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# ¿ Aug 1, 2015 17:15 |
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# ¿ May 4, 2024 20:44 |
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It's hilarious having ride addicted peeps who are going broke, tired and occasionally ill rush to rejoin the queue for your ride.
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# ¿ Aug 13, 2015 03:42 |
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Is there a way to "zoom in" even further in Open RCT as you kind of go a bit blind.
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# ¿ Aug 15, 2015 09:39 |
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Smoremaster posted:I think the only way is to lower your resolution. By that I mean the game was set to full screen in the VM, but the DirectDraw hack would allow it to be a bit more flexible with obscure resolutions formed from resizing the VM's window. It also meant I could let the game tick away in the background.
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# ¿ Aug 16, 2015 04:01 |
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Is that a corkscrew on a loop? I dub thee "Chunder-Coaster".
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# ¿ Sep 3, 2015 06:47 |
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I'm having fun making stupid things. I'm being an utter child in this game. BogDew fucked around with this message at 06:17 on Nov 22, 2016 |
# ¿ Nov 22, 2016 05:34 |
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TheDK posted:These are both great, are they on the workshop? Subscribing to stuff is so easy, I'll add em.
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# ¿ Nov 22, 2016 08:15 |
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Are there any good tutorial videos on getting coaster basics down pat? I'm starting off on The Great Tree and am trying to get something made that meets the challenge.
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# ¿ Nov 22, 2016 23:55 |
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Is it me, or are a few custom coasters from the Steam workshops not adding into the game? Specifically the ones that have been made to cheat the achievements?
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# ¿ Nov 25, 2016 08:01 |
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None of the career parks have ticket prices set at the start, so get that going, but don't go overboard or peeps can't afford rides. $5 - $8 usually works. Other things like toilets, ATMs and first aids are also free when built, so i throw on a 50 cents admission which works nicely with strategic placements, such as outside intense rides. Popular rides can be gouged up a bit with help from priority queues as info booths sell tickets for them. Tweaking the load times helps push peeps though the rides faster.
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# ¿ Nov 25, 2016 13:08 |
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TheDK posted:In my experience, this does not work for janitors. I'll set a shift, put them o it, and they'll still walk all over the park. I've just resigned to keeping an eye on them and manually moving them.
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# ¿ Nov 26, 2016 00:16 |
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Anyone have any tips for the final Space campaign with the shops?
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# ¿ Nov 30, 2016 23:46 |
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I'm sure it'll be the first in a long line of new hats for old coasters! The Munsters one is tempting for the bats and green mist effects. But yeah from what I can see they are karts only with the scenery addons being car based set pieces or a few bonus effects.
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# ¿ Jul 21, 2017 14:16 |
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This was pretty amazing! https://www.youtube.com/watch?v=VznQNWpYvAc
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# ¿ Jul 24, 2017 04:06 |
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Wasn't Chris Sawyer's method repeatedly riding coasters till he was sick?
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# ¿ Aug 7, 2017 00:30 |
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DLC that adds feathers. Be amazing if they have a DNA mixer to create outlandish Dino's.
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# ¿ Aug 21, 2017 03:29 |
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I kinda hope there is some DLC crossover with Planet Coaster. Throw us the gates, a t-rex and dinos animatronic and make a tracked ride with the jeeps. Hell it'd work as a nice cross promo.
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# ¿ Aug 22, 2017 01:52 |
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achillesforever6 posted:Hopefully this game won't have as much cut content
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# ¿ Aug 23, 2017 04:04 |
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Wish they did a better job telling you where new things are. Took me a while to find out the new rides were tracked. Had to watch a Geekisim breakdown video to see what was added. There's also friction controls that can be turned off. And i notice security can be disabled. Oh and the Frontier forums are royally pissed about DLCs. They compare it to the season pack that was free.
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# ¿ Sep 27, 2017 03:16 |
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Someone noted a glitch where tracked rides have changeable carts. It appears to be a feature in the works which they're announcing at Expo Con on October 7th.
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# ¿ Sep 27, 2017 22:59 |
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RCT Classic on steam is a bit of a head scratcher. I suppose Atari needs to claw back some cash from the failure of RCT World; which nearly a year on appears to have completely dropped off the devs radar with no updates since May. I guess if you had no idea about OpenRCT2 you'd buy Classic. However it also appears to not be compatible with existing RCT assets so you can't bring in custom rides from the other games. Better value to buy both the packs off GOG and load into Open.
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# ¿ Sep 29, 2017 09:24 |
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cubicle gangster posted:A come true. I dont just get to make a game like it, I get to work on the real thing'. BogDew fucked around with this message at 00:21 on Oct 21, 2017 |
# ¿ Oct 20, 2017 23:13 |
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I kind of wish the packs did add a few more example rides. There is one for the river boat, which curiously can't be tested only opened or closed. With the mine cart coaster you have to hunt around for as typing in "gold mine" brings up nothing as it's really called "swinging mine train". Be cool if they released that park shown in the trailer as a bit of a in-game showcase that you can pick apart. But it's awesome having swinging boulders and stuff to put into rides.
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# ¿ Dec 18, 2017 16:20 |
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Oh right. Well I guess to test out triggers and so on. Turns out that when opened a boat will still go around empty so that's a sort of work around.
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# ¿ Dec 19, 2017 07:32 |
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WhiteHowler posted:If you're more interested in the park management game aspect, RCT3 probably still does this better. PC still hasn't nailed down a good balance between staff needs, crime, income, etc.
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# ¿ Dec 30, 2017 03:26 |
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Galaga Galaxian posted:Real trains, even steam locomotives, can drive backwards
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# ¿ Dec 30, 2017 03:37 |
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Well only the monorail and trams had shuttle modes in RCT3.
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# ¿ Jan 1, 2018 09:50 |
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I thought you could import RCT parks into OpenRCT already?
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# ¿ Apr 18, 2018 05:44 |
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The Jurassic Park one. People are noting it's a slog with no fast forward option and lots of micromanaging escapes. Plus the sandbox is gated behind the singleplayer campaign.
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# ¿ Jun 13, 2018 15:03 |
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The fortune telling machine is a money spinner. Finally completed Shops and Drops.
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# ¿ Jul 12, 2018 09:02 |
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You can pick them in the filters.
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# ¿ Jul 13, 2018 00:44 |
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I can't really put my finger on why management feels clunky...poor feedback I think? Or less insane security setups that don't spam you with messages. With no decent ingame tutes you have to guess the mechanics. I recall RCT3 had heatmaps that allowed for a better overview of weak points without trying to deduce where the rubbish was too much.
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# ¿ Jul 14, 2018 06:46 |
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There are a few sleepy Hollow based places you could gut.
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# ¿ Jul 20, 2018 08:50 |
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# ¿ May 4, 2024 20:44 |
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https://m.youtube.com/watch?v=RQGa0DPwes0
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# ¿ Oct 15, 2018 09:08 |