks or nuclear power plants not exploding or simply making firefighting equipment to put out oil derrick fires. Every time you make one of these items in a lab, there is a small chance that the laboratory building will explode, catch fire AND spread disease. So, yes, when building you some boat mounted extinguishers, or floats and pumps to contain and pump up an already happened oil spill, somehow SAAT's labs will explode, burst into flame, AND release samples of a contagious plague into the surrounding community.
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# ? Jul 31, 2015 03:01 |
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Fortunately the community is usually entirely SAAT employees, so nobody has to feel bad for the victims.
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# ? Jul 31, 2015 03:02 |
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It's likely that the actual reason the entire island collapsed was to provide more unique underwater vistas for you to look at and think 'this is pretty despite being the site of a disaster.' It'd be a lot more plausible if there was tons more water behind the dam and your island also showed signs of rising water level. EponymousMrYar fucked around with this message at 03:14 on Jul 31, 2015 |
# ? Jul 31, 2015 03:11 |
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It's Strindberg, he probably just built some retaining walls that got knocked out by the flood. Most failures are cascade failures.
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# ? Jul 31, 2015 04:23 |
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Or he did something to destabilize the local geology because it offered a few percentage points more production in his oil refineries.
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# ? Jul 31, 2015 04:35 |
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SAAT - combining science and explosions. Safety regulations, pfft, who needs em?
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# ? Jul 31, 2015 05:19 |
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It makes sense that SAAT employees have no issues what-so-ever with Tycoon nuclear reactors. Makes placing them on Tech islands a good way to take care of their power needs...outside of the small fact that nuclear reactors in this game are one of the few buildings that have an upkeep cost paid in player sanity. Seriously, if you think American Nuclear Phobia is bad, it's nothing compared to German Nuclear Phobia (the Anno games are made by a German developer). You're notified every time someone slips on a freshly waxed floor or food is stolen from the employee breakroom that "an incident has occurred", and Tycoons actually don't like being on the same island as them. Which is obnoxious since they're the only Tycoon energy production outside of coal. Every now and then you can get an event where Tycoons demand all nuclear plants on the island they live on be torn down or they'll stop paying taxes for a short time in protest. Which is made even funnier since Eco and Tech citizens don't care at all. I want to say that perhaps it was an intelligent little easter egg that the forward looking factions actually have a proper appreciation of how safe nuclear power actually is, but I'm pretty sure it's just an oversight.
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# ? Jul 31, 2015 06:08 |
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Alkydere posted:It makes sense that SAAT employees have no issues what-so-ever with Tycoon nuclear reactors. Makes placing them on Tech islands a good way to take care of their power needs...outside of the small fact that nuclear reactors in this game are one of the few buildings that have an upkeep cost paid in player sanity. Given that there is somehow still all the coal you could want for mining, I'm pretty sure it's an oversight. Plus, you know, the expansion tech super-powerplant can cause tsunamis. Safety is for chumps, is all I'm saying.
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# ? Jul 31, 2015 06:13 |
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Veloxyll posted:Given that there is somehow still all the coal you could want for mining, I'm pretty sure it's an oversight. Especially since having the technicians build you safety gear can lead to explosive epidemics.
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# ? Jul 31, 2015 06:17 |
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Eh, I agree that there's a good chance that the general public perception of nuclear power influenced the design for the nuclear plants you get in-game, but I'm pretty sure that a lot of the negatives were added purely for gameplay reasons. In short: nuclear plants give you a huge amount of power cheaply with very little ecobalance degradation in a small footprint. That's even if you factor in the production chain to generate the resource they need, which isn't particularly complex, and part of which you'll want anyway as Tycoon if you want access to your big ships. And the ecobalance degradation isn't even an issue at that point because as soon as you have all of that cheap power coming in, powering buildings that improve ecobalance is basically free. And you can just tear down all of your coal plants and associated coal mines, which are probably one of your biggest sources of pollution in the first place. It's also thematically appropriate, same reason oil rigs have a tendency to catch on fire a lot more often than their real-life counterpart. And you have the very basic "maintenance unit" item which cuts the risk of accidents by 90% for 2 hours, which kind of implies that the Tycoons/Techs just aren't maintaining the drat things anywhere near like they should. You've seen what Strindberg can do to an island with a dam, imagine him managing a nuclear plant. There's plenty of other islands anyway, so worst case scenario, move on to the next one. Which is probably exactly what Tycoons do seeing as you do find damaged nuclear reactors on some islands in continuous games that are leaking green stuff everywhere and making the ecobalance start at -200 instead of 0. Also it's probably Walther in the control room too, and we know he only drinks booze, so the result is predictable. He makes the Chernobyl operators look like highly trained professionals by comparison.
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# ? Aug 1, 2015 14:36 |
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YeOldeButchere posted:Also it's probably Walther in the control room too, and we know he only drinks booze, so the result is predictable. He makes the Chernobyl operators look like highly trained professionals by comparison. Walter doesn't need to hear all this, he's a highly trained professional! Hic!
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# ? Aug 1, 2015 17:07 |
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YeOldeButchere posted:And you have the very basic "maintenance unit" item which cuts the risk of accidents by 90% for 2 hours, which kind of implies that the Tycoons/Techs just aren't maintaining the drat things anywhere near like they should. Because building the drones tends to create explosions that launch flaming, plague-ridden debris all over the place.
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# ? Aug 1, 2015 17:14 |
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Alkydere posted:Because building the drones tends to create explosions that launch flaming, plague-ridden debris all over the place. I presume Space Station 13 has evolved into the main training tool of scientists by 2070.
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# ? Aug 1, 2015 17:20 |
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In all seriousness, the oil derricks, nuclear reactors and geothermal generators do provide excitement in the game. The oil derricks provide infinite oil (a resource that is limited on above ground islands...and takes up space you can use for other buildings) but every now and then explode into flame. The nuclear reactors provide lots of energy for Tycoons and cost only a tiny amount of space/ecological damage compared to coal power production with the chance to explode into radiation (something I wouldn't mind if they didn't update me about every ugly divorce the workers at the nuclear plant have with "An Incident Occured"). Unfortunately they're obnoxious enough to the player I'd rather stack Ark upgrades until my coal plants are producing 115 power each. The "planetfucker" Tech geothermal generator the Techs introduce in the expansion produces an absolutely absurd amount of power, resource free...at the small chance of causing tsunamis to strike the surrounding islands.
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# ? Aug 1, 2015 17:48 |
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If geothermal power causes tsunamis, somebody's doing something very wrong.
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# ? Aug 1, 2015 19:20 |
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TyrantSabre posted:Walter doesn't need to hear all this, he's a highly trained professional! They're waiting for you Walter. In the Casino. Alkydere posted:The nuclear reactors provide lots of energy for Tycoons and cost only a tiny amount of space/ecological damage compared to coal power production with the chance to explode into radiation (something I wouldn't mind if they didn't update me about every ugly divorce the workers at the nuclear plant have with "An Incident Occured"). Unfortunately they're obnoxious enough to the player I'd rather stack Ark upgrades until my coal plants are producing 115 power each. I'm glad they have the "minor incident, no radiation leaked, productivity not affected" notifications, since it reminds you that, oh yeah, maybe I should do something about that chance of accidents. And it's nice the first time you play the game too, since it makes it pretty clear that major accidents are probably also possible, and if you've built your plant downtown, well, maybe you should reconsider. I think going with coal and a lot of maintenance/pollution reduction and productivity upgrades is also a viable option. But there's three Ark items you can create that reduce the chance of nuclear accidents, and also decrease maintenance ("Spherical Reactor", "Heavy Water Coolant", and another one I forget). Get all three in your Ark, and the chance of accidents becomes 0%, since item effects are added together, not multiplied like you might expect. Nuclear plants also end up generating event more power, and maintenance is cut to something ridiculously low like 40 credits.
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# ? Aug 1, 2015 20:02 |
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Honestly the exploding nuclear power plants are one of the only thing that really irks me about this otherwise really awesome game. Well that and the fact that this game has a very strong environmental message and wants you to be green earth conscious but at the same time lets you go hog wild with plundering the oceans. I imagine if any eco system is under serious threat it'd be the oceans, especially if fish are the staple foodstuff for all of humanity everywhere and then if you start building giant gently caress off diamond drills or whatever.
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# ? Aug 1, 2015 20:16 |
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Alkydere posted:Tech geothermal generator the Techs introduce in the expansion produces an absolutely absurd amount of power, resource free...at the small chance of causing tsunamis to strike the surrounding islands. At this point why not just have an Anno game with elves or aliens because this poo poo is just complete goddamn nonsense. Even if you were pumping it into the ground, which has some deleterious effects, you'd never get enough in to cause tsunamis, you'd have minor quakes.
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# ? Aug 1, 2015 21:01 |
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With the techs, it would not surprise me if they push their probe right into a fault line so it presses against both sides. And well, at that point, it can always act as a giant tuning fork or something.
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# ? Aug 2, 2015 07:28 |
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Basically as long as we can create coal plows and ecobalance fixing buildings, we can rely on coal forever~
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# ? Aug 2, 2015 09:03 |
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Bruceski posted:If geothermal power causes tsunamis, somebody's doing something very wrong. It turns out trying to dig a bore hole the whole way through the crust to get at the gooey mantle inside can potentially have major geological consequences YeOldeButchere posted:Eh, I agree that there's a good chance that the general public perception of nuclear power influenced the design for the nuclear plants you get in-game, but I'm pretty sure that a lot of the negatives were added purely for gameplay reasons. Pretty much all the negatives are added purely for gameplay reasons; even assuming that nuclear reactor tech has not advanced at all from 2015 to 2070 (which is laughable) almost none of the problems depicted are actually possible. You could literally hit a Gen IV reactor with a giant hammer and the worst you'd get is a bit of leakage from the fuel before the whole system shuts down. People are unreasonably terrified of nuclear power, if they accurately depicted it in-game there would probably be this massive surge of people complaining about the game being 'pro-nuclear' or similar. Pop culture has spent so long operating under the assumption that nuclear power plants are barely controlled concentrated balls of radioactive death that will violently explode and spit said radioactive death all over the surrounding countryside to render an entire chunk of the planet uninhabitable for centuries that the average man is now literally unwilling to believe that it is possible to make nuclear power plants be anything other than death bombs waiting to go off. Despite the fact that even the worst nuclear disaster in human history turned out to not actually be as bad as we thought it would be. Hell despite all facts. Neruz fucked around with this message at 10:00 on Aug 2, 2015 |
# ? Aug 2, 2015 09:51 |
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Being able to literally make the nuke plants have 0% chance of disaster is probably the most hilarious thing. I do prefer coal though.
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# ? Aug 2, 2015 10:17 |
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Neruz posted:It turns out trying to dig a bore hole the whole way through the crust to get at the gooey mantle inside can potentially have major geological consequences This is a game where making an industrial grade fire extinguisher can level a city block. I think Nuclear plants explosivity is fair given that fact.
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# ? Aug 2, 2015 10:37 |
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Neruz posted:People are unreasonably terrified of nuclear power, if they accurately depicted it in-game there would probably be this massive surge of people complaining about the game being 'pro-nuclear' or similar. Pop culture has spent so long operating under the assumption that nuclear power plants are barely controlled concentrated balls of radioactive death that will violently explode and spit said radioactive death all over the surrounding countryside to render an entire chunk of the planet uninhabitable for centuries that the average man is now literally unwilling to believe that it is possible to make nuclear power plants be anything other than death bombs waiting to go off. Some nuke plants are kind of deathtraps. I grew up around the Indian Point nuclear power plant in upstate New York. drat thing screeched like 4 time a day. Impossible to loving sleep. The world will be a safer place when they turn it off and rebuild it. Dumping strontium into the hudson river, oil and poo poo. 3-eyed fish. Keldoclock fucked around with this message at 11:32 on Aug 2, 2015 |
# ? Aug 2, 2015 11:28 |
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Keldoclock posted:Some nuke plants are kind of deathtraps. I grew up around the Indian Point nuclear power plant in upstate New York. drat thing screeched like 4 time a day. Impossible to loving sleep. The world will be a safer place when they turn it off and rebuild it. Dumping strontium into the hudson river, oil and poo poo. 3-eyed fish. Oh yeah some of the older style plants are loving hideous; that's why I specified Gen IV reactors (Gen III are okay too). The thing is though that those older plants mostly should have been decommissioned and replaced a fair while ago because they can be super unsafe, but you're not going to be building shiny new Gen I or II reactors in 2070 unless something has gone very strange indeed. The irony is of course that the fear of nuclear power results in less money going into said nuclear power which makes it impossible to decommission and replace the old unsafe plants with newer, safer, more efficient plants because doing so costs too much money. There was definitely a teething period with regards to fission reactors, but that period is well and truly past us now. Veloxyll posted:This is a game where making an industrial grade fire extinguisher can level a city block. I think Nuclear plants explosivity is fair given that fact. A fire extinguisher is actually probably more likely to explode than a Gen IV reactor Neruz fucked around with this message at 11:46 on Aug 2, 2015 |
# ? Aug 2, 2015 11:41 |
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Neruz posted:Oh yeah some of the older style plants are loving hideous; that's why I specified Gen IV reactors (Gen III are okay too). The thing is though that those older plants mostly should have been decommissioned and replaced a fair while ago because they can be super unsafe, but you're not going to be building shiny new Gen I or II reactors in 2070 unless something has gone very strange indeed. I don't think you understand the concept of 'The Bottom Line,' Comrade. These are cheaper to make and that is all the matters. Do we need to go over this again?
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# ? Aug 2, 2015 16:09 |
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# ? Apr 25, 2024 15:12 |
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Neruz posted:Pretty much all the negatives are added purely for gameplay reasons; even assuming that nuclear reactor tech has not advanced at all from 2015 to 2070 (which is laughable) almost none of the problems depicted are actually possible. You could literally hit a Gen IV reactor with a giant hammer and the worst you'd get is a bit of leakage from the fuel before the whole system shuts down. I know that the negatives certainly aren't modeled on real world behavior of modern nuclear plants; I was just saying it's not really fair to say that the devs are paranoid about nuclear power when they had to add negatives for gameplay reasons, and probably just went with what matches the public perception of nuclear power. Slaan posted:I don't think you understand the concept of 'The Bottom Line,' Comrade. These are cheaper to make and that is all the matters. Do we need to go over this again? Yeah, I could see Tycoons building graphite-moderated, positive void coefficient reactors if it saved a few thousand dollars on a billion dollar bill compared to more advanced designs. And then, well... Xenon poisoning? The hell is that? ...but I guess this is starting to be a bit of a derail for this thread. On the other hand, there's not that much to talk about at this point in the game until the plot advances and more stuff becomes available in-game, so it might be fine if no one minds.
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# ? Aug 2, 2015 17:03 |