|
Put me in as an airborne squad, or some kind of halftrack. Danger Pumpkin squad is not for the weak or fearful!
|
# ¿ Aug 12, 2015 22:12 |
|
|
# ¿ May 6, 2024 07:35 |
|
Dang, I turn around and we've got our own named team, and that team gets hit with a mortar shell. Mortars! I used to watch my Dad play this game (well, ABTF and the other Close Combat games,) and offer him the best advice my seven/eight year old mind could come up with. For some reason, he never saw the wisdom in my plan of "take the biggest tank you can, and run those guys over!" But he was always willing to bring along at least one flamethrower, because I thought they were awesome.
|
# ¿ Aug 20, 2015 19:42 |
|
Gentle for us. For the Germans? Not so much.
|
# ¿ Sep 15, 2015 23:22 |
|
Egads! I've been squashed! If you can forgive me for this terrible, trauma-induced reaction to the news, I would love a chance to avenge my fallen team. Probably bring a machine gun this time. Danger-Pumpkin fucked around with this message at 04:01 on Sep 19, 2015 |
# ¿ Sep 19, 2015 03:35 |
|
Well, when you get back, re-dwarf me as a replacement for that sniper what done bit the dust, with the name The Man from P.U.M.P.K.I.N.
|
# ¿ Sep 21, 2015 18:51 |
|
Since we're getting closer to the Polish reinforcement, how about we name a mortar "From Warsaw, With Love."
|
# ¿ Oct 18, 2015 04:33 |
|
INinja132 posted:
Well, he's no Zaitsev, but T.M.f.P.U.M.P.K.I.N. isn't the least useful sniper out there.
|
# ¿ Nov 12, 2015 06:55 |
|
Mini D-Day could have gone much worse. But I actually think the weird charge the Germans pulled at the end could have made sense, if they weren't aware of the MG, or just how many troops you had there. Which probably, it could be said they didn't, because the MG did gently caress all, and the mortar basically just announced it's presence there, where it was now likely isolated and vulnerable. From the German perspective, you sent your army up the gully, and lost a ton of them in process. Wiping out their support and cutting off the remnant was a pretty good idea.
|
# ¿ Nov 13, 2015 21:58 |
|
Will you be re-adding the MIA's at some point? Seems weird that an entire tank would just vanish like that.
|
# ¿ Nov 17, 2015 22:49 |
|
The Merry Marauder posted:Is it? I mean, if it was damaged too much to be useful on the line...not much point in keeping track of a tank in a repair depot. I guess that makes sense. I suppose if it was a bad enough hit to wound or kill crew, it was probably bad enough to wound the tank itself. It's been so long since I've played one of these, I forgot that tanks can be more than immobilized, stuck, or dead.
|
# ¿ Nov 17, 2015 23:14 |
|
Do you suppose there's a reason why MGs and Mortars are seemingly never set up at the start? It's kinda nuts.
|
# ¿ Nov 22, 2015 05:16 |
|
Glowing Red Sign posted:I love how the terrain damage to West Arnhem persists and accumulates between fights. So many craters. St. Elizabeth's has seen better days, for sure. Although, I do wonder happens to all the dead Germans between skirmishes.
|
# ¿ Nov 25, 2015 09:35 |
|
What you say makes a lot of sense.
|
# ¿ Nov 28, 2015 08:37 |
|
|
# ¿ May 6, 2024 07:35 |
|
Come on 30 Corps! Berlin is on the horizon!
|
# ¿ Dec 2, 2015 00:27 |