|
I played the original HL2 mod version of this game and thought it was great, but I've had exclusively lovely laptops since then so I haven't seen the updated version at all. Already there's a lot of extra detail, although we presumably won't see things getting really different until we start going against the narrator properly.Donnerberg posted:Sounds like you came at it from the wrong angle. Think of it as a puzzle game where the puzzle is finding new ways to make the British voice in your head say funny things. The game's 'ironic' approach is slightly negated however by the fact that many people navigate game worlds in a counter-intuitive manner, in order to locate secrets hidden by the developers.
|
# ¿ Aug 26, 2015 15:33 |
|
|
# ¿ May 5, 2024 04:26 |
|
It's very difficult to LP a game like this, for the reasons offered above - a lot of the fun comes from the experience of trying things yourselves for the first time. But! I still think this style is worth sticking with. I appreciate you keeping track of the different routes, and I really don't think having multiple players would work at all, as that would inevitably drown out the narration that is the main hook of the game. One thing I would suggest is editing out content we've already seen from successive runs, so in this run we could have jumped straight to the office, then to the TV room, then to the switch. I suppose the next step is to try following the 'Escape!' sign. There is something meta about just watching Stanley rather than actually playing, but we can discuss that later on maybe. How much is there in the demo that's different? It makes more sense to me to focus on the game itself and maybe cover the demo later on, especially if the differences are fairly minor.
|
# ¿ Aug 27, 2015 08:37 |