Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Agean90
Jun 28, 2008


SAAT is basically the University faction from Alpha Centauri. Safety procedures are for pussies.

Adbot
ADBOT LOVES YOU

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Agean90 posted:

SAAT is basically the University faction from Alpha Centauri. Safety procedures are for pussies.

They also have my favorite progression tech tree :allears:

Science is powered by energy drinks

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Cythereal posted:

Uh, SAAT guy? You do know this has a 90% chance of leading to something horrible happening that should have been left buried, right?
When has that ever happened? Seriously, name one time.

No, that one doesn't count. No, not that one either, yes I know it seems like a perfect parallel but it isn't. Everything will turn out ok.

azren
Feb 14, 2011


Cythereal posted:

Uh, SAAT guy? You do know this has a 90% chance of leading to something horrible happening that should have been left buried, right?

Data Log posted:

:cthulhu: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

...oops.

berryjon
May 30, 2011

I have an invasion to go to.

Nekomimi-Maiden posted:

Why'd the island sink? Well, when Global Trust fucks up, they don't gently caress around.

I thought it was because Mr. Middle-Management was so full of hot air, he kept the island afloat by himself! ;)

Veloxyll
May 3, 2011

Fuck you say?!

You'd THINK that our ARK's AI would recognise an ARK!

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Veloxyll posted:

You'd THINK that our ARK's AI would recognise an ARK!
It appeared in the fog of war. You don't know anything about what's out there unless you've already been there and then you know so much about it you have up-to-the-second surveillance!

Unless you mean the Virago. Our AI only seems to recognized landmasses at the drop of a hat.

Veloxyll
May 3, 2011

Fuck you say?!

As for the island sinking. I guess the errosion washed away the supporting earth underneath or something. Maybe Global Trust had made an artificial island and it couldn't take that much flooding from inside.

Or just because.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

The important thing is that it's all Stridberg's fault. Nothing else really matters.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Underwater theme is so much more relaxing then on the ground.

...

Do you get 'air-buildings' in this game, like you do with 'sea-buildings'?

Poil
Mar 17, 2007

Go plug that log straight into the central data core, nothing could possibly go wrong. Until the fishmen start building terminators. :cthulhu:

Poil fucked around with this message at 10:46 on Jul 30, 2015

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Samovar posted:

Underwater theme is so much more relaxing then on the ground.

...

Do you get 'air-buildings' in this game, like you do with 'sea-buildings'?

The next game will have moon buildings. That's about as 'air' as it gets!!

Deceitful Penguin
Feb 16, 2011
I like this new direction of Yiddish and America-bashing.

And just about the only reason I can think for the island to sink after the dam broke is if it was built on highly porous and weak rock; with the added stress it might fracture and collapse down but if it had, it wouldn't have done so equally. I don't know if that sorta thing can even happen large scale; I've only ever seen it happen in some lava fields where rivers have diverted into them for a few years.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Agean90 posted:

SAAT is basically the University faction from Alpha Centauri. Safety procedures are for pussies.

Actually, I think SAAT's even worse on safety procedures than the University.

One of the Techs' big mechanics is that they create one-time use items to do stuff like refresh resources on an island or give you 2 hours of your oil derricks or nuclear power plants not exploding or simply making firefighting equipment to put out oil derrick fires. Every time you make one of these items in a lab, there is a small chance that the laboratory building will explode, catch fire AND spread disease.

So, yes, when building you some boat mounted extinguishers, or floats and pumps to contain and pump up an already happened oil spill, somehow SAAT's labs will explode, burst into flame, AND release samples of a contagious plague into the surrounding community.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Fortunately the community is usually entirely SAAT employees, so nobody has to feel bad for the victims.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
It's likely that the actual reason the entire island collapsed was to provide more unique underwater vistas for you to look at and think 'this is pretty despite being the site of a disaster.'

It'd be a lot more plausible if there was tons more water behind the dam and your island also showed signs of rising water level.

EponymousMrYar fucked around with this message at 03:14 on Jul 31, 2015

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


It's Strindberg, he probably just built some retaining walls that got knocked out by the flood. Most failures are cascade failures.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Or he did something to destabilize the local geology because it offered a few percentage points more production in his oil refineries.

Veloxyll
May 3, 2011

Fuck you say?!

SAAT - combining science and explosions.

Safety regulations, pfft, who needs em?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



It makes sense that SAAT employees have no issues what-so-ever with Tycoon nuclear reactors. Makes placing them on Tech islands a good way to take care of their power needs...outside of the small fact that nuclear reactors in this game are one of the few buildings that have an upkeep cost paid in player sanity.

Seriously, if you think American Nuclear Phobia is bad, it's nothing compared to German Nuclear Phobia (the Anno games are made by a German developer). You're notified every time someone slips on a freshly waxed floor or food is stolen from the employee breakroom that "an incident has occurred", and Tycoons actually don't like being on the same island as them. Which is obnoxious since they're the only Tycoon energy production outside of coal. Every now and then you can get an event where Tycoons demand all nuclear plants on the island they live on be torn down or they'll stop paying taxes for a short time in protest. Which is made even funnier since Eco and Tech citizens don't care at all. I want to say that perhaps it was an intelligent little easter egg that the forward looking factions actually have a proper appreciation of how safe nuclear power actually is, but I'm pretty sure it's just an oversight.

Veloxyll
May 3, 2011

Fuck you say?!

Alkydere posted:

It makes sense that SAAT employees have no issues what-so-ever with Tycoon nuclear reactors. Makes placing them on Tech islands a good way to take care of their power needs...outside of the small fact that nuclear reactors in this game are one of the few buildings that have an upkeep cost paid in player sanity.

Seriously, if you think American Nuclear Phobia is bad, it's nothing compared to German Nuclear Phobia (the Anno games are made by a German developer). You're notified every time someone slips on a freshly waxed floor or food is stolen from the employee breakroom that "an incident has occurred", and Tycoons actually don't like being on the same island as them. Which is obnoxious since they're the only Tycoon energy production outside of coal. Every now and then you can get an event where Tycoons demand all nuclear plants on the island they live on be torn down or they'll stop paying taxes for a short time in protest. Which is made even funnier since Eco and Tech citizens don't care at all. I want to say that perhaps it was an intelligent little easter egg that the forward looking factions actually have a proper appreciation of how safe nuclear power actually is, but I'm pretty sure it's just an oversight.

Given that there is somehow still all the coal you could want for mining, I'm pretty sure it's an oversight.
Plus, you know, the expansion tech super-powerplant can cause tsunamis.

Safety is for chumps, is all I'm saying.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Veloxyll posted:

Given that there is somehow still all the coal you could want for mining, I'm pretty sure it's an oversight.
Plus, you know, the expansion tech super-powerplant can cause tsunamis.

Safety is for chumps, is all I'm saying.

Especially since having the technicians build you safety gear can lead to explosive epidemics. :v:

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
Eh, I agree that there's a good chance that the general public perception of nuclear power influenced the design for the nuclear plants you get in-game, but I'm pretty sure that a lot of the negatives were added purely for gameplay reasons.

In short: nuclear plants give you a huge amount of power cheaply with very little ecobalance degradation in a small footprint. That's even if you factor in the production chain to generate the resource they need, which isn't particularly complex, and part of which you'll want anyway as Tycoon if you want access to your big ships. And the ecobalance degradation isn't even an issue at that point because as soon as you have all of that cheap power coming in, powering buildings that improve ecobalance is basically free. And you can just tear down all of your coal plants and associated coal mines, which are probably one of your biggest sources of pollution in the first place.

It's also thematically appropriate, same reason oil rigs have a tendency to catch on fire a lot more often than their real-life counterpart. And you have the very basic "maintenance unit" item which cuts the risk of accidents by 90% for 2 hours, which kind of implies that the Tycoons/Techs just aren't maintaining the drat things anywhere near like they should. You've seen what Strindberg can do to an island with a dam, imagine him managing a nuclear plant. There's plenty of other islands anyway, so worst case scenario, move on to the next one. Which is probably exactly what Tycoons do seeing as you do find damaged nuclear reactors on some islands in continuous games that are leaking green stuff everywhere and making the ecobalance start at -200 instead of 0. Also it's probably Walther in the control room too, and we know he only drinks booze, so the result is predictable. He makes the Chernobyl operators look like highly trained professionals by comparison.

TyrantSabre
Nov 4, 2009

Get close to the explosion.

YeOldeButchere posted:

Also it's probably Walther in the control room too, and we know he only drinks booze, so the result is predictable. He makes the Chernobyl operators look like highly trained professionals by comparison.

:science: Walter doesn't need to hear all this, he's a highly trained professional!
:bahgawd: Hic!

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



YeOldeButchere posted:

And you have the very basic "maintenance unit" item which cuts the risk of accidents by 90% for 2 hours, which kind of implies that the Tycoons/Techs just aren't maintaining the drat things anywhere near like they should.

Because building the drones tends to create explosions that launch flaming, plague-ridden debris all over the place. :v:

Triple A
Jul 14, 2010

Your sword, sahib.

Alkydere posted:

Because building the drones tends to create explosions that launch flaming, plague-ridden debris all over the place. :v:

I presume Space Station 13 has evolved into the main training tool of scientists by 2070. :v:

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



In all seriousness, the oil derricks, nuclear reactors and geothermal generators do provide excitement in the game.

The oil derricks provide infinite oil (a resource that is limited on above ground islands...and takes up space you can use for other buildings) but every now and then explode into flame. The nuclear reactors provide lots of energy for Tycoons and cost only a tiny amount of space/ecological damage compared to coal power production with the chance to explode into radiation (something I wouldn't mind if they didn't update me about every ugly divorce the workers at the nuclear plant have with "An Incident Occured"). Unfortunately they're obnoxious enough to the player I'd rather stack Ark upgrades until my coal plants are producing 115 power each. The "planetfucker" Tech geothermal generator the Techs introduce in the expansion produces an absolutely absurd amount of power, resource free...at the small chance of causing tsunamis to strike the surrounding islands.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

If geothermal power causes tsunamis, somebody's doing something very wrong.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

TyrantSabre posted:

:science: Walter doesn't need to hear all this, he's a highly trained professional!
:bahgawd: Hic!

:science: They're waiting for you Walter. In the Casino.

Alkydere posted:

The nuclear reactors provide lots of energy for Tycoons and cost only a tiny amount of space/ecological damage compared to coal power production with the chance to explode into radiation (something I wouldn't mind if they didn't update me about every ugly divorce the workers at the nuclear plant have with "An Incident Occured"). Unfortunately they're obnoxious enough to the player I'd rather stack Ark upgrades until my coal plants are producing 115 power each.

I'm glad they have the "minor incident, no radiation leaked, productivity not affected" notifications, since it reminds you that, oh yeah, maybe I should do something about that chance of accidents. And it's nice the first time you play the game too, since it makes it pretty clear that major accidents are probably also possible, and if you've built your plant downtown, well, maybe you should reconsider.

I think going with coal and a lot of maintenance/pollution reduction and productivity upgrades is also a viable option. But there's three Ark items you can create that reduce the chance of nuclear accidents, and also decrease maintenance ("Spherical Reactor", "Heavy Water Coolant", and another one I forget). Get all three in your Ark, and the chance of accidents becomes 0%, since item effects are added together, not multiplied like you might expect. Nuclear plants also end up generating event more power, and maintenance is cut to something ridiculously low like 40 credits.

Zeniel
Oct 18, 2013
Honestly the exploding nuclear power plants are one of the only thing that really irks me about this otherwise really awesome game. Well that and the fact that this game has a very strong environmental message and wants you to be green earth conscious but at the same time lets you go hog wild with plundering the oceans. I imagine if any eco system is under serious threat it'd be the oceans, especially if fish are the staple foodstuff for all of humanity everywhere and then if you start building giant gently caress off diamond drills or whatever.

Deceitful Penguin
Feb 16, 2011

Alkydere posted:

Tech geothermal generator the Techs introduce in the expansion produces an absolutely absurd amount of power, resource free...at the small chance of causing tsunamis to strike the surrounding islands.
:psyduck:

At this point why not just have an Anno game with elves or aliens because this poo poo is just complete goddamn nonsense. Even if you were pumping it into the ground, which has some deleterious effects, you'd never get enough in to cause tsunamis, you'd have minor quakes.

Veloxyll
May 3, 2011

Fuck you say?!

With the techs, it would not surprise me if they push their probe right into a fault line so it presses against both sides. And well, at that point, it can always act as a giant tuning fork or something.

Alavaria
Apr 3, 2009
Basically as long as we can create coal plows and ecobalance fixing buildings, we can rely on coal forever~

Neruz
Jul 23, 2012

A paragon of manliness

Bruceski posted:

If geothermal power causes tsunamis, somebody's doing something very wrong.

It turns out trying to dig a bore hole the whole way through the crust to get at the gooey mantle inside can potentially have major geological consequences :v:

YeOldeButchere posted:

Eh, I agree that there's a good chance that the general public perception of nuclear power influenced the design for the nuclear plants you get in-game, but I'm pretty sure that a lot of the negatives were added purely for gameplay reasons.

Pretty much all the negatives are added purely for gameplay reasons; even assuming that nuclear reactor tech has not advanced at all from 2015 to 2070 (which is laughable) almost none of the problems depicted are actually possible. You could literally hit a Gen IV reactor with a giant hammer and the worst you'd get is a bit of leakage from the fuel before the whole system shuts down.

People are unreasonably terrified of nuclear power, if they accurately depicted it in-game there would probably be this massive surge of people complaining about the game being 'pro-nuclear' or similar. Pop culture has spent so long operating under the assumption that nuclear power plants are barely controlled concentrated balls of radioactive death that will violently explode and spit said radioactive death all over the surrounding countryside to render an entire chunk of the planet uninhabitable for centuries that the average man is now literally unwilling to believe that it is possible to make nuclear power plants be anything other than death bombs waiting to go off.

Despite the fact that even the worst nuclear disaster in human history turned out to not actually be as bad as we thought it would be. Hell despite all facts.

Neruz fucked around with this message at 10:00 on Aug 2, 2015

Alavaria
Apr 3, 2009
Being able to literally make the nuke plants have 0% chance of disaster is probably the most hilarious thing.

I do prefer coal though.

Veloxyll
May 3, 2011

Fuck you say?!

Neruz posted:

It turns out trying to dig a bore hole the whole way through the crust to get at the gooey mantle inside can potentially have major geological consequences :v:


Pretty much all the negatives are added purely for gameplay reasons; even assuming that nuclear reactor tech has not advanced at all from 2015 to 2070 (which is laughable) almost none of the problems depicted are actually possible. You could literally hit a Gen IV reactor with a giant hammer and the worst you'd get is a bit of leakage from the fuel before the whole system shuts down.

People are unreasonably terrified of nuclear power, if they accurately depicted it in-game there would probably be this massive surge of people complaining about the game being 'pro-nuclear' or similar. Pop culture has spent so long operating under the assumption that nuclear power plants are barely controlled concentrated balls of radioactive death that will violently explode and spit said radioactive death all over the surrounding countryside to render an entire chunk of the planet uninhabitable for centuries that the average man is now literally unwilling to believe that it is possible to make nuclear power plants be anything other than death bombs waiting to go off.

Despite the fact that even the worst nuclear disaster in human history turned out to not actually be as bad as we thought it would be. Hell despite all facts.

This is a game where making an industrial grade fire extinguisher can level a city block. I think Nuclear plants explosivity is fair given that fact.

Keldoclock
Jan 5, 2014

by zen death robot

Neruz posted:

People are unreasonably terrified of nuclear power, if they accurately depicted it in-game there would probably be this massive surge of people complaining about the game being 'pro-nuclear' or similar. Pop culture has spent so long operating under the assumption that nuclear power plants are barely controlled concentrated balls of radioactive death that will violently explode and spit said radioactive death all over the surrounding countryside to render an entire chunk of the planet uninhabitable for centuries that the average man is now literally unwilling to believe that it is possible to make nuclear power plants be anything other than death bombs waiting to go off.

Some nuke plants are kind of deathtraps. I grew up around the Indian Point nuclear power plant in upstate New York. drat thing screeched like 4 time a day. Impossible to loving sleep. The world will be a safer place when they turn it off and rebuild it. Dumping strontium into the hudson river, oil and poo poo. 3-eyed fish.

Keldoclock fucked around with this message at 11:32 on Aug 2, 2015

Neruz
Jul 23, 2012

A paragon of manliness

Keldoclock posted:

Some nuke plants are kind of deathtraps. I grew up around the Indian Point nuclear power plant in upstate New York. drat thing screeched like 4 time a day. Impossible to loving sleep. The world will be a safer place when they turn it off and rebuild it. Dumping strontium into the hudson river, oil and poo poo. 3-eyed fish.

Oh yeah some of the older style plants are loving hideous; that's why I specified Gen IV reactors (Gen III are okay too). The thing is though that those older plants mostly should have been decommissioned and replaced a fair while ago because they can be super unsafe, but you're not going to be building shiny new Gen I or II reactors in 2070 unless something has gone very strange indeed.

The irony is of course that the fear of nuclear power results in less money going into said nuclear power which makes it impossible to decommission and replace the old unsafe plants with newer, safer, more efficient plants because doing so costs too much money. :negative:


There was definitely a teething period with regards to fission reactors, but that period is well and truly past us now.

Veloxyll posted:

This is a game where making an industrial grade fire extinguisher can level a city block. I think Nuclear plants explosivity is fair given that fact.

A fire extinguisher is actually probably more likely to explode than a Gen IV reactor :v:

Neruz fucked around with this message at 11:46 on Aug 2, 2015

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Neruz posted:

Oh yeah some of the older style plants are loving hideous; that's why I specified Gen IV reactors (Gen III are okay too). The thing is though that those older plants mostly should have been decommissioned and replaced a fair while ago because they can be super unsafe, but you're not going to be building shiny new Gen I or II reactors in 2070 unless something has gone very strange indeed.

I don't think you understand the concept of 'The Bottom Line,' Comrade. These are cheaper to make and that is all the matters. Do we need to go over this again? :toughguy:

Adbot
ADBOT LOVES YOU

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

Neruz posted:

Pretty much all the negatives are added purely for gameplay reasons; even assuming that nuclear reactor tech has not advanced at all from 2015 to 2070 (which is laughable) almost none of the problems depicted are actually possible. You could literally hit a Gen IV reactor with a giant hammer and the worst you'd get is a bit of leakage from the fuel before the whole system shuts down.

I know that the negatives certainly aren't modeled on real world behavior of modern nuclear plants; I was just saying it's not really fair to say that the devs are paranoid about nuclear power when they had to add negatives for gameplay reasons, and probably just went with what matches the public perception of nuclear power.

Slaan posted:

I don't think you understand the concept of 'The Bottom Line,' Comrade. These are cheaper to make and that is all the matters. Do we need to go over this again? :toughguy:

Yeah, I could see Tycoons building graphite-moderated, positive void coefficient reactors if it saved a few thousand dollars on a billion dollar bill compared to more advanced designs. And then, well...

:bahgawd: Xenon poisoning? The hell is that?

...but I guess this is starting to be a bit of a derail for this thread. On the other hand, there's not that much to talk about at this point in the game until the plot advances and more stuff becomes available in-game, so it might be fine if no one minds.

  • Locked thread