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Taeke
Feb 2, 2010


So I started playing again and the first couple of scenarios were a breeze but now I'm hitting a wall at the Flower Power/Woodstock level. How the hell am I supposed to get 1500 visitors in 2 years? I've tried several times now and I think I maxed out at around a 1000.

I'm selling all the tents and the big stage, as well as the path around the field, then I put down all the gentle and thrill rides, a rollercoaster or two, and I never seem to be able to make enough money to expand beyond that. I hate scenarios that charge an entrance fee so much. Give me ticket prices for rides any day.

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Taeke
Feb 2, 2010


OpenRCT works perfectly and is a lot of fun, especially after downloading some scenario pack that adds the RCT1 scenarios. Only issues I've come across so far is that I can't change the price of pictures taken on rollercoasters, but that's a very minor problem.

Taeke
Feb 2, 2010


Anyone got some good custom scenarios to share? I've done most of the RCT1 and 2 ones that charge for tickets (instead of park entry, which annoys me for some reason, I can never get the price right) and I'm looking for some more.

e:

Also, it's very annoying to be limited in the amounts of rides and scenery choices when you make a custom scenario. Any way around that?

Taeke fucked around with this message at 10:40 on Aug 14, 2015

Taeke
Feb 2, 2010


I wouldn't mind a featureless flatland at all, but just give me 10k, a deep tech tree and lots of spave to get my sperg on. I don't mind having to save up some money to make a proper lake myself, it's part of the fun.

Taeke
Feb 2, 2010


Admiral Joeslop posted:

I could swear that RCT2 came with a blank slate park, unlimited money and everything researched.

The thing is, I don't want unlimited money nor everything researched off the bat. Money management is a big part of the fun for me.

Taeke
Feb 2, 2010


Giant screenshot incoming! (Full res image was bigger than 10mb, so this'll do.)

Roman beach and mountain area, without actual roman scenery.
Ice valley/pit/thing.
Spooky forest and cutesy area.
Techno area, no abstract or space scenery available either, unfortunately.
Centerpiece. The avenue and this were the first thing I built.

I decided to step away from the challenge of actually having to meet goals and handle finances and stuff, so I made a giant map with all the rides I like and a bunch of themes and just got my sperg on. I tend to spend an hour or two doing an area each day and I'm very pleased with the result so far. I just wish RCT2 wasn't so limited in the amount of themes and stuff you can have on a single map. I want it all on a single map. Oh well...

One thing I noticed is that when I started out and only had the central avenue and the area around the wooden coaster I'd get a poo poo ton of messages about people getting lost or stuck, but for some reason that seems to have gone away completely now. My park rating is at a comfortable 999, probably because I give every ride its own mechanic and I'm very generous with sweepers and guards. Everything is covered in those blue squares. I've got 62 handymen and 36 guards walking around, everything is covered.

My next projects will be finishing the scenery around the gigacoaster, a pirate bay somewhere (even though I don't have the pirate ship ride itself, forgot it for some reason), and a proper medieval/castle area. After that I'll see what rides I don't have yet and fill up the rest somehow. I used to have a thing about not getting multiples of the same ride, but it's going to be unavoidable if I want to complete this map.

Taeke
Feb 2, 2010


RCTW looks pretty rad, can't wait to try it out.

Over the last week I've been recovering from minor surgery and RCT3 was the perfect timewaster while high on painkillers, and I have to echo the poster above that it's just too easy. I've almost completed the entire campaign (only have the last four missions of Wild to go) and except for maybe one or two there was no challenge at all. The second to last park of the original campaign, The Money Pit, was the worst. You just need to finish the rollercoaster that's missing some pieces, hire a bunch of handymen and mechanics, let the game run for a bit and you'll finish the Tycoon requirements without building a single thing.

The most challenging were National Treasure because of a lack of space, New Blood until that point where you finally have enough money to build a decent coaster at which point money just starts flowing in and you can do whatever, and Mountain Spring, again because you've got very limited space to work in and you need like four proper coasters to complete it.

I do love the variation though, not so much in the challenges but in the starting conditions and maps. My favourites are those where you start out with very little (like a single coaster I can delete) or even nothing at all, except for an interesting plot of land and maybe a feature like an old temple or something to work with.

Taeke
Feb 2, 2010


Speaking of rct3, I've finally made it to the last level of wild and it's pretty much the perfect challenge. You start with only 10k, which you can double by selling a huge barn and interest rates are really punishing so you can't just take out the max loan. There's plenty of land to build on while also interesting enough so you can actually have distinct themes going. After two false starts I got a decent coaster going and let the money roll in while I did some chores. Now the challenge is actually getting enough income to satisfy the requirements. I made it to the tycoon level but a combined monthly income of almost 5k is pretty hard. Then again, I do spend most of my time landscaping and building scenery because it's the last level and I want to finish the game with a bang. I just know that once I complete it I'll get bored and move on to a different game.

Taeke
Feb 2, 2010


Odd, they were always pretty solid money makers for me. Don't make them too long, have some scenery, max number of karts and 2 loops per run. I could easily ask for 5 or more per ticket and they were popular enough to always have a filled queue. Make sure not to have long tunnels though, they don't. Like that. Instead build a small house or castle or something for them to ride through.

Taeke
Feb 2, 2010


I never had a problem with the terrain. There's a bunch of tools to deal with it specifically, particularly a smoother that only deals with those edges and a leveler that snaps it to a layer suitable for rides. Just a tiny bit of prep (that costs literal cents) and you're good to go. If there's a couple of strays there's a one tile snapper tool that fixes it to the surroundings, making it nice and clean.

Really, the only issue I had was with tunnels into mountainsides and stuff. Those holes generally turned out way too large without the proper prep work.

Taeke
Feb 2, 2010


Odd, it didn't for me if remember correctly. Maybe if you set the brush size smaller? Three or five should so it. Really, after figuring out how to use the tools the terrain editing was one of my favourite new features.

Taeke
Feb 2, 2010


Definitely bookmarked for the next time I binge on RCT for a weekend.

Taeke
Feb 2, 2010


Gamerofthegame posted:

As far as open RCT2 is concerned, does theme actually do anything to the park beyond aethestically? Does objects popping up around a rollercoaster increase the excitement, etc. Heck, does rollercoasters coming near other attractions and even dueling ones have a mechanical benefit or is it just looking cool?

Definitely has an effect on excitement.

Taeke
Feb 2, 2010


I think he's a high school kid, which makes it even more impressive. In one of his City Skylines videos (one of the Dutch city ones, which are so loving accurate it's scary) he mentions living with his mom, and having more time than usual because of a school holiday. IIRC he was talking about one that all high schools have, but college/university usually don't, so he can't be more than 18 years old.

Taeke
Feb 2, 2010


Guess I was mistaken about the vacation then, oh well. Still drat impressive work.

Taeke
Feb 2, 2010


RCT World is so incredibly hosed, isn't it?

Anyway, this reminds me of something, and this is probably one of the best places to ask. Why hasn't there ever been a proper education sim/tycoon game? It seems pretty straight forward: you start out small with a kindergarten/elementary school and you go to middle/high school, eventually all the way up to college/university. Build classrooms, labs, teacher lounges, etc. Hire staff, manage extra curricular activity, sports, etc.

I think a game like that could be a lot of fun, like Theme Hospital was, so why hasn't anybody done that yet?

Taeke
Feb 2, 2010


Orv posted:

I would imagine because the only people who crave that much additional scholastic entanglement are already teachers and principles.

I don't know if that's much of an argument if the challenges and gameplay are designed right. I mean, couldn't you say pretty much the same about healthcare?


khwarezm posted:

Most sim games I've played in my life make physical and financial expansion the main mark of progress, would that work if you were trying to simulate an education facility? Its not like real life elementary schools 'level up' into high schools and then Colleges, additionally my current college hasn't expanded much over the last two centuries and my primary school is mostly the same now compared to 2 decades ago. I dunno, it might work for a university simulator but I don't think education would fit into the cut-throat capitalist mechanics that most sim/management games have made standard, unless you were explicitly simulating a lovely Trump university type of organisation.

That's a good point, but it could be structures like the Theme Hospital campaign was, where you take on an increasing amount of responsibility.


Icedude posted:

I think No Pineapple Left Behind is kind of like that, from what I can remember reading about it a few months ago.

Yeah, generally looks pretty much like what I'm thinking about. You know, except I'd like something that doesn't look that gimmicky and bad.

I'm just surprised that nobody looked at Theme Hospital and thought to basically copy that except focusing on schools. I get that games are something most gamers, especially a decade or two ago, used to get away from school and education, but it seems like a niche ripe for the taking, especially nowadays.

Anyway, just a random thought I had.

Taeke
Feb 2, 2010


khwarezm posted:

For progression, what you could do is something similar to what the original RCT and first 3 Simcity games did, offer carefully designed scenarios that require the player to reach a goal and solve specific problems under time and money pressure. I think when done well that can be really satisfying and its one of the reasons I think the first Rollercoaster Tycoon and its expansions are so good. I don't know if education simulator 2016 would be able to support a very enjoyable sandbox mode because of the progression problems I mentioned, given how uneventful, static and rote schools and such tend to be, which would be a big problem compared to other management Sims. Now Taeke mentions Theme Hospital but I never got around to playing that much, a hospital would seem to be fairly similar so how are things organised there? Is there a sandbox mode or anything? Doesn't that game eschew any pretensions of realism to be more wacky, comical and videogamey?

Theme Hospital didn't have a sandbox mode, IIRC, but rather a progression of scenarios. You start out fairly simple with a couple of diagnosis and treatment options and the goal to cure 10 people, but every level the difficulty ramps up steadily. I remember one of the more challenging levels, I think about half way through: normally, when you hire doctors, some of them have one or more skills (surgery, psychiatry and research), which are required for certain treatments. Except in this level you couldn't hire those specialists normally, instead you start with three doctors, each of them having one of the skills, and you're required to have them train the rookies you hired. Since surgery required two skilled doctors, you had to get on that quick.

Then there's earthquakes, which damage your equipment (leading to explosions), VIP visits, emergencies which you can choose to take on, like cure 20 people with bloated head syndrome before the time is up, etc.

Which leads me to what, for me, was one of my favourite aspects of the game. They were incredibly creative with the illnesses:

King Complex. Cause: The spirit of the King entering the patient's mind and taking over. Symptom: Donning of colourful suede footwear and eating cheeseburgers. Treatment: A Psychiatrist tells the patient how ridiculous he or she looks.
Slack Tongue. Cause: Chronic overdiscussion of soap operas. Symptom: Tongue swells to five times its original length. Treatment: The tongue is placed in the Slicer Machine, and removed quickly, efficiently and painfully.
Hairyitis. Cause: Prolonged exposure to the moon. Symptom: Sufferers experience enhanced sense of smell. Treatment: An electrolysis machine removes the hair and seals up the pores.

It's just a really charming game.

Taeke
Feb 2, 2010


resting bort face posted:

How does Silvarret place walls within walls without having them snap to the grid/other building elements?

The way he made those ornamental gears blew my mind

I think he explains some of it here:
https://www.youtube.com/watch?v=AnTkJ9TroBA

Taeke
Feb 2, 2010


Same here. Planet Coaster is just too much work for me to be enjoyable as a game. Even the tiniest toilet building feels like an art project that takes 20 minutes to get right. Like, the things you can do with it are amazing, and sometimes I do enjoy Silvarret's timelapses, but I caught a stream of his once and good god, so much work. It's not my jam. Last time I could get into that kind of gameplay was after I broke my shoulder and I was high on painkillers for 2 weeks. I just spent hour after hour in RCT 2 & 3 grtting everything just right and the result was drat impressive. Still pissed I lost those saves.

Taeke
Feb 2, 2010


IAmTheRad posted:

Yeah, building a toilet in Parkitect is just plop it down and you're done. The food court you might be making the hallway behind them for your haulers to do stuff behind the scenes so that people don't see them and get sad, but it's not like you need to spend 20 minutes just to build the entire food court. Not like you need to worry about making the back fancy. Just wall it off so people can't see it. Not like your workers get mood hits for bad decoration.

Yeah, in Planet Coaster I either have to use a premade toilet others made, spend 20 minutes making it look good, or have it look like poo poo. It'll just be a selection of rides and facilities lacking any cohesion. Sure, it might not affect my park in any negative way, but it'll still look like poo poo. In Parkitect on the other hand I can make the toilet look good and fit a theme in a couple of minutes (if I want to) and move on to the next thing. And you can still go pretty nuts in Parkitect to make it look just right if the mood strikes you, but you don't have to for it to look solid.

Like I said, this isn't in any way meant as a criticism or Planet Coaster or the people that enjoy it, it's just not for me.

Taeke
Feb 2, 2010


Isn't there a RCT1 scenario that you can win literally without doing anything? Or maybe just raise or lower the prices a bit or something? I seem to remember that vaguely.

Taeke
Feb 2, 2010



That's the one I was remembering, yeah.

God, I just can't watch Marcel's videos. Like, his videos are fine and I like what he does and all that and his English is really solid, except for that accent. As a fellow Dutch person that used to teach some English and studied English and phonology and stuff at uni, it's just grating to hear his incredibly thick Dutch accent permeate every. single. word. I'm very much aware that that's totally on me though, because like I said aside from his pronunciation there's no complaints. A shame because I know I'm missing great content.

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Taeke
Feb 2, 2010


Galaga Galaxian posted:

Parkitect at least attempt to do some of that. Hiding services, queue theming (but anything worked), but ultimately it was still just iterated on RCT.

Which is all I wanted it to be.

Don't get me wrong, I'd love a fun new take on the genre but everything other than Parkitect has been a huge let down.

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