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Pwnstar posted:Character:
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# ? Aug 19, 2015 10:10 |
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# ? Apr 26, 2024 00:47 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! I would love me some Hong Kong, please!
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# ? Aug 19, 2015 10:45 |
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Sylphosaurus posted:So what is Dog supposed to represent? Loyalty or what? I think Dog is dead or something. Like, the Dog totem literally does not exist anymore. But I don't remember why. Wolf and Coyote are still around though.
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# ? Aug 19, 2015 10:46 |
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Sylphosaurus posted:So what is Dog supposed to represent? Loyalty or what? Character: Dog is loyal to friends and family. He fights furiously to defend his home and holdings, but is not generally aggressive outside his own territory. Dog loves people and defends them pitilessly from dangerous spirits or evil magic. Once a Dog shaman gives his loyalty or love, he sticks to it even if the person he loves is unworthy. A Dog shaman will try to protect humanity from evil magicians at any cost. Disadvantages: Dog is single-minded to the point of stubbornness. A Dog shaman must make a Willpower (4) test to change his plans or tactics. The test itself requires one Action as Dog struggles to change his mind.
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# ? Aug 19, 2015 10:55 |
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Captain Oblivious posted:So lore wise what is the deal with Rat? I'm trying to get a handle on what to expect from Gobbet. I'm guessing Rat is essentially a survivalist totem. Section Z posted:Yes, but rats are "Icky" so according to RPG logic, so is a rat shaman Sylphosaurus posted:So what is Dog supposed to represent? Loyalty or what? From 3e, on what Rat (and Dog) could represent to a person: quote:Ideals: Each totem embodies an ideal, a mythic image or archetype. By seeking to embody the same ideal, the shaman gains magical power. To maintain their magic, shamans must follow their totem’s ideals. Martello posted:I think Dog is dead or something. Like, the Dog totem literally does not exist anymore. But I don't remember why. Wolf and Coyote are still around though. Kenny Logins fucked around with this message at 11:04 on Aug 19, 2015 |
# ? Aug 19, 2015 10:59 |
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For HK I think I'm going to build an Elf Street Samurai using ARs. Should I spec him into a secondary weapon as well (I was thinking Pistols) or should it be fine to stick to ARs? I'm worried that there could be instances where you don't have the medium+ range where ARs are effective so pistols seem like a good fallback weapon.
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# ? Aug 19, 2015 11:01 |
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Is there any word on if they've ventured to implement stealth for this iteration? I heard something along the lines that they were looking at adding that or Astral space, but I haven't followed dev diaries or anything. From the skillset of the stock team members I'm guessing no.
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# ? Aug 19, 2015 11:06 |
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Furism posted:For HK I think I'm going to build an Elf Street Samurai using ARs. Should I spec him into a secondary weapon as well (I was thinking Pistols) or should it be fine to stick to ARs? I'm worried that there could be instances where you don't have the medium+ range where ARs are effective so pistols seem like a good fallback weapon. AR's are always good, basically. Especially because a PC character is built way better compared to NPC most of the time. I'd suggest picking up a secondary skillset instead, decking is the obvious one, but I also like rigging, and as you probably want some points into charisma for etiquettes anyway: spirit summoning or shaman stuff can also help. Even if you destroy your essence with cyberware, being able to caste haste at the start of combat/using your totem when you have nothing to shoot is pretty helpful! Rigging or summoning do take AP away from your main character, which is probably bad as your AR will output more damage than any other creature in the game. I like having the option though, and having a drone gives you lots of neat little tactical options using vents.
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# ? Aug 19, 2015 11:25 |
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Furism posted:For HK I think I'm going to build an Elf Street Samurai using ARs. Should I spec him into a secondary weapon as well (I was thinking Pistols) or should it be fine to stick to ARs? I'm worried that there could be instances where you don't have the medium+ range where ARs are effective so pistols seem like a good fallback weapon. You should worry about your ranged stat primarily, that's what lets you actually EQUIP guns, as well as your accuracy. (8 Ranged for the best anything in Dragonfall, compared to 6 in DMS). The weapon specific skills just unlock the skills listed on the tree, and increase your crit chance a little bit each point. You can only raise gun specific skills as high as your ranged stat already is, and you can only raise your ranged as high as your DEX (Rifle covers Assault rifles, and sniper rifles). I'd focus on just one specific gun, but you can spread it around a bit if you aren't reaching for stuff that needs 9 loving points like Pistols "Disarming shot". I admit I'm kind of mentally preparing myself for any other cost increases to use gear in Hong Kong. In DMS, guns and spells were 6 tops (7 for decks/drones). In Dragongall, you need 8 tops (still 7 for decks and drones), and they made it so mages also need INT too (The help files only mention they need Wisdom). So uh, don't be surprised if equipment requirements do in fact, need weapon specific skills and the first you hear of it is the shop screen telling you that you are under the brand new requirements. Fake Edit: Oh right. "Smartguns" Need you to have a datajack to get their benefits compared to normal guns. You basically plug them in for robocop vision (I think it translates to a max range bonus in these games). Real Edit: Pistols also need a lot of points to become worthwhile in the first place. Such as 4 points to get free reloads, 6 points for double tap, 7 for chain shot. NINE for disarming shot (I've never unlocked disarming shot). Revolvers can only use the free reloads aid "aim one shot good" skills. By comparison, Rifles unlock burst fire at 2 points, Full auto at 3. Though these are Dragonfall skills, HK may very well have an entirely revamped skill tree. But you get the idea, Rifles you can slap a few points on it and have the important stuff done. "Good at pistols" requires investment and you are better off bringing a gun you have zero skill in at the start of the game until it's worth using them over other stuff. But "Good At Pistols" is very satisfying "Finally, I can ditch this SMG and us a REAL GUN!" *lands more hits per turn with a pistol than an SMG* Section Z fucked around with this message at 11:34 on Aug 19, 2015 |
# ? Aug 19, 2015 11:25 |
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All mage, all the time. The the options for a mage NPC have sucked in the last two games, and don't see any good options for it in the HK roster. Gotta stack that CC.
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# ? Aug 19, 2015 11:26 |
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Thanks for the tips. Full AR it is!
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# ? Aug 19, 2015 12:06 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! Thanks, I'd like to sign up for Hong Kong.
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# ? Aug 19, 2015 12:17 |
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Lmao if you aren't planning on transforming your body into a hideous amalgamation of flesh and chrome.
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# ? Aug 19, 2015 12:28 |
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Pwnstar posted:Lmao if you aren't planning on transforming your body into a hideous amalgamation of flesh and chrome. My glorious adept shall not defile his body in such a manner! He shall instead stunlock people to death with his enlightened baseball bat.
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# ? Aug 19, 2015 12:34 |
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gfanikf posted:This is more a question about SR:DF:DC, but was the game considered universally slow on all Android tablets? I mean I've played a little of it on the PC and I don't recall it being as painful as it is on there. It's great for killing time during the commute...but man is it slow. Still considering how cheap it was I feel bad complaining at all. Short answer: yes. Long answer: yes, and that's why there will be no tablet version of Hong Kong.
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# ? Aug 19, 2015 12:40 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! I'd love to get into that Hong Kong drawing. I missed the Kickstarter for it, and money's a little too tight for me to be buying video games right now.
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# ? Aug 19, 2015 12:40 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! I'd love to be entered for Hong Kong!
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# ? Aug 19, 2015 12:43 |
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What are the downsides of having a low essence? I can't remember it being anything more than just flavor in the first two games.
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# ? Aug 19, 2015 13:13 |
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Pwnstar posted:Lmao if you aren't planning on transforming your body into a hideous amalgamation of flesh and chrome. Exactly. Load me up head to toe with that poo poo.
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# ? Aug 19, 2015 13:13 |
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Furism posted:What are the downsides of having a low essence? I can't remember it being anything more than just flavor in the first two games. Every point of essence lost adds an extra cooldown point to your spells if you're a mage, shaman or adept.
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# ? Aug 19, 2015 13:13 |
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Also you lose spell slots, iirc at 1 essence you have a max of 3.
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# ? Aug 19, 2015 13:18 |
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Strenuous Manflurry posted:Exactly. Load me up head to toe with that poo poo. I am disappointed that so few people are planning to use cyberweapons. I want to have robotic knife hands.
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# ? Aug 19, 2015 13:38 |
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Fully auged-up decker+ranged weapons will be my first run through, just like in dragonfall.
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# ? Aug 19, 2015 13:47 |
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Emong posted:I am disappointed that so few people are planning to use cyberweapons. Hey, do you know where I can get some COBRA cyberware? Wait, wrong setting.
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# ? Aug 19, 2015 13:47 |
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Samopsa posted:Fully auged-up decker+ranged weapons will be my first run through, just like in dragonfall. e: vvvv Pretty sure street sams are supposed to end up more metal than person by the end of the campaign. What are cyberweapons anyhow? I didn't even know they were an option in HK. Ravenfood fucked around with this message at 13:56 on Aug 19, 2015 |
# ? Aug 19, 2015 13:51 |
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Mr. Fortitude posted:Every point of essence lost adds an extra cooldown point to your spells if you're a mage, shaman or adept. So a Street Samurai doesn't care?
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# ? Aug 19, 2015 13:53 |
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Emong posted:I am disappointed that so few people are planning to use cyberweapons. I don't even remember cyber weapons in the previous two games! Were there any?
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# ? Aug 19, 2015 13:56 |
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Furism posted:So a Street Samurai doesn't care? No. That said, my go-to build in Dragonfall involves putting two points in Willpower and Spellcasting for Heal Wounds and Armor 1 as well as two (later four) points in Conjuring for Haste and I found myself balking at going any lower than 3 Essence so I stuck to the higher-end cyberware and the Sutterlin run bioware. e: Strenuous Manflurry posted:I don't even remember cyber weapons in the previous two games! Were there any? There weren't any, they were a HK stretch goal.
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# ? Aug 19, 2015 14:01 |
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Cape Cod Crab Chip posted:There weren't any, they were a HK stretch goal. Well this is gonna be cool then, possibly. Still gonna be a gun elf first, but drat, cyber weapons are cool as hell.
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# ? Aug 19, 2015 14:04 |
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Furism posted:So a Street Samurai doesn't care? Unless you want a few adept passive buffs, no.
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# ? Aug 19, 2015 14:07 |
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Skippy McPants posted:All mage, all the time. The the options for a mage NPC have sucked in the last two games, and don't see any good options for it in the HK roster. Gotta stack that CC. I wonder why that is. I don't suspect that they intended for the player to steer towards playing Mage but it's kind of an odd coincidence that (as far as we know) there hasn't been a proper Mage character you can use or recruit that isn't randomly generated. Dragonfall had five mercs, none of them Mages and some were even redundant archetypes (Alnur as backup decker, Pummelo as backup Shaman). There might be a merc Mage in HK but if there isn't, the only non-PC non-randomly generated playable Mage will have been James, and James was a bitch-rear end bitch.
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# ? Aug 19, 2015 14:12 |
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Chrome is like amphetamines. You start out light, just looking for that edge to help you professionally. Then one thing leads to another and you're moonlighting in the seedier parts of town, ripping out spines with your cyberarm so you can afford your next fix.
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# ? Aug 19, 2015 14:20 |
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Speaking of fixes, I hope they have Cram and Jazz in HK. I'm jonesin'. Also, my rifle crackhead build depends on those.
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# ? Aug 19, 2015 14:25 |
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Cape Cod Crab Chip posted:I wonder why that is. I don't suspect that they intended for the player to steer towards playing Mage but it's kind of an odd coincidence that (as far as we know) there hasn't been a proper Mage character you can use or recruit that isn't randomly generated. Dragonfall had five mercs, none of them Mages and some were even redundant archetypes (Alnur as backup decker, Pummelo as backup Shaman). There might be a merc Mage in HK but if there isn't, the only non-PC non-randomly generated playable Mage will have been James, and James was a bitch-rear end bitch. I dunno, but being able to rotate some combination of Wipe, Blind, Confuse and Petrify to completely disable 1-3 enemies every fight, in addition to haste buffing your primary DPS so they can mulch whoever isn't CC'ed is too good to pass up.
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# ? Aug 19, 2015 14:34 |
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Can you goons give me some recommendations for optimal character builds for both DMS and Dragonfall? Going to play both again and want to experience as much dialog content as possible and have a relatively effective combat character.
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# ? Aug 19, 2015 14:50 |
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Pwnstar posted:Character: Also in the new editions, Rat is further described thus: quote:Rat is found wherever humans and the things they discard are, for what other bounty can sustain him? Rat is a scavenger, a stealthy thief who takes what he needs to survive. He dislikes working out in the open, preferring to stick to the shadows. Rat avoids fights whenever he can— when he must fight, he fights to kill quickly and move on. In the tabletop, totems usually have disadvantages that force an ability check to go "against character" for the core concept of the totem. Sometimes the worst ones are the berserker disadvantages, in a game where running from combat is a smart idea. Dog and Rat are not the worst in terms of team cohesion but Dog's disadvantage can be annoying when plans change rapidly. I find the implementation of totems in SRR/DF to be pretty "meh" by comparison, although I also don't really like much of anything shamans do with their spells (hoping HK turns that around a bit). For a roleplaying perspective, in the society where the shaman finds themselves, most people would look down on someone who has known proclivities (bonuses) towards combat spells due to their totem, since 95% of their spells revolve around hurting/killing/stunning and property damage. Ironically the Dragonslayer totem in 5e gives bonuses to combat spells even though Dietrich sucks at them.
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# ? Aug 19, 2015 14:55 |
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Gyshall posted:Can you goons give me some recommendations for optimal character builds for both DMS and Dragonfall? Going to play both again and want to experience as much dialog content as possible and have a relatively effective combat character. Get Security, Street and Academic as etiquettes, they open up quite some dialog. Academic is there mainly for one of the final conversations in the game, so you can pick it up later. This needs some charisma, so get some shaman levels as well. Just get enough to be able to cast haste 3 eventually, it's all you need, the totem is bonus. Also opens up some conversations. Then you have to choose going either rigger/decker or wizard. Wizard opens up some conversation options, especially aura reads which is p. cool! Being able to buff aim/armor and strip armor/petrify is really nice too. Rigging/decking opens up lots of little shortcuts basically, not that much extra dialogue but you can skip fights and stuff. Also, going decker/rigger lets you leave Blitz at home so you can take Glory, Eiger and Dietrich instead. e: also for combat it does not really matter what you do, your NPC can basically handle the game as is, so don't worry too much. All builds are effective in this game.
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# ? Aug 19, 2015 15:01 |
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Gyshall posted:Can you goons give me some recommendations for optimal character builds for both DMS and Dragonfall? Going to play both again and want to experience as much dialog content as possible and have a relatively effective combat character. Dragonfall: Human or dwarf combat mage: Willpower and Spellcasting are most important (both ending up at 6 or 7 ideally), filling out Body and Quickness (and Dodge) to about 4-6. You'll need to keep an eye on Intelligence for the end-game spells. Definitely no cyberware that costs essence. Get at least 2 area spells (i.e. manaball and fireball) so once you dig into a good spot you can magically grenade groups over and over as opportunities arise. Flamethrower is a great direct damage spell, Lightning Bolt can be useful for occasional AP damage, your remaining 1-2 spells I'd say Heal Wound and/or Ball Lightning. Powerbolt is nice as a backup but not necessary to prioritize (but don't bother with firearms either). Good etiquettes are Corporate, Security, and Gang. Academic also opens up some cool dialogue options. Biotech of at least 2 is a good idea as well to see enemy HP and higher for some optional content/Karma awards. If a combat mage isn't your style, the SRR build will also work but might be boring to play a second time. Having a Magic rating does open some dialogue on its own (gives you Aura Reading). Also, while we're at it, everyone who refers to Willpower as Wisdom in this thread (and the end of the last one) is killing me. Kenny Logins fucked around with this message at 15:14 on Aug 19, 2015 |
# ? Aug 19, 2015 15:09 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! I'd love to enter. I have none of the games, sadly. However, I feel guilty trying to enter for all three, so from what I have read the Dragonfall Director's Cut might suit me best. Thanks Magni, (and Everything Counts) you're a hero doing this.
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# ? Aug 19, 2015 15:13 |
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# ? Apr 26, 2024 00:47 |
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Gyshall posted:Can you goons give me some recommendations for optimal character builds for both DMS and Dragonfall? Going to play both again and want to experience as much dialog content as possible and have a relatively effective combat character. If you want every dialogue options, make an Elf and give yourself enough Karma to give yourself max Charisma (you still can't get every etiquette, so in DF skip Shadowrunners). As for other stats, here are two links with (almost?) every dialogue check in the DF campaign.
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# ? Aug 19, 2015 15:31 |