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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Aren't the Tau Stealth troops some of their weakest units, though? Everyone worth their salt would have at least one detector near their cap points or whatever; better to go for Fire Warriors or the like.

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Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
I demand a recount!

Hopefully you can prank your way to victory. :v:

also did someone make an 'I am Kroot' joke yet?

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

CommissarMega posted:

Aren't the Tau Stealth troops some of their weakest units, though? Everyone worth their salt would have at least one detector near their cap points or whatever; better to go for Fire Warriors or the like.
They are actually pretty drat good at what they do but that's the problem: they're anti-vehicle specialists which a)the game conveniently doesn't tell you, b)is pretty loving worthless for the first capping unit you can build so you pretty much have to send Kais with them if you expect enemy presence.

I'd honestly like playing as the Tau a lot more if they weren't the only race without access to turrets.

Godna
Feb 4, 2013
I would suggest that we start off strong. Orks By claiming a good starting squard of fire warriors the early capture advantage shall be ours!`

Bo-Pepper
Sep 9, 2002

Want some rye?
Course ya do!

Fun Shoe
If you were like yo man I'd like to try this game out but don't feel like playing the space marines themselves what would you suggest for a beginner?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Bo-Pepper posted:

If you were like yo man I'd like to try this game out but don't feel like playing the space marines themselves what would you suggest for a beginner?

Chaos comes pretty close, though if you're planning to play the campaign, I'd suggest the Guard or the Tau.

Lazy Gun
Apr 7, 2009
Fun Shoe
Well. Such is life in the Guard.

We still get a pension, right? Universal health care? A free (re-)education?

Sally
Jan 9, 2007


Don't post Small Dash!

Bo-Pepper posted:

If you were like yo man I'd like to try this game out but don't feel like playing the space marines themselves what would you suggest for a beginner?

Similar to what CommissarMega says: I think the Space Marines and Chaos are the most beginner friendly factions. If you don't wanna start with the Space Marines, start with Chaos. All the other factions have some unique gameplay twists that require a bit of a learning curve. Once you get the basics down, the other factions aren't too difficult to get into, though. Except Orkz. I still have trouble figuring out da Orkz.


Onmi posted:

gently caress yo Tau.

mcclay posted:

Bah, filthy, dumb Xenos scum

Pah, sounds like we have some volunteers for the "Advanced Re-Education" courses. Perhaps you'd like to try on one of these "communication" helmets? Might help you understand what we're trying to say with the Greater Good.
*zrrrt* I can attest, they truly work!
Those of you worried about your healthcare, have no fear. The Greater Good General Health Services will provide! "With Health Care, Think About The Greater Good!"

CommissarMega posted:

Aren't the Tau Stealth troops some of their weakest units, though? Everyone worth their salt would have at least one detector near their cap points or whatever; better to go for Fire Warriors or the like.

Not how I field them. They're a critical part of my battlefield strategy. (Also, you'd be surprised at how easy it is to get around enemy AI detectors, even on Hard).

Zanzibar Ham posted:

also did someone make an 'I am Kroot' joke yet?

No. It would please us. Not enough attention is paid to the Kroot.

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
Can't believe I didn't see this until now. I love this game so much.

I will say, this game isn't TRULY complete until you get some of the 100% insanity mods, and start building ultra mega titans.

Bacter fucked around with this message at 07:36 on Aug 16, 2015

Veloxyll
May 3, 2011

Fuck you say?!

The Kroot would like to inform you that they met an imperial delegation

They were delicious.

(that 5 strength necron tile is the bane of my existence. if you lose a battle there :welp:

hard counter
Jan 2, 2015





Tau are the guys I love to hate, introducing them to us via an illusion of choice was :perfect:

Nervous
Jan 25, 2005

Why, hello, my little slice of pecan pie.

Blind Sally posted:

Similar to what CommissarMega says: I think the Space Marines and Chaos are the most beginner friendly factions. If you don't wanna start with the Space Marines, start with Chaos. All the other factions have some unique gameplay twists that require a bit of a learning curve. Once you get the basics down, the other factions aren't too difficult to get into, though. Except Orkz. I still have trouble figuring out da Orkz.

Herez allz ya need to knowz bout da Orkz. Orkz' da best and Orkz' neva lose. Oh and da red uns go fasta!

nine-gear crow
Aug 10, 2013
Too many Xenos. Too many Mutants. Too many Heretics. This thread is already a lost cause. We must call for Exterminatus. The thread must be purged.

For the Emperor.

The Lone Badger
Sep 24, 2007

Nervous posted:

Herez allz ya need to knowz bout da Orkz. Orkz' da best and Orkz' neva lose. Oh and da red uns go fasta!

The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude.
— Uthan the Perverse, Eldar Philosopher,

Kaboom Dragoon
May 7, 2010

The greatest of feasts

nine-gear crow posted:

Too many Xenos. Too many Mutants. Too many Heretics. This thread is already a lost cause. We must call for Exterminatus. The thread must be purged.

For the Emperor.

It takes a lot to make a house
But now I'm calling Exterminatus

Too Many Xenos (Too Many Xenos)

Sally
Jan 9, 2007


Don't post Small Dash!

habituallyred posted:

Let us strike at the Lowlands first. The desert is, and always was, worthless. The Necrons have already killed anyone in their territory. By taking out the marines we can apparently free up stealth troops for future use. As for tactics use the Mont'ka system for now.

JamieTheD posted:

I agree with Brother Habituallyred. The desert is of little tactical significance, and the greenskins are currently of no threat. We shall strike them down if we must, for they do not subscribe to the Greater Good, but for now, they are contained. The Necron are currently a losing proposition, while the gene-troops of the Emperor are both hostile and in a tactical position worth taking. I say we strike hard, and strike fast.

mcclay posted:

Bah, filthy, dumb Xenos scum
If we must, hit the Lowlands

Shas'ui Ka'buum, though your drone's recording of your encounter with the Orkz pleased me, your peers felt this was the more sound tactical decision. I leave at once for the Panrea Lowlands. Bring the Tau guns online, let us drive back the enemy for the Greater Good!




This is what a beginning base looks like. Under normal circumstances, we only have time to establish a Cadre Command and a single Earth Caste Drone before the enemy is aware of our presence.


I normally build a Plasma Generator first, but knowing I'll be facing an active Space Marine presence, I opt to set up a Barracks first. For the record, my standard build order is: Drone builds Plasma Generator -> Queue up two Stealthsuits, an Earth Caste Drone, and the Jetpack Upgrade, in that order -> send Stealthsuits to start capturing points -> have second Drone start Barracks, first Drone builds second Plasma Generator. When the Barracks comes up, it's important to build a Fire Warrior team or two. With this set up, though, you're off to a safe start and can send your Honour Guard to begin scouting the area or pressing the attack.


I--geez, record time. Is that? It is! It's Davian Thule (pronounced "tool", cause he is one, heh heh) of the Blood Ravens! What does he think he's doing?


Piss off, Thule, get off my planet!
Frig off, Xeno!


Oh crud, he brought reinforcements. Late, but here they are.




These are Scout Marines. Pathetic excuses for recon. I mean, I guess they're okay with the proper upgrades, which is not unlike our Stealthsuits, but they their stealth is a research upgrade. Ha, ours comes factory standard.


The Space Marines themselves are a bigger problem. Fortunately, this squad hasn't been reinforced. If I can train up some Fire Warriors in time, I should be able to fend off this attack.


Aaaand, they appear just in time, since I nearly bite it thanks to the Space Marine's combined gunfire.


Shas'o, we've killed Captain Thule's reinforcements. He's, uh, still pretty focussed on our Barracks, though.


The idiot. Concentrate fire!


He's making a break for it!
Don't let him get away. Hey Thule, if I were to describe you as a Dostoyevsky novel, I think I'd call you "The Idiot"!
F-frig off!


You'll be happy to know Thule didn't get away--though I'm sure the Space Marines are already re-cloning his geneseed.


The base is a little worse for wear, and construction has been halted in order to reinforce the Fire Warriors. Their base is probably undefended, though. Let's make the most of this opportunity.




They're capturing command points near our base. Take it out and claim it for our own!


I, what--they're sending Skull Probes this way.
Are they dangerous, Shas'o?
No, completely harmless. Useless detectors. Blast'em.


These are cheap scout units. They can sabotage buildings and vehicles, and are good for detecting infiltrated units, but are otherwise trash. The Space Marines don't have a lot of effective detecting capabilities, though, so they mass produce this junk.


We found a Chapel Barracks and Turret just beyond that command post. Both went down without incident.


We, Tau, do not bother with stationary turrets. For one, the railguns we attach to Listening Posts are costly enough. Two, it's a waste of resources to build such stationary guns. Why bother? If you really need to defend a location, send a couple of Broadsuit Battlesuits over to entrench in the position.


Hahaha, whoa! I just looked over that cliffside: it's the Space Marine's base!


Let's put them down fast. They're trying to rebuild a Chapel Barracks at the base entrance.


Euugh! It's one of those Servitors. They're part human, part machine. They function as the Space Marine builder unit. They're as useless as our Earth Caste Drones, to be frank.


Speaking of the Earth Caste, their Drones are setting up a Plasma grid to supply our forces with power.


There's the Chapel Barracks! Move in and disable the base, but don't eliminate the HQ.
Shas'o?
Follow the order!




Ah, Kroot Carnivores have joined us on the battle--and, uh, have gone straight to eating the pile of dead Servitors we've created. The Space Marines really want to rebuild that Listening Post. They're just throwing Servitors at it.


They built it, but for nothing. I'm just gonna make the Kroot knock it back down.


Now while my forces knock out that power grid, let me introduce you to the coolest mechanic of this game: persistent bases. Whatever you build in a match will remain the next time you have to defend your territory. Wanna cover the entire map in your own defenses? You totally can! Only enemy base spawn points will clear away buildings--see, the attackers blow that poo poo up when they attack. Everything else stays behind, allowing for easier defenses. Makes the battles feel more real.
Who are you talking to, Commander?
Quiet, pull back!


Now we prevent the Space Marines from leaving their spawn point while my Earth Caste Drones reinforce the area.


Here's our power grid.


Our base is set up to follow the path of Mont'ka in future encounters here.


Hahaha, and our Mont'ka Command Post has been build to overlook the enemy base across the river. Suck it down, humans!


I've set up a second Cadre Headquarters in the north.


And we have a second Barracks beside a Vehicle Beacon in the center of the map, ready to engage first wave enemy attacks.


Okay, the Space Marines are starting to rebuilt. Tear it back down, men, but permanently this time!




They keep sending out Scout Marines.
More food for us!




Aaaahahahahahaaa!




Welcome to the Wargear screen. For performing certain feats in battle, you get to purchase unlocks for me, your Commander. Here's a run down on the available Wargear:






(Requires Fusion Blaster)












(Requires Shield Drone)


I do not wish to die an early death, so Wargear selection will be left to my own discretion. When playing as Tau, though, you want to prioritize utility. Get the Stealthfields, Sensor Array, and Jetpacks first. Your Commander is now a jack-of-all trades unit, and you can save on requisition by not having to train specialist to fill those roles. Then focus on survivability and attack--the Missile Pods make your Commander a great anti-vehicle and anti-building unit. Once you've run out of options, then get the Drones, which are little more than distractions. They're mostly useless anyways thanks to the Stealthfields.
Are you talking to yourself again?
Let's return to the War Council.




The Orkz are advancing dangerously near Or'es Tash'n.
We have no need to fear, they lack the strength to breach our defenses.


The Eldar leave their base.


Reports indicate that the Necron attempted to assail an Imperial Guard position. They failed, and were beaten back.


We have a number of options available to us.


We can attack the Pavonis Space Port, if we wish. Claiming it will grant us advanced technology capable of planning extremely low orbit flightpaths.
How does that help us?
It allows us to attack any province on the map, regardless of where Shas'o and his forces are. The only places we could not directly attack are enemy HQs, which have too much anti-air defenses.
The Space Port would be a boon for our cause, but it's very well-defended. I don't like our odds of taking it at this point.


The Space Marines home base, at North Vandea, is open to us. Attacking it now would be suicide, though.
A waste of resources, too.


The Demes Northlands are weak. Farseer Taldeer is on the battlefield with her Honour Guard, though.


The Ariel Highlands present another opportunity. Though the defenses their are formidable--dangerously so--if we captured it, we would be able to better shore up the defenses of our claimed territory.
We could always hold our current position and stock up on requisition, or even return to other currently held territory.
Well, what's our next move?

Sally fucked around with this message at 01:35 on Aug 19, 2015

chiasaur11
Oct 22, 2012



Sir, as a loyal servant of the Greater Good, I feel I must make a suggestion.

Northlands.

Now.

Knife eared Eldar xeno bastards are always talking about how they're so much better than us. Look at those smug gits! Just look at their poncy faces. We need to do something about that, sir.

And, err... I still would like a yes/no on the small but tasteful shrine thing. You know. For morale.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
When there's an option to kick the Eldar while they're down, take it.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



Just so you know I am re-installing this game and playing as the Guard so I can wipe you filthy mind-controlling xenos bastards off Kronus SO THERE <:mad:>

habituallyred
Feb 6, 2015
Strike the Highlands while the Eldar leader is away. Surely we can fly supplies over the wall even if the Eldar have the same idea and attack our most recent conquest.

chiasaur11
Oct 22, 2012



HerraS posted:

Just so you know I am re-installing this game and playing as the Guard so I can wipe you filthy mind-controlling xenos bastards off Kronus SO THERE <:mad:>

HerraS, you aren't showing sufficient community spirit.

How can you expect us to win the Village of the Year award with that kind of attitude? We might as well just walk to bloody Sandford and hand them the trophy now, save everyone some bother!

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms
As a matter of policy, I must insist that we tackle the Eldar before they become even more entrenched; the filthy keebs have held the Highlands for too long already. Those treacherous little twerps will raze whole planets to save a patch of flowers they happen to like; inefficient, arrogant, and short-sighted. The sooner we get them off this planet the sooner we can bring it in line with the Greater Good. Grind those miserable knife-ears into a thin paste beneath the treads of our battlesuits, then use it to lubricate the gauss couplings on our Hammerheads.

Black Balloon
Dec 28, 2008

The literal grumpiest



Go Greater Good the poo poo out of the Highlands with some Hammerheads.

Poil
Mar 17, 2007

Tau, the only race dumb enough not to have any base defense. Except for when the AI plays them and has upgraded listening posts all over the place and NOT on strategic points. :argh:
Turrets doesn't count towards your pop caps so they have their use. Also minefields can be hilarious. You hear that you pathetic and weak xenos scum who are too frail and whiny to pick up a decent choppa?!?

Stomp over the Northlands. Rip the flesh from the eldar bones and feed them to the dogs kroot.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Poil posted:

Tau, the only race dumb enough not to have any base defense.



Who needs turrets when you have Broadsides?

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Highlands.

gently caress the Eldar.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Agent Interrobang posted:



Who needs turrets when you have Broadsides?
Everyone stuck with a 20 infantry cap. Also broadsides are really prone to getting swarmed.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



chiasaur11 posted:

HerraS, you aren't showing sufficient community spirit.

How can you expect us to win the Village of the Year award with that kind of attitude? We might as well just walk to bloody Sandford and hand them the trophy now, save everyone some bother!

Why are you letting yourself be tricked by these vile beasts? The form of Man is the form of the Holy God-Emperor, and everything else is an affront to his Divine Perfection! Have you forgotten the lessons of the Imperial Infantryman's Uplifting Primer!?

quote:

The Tau and their invidious ways

The Adeptus Mechanicus vessel Land's Vision made first contact with the tau's primitive forebears when they still lived in caves in 789.M35. While our proud ancestor's were plying the deeps of space, cataloguing all the lesser races, the tau were still throwing mud at each other! You have nothing to fear from such pitiful specimens.

All you need to know is where they are.

There is no such thing as an honest alien breed, but the tau are more dishonorable than any other. Mosts of the aliens cowed by the Imperial Guard are obvious and predictable in their methods and we have learnt how to take advantages of their weaknesses: orks are stupid, brittle boned and feeble; eldar are cowardly, cynical and sport archaic and ineffective weaponry; tyranids are mindless, half blind and confused by sudden movements.

The tau are an altogether more insidious foe. Their preferred invasion method is not honest warfare. They send diplomats and negotiators to vulnerable planets to drip honey-drenched words into the willing ears of their victims. Millions have rejected the Imperial Creed in response to this underhand behavior.

It is probable that you will be subjected to tau propaganda (the method of controlling the populace by lying and distorting the truth; something the Imperium would never stoop to). This could take various forms: radio broadcasts, vox-com messages, graffiti, leaflets or bill posters. Remember: the tau lie and have no words for 'honor' or 'truth'.

DON'T SUCCUMB TO THE LIES OF THESE FOUL XENOS!!!!! FOR THE EMPEROR!!!!

HerraS fucked around with this message at 10:16 on Aug 16, 2015

Iretep
Nov 10, 2009
I'm suprised the Imperial Infantryman's Uplifting Primer even has Tau mentioned considering how irrelevant they are in the grand scale of things.


Poil posted:

Tau, the only race dumb enough not to have any base defense.

I think their reasoning for no base defence is that they havent met an alien race so far that either doesent compleatly overwhelm them in fighting strength or are so weak that they will join the Tau if they just fire their guns a few times.

Veloxyll
May 3, 2011

Fuck you say?!

The Imperial Infantryman's Uplifting Primer is frequently checked and updated to make sure it has the latest and most accurate data on the Xenos filth who would dare to profane His most holy domains.

NewMars
Mar 10, 2013
"Hello, Fio'ui, I have often heard us referred to as "Space Communists. And thinking on this, I have become troubled. Is communism not an ideology based on workers owning the means of production while not being an exploited underclass?"

"Why, yes it is. But, my fellow earth caste, do we not own them?"

"Well, no. After all, are we not ranked below an overseer who directs us, appointed by our ethereal? If the overseer is a functionary appointed by someone in an entirely different hierarchy with the power to do this, automatically ranking them above anyone in the earth caste, then do the workers own it, or do the Ethereals?"

"Well, I suppose the etherals do then."

"But that means we are not communists, right?"

"Technically..."

"Then, my Fio'ui, what are we?"

"Hmm. An interesting question. Since we are ruled by the ethereals, who represent a small cloistered group whose numbers remain stable, unelected, interconnected and enjoy an exceedingly overwhelming amount of power, I would call them a set of oligarchs. Since their power is based on an ideology which is a religion in all but name, I suppose one could call their rule theocratic in nature.

"Oh, I see. But wait, the Imperium we fight against is also ruled by an unelected group of oligarchs,. whose mandate is ostensibly conferred by a god-emperor, which makes their rule also theocratic, correct? Not to mention one of them is the head of their church. Does not make the Imperium also an oligarchic theocracy?

"*Gasp* The horror, the sickening horror, we and them are the same! Quick, we must end this gross offense to good decency! What do we do?"

"We must put a stop to this flagrant and blatant horror, we must end the oppression of the proletariat earth caste and begin working towards FULL COMMUNISM NOW.

Poil
Mar 17, 2007

Iretep posted:

I think their reasoning for no base defence is that they havent met an alien race so far that either doesent compleatly overwhelm them in fighting strength or are so weak that they will join the Tau if they just fire their guns a few times.
That makes sense.

It's so hard to respect a race that would lose a fistfight against a guardsman.

my dad
Oct 17, 2012

this shall be humorous
A few details:

The Stealthsuits are loving amazing. They cap points really, really fast, and travel fast, making them the best point capping unit in the game. Not to mention that it's fun being able to cap points invisible since all the enemy can do about it is watch. They also only take one point of unit cap, and when upgraded murder the poo poo out of vehicles. I tend to keep 4 squads of them just behind my front lines, and jetpack them in to deal with any vehicle-shaped problems. They can and will murder the poo poo out of unsupported tier 3.5 vehicles if you micro them right.

The Eldar are somewhat overpowered in this game, and you DO NOT want to let any of their non-HQ lands reach fortification level 6. Dealing with 2 eldar bases instead of one is a good way to get murdered.

The "Patient Hunter" approach gives your fire warriors upgrades that give them absurdly long range, and gives them so many extra HP that it pretty much makes regular kroot obsolete. The ideal "Patient Hunter" army composition against the AI is a frontline of 5 Krootox and the bigass dinosaur thing, followed by a shitton of fire warriors, some stealthsuits, and a couple of pathfinders for detection and lighting up priority targets. Note that a human player will use a terrifying strategy called "flanking" to deal with this, and it will not be as effective.

The "Killing Blow" approach gives you those battlesuits and supertanks, and nothing else. As cool as those are, it's usually inferior to "Patient Hunter", but! Those heavy battlesuits armed with flamers are really, really, really loving good at quickly destroying enemy defenses and structures when you equip them with heavy flamers. Just make 3 of them, jump them in to wreck poo poo, and build 3 more when they die. Really good for sniping important buildings, too.

Godna
Feb 4, 2013
My Patient hunter strategy...and infact default strategy is to pretty much mass super long range firewarriors. Get the ethereal up, and with fully upgraded firewarriors simply walk over anything the enemy can throw at us by virtue of the fact they've got a helluva slog to get through to even shoot us...much less melee us.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



For all the jokes about Tau being the space commies the horrible, inefficient, hilariously broken bureaucratic shitshow that is the Imperium resembles the Soviet Union more than any other faction in 40k in function if not in ideology.

This is a system of government in which planetary system engulfing civil wars have been fought over where to store all the loving paperwork.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

HerraS posted:

For all the jokes about Tau being the space commies the horrible, inefficient, hilariously broken bureaucratic shitshow that is the Imperium resembles the Soviet Union more than any other faction in 40k in function if not in ideology.

This is a system of government in which planetary system engulfing civil wars have been fought over where to store all the loving paperwork.
It's kind of similar to the USSR in a "communism gone horribly wrong" way.

chiasaur11
Oct 22, 2012



HerraS posted:

Why are you letting yourself be tricked by these vile beasts? The form of Man is the form of the Holy God-Emperor, and everything else is an affront to his Divine Perfection! Have you forgotten the lessons of the Imperial Infantryman's Uplifting Primer!?


DON'T SUCCUMB TO THE LIES OF THESE FOUL XENOS!!!!! FOR THE EMPEROR!!!!



So what you're getting at is you feel depressed.

It is quite understandable. It's a very natural reaction. But one day, in a week, a month, a year, on that day when Emperor willing, we all return to our homes again, you're going to feel very proud of what you have achieved here in the face of great adversity. What you have done, should be, and I think will be, an example to all our countrymen, soldier and civilian alike. You have survived with honor, that and more, here in the wilderness. You have turned defeat into victory. I congratulate you. Well done.

One day the war will be over. And I hope that the people that use this planet in years to come will remember how it was taken and who helped take it. Not a gang of slaves, but Guardsmen, Imperial Guardsmen, HerraS, even in captivity.

my dad
Oct 17, 2012

this shall be humorous

Godna posted:

My Patient hunter strategy...and infact default strategy is to pretty much mass super long range firewarriors. Get the ethereal up, and with fully upgraded firewarriors simply walk over anything the enemy can throw at us by virtue of the fact they've got a helluva slog to get through to even shoot us...much less melee us.

The problem with long range firepower only approach is called "vehicles". A pair of pathfinder teams can light one up twice to nullify its armor, your stealthsuits can tear walkers to shreds, and your tanks can dish out a lot of damage, but still, if the enemy has 3 or more walkers with support, there's a good chance they'll reach your front lines and start loving poo poo up. A mix of Looted Tanks and Killa Kans is serious trouble to range only Tau, and so is IG with artillery support.

Iretep
Nov 10, 2009
In normal 1vs1 game the Tau don't really mind vehicles since they aim to kill the opponent before they can build anything actually dangerous. Tau winning strategy is to mass fire warriors into critical death blob proprtions and just kill everything instantly.

Iretep fucked around with this message at 11:22 on Aug 16, 2015

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Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Blind Sally posted:


You'll be happy to know Thule didn't get away--though I'm sure the Space Marines are already re-cloning his geneseed.

What's this? Tech heresy most foul! I always knew those emperor-drat blood ravens were up to something :argh:

'Quest for knowledge' my rear end. Quest for damnation more like.

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