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More tank names: Tank Me to Church Fish Tank Don't Tread on Me Tanks But no Tanks Turrets Syndrome
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# ? Oct 6, 2015 18:25 |
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# ? Apr 26, 2024 10:39 |
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New update now available! The Arnhem slapping fight continues...
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# ? Oct 10, 2015 18:58 |
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Wow, the Brits are getting hit hard! Are you worried you won't make it in time? I mean, the Poles are still a couple of turns away and even then they'd still have to reach Arnhem, while the Brits in Arnhem desperately need reinforcements.
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# ? Oct 10, 2015 20:11 |
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Very much so. We've got another brigade coming in next turn to support (assuming they aren't intercepted) so that should help. Technically they're only actually holding the buffer area at the moment, so even if the Germans do manage to win, they'll have to actually take the bridge itself. So, yeah I am kinda worried but reckon that we stand a reasonable chance of saving them.
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# ? Oct 10, 2015 20:56 |
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I mentioned this before your vacation but would it be possible to see some of the bigger guns in action? Specifically the US .50 HMG team and maybe a 105mm howitzer? vvv vvv TehKeen fucked around with this message at 10:27 on Oct 11, 2015 |
# ? Oct 11, 2015 00:51 |
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Yeah, sorry I forgot but I'll try to get a couple of them in action as soon as I can. Unfortunately we can only do it at the whim of the in-game brigades, so it often isn't possible, but I will try.
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# ? Oct 11, 2015 09:44 |
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oscarthewilde posted:Wow, the Brits are getting hit hard! Are you worried you won't make it in time? I mean, the Poles are still a couple of turns away and even then they'd still have to reach Arnhem, while the Brits in Arnhem desperately need reinforcements. Welcome to Operation Market Garden. The entire OP relies on the British paras fighting it out like a bunch of Gurkhas.
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# ? Oct 11, 2015 16:03 |
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MG42 OP!
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# ? Oct 11, 2015 17:36 |
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New update now available! Men are killed, bridges explode and crashes are experienced. Just another night in Close Combat Land.
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# ? Oct 14, 2015 12:01 |
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Jesus, that was a brutal fight in Grave for the germans. Also a good, albeit annoyingly brief, debut for The Rebalancer. Keep up the good work, iNinja, these updates are always an entertaining treat. TehKeen fucked around with this message at 12:43 on Oct 14, 2015 |
# ? Oct 14, 2015 12:33 |
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The kraut paras you faced most certainly have plenty of élan, in spite of their ridiculous losses. Probably because of their experience in the fire brigade role in the eastern front. While we are at it, have a sapper unit named Gravediggers.
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# ? Oct 14, 2015 14:24 |
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Wow, that bridge. Didn't know they could do that so fast.
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# ? Oct 15, 2015 11:41 |
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Can I get a Sherman Firefly? Call it Big drat Hero.
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# ? Oct 16, 2015 14:46 |
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I love this game, but it infuriates me to a hellish degree. For instance, i don't get why the Brit Para Bren squad is cheaper than the ordinary Para Rifles squad. And every single time i try to reposition a MG, i check the line of sight and while it's all right the actual MG has set up in the wrong god drat way and instead of firing it's no target, crawling, setting up, no target, moving, pinned, incapacitated
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# ? Oct 16, 2015 14:53 |
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New update now available! A very effective end to the night turn for the British airborne. Illegal Username posted:I love this game, but it infuriates me to a hellish degree. Probably around 75% of cut material from the videos is me getting irate about mortars and MGs not setting up properly. Just another of the "wonderful" design decisions made in Close Combat.
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# ? Oct 16, 2015 16:03 |
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The key to proper MG use is get them set up somewhere good and then never move them. Let the rifles move and do things, MG stays put and watches over a kill zone.
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# ? Oct 17, 2015 01:20 |
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Jade Star posted:The key to proper MG use is get them set up somewhere good and then never move them. Let the rifles move and do things, MG stays put and watches over a kill zone. But sometimes the line of sight is shown from Random Assistant #445 instead of the actual gunner, and sometimes even if you look at the individual soldiers to see who the gunner is, you can't make him take a good position because of how the snap-to-cover works.
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# ? Oct 17, 2015 04:26 |
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Hopefully they improve these things in The Bloody First.
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# ? Oct 17, 2015 10:01 |
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Lee Marvin will just execute any blowtops who can't get the MG set up properly.
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# ? Oct 17, 2015 15:30 |
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Since we're getting closer to the Polish reinforcement, how about we name a mortar "From Warsaw, With Love."
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# ? Oct 18, 2015 04:33 |
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New update now available! The early morning battles see some losses on either side, and we say goodbye forever to some more named units.
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# ? Oct 20, 2015 17:34 |
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You've got to love the moxie of that German tank commander, just sort of driving around the wrecks of the last two platoons to try that.
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# ? Oct 20, 2015 18:15 |
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New update now available! Some exciting battles to close out the 6 A.M. turn.
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# ? Oct 23, 2015 16:07 |
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4 updates behind, sigh... By the way, what the hell are the British shouting in that one long horrible deathcry?
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# ? Oct 23, 2015 16:13 |
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The Merry Marauder posted:You've got to love the moxie of that German tank commander, just sort of driving around the wrecks of the last two platoons to try that. "They'll never expect us to do the same thing a third time! JcDent posted:By the way, what the hell are the British shouting in that one long horrible deathcry? Time + video reference so I can see if I can puzzle it out? I think I might know what you mean and I think it's just "AAAAAAAAAAAARGH!"
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# ? Oct 23, 2015 16:30 |
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That Arnhem defense was amazing. Behold the power of the Vickers.
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# ? Oct 24, 2015 06:58 |
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New update now available! We capture another (essentially useless) bridge!
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# ? Oct 28, 2015 15:21 |
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Those guys need to rig tow cables and clear those wrecks off the Hoekstraat; all those wrecks are practically a Dead Panther Fort at this point. I like to think that the first fifty supply trucks up the highway are loaded exclusively with mortar ammo, though naturally it will be berets and bayonets or something.
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# ? Oct 28, 2015 16:47 |
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If you lacked units around Arnhem is it better to try and rally them all to the bridge, or hold the supply point and attempt a breakout from there? It seems like the latter is better but it's a bit unclear to me how reinforcements/supply work in that zone.
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# ? Oct 28, 2015 17:04 |
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Kangra posted:If you lacked units around Arnhem is it better to try and rally them all to the bridge, or hold the supply point and attempt a breakout from there? It seems like the latter is better but it's a bit unclear to me how reinforcements/supply work in that zone. Whilst generally speaking you're right, the latter would be better, it's not really the best play in this game (I don't think anyway). If the Germans regain control of the bridge they can wire it again, which could make things even worse in the long term. Also we want to be defending against enemy armour because we want our guys to be hiding, ready to ambush them when they drive past. So essentially until XXX Corps arrives we're stuck on that bridge. Also if we surrender the bridge that lets them concentrate all of their forces against our supply zones, and eventually they'll win that by attriting us down.
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# ? Oct 28, 2015 17:23 |
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It looks like you managed to capture the northernmost of those 4 bridges outside Nimegen intact, that's good news. That should speed up the advance a bit, right?
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# ? Oct 28, 2015 22:18 |
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Yvonmukluk posted:It looks like you managed to capture the northernmost of those 4 bridges outside Nimegen intact, that's good news. That should speed up the advance a bit, right? I'm actually not super convinced it will do unfortunately. I think because of the route we've taken to this point it basically doesn't make a huge difference because we got that one of the Southern part. It's always nice to have a backup bridge though!
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# ? Oct 28, 2015 23:28 |
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New update now available! The tenacious British defence continues.
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# ? Nov 3, 2015 18:09 |
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Good fights. I'm a little concerned the Germans might be able to deploy MG42s into the buildings around Urquhart's House and along the tracks, rather than a front-line mortar team for some reason, and just outmatch your firepower.
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# ? Nov 3, 2015 18:54 |
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New update now available! We absolutely smash through the noon turn, wrecking German (and Dutch) formations left and right. (Audio's a bit screwed up in this video, not sure why but hopefully it's not too distracting)
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# ? Nov 6, 2015 17:57 |
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Usually Mortar Jesus taketh, but today Mortar Jesus delivered.
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# ? Nov 7, 2015 09:04 |
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Things I've learned; Never bee a squad leader under Ininja. That almost guarantees death.
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# ? Nov 7, 2015 09:35 |
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:cryingmachinegun:
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# ? Nov 9, 2015 14:32 |
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Did that one guy really get an Iron Cross three times over? Can I get some context? Surely those are the cumulative kills and not one battle... edit: Oh, Longest Day - I'm guessing those MGs were on the beaches?
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# ? Nov 9, 2015 14:51 |
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# ? Apr 26, 2024 10:39 |
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Arelon posted::cryingmachinegun: Gott im Himmel! EDIT: I'd really like to know how the game calculates kills and gives them to loaders, assisstants and other people not doing actual shooting
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# ? Nov 9, 2015 16:30 |