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Floor 18 Rare - Life Ultra Rare - Armor Epic - Life Legendary - Unlock
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# ? Jan 4, 2019 15:12 |
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# ? Apr 27, 2024 07:26 |
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Floor 19 Rare - Armor Ultra - Unlock Epic - Attack Legendary - Attack Also, I gave in after wasting 5 sigils on floor 17 and am using the Titan class and Mang - Mang beefs up Gargoyle nicely and as long as brown is flowing I can keep the hero out front with a constant barrier. porktree fucked around with this message at 15:40 on Jan 4, 2019 |
# ? Jan 4, 2019 15:31 |
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Floor 20: Rare: Luck Ultra-rare: Magic Epic: Life Legendary: Unlock Floor 21: Rare: Armor Ultra-rare: Life Epic: Life Legendary: Unlock Thejaff fucked around with this message at 17:14 on Jan 4, 2019 |
# ? Jan 4, 2019 16:59 |
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~4K chests, no mythic. These all become craftable at some point, right? I get the whole RNG nature of the thing, but you should get a new troop on some kind of positive bias. I’m tired of hitting the button and getting nothing new. Edit: thanks for the tip on using Mang in the Tower. I was using the doom weapon and hit a wall, mang helped a lot. I didn’t realize it would feed Gargoyle which is really useful. Ultimate Mango fucked around with this message at 17:15 on Jan 4, 2019 |
# ? Jan 4, 2019 17:01 |
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Ultimate Mango posted:~4K chests, no mythic. Yes, they're craftable. 1000 diamonds in the Soul Forge (plus other materials, but once you have 1000 diamonds you'll probably have enough of the others and I don't even remember what they are). Only a few are available per week to craft and they rotate through them all. Unfortunately, I've pulled like 1 out of the past 5 mythics and they're releasing faster than I can craft them, and I only use gem/glory keys to pull new Mythics so it will take me forever to catch up.
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# ? Jan 4, 2019 17:51 |
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Floor 22 Rare - Life Ultra Rare - Haste Epic - Life Legendary - Unlock Skipped the XXX Doom with Bulette in front... after having failed two times. Floor 23 Rare - Armor Ultra-Rare - ? Epic - Unlock Legendary - ? Crazy Elephant fucked around with this message at 22:08 on Jan 4, 2019 |
# ? Jan 4, 2019 21:49 |
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Do you have to do the quest to reap the benefits of the gold you pay to level up a kingdom?
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# ? Jan 4, 2019 22:13 |
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LRADIKAL posted:Do you have to do the quest to reap the benefits of the gold you pay to level up a kingdom? Nope!
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# ? Jan 4, 2019 22:18 |
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That said, completing the quest is one of the requirements for earning stars of kingdom power, and they’re usually towards the easier end of the content spectrum. Unless you’re an older player who was grandfathered in under the old kingdom star system (in which case I don’t know how you don’t have your kingdoms leveled), you’ll need to finish the quest anyway.
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# ? Jan 4, 2019 23:59 |
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Floor 23 Ultra Rare - Magic Legendary - Life And the doom took 3 tries as the first two times there were no brown matches available and my hero got one-shot with true damage. Enkor fucked around with this message at 00:44 on Jan 5, 2019 |
# ? Jan 4, 2019 23:59 |
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Disillusionist posted:Yes, they're craftable. 1000 diamonds in the Soul Forge (plus other materials, but once you have 1000 diamonds you'll probably have enough of the others and I don't even remember what they are). Only a few are available per week to craft and they rotate through them all. Yeah, I crafted Jotnar this week, as I didn’t have him. I also crafted one of the dawnbringer components because I am dumb. I know that weapons can be missed entirely (I didn’t get Earths Fury for example) but glad all the mythics will make it eventually.
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# ? Jan 5, 2019 04:11 |
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Tower o' Doom team: Meteor Banner (Sin of Maraj) Earth's Fury Titan Gargoyle Yao Guai Divinia Earth's Fury generates more attack to boost Gargoyle then Mang, (4/3s of armor stripped, instead of 1 times armor stripped). Yao Guai converts red gems, and I am addicted to the random status effects from Divinia, especially with Blessed added. For the bounty, I have had OK luck with: Meteor Banner Fangblade Yao Guai Pharaoh Hound Soldier of Wrath Fangblade to hopefully tank a hit or two, Yao Guai for damage, Pharaoh hound for barriers and to generate gems for Yao Guai to use and convert, and the bounty captain. The only issue is that Mercy on the rank 20 team can clear all of the purple gems, but she just feeds Grand Inquisitor, which is not very threatening. I tried a Tesla team, but Tesla was not pulling her weight.
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# ? Jan 5, 2019 14:32 |
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Are there any good guides for new players for this game?
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# ? Jan 5, 2019 16:00 |
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soscannonballs posted:Are there any good guides for new players for this game? The new OP that is coming any day now will be an excellent guide. If the holdup is finding someone to post it I guess I'm willing to commit...
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# ? Jan 5, 2019 16:19 |
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Part of the holdup is my writing those last few sections, so I’ll get off my rear end and finish that and the formatting. I can post it—even if I don’t play the game religiously, I don’t imagine I will quit cold turkey. What I will do is finish this, post it here for people to check over, and after a comment period go ahead and make the new thread. Edit: sneak peak at the new OP, soscannonballs. Future Grundulum will have posted:TDLR: (1) Join a guild. (2) Acquire high-end armor. (3) Unlock/beat kingdoms. (4) Earn gold and level the kingdoms to 10. (5) Build your collection by finding & improving troops. Edit: content complete. Working on changing from human-readable formatting in Word to forums-friendly formatting. Expect a giant-rear end pair of posts before the end of the day. Grundulum fucked around with this message at 17:15 on Jan 5, 2019 |
# ? Jan 5, 2019 16:30 |
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Annointed posted:After kicking a few inactives I got four more open slots for Gem Blossums if anybody is interested. If a spot is still open, I'll take one: SMUGGINS_1LSF
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# ? Jan 5, 2019 17:33 |
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Is there a cooldown on joining a new guild after leaving your current guild? I did join some random guild and immediately got a bunch of free poo poo.
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# ? Jan 5, 2019 19:02 |
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Hello Sailor posted:If a spot is still open, I'll take one: SMUGGINS_1LSF Invite sent earlier. soscannonballs posted:Is there a cooldown on joining a new guild after leaving your current guild? I did join some random guild and immediately got a bunch of free poo poo. Not that I'm aware of, we still have 3 slots open too.
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# ? Jan 5, 2019 19:09 |
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Ok I left that other guild and my invite code is KUMBO_EATA
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# ? Jan 5, 2019 19:27 |
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Floor 24: Rare - Armor Ultra Rare - Life Epic - Luck Legendary - Unlock Floor 25: Rare - Life Ultra Rare - Unlock Epic - ? Legendary - ? Crazy Elephant fucked around with this message at 19:41 on Jan 5, 2019 |
# ? Jan 5, 2019 19:28 |
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And heeeeeerrrreeee weeeeeeee gooooooooo! -------- GoW_logo.png -------- -------- Heading_1.png here: What is GoW? -------- Gems of War is a match-3 game developed by the studio behind Puzzle Quest, and is a F2P version of the original. It is available on Steam, the App Store, and Google Play (all of which can play against each other and share an account across devices); Microsoft Store (Xbox); the Playstation Store (PS4); and possibly other platforms. It’s a F2P game, so there are many things to buy, but the devs are very generous with resources and premium currency so you never need to spend real money to advance. Like in Puzzle Quest, the basic mechanic is matching three or more gems of a color to collect mana. Like in Puzzle Quest, you go to battle with four spells that you can cast to affect the opponent and win the match. Unlike Puzzle Quest, these spells are troops with life, armor, and other stats. This is what a PVP match between endgame players looks like: [Screenshot_battle.jpg here] Each player started the battle with four troops, but over the course of the match spells were cast, damage was done, and troops were killed. The first side to lose all four troops loses the match. ------ Heading_2.png here: I’m new. What do I do? ------ TDLR: (1) Join a guild. (2) Acquire high-end armor. (3) Unlock/beat kingdoms. (4) Earn gold and level the kingdoms to 10. (5) Build your collection by finding & improving troops. First off, join an active guild. Players in active guilds get bonus stats in battle, staggering amounts of resources each week, and access to special game modes to earn even more resources. There are two Goon guilds at the moment, both on PC/Mobile: Gem Boiz and Gem Blossums. Post your invite code in the thread to see if there’s space, but if not find a guild on the official Gems of War forums. Seriously. The resource boost from being in a good guild is night and day compared to being an unaffiliated player in the game. Now that you’re in a guild (you are in a guild, right?), you can start saving towards the Dragon and/or Celestial armors. Both give substantial bonuses to resources earned in battle, just with slightly different focuses. Chances are you’ll start off using Dragon, switch to Celestial for a long time, and end up using Dragon for the rest of the game. If you’re feeling flush with cash, you can buy the Deathknight armor and get the best of both worlds. While you save up to buy the armors, you can start on the first long-term task available to you: unlock all the kingdoms of Krystara and beat their story modes. Doing this earns you a free troop of epic rarity, and access to Explore mode (more on this later). In addition, certain game modes are only available once you beat the story mode of a particular kingdom. Once all the kingdoms are unlocked, your next long-term goal should be to get all the kingdoms to level 10 by donating gold. This gives you bonus stats in battle, and regular rewards of the premium currency. Don’t do one kingdom at a time. First, get all your kingdoms to level 5. Then go from 6 to 10 according to the bonus stat provided by the kingdoms. Do magic first, then attack, then life, then armor. Now that your kingdoms are all level 10, you’re probably getting tribute most times you collect gold from your home kingdom. This is a significant source of income, and routinely includes the premium currency—gems—just for logging in once an hour and pushing a button. How about that for encouraging an addiction? (Grundulum note: in the end-game, I am averaging 9 kingdoms sending tribute every hour. That’s a lot of premium currency the devs are giving out for free!) At this point, you’re staring squarely at the mid-game: filling out your collection and building kingdom power. The more troops you have, the larger the variety of teams you can field, and better their stats will be. More stars of kingdom power translates into better tributes from kingdoms, a greater chance of getting tributes, and (eventually) still more bonus stats. ------ Heading_3.png here: GoW loves giving you free stuff ------ Guest post by Manyorcas (original here) I'd like to take a moment to explain exactly how kingdom levels/tribute/etc. work and why new players should put their gold there, since it's never really adequately explained in-game and it was never really explained in any one place online very well. When you buy a new kingdom for 5k, unlocking quests and such for it, you buy it at kingdom level 1 and it comes with a small base +gold income per hour. The real source of gold (and some extra glory and souls) though is kingdom tributes, and it's tied directly to kingdom level. Every time you load up the game and grab your passive income from the gold coins on the map, you roll every kingdom's tribute chance, and each kingdom's tribute chance is determined by its kingdom level, starting at 1% at kingdom level 1 and maxing out at 10% for kingdom level 10. Given that there's ~34 kingdoms right now, once you unlock all of them and level them a bit you're going to be getting several tributes every time you roll for tributes. Kingdom level gets significantly more expensive after level 5, so getting all your kingdoms to 5 after you unlock them will pay back the gold invested very efficiently. Note that you can grab your passive income and roll for tribute every hour, and in a mobile gaming addictive kind of way that means you make significantly more gold if you open the game as many times as possible over the course of the day. It's addictive bullshit designed to get you to think about the game as much as possible and keep you playing. (Grundulum note: yeah, but free stuff…) The other important thing kingdom power does though is grants ALL troops a permanent stat boost every time you get a kingdom to level 10. You can see which stat each kingdom increases on the "Kingdom Level" tab. It can be one of Attack, Armor, Health, and Magic, and Magic is by FAR the most powerful of the stats and you should get the kingdoms that boost magic to 10 ASAP to significantly increase your troops' power. Since the magic stat itself isn't explained in-game very well: any time you see a purple number on a troops' spell, every point of magic increases that number by one. Getting a passive +5 on all those spells from having all 5 magic kingdoms maxed is a huge deal. There's also another kingdom stat called "Kingdom Power" but increasing that is a much longer term project, and working on it will eventually increase your tribute chance, quantity of stuff in tribute, and passive income, but anything beyond Kingdom Power level 2 is fairly difficult to get as a new player. Worry about it after you buy Kingdom levels. From my experience the best way to get gold is PvP, and since the game does a fairly good job of finding appropriately challenging teams to fight you can start pvping very soon. The Dragon armor that costs 500 gems on the hero screen is also super important to making money, make that the first thing you buy with gems. ------ Heading_4.png here: GoW Resources for Dummies ------
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# ? Jan 5, 2019 21:23 |
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------ Heading_5.png here: Game modes 1: Single-player ------
------ Heading_6.png here: Game modes 2: Guild-based ------
------ Heading_7.png here: Odds and Ends ------
Grundulum fucked around with this message at 21:28 on Jan 5, 2019 |
# ? Jan 5, 2019 21:25 |
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Crazy Elephant posted:Floor 24: Yes, I burned a fireball scroll to kill those bulettes. No, it was not worth it.
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# ? Jan 5, 2019 21:30 |
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Giantpost looks good to me. Does difficulty affect Treasure Vault key fights? I always run it at Warlord 4 just in case, but it might be a waste of time.
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# ? Jan 5, 2019 22:02 |
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Bandire posted:Giantpost looks good to me. Does difficulty affect Treasure Vault key fights? I always run it at Warlord 4 just in case, but it might be a waste of time. Nope! Edit: I guess I should add a section about difficulties and what they affect.
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# ? Jan 5, 2019 22:06 |
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My team right now is my hero, Goblin, Dryad, and Ferit. The only unit I have leveled up is my Goblin who is level 15. Should level up the guys I am using right now or wait until I get some of the units for the teams in the newbie team section?
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# ? Jan 5, 2019 22:29 |
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New OP looks good, only one or two comments: I did not see an explanation of the asterisks after troop names. I remember being confused when I first started reading about the game before I realized they indicated traits. Maybe add a short explanation in the team building section or in the kingdom section on banners. Also, I just ran a quick test, and Gloom Leaf's unique and infernal armor do not reduce skull damage taken.
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# ? Jan 5, 2019 22:56 |
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soscannonballs posted:My team right now is my hero, Goblin, Dryad, and Ferit. The only unit I have leveled up is my Goblin who is level 15. Should level up the guys I am using right now or wait until I get some of the units for the teams in the newbie team section? I'd clear Forest of Thorns to get Rowanne and/or Stormheim to unlock the Titan hero class, then put souls into those first.
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# ? Jan 5, 2019 23:53 |
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soscannonballs posted:My team right now is my hero, Goblin, Dryad, and Ferit. The only unit I have leveled up is my Goblin who is level 15. Should level up the guys I am using right now or wait until I get some of the units for the teams in the newbie team section? My take after playing for a month and change: If you're struggling right now, there's no harm in levelling what you're using. There will be plenty more souls in your future. Goblins are really good for a long time (especially goblin rocket) so definitely don't feel bad about putting souls into those. That said, if you've joined a guild you'll get a ton of gold keys and unlock new common and rare troops pretty fast. e: Also everyone will tell you to go and unlock Titan but I have yet to figure out what's so great about it - certainly warlord is not a terrible class to stick with for a while.
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# ? Jan 5, 2019 23:54 |
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Maugrim posted:e: Also everyone will tell you to go and unlock Titan but I have yet to figure out what's so great about it - certainly warlord is not a terrible class to stick with for a while. Titan is recommended for a few reasons: The third trait means your hero starts at 50% mana. (Trait applies to giants, titan class means hero is a giant.) The Stone tree level 40 talent, Rock Solid: Gain barrier when matching brown gems. This is an incredible effect at all levels, but especially at end game when enemy damage starts to escalate way past your defensive stats. The War tree level 70 talent, Bloodthirsty: Become enraged on 4 or 5 gem matches. Enraged increases damage by 50% from the next skull match, and the next skull match ignores defensive traits. This includes armor traits, dodge traits, reflect traits, and revenge traits (like Bone Dragon's Frozen Soul). Since many of the best weapons for end game content are brown (Mountain Crusher, Earth's Fury, Mang, Flammifer), and you are always looking for 4 or 5 gem matches, these last two effects trigger often. Mountain Crusher, when fully leveled, also generates a dust storm, meaning you are very likely to get 4 or 5 brown gem matches after using it, triggering both effects at once. Getting to level 70 to unlock both talents will take hundreds of fights using Titan. Each class has three talent trees. Titan is the only one (so far) that shares the Stone and War trees. Warlord has the War tree, so it can get the Bloodthirsty talent.
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# ? Jan 6, 2019 00:30 |
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Arbetor posted:Titan is recommended for a few reasons: Thanks very much for this. I've only just hit level 20 in the talent tree, and haven't managed to buy the first trait yet let alone all three. So I guess it's not surprising I'm not getting much out of it yet Grundulum those megaposts look great, learnt a few new things and will be good reference points in the future as well. One question though: I notice a lot of your recommended teams, including for relatively early game players, don't include the hero - won't that prevent me from levelling my classes? Maugrim fucked around with this message at 00:41 on Jan 6, 2019 |
# ? Jan 6, 2019 00:37 |
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Maugrim posted:Grundulum those megaposts look great, learnt a few new things and will be good reference points in the future as well. One question though: I notice a lot of your recommended teams, including for relatively early game players, don't include the hero - won't that prevent me from levelling my classes? True. Most of the teams I recommended are built to maximize one of three things: win chance, soul production, or speed. Unfortunately, the hero generally doesn’t fit into that system most of the time. Where the hero is useful, a lot of that time the Titan class is the right choice because of enemy stats (see the explanation above for why). The best place for the hero is on that Explore team, and in the Arena.
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# ? Jan 6, 2019 01:26 |
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Since I am thinking about it, here is a primer on classes if you want to use it for the new OP: Hero Classes: Hero classes allow you to specialize and boost your hero further. They are unlocked by completing a series of four fights at the end of the kingdom quests. Not every kingdom has a hero class at this time, but they are introducing a new one every few weeks. Your hero class can be changed by pressing your hero portrait at the top left and selecting class. There is a 24 hour cooldown between switching classes, with a 50 gem cost to skip the timer. Never do this. Winning 250 fights with a hero class selected will award you a unique mythic weapon. The hero does not need to participate to count a win, just having the class selected counts. Honestly, most of these weapons are terrible. Dragonguard (Dragon's Claw) and Thief (Zaejin) are the only ones that are really notable. Using orbs of ascension will give you wins to unlock these weapons. They can also be purchased for gems during the weekly class events, but I would never recommend that. Hero classes have levels and traits just like troops do. The level increases stats just like for a troop, with one caveat. Each class increases the hero's attack, life, and armor as normal, but the magic bonus only applies if using a weapon of a certain color. The level also increases gem mastery of one color when the class is equipped. Traits are purchased with traitstones, costing as much as a legendary troop. That is 16 arcane traitstones if the class uses dual color traitstones, and 18 if it uses mono color. As with legendary troops, the third trait for each class is unique. Some are very powerful, and others are very sad (Really, Warden? All allies gain 5 armor? That is pathetic). Levels and traits can also be purchased with orbs. Once the hero class is leveled to 10 your hero will count as belonging to the kingdom of the class, and will be a troop type associated with that kingdom. For example, selecting Warlord will change your troop type to Giant and your hero will be counted as belonging to Broken Spire. This means your hero will count towards the same type bonuses, and traits and spells that work on troop types will count or effect the hero. Hero classes also have another leveling system, called Champion Level. Hero xp is earned by the hero participating in battles, and participating in weekly class events. Most fights earn 1 or 2 xp, and the class event will give larger chunks. Note that your hero does not need to participate in the class event, or be the matching class to get the xp. Champion level is capped at 100, and unlocks Talents. Each class has three talent trees. You unlock a tier of the talent trees when your Champion level reaches certain breakpoints: 1, 5, 10, 20, 40, 70, and 100. You select one talent from the three available at each breakpoint, and you can swap freely at any time. Many of the talents boost certain troop types, or provide bonus stats when using weapons of a certain type (axe, sword, bow, etc.) Others replicate traits that normal troops have, like Fortitude (immunity to a bunch of status effects) or link traits that give you bonus mana from matches. And some of them are truly unique, like chance to summon a troop when taking damage, or giving barrier on brown gem matches. Unlocking the hero class is required to get the 9th kingdom star, leveling it to 20 with souls is required to get the 11th, and purchasing all three traits is required to get the 13th. Arbetor fucked around with this message at 02:34 on Jan 6, 2019 |
# ? Jan 6, 2019 01:28 |
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Arbetor posted:Getting to level 70 to unlock both talents will take hundreds of fights using Titan. Each class has three talent trees. Titan is the only one (so far) that shares the Stone and War trees. Warlord has the War tree, so it can get the Bloodthirsty talent. For me, Stone is the best tree, but Storms is the reason Titan shines over Runepriest. Lightning strike plus a gem converting troop on my team goes a long way towards keeping control of a match. Also, the level 100 talent of Stone, immunity to half of the debuffs, is one of the best for that level.
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# ? Jan 6, 2019 02:14 |
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Grundulum, that OP is excellent and I can't think of much else to add to it. Great resource to pull things from. Arbetor's post is also good, only thing I would add is a (NEVER DO THIS) after thing "pay 50 gems to skip the timer" and change "top right" of the screen to "top left", unless the interface is set up differently in the steam/tablet versions or something. Also, I randomly pulled the new mythic from glory keys this week. Second one I've pulled after getting Skadi months ago, and I have still not yet traited either her or the Infernous I crafted
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# ? Jan 6, 2019 02:17 |
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...I definitely know my right from my left, and the post above is completely crazy. And I never even looked at Lightning strike, since I love enrage for melting tanks. They are both really strong traits, and being able to switch freely is great.
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# ? Jan 6, 2019 02:35 |
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I replaced Ferit with Tyri and now feels like my Goblin gets to use his ability every turn.
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# ? Jan 6, 2019 04:25 |
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That's an awesome post for a new op. I would also highly encourage new players to go into settings and speed up animations unless they have changed the animation speed default since i started. That really made matches more fun and less tedious for me.
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# ? Jan 6, 2019 05:20 |
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150 percent is the lowest speed that you should do. At least past the initial phase where what is going on is totally confusing.
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# ? Jan 6, 2019 07:38 |
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# ? Apr 27, 2024 07:26 |
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Well, I guess there's no point in continuing. But I did so eh. Floor 26 Rare - Luck Ultra Rare - Armor Epic - Unlock Legendary - Life Doom - Haste Floor 27 Rare - Unlock Ultra Rare - Life Epic - Attack Legendary - Life I think
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# ? Jan 6, 2019 13:26 |