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berenzen
Jan 23, 2012

Persia can have a settler.

1)Move the i15 settler North, move I14 settler nw twice

2) Buy dogma with culture

Wait for reveal before deciding anything else.

berenzen fucked around with this message at 15:47 on Aug 13, 2015

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Stelas
Sep 6, 2010

berenzen posted:

1)Move the i15 settler North, move I14 settler nw twice

Each unit can only move once per Move action (unless you have Roads). The fact it's moving onto forest means you can move it again that turn, but you'd still need a second Move action to do it.

berenzen
Jan 23, 2012

Just move it onto the forest then. I'll still wait for the reveal.

Stelas
Sep 6, 2010

Er, wait, I was a bit confused by map numbers. You've got a settler on I-15 (the city) and one in I-13. If the I-13 one goes NW he hits mountains, which block a unit from moving again that turn. Is he the one going N or NW?

berenzen
Jan 23, 2012

Shoot, you're right i13 should be going north. I15 nw.

Stelas
Sep 6, 2010

If anyone can tell me what button I pressed to make GIMP never show Toolbox or Layers panels on startup, that would be pretty great.

Turn 2-1-1: It is India's turn.

Persia gets a settler.

India finds a nest of pirates!

India uses Drama & Music to exchange their Culture token into a Mood, then Peace & Poetry to get Dogma. India is now a Theocracy!

Government advances are a little different: you can only have one of the three trees at any one time, but you can switch between them by paying the cost for an advance and moving your cubes entirely over to a new tree. Theocracy is largely focused around using Cultural Influence and is often the weakest of the three government types, but Fanaticism can be a really nasty shock in certain situations and certain civs can use it very well.

India must place a Pirate Ship on the new tile, and has one action remaining.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

Pirate ship on k11

Activate city to gather resources. Gain 1 food, 1 ore.

Stelas
Sep 6, 2010

Turn 2-1-2: It is Babylonia's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Hardcordion
Feb 5, 2008

BARK BARK BARK
Not my turn yet but I should mention my first action will be:

1) move my leader at I7 to I9, the settler in Persepolis to I5 and possibly moving the settler at H6 depending on what gets revealed.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
First after extensive checking of civ 5 city names, I am naming my new city Akkad

1) Activate Akkad, collect 1 ore, 1 food. Gain +1 food from canals
2) Activate Babylon, collect 1 wood
3) Learn advance, Fishing.

Stelas
Sep 6, 2010

Turn 2-1-2: It is Babylonia's turn.

Stuff happens.

Turn 2-1-3: It is Persia's turn.

Persia has one move and two actions left.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Stelas fucked around with this message at 21:37 on Aug 14, 2015

Stelas
Sep 6, 2010

I'm so sad that you guys aren't getting rivers.

Hardcordion
Feb 5, 2008

BARK BARK BARK
I also forgot to mention that I gain 1 gold from banking at the start of my turn.

1) Moving leader and settler (already done)
- Play INSPIRATION from my hand, allowing me to duplicate India's Arts and Sculptures advance
2) Found the city of Susa at H6
-Play EXPLORERS from my hand, revealing the tiles south-west of Susa and receiving a free settler in Susa
3) Build a Obelisk in Susa

pre:
 XERXES of PERSIA 
Resources
Food:		0
Ore:		0
Wood:		0
Gold:		2
Ideas:		0
Culture:	2 (limit 2)
Mood:	2 (limit 2)

Persepolis (I3)
-Size: 1
-Mood: Happy
-Improvements:
	-None

Susa (H6)
-Size: 2
-Mood: Neutral
-Improvements:
	-Obelisk

Stelas
Sep 6, 2010

Turn 2-1-3: It is Persia's turn.

Whoops, you're quite right. Adding one Gold...

Persia plays INSPIRATION - As a free action, duplicate an advance another player has at no Food cost. You must have a unit or city within 2 spaces of a unit or city of that player.

After founding the city of Susa, Persia also plays EXPLORERS - Pay 1 Culture. As an action, you may both: a) reveal a region next to one containing one of your cities, b) get a free Settler in a city of your choice.

Persia finds a nest of barbarians!... somewhere!

Persia may rotate the new tile 180 if desired, but must choose one of the fertile spaces to receive a barbarian camp on it. Persia has one action left.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Hardcordion
Feb 5, 2008

BARK BARK BARK
Flip the tile 180 degrees and put the barbarians in the northern hex. My third action is to build an obelisk in Susa.

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat
Hasn't Persia done 3 actions already? Moving units, founding a city and using Explorers?

Stelas
Sep 6, 2010

Ah, yeah. The explorers card is specifically an action. Just going to pause to confirm that's okay with Christo...

Hardcordion
Feb 5, 2008

BARK BARK BARK

Stelas posted:

Ah, yeah. The explorers card is specifically an action. Just going to pause to confirm that's okay with Christo...

Yep! My mistake!

Stelas
Sep 6, 2010

Turn 2-1-4: It is Rome's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

--Sacrifice the settler to build a city, Mediolanum
-Build an Academy in Rome
-Research Public Education with the Ideas we just generated.
-Use the Leader power to make Mediolanum happy.

Stelas
Sep 6, 2010

paradoxGentleman posted:

-Use the Leader power to make Mediolanum happy.

Leaders have to be in a city to use their power upon it, unfortunately! (This is in the rules but isn't 100% clear; sorry about that.)

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Aw geez, if I had known that I wouldn't have sent my leader so far away, but I'll deal. Forget making the city happy for now and keep the turn the way it is.

Stelas
Sep 6, 2010

In this situation, as it's an honest mistake early in the game, I'm prepared to walk it back - the leader's tile was revealed after the settler's tile, and nothing on the leader's tile can affect you or your cities nor has done anything to anyone. If you'd like I can just remove the existing tile and say your Leader accompanied the settler.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

That would be aces, thanks!

Stelas
Sep 6, 2010

And done.

Turn 2-1-4: It is Rome's turn.

Rome founds the city of Mediolanum, and its capital builds an Academy for Free Education. For hitting Mood 3, Rome gets an Event:

Famine posted:

If you do not have Irrigation, lose 1 Food. For each Food you are unable to pay, you must reduce the mood of one of your cities directly to angry. Gold cannot be substituted for Food.

Turn 2-2-1: It is India's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

Settle I11, call it Delhi.

Spend a mood token to up its mood

Build Temple in Mumbai (i15), with 1 wood, 1 ore
-pick up Fanaticism

Stelas
Sep 6, 2010

Turn 2-2-1: It is India's turn.

India picks up Fanaticism as a free tech. For building the Temple, India also gets its choice of Mood or Culture token.

Turn 2-2-2: It is Babylonia's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Airtight let's do a thing

1) Activate Akkad, collect 1 food, 1 ore. Plus 1 from Canals.
2) Learn advance Writing. Acquire code of laws also.
3) Engage Cultural influence on that southern most Barbarian encampment near Akkad with this Cultural Awe action card.

I will expend any amount of culture to make sure the roll works.

Stelas
Sep 6, 2010

Turn 2-2-2: It is Babylonia's turn.

Babylonia learns Code of Laws, allowing it to pick up an action card after a successful Cultural Influence. Speaking of which...

Babylonia plays Cultural Awe: After declaring a Cultural Influence action, play this card to target a Barbarian settlement rather than a player (all other rules apply). If successful, replace the city with one of yours. If there are any Barbarian units, you may convert one into a matching unit in your color (including Cavalry or Elephants) or gain a Settler.

Cultural Influence allows you to use a city to target another that is (size) spaces away. If you roll a 5 or more, one of the non-obelisk, non-central pieces turns to your colour - -1 VP for that player, +1 VP for you. The card Babylonia's playing allows you to target a barbarian camp instead.

Babylonia rolls... 6! The Barbarian encampment turns to Babylonia's ways! For the successful Cultural Influence, Babylonia picks up a new action card.

Turn 2-2-3: It is Persia's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Well I did want a settler, but I think I may need some army stuff soon.

EDIT: Also I shall name this new city Dur-Kurigalzu

berenzen
Jan 23, 2012

Let's get a culture token

Hardcordion
Feb 5, 2008

BARK BARK BARK
Start of turn: Gain 1 gold.
1) spend 2 gold to research the storage advance.

Since this gives me an event I'll hold off and see what comes of that first.

Stelas
Sep 6, 2010

berenzen posted:

Let's get a culture token

Sorted.

TheNabster posted:

Well I did want a settler, but I think I may need some army stuff soon.

Whoops, my bad. You can change it if you like.

Turn 2-2-3: It is Persia's turn.

Persia draws A Good Year - You gain 2 Food. Select another player to gain 2 Food, or two players to gain 1 Food each. Exhaust a space.

Exhausting a space means choosing a fertile, mountain, or forest space next to one of your cities, and slapping a big red X on it. That space no longer produces resources, ever. Note that Persia cannot give India two food and have one be 'wasted' - you have to prioritize people who can actually accept the benefit in any such situations.

Persia has two actions left, must resolve giving food to people, and must exhaust a hex.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Hardcordion
Feb 5, 2008

BARK BARK BARK
1) research Storage (already done)
- Give India and Rome one food each, exhaust the forest at G7
2) Activate Persepolis to harvest 2 food
3) Activate Persepolis to harvest 1 wood and 1 ore

pre:
 XERXES of PERSIA 
Resources
Food:		4
Ore:		1
Wood:		1
Gold:		1
Ideas:		0
Culture:	2 (limit 2)
Mood:		2 (limit 3)

Persepolis (I3)
-Size: 2
-Mood: Neutral
-Improvements:
	-Obelisk

Susa (H6)
-Size: 1
-Mood: Neutral
-Improvements:
	-None

Hardcordion fucked around with this message at 18:12 on Aug 17, 2015

Stelas
Sep 6, 2010

Christo posted:

2) Activate Persepolis to build an Obelisk

Unless you've got something I'm missing, you're short on the cost? All citypieces cost 1 Food/1 Wood/1 Ore. (yes, I know, obelisk -> wood ???)

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
I'll be fine with the army thank you

Hardcordion
Feb 5, 2008

BARK BARK BARK

Stelas posted:

Unless you've got something I'm missing, you're short on the cost? All citypieces cost 1 Food/1 Wood/1 Ore. (yes, I know, obelisk -> wood ???)

Doh! You're right. I've edited my turn.

Stelas
Sep 6, 2010

Christo posted:

Doh! You're right. I've edited my turn.

As a note, your summary still has the Obelisk listed!

Turn 2-2-3: It is Persia's turn.

Persepolis becomes neutral (due to being double-tapped in a single turn.)

Turn 2-2-4: It is Rome's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I would like to move my Leader North before making a decision.

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Stelas
Sep 6, 2010

Turn 2-2-4: It is Rome's turn.

Whoops, I screwed the board up a bit! Rome and India both explored their way to suspiciously similar tiles as their first ones. Oh well, it won't make much of a difference for such mixed tiles.

Rome may rotate the new tile 180', and must place a barbarian camp and army somewhere on it. Rome has 2 moves, 2 actions left.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

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