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  • Locked thread
Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
Bastion Nine > 8 / 8 HP > 14 AC

""the 'Forged attendant standing with infinite patience at the rear of the carriage posted:

"How does Sir find his choice of beverage?" it adds by way of redirecting the conversation. "Should Sir or his companions wish for anything further, feel free to summon me by the appellation I have chosen for myself: Cups."
He nods appreciatively to the construct, though he doesn't respond to the line of inquiry. As far as he could tell, regular consumption of alcoholic beverages was intended for two castes in society: the wealthy, who had nothing better to do with their time and little risk of losing their elite status, and the poor, who needed an avenue to briefly forget their terrible, terrible lives. The economics of the situation wasn't lost on him either, of course: if the impoverished spent a quarter of their income on drinks and other merriment so as to endure their situation, upward mobility would be permanently limited for their caste. The world was a finely-oiled machine that way, it seemed. He found it to be more than a little laughable, although that hardly made for polite dinner conversation. He simply continues to stir his drink, generally ignoring it other than as a prop for the conversation he had set into motion.

Celio d'Lyrandar posted:

"There is wine and merriment here, Madam d'Phiarlan, if you'd care to join us!"
He'd succeeded in diverting Celio's attention away from the woman for a few minutes, at least. It wasn't quite the hour he had hoped for, but at least the venue had been altered a bit: far better for the woman to engage four other individuals, rather than a one-on-one with the Lyrandar scion. The trio was continuing their conversation, and he was parsing it with a portion of his attention. Something about wine cellars, and concerts: typical noble conversation, filled with nothing of substance. It didn't surprise him, of course, though it often disappointed him. These people had so little vision for the future, so limited an understanding of the mechanics of the world around them. In an age of wonder such as the one the houses had established, why did so few stop to marvel at what they had accomplished? Perspective, he reminded himself.

Celio d'Lyrandar posted:

"Hopefully she will grace us with her presence. After all, as the Elves say, something is wrong, Bastion. Brace yourself.".
His time spent with Celio had revealed a few things. Unsurprisingly, the man was pretty good at getting himself into trouble. However, he also seemed to have an uncanny knack for knowing when things were about to go sour. It didn't seem to be an ability to read a situation, or anything one would learn on the streets, or even in a book. For a brief while he thought he might chalk it up to experience, but after getting to know the man, he didn't think it was that either. As it stood, he was reasonably certain it was simple, dumb (if reliable) luck. A latent ability to sense the future was another theory he was still considering, though.

In any event, he had enough data points built up to not ignore the man when the warning came. He wasn't entirely certain if Celio was being literal or figurative, though: did he mean 'brace yourself' as in "someone is about to throw you across the room", or 'brace yourself' as in "get ready to murder everyone in this cabin"? Without time to inquire in greater detail, he decided to go with an avenue that covered a few possibilities: first, he subtly dug his heels into the floor and tensed his legs to ensure he was stable if someone rushed him, and also to ensure he could leap over the seats if a surprise attack announced itself. Following that, he set down the glass he had been playing with and raised his arms in a faux-relaxed state, lightly steepling his hands as if focused on the conversation occurring between the three others. It served as an acceptable social norm while also being a readied position that could respond to most required ranges of motion. Without knowing who or what the threat might be, it didn't make sense to draw a blade, and having his arms free would allow him a better chance at reacting to the situation as it developed. It wasn't a perfect response, of course, but it was the best that could be done based on the limited information available.
pre:
Initiative 17
__________________________________________________________________________________________
Passive: Perception (20) / Investigation (20) / Darkvision (60')
Effects: Concentration / Disguise / Stealth
Item: Arrow (20) / Oil (2)
Limited: HD (1/1d8) / Action Points (5/5)
Journal
__________________________________________________________________________________________

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djw175
Apr 23, 2012

by zen death robot

Reava
9/9 HP, 12 AC

Hearing the elven warning, Reava looks up quickly. Seeing both Celio and his bodyguard tense, up she readies herself for some action. Not knowing where the action is coming from she instead focuses on not being taken by surprise instead of getting the jump on whatever they're tensing up for.

iInitiative: 1d20 10


__________________________________________________________________________________________
Passive: Perception (16) / Insight (16) / Investigation (15)
Effects:
Item: Journal, Quill Pen, Scholar's Pack
Limited: Spell Slots: 1 LVL 1 / HD (1/1d8) / Action Points (5/5)
__________________________________________________________________________________________

Brewsuke
Jan 8, 2014
Leshanna d'Phiarlan
HP 9/9

Leshanna turns to see Celio, and extends a hand, closing the gap between them. "I'm sorry, I believe you have me at a disadvantage, sir. But the idea of a party does pique my interest." Well, she thought. He's in the first class car, so he's obviously got the kind of money to have a party worthy of a first-class musician. She might not play private parties, but the idea of a gathering did appeal to her. She rolled the idea of attending around in her brain when the half-elf shouted a warning in a manner she could tell was meant to be cheerful, perhaps as to not warn the rest of the passengers who didn't speak Elvish. There couldn't have been too many. Still, heeding the warning, she remained on guard.

Initiative 1d20+3 13

---------------------------
Passive: Perception 14 / Investigation 13 / Insight 12
Effects:
Items: Book, Quill, Arcane Focus, Fancy Dress
Limited:Spell Slots 1 / HD (1x1d8) / Action Points 5/5

---------------------------

DaemonWyrm
Jul 3, 2003

Why don't I hear any sleep screams?

Colum MacCullach > 15 / 15 HP > 15 AC

Colum picks up one of the small crystal goblets and examines it closely. The glass is nearly thimble sized in his thick scarred fingers. Finding it acceptable, he tosses back the clear liquid and nods appreciatively. "Na' bad. Nymph Dew aye? It's a good start anyway"

__________________________________________________________________________________________
Passive: Perception (15) / Insight (10)
Effects:
Item: "Fancy" Clothes, Flask, Explorer's Pack
Limited: Rage: 2/2 / HD (1/1d12) / Action Points (5/5)
__________________________________________________________________________________________

Drone
Aug 22, 2003

Incredible machine
:smug:



Kalud d'Torrn
HP: 10/10 AC: 12

Kalud blinks momentarily as he realizes what is happening. Of course this human - disagreeable, cantankerous, and at times downright abusive, would pin this on Kalud. Not on the incompetent goblins attending the creature's delicate box. Not on the human's refusal to disclose the nature of what he was carrying. And not on his ignoring almost every bit of guidance offered to him.

The half-orc breathes a sigh as he calmly slips his handheld drum back into his satchel, then slides his walking stick from its sling on his back. "You failed to inform me that you were carrying dangerous -- or live -- cargo." The human makes a grab for his sword and Kalud snaps to action, whirling his staff in the direction of the man, preempting his attack.

Attacking the human: 1d20+1+2 4

The effort is unfortunately too much for Kalud, who in his effort to preempt the coming attack from the human, sacrificed control of his attack with speed. The staff whooshes past the human easily. The chittering of the goblins forming a ring around the dueling pair echoes roughly in Kalud's ears.

------------

What a great first attack of the game.

Old Kentucky Shark
May 25, 2012

If you think you're gonna get sympathy from the shark, well then, you won't.



Elizara d'Sivis
HP: 8 AC:15


Elizara leans back, swirling the wine in her goblet as Celio invites the elven singer over. Everything is going according to plan....

Initiative: 1d20+3 17
-----------------------------------
Passive: Perception 11 / Investigation 14 / Insight 13
Effects:
Items: Bolts (20)
Limited: HD (1x1d8) AP 5/5
-----------------------------------

Ryuujin
Sep 26, 2007
Dragon God

Nebra d'Cannith > 10 / 10 HP > 16 AC

Nebra blinks as the older gentleman enters their conversation, "ah, yes, I will have to take the opportunity to explore the countryside at some point." The conversation largely stalls at that point, and then there is some commotion, Nebra turns "what is that?"

Initiative 1d20 2
__________________________________________________________________________________________
Passive: Perception (22) / Investigation (22)
Effects:
Item: Bolts (20) / Scrolls (2)
Limited: HD (1/1d8) / Action Points (5/5)
__________________________________________________________________________________________

Epicurius
Apr 10, 2010
College Slice
Tharn d'Cannith > 9 / 9 HP > 11 AC


Hard to say, Tharn says. Some problem on the line?

Initiative: 1d20+1 12

TychoBrahesNose
May 24, 2011
Bulette Train


Cain runs forward, screaming futilely at the oncoming line of Lightning Rail carriages with its oblivious passengers speeds into view. As it bears down on the surviving monster, the armored burrower turns, its animalistic brain attempting to determine if it is observing a threat or prey. Nasty and brutish and stupid as it is, it apparently opts for the latter. With a speed belied by its bulk (nearly the size of a Lightning Rail carriage itself, now that Cain sees the two in close proximity) it springs forward, raising its mighty limbs thick as tree trunks, baring claws the size of longswords. Meanwhile the train thunders forward, great arcs of lightning playing between the bound elemental at its head and the line of Conductor Stones beneath it.

The impact is tremendous. The creature is flung skyward while the front of the train shudders and its elemental binding ring crumples. Without control, its momentum carries it forward over the stretch of missing Stones. As the engine carriage creaks ominously and lists heavily to the side, bright white flashes shoot between the malfunctioning elemental power source and the inert ground as the bound elemental struggles mightily (if vainly) to continue on its set course. Finding no purchase, however, the lead carriage topples, gouging a great furrow in the earth as the inertia from hundreds of tons of steel propel the following carriages forward and into the unyielding ground.

++++

From within, the first sign that something is amiss is a great crash resounding from the front of the train. The first class carriage lurches and slows considerably before rising several feet and leaning significantly to the side. Passengers begin sliding from their seats as baggage is thrown about the compartment. After a moment of near-free fall, the carriage rotates completely onto its side before impacting at a still-considerable rate of speed into the ground.

The bad news: according to some physics I did in my head, decelerating from 35MPH to zero would be like free-falling from 70 feet or so — in game terms, that’s 7d6 damage.
The slightly less bad news: in this case, the deceleration is not a single impact all at once, so I’m going to reduce that by slightly more than half, to 3d6 base damage:
Crash!: 3d6 10. Not too catastrophic, and certainly not fatal to anyone with PC-scale hit points.
Even better news: all the passengers whose previous initiative rolls beat the train wreck’s “Initiative”: 1d20 9 have some inkling of the impending crash and can brace themselves (make an Athletics skill check). Additionally, everyone on board (whether they “win” initiative or not) can make an Acrobatics skill check to determine how gracefully they are violently tossed about the carriage as it derails. For each check that exceeds a Medium DC (15), damage is reduced by half (to 5 for one success or 2 for two successes). If either check exceeds a Difficult DC (20), damage is negated entirely.
The one exception to the above is Celio (you lucky bastard!): since he won initiative by a substantial amount, he can simply cast Feather Fall — “falling” horizontally in this situation is close enough to falling vertically that the spell will negate all damage he would otherwise sustain.

All those who remain conscious after the crash can act as they see fit: assess the damage, tend to the wounded, pick the pockets of the dead, or whatever else comes to mind.

TychoBrahesNose fucked around with this message at 07:24 on Mar 3, 2016

Ryuujin
Sep 26, 2007
Dragon God

Nebra d'Cannith > 00 / 10 HP > 16 AC

Nebra doesn't even know what is happening, there is a commotion, she turns, then she blacks out as she is sent flying ungracefully through the air and slams into something unpleasant.

Acrobatics 1d20 9
__________________________________________________________________________________________
Passive: Perception (22) / Investigation (22)
Effects:
Item: Bolts (20) / Scroll of Bless / Scroll of Cure Wounds
Limited: HD (1/1d8) / Action Points (5/5)
__________________________________________________________________________________________

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
Bastion Nine > 6 / 8 HP > 14 AC
He had mentally and physically readied himself to leap into the air, although he had expected to need to stab someone in the throat before they were able to launch a failed surprise attack. Reacting on the fly to the literal train wreck, he kicked off the ground and landed on the side wall: which was rapidly becoming the floor as the carriage began to tilt. He did not look amused with this sudden turn of events, though his frown wasn't directed at anyone in particular, which presumably meant he didn't suspect anyone in the compartment of causing this catastrophe. That assumption would be true for the moment, although he intended to revisit the evidence after everyone was finished dying.
pre:
Acrobatics (heroic) - 19 [-1 action point]
Athletics - 18
Two successes reduces the damage to 2.
He looks to Celio, and comments in elven, "I was wondering when the other shoe was going to drop. Looks like it hit the ground at ...oh, five hundred miles per hour? loving unbelievable." He hadn't precisely planned for this contingency, but he did have his course of action predetermined in case something went awry on the train. First priority was to secure Celio, which seemed to be covered given how he appeared to be weathering the storm ...so to speak. Second priority in the event of a disaster was to secure the halfling sporting the Jorasco robes. He was going to be a critical element of keeping everyone else alive, so getting him on his feet needed to happen now. The half-elf rushed over to render what assistance he could to the halfling.
pre:
Moving towards the halfling, removing any debris that might be on him and assessing his condition.
Looking to the others on the train, he comments with conviction, if not any actual authority: "Someone check the doors. Can we get out through the back hatch, or do we need to break open one of the windows now adorning the ceiling? We need to get out of this carriage before it turns into a coffin. If something hasn't set on fire in the train already, I can't imagine it won't within the next few minutes."
__________________________________________________________________________________________
Passive: Perception (20) / Investigation (20) / Darkvision (60')
Effects: Concentration / Disguise / Stealth
Item: Arrow (20) / Oil (2)
Limited: HD (1/1d8) / Action Points (4/5)
Journal
__________________________________________________________________________________________

Quadratic_Wizard
Jun 7, 2011


HP: 9/9 AC: 15
Cain Arkos

Cain stares at the wreck in front of him in awe, numbed of any emotion for a long moment. The smaller monster appeared to be dead, and if that impact hadn't killed the other, he wasn't sure what would. The sheer scale of the disaster was just too much to process.

I bet i could charge an arm and a leg for a ride on the carriage for any VIPs here.

No, that would be wrong. He shook his head, snapping himself out of it, then made his way closer to the rail. He still didn't know much about them, but he was hoping that whoever had been at the front was alright, and could answer if it was going to spontaneously explode or anything like that. One more light spell--on a copper coin this time--and he made his way forward, looking for survivors in need and with information of how he could help.


__________________________________________________________________________________________
Passive: Perception (11) / Insight (13) / Investigation (10)
Effects:
Item: Carriage
Limited: Spell Slots: 2 LVL 1 / HD (1/1d8) / Action Points (5/5)
__________________________________________________________________________________________

Brewsuke
Jan 8, 2014
Leshanna d'Phiarlan
9/9 HP AC 13

Leshanna felt the train shudder, and reached for something solid. Unfortunately, her delicate fingers were not strong enough to gain purchase in anything substantial, and she started to stumble.

Athletics posted:

1d20-1: 14 [1d20=15]

Fortunately, she was able to evade most of the damage, with the help of being damned good at acrobatics and just a pinch of luck.

Acrobatics posted:

1d20+3: 22 [1d20=19]

TychoBrahesNose posted:

If either check exceeds a Difficult DC (20), damage is negated entirely.

---------------------------
Passive: Perception 14 / Investigation 13 / Insight 12
Effects: Fabulous
Items: Book, Quill, Arcane Focus, Fancy Dress
Limited:Spell Slots 1 / HD (1x1d8) / Action Points 5/5

---------------------------

Brewsuke fucked around with this message at 04:49 on Sep 1, 2015

TychoBrahesNose
May 24, 2011
Kalud takes a swing at the human, who steps back out of the half-orc's reach with a smirk. "If you must know, we were assured the creature would not hatch during our journey. Apparently we were misinformed. Not that it matters to you, in the end." With that, the man brings his longsword around in a great arc, slashing Kalud across the chest.

Swording: 1d20+5 19. A hit!
Swording: 1d10+4 11. That would normally be enough to send Kalud into unconsciousness, but you can opt to use Relentless Endurance if you wish, to remain at 1 HP.

TychoBrahesNose fucked around with this message at 13:16 on Sep 1, 2015

Epicurius
Apr 10, 2010
College Slice
Tharn d'Cannith > 9 / 9 HP > 11 AC
Daily Spells Prepared: Cure Wounds, Purify Food and Drink, Bless, Command plus domain spells



What the?, Tharn starts to say, and then he is thrown forward and sideways. As he starts to fall forward. though, sensing something is wrong, he clings to the seat in front of him with all his might, and while he is buffeted, manages to hold on. As the train comes to a stop, on its side, he is clinging to the seat, trying desperately not to fall. Seeing that the train is stopped, he lets go, and falls/jumps, to the new floor of the train, and looks at the wounded around him. He quickly attempts to determine who's dead, who's dying, and who's injured.

If Nebra is at 0 hit points but not dead, using the cantrip Spare the Dying to stabilize her. If she's not, but anybody else, PC or NPC is at 0 hit points but not dead, using Spare the Dying on them to stabilize them.

Athletics Check: 1d20 20

Epicurius fucked around with this message at 05:14 on Sep 1, 2015

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Celio d'Lyrandar
HP: 10/10 AC: 15 Initiative: 22

That earring was a bloody life-saver; when the artificers of Lyran's Eye finally managed to pin down that annoying bug where sometimes it interpreted romantic advances as danger (which could cause trouble on long voyages at sea), it was going to be a real winner with the marines, who often needed to react at a moment's notice-- or less.

In this case, it provided just enough warning of danger for Celio to tense and prepare his escape. He'd intended to perform a dashing backflip over the seat behind him and into the next section of seating, or perhaps out the window if necessary. He'd intended to draw his sword and pronounce death upon whatever knave threatened him and his new-found traveling companions. He'd intended to react to the oncoming danger with style and panache.

Well, one out of three isn't bad.

When the train derailed, the first-class carriage went into a spin that, to those inside, felt almost lazy, sending its passengers cascading through the air. Thinking quickly, Celio yanked his hand away from the hilt of his sword (no point, ahaha, causing further injuries) and instead twisted his fingers into the almost-reflexive sign that invoked his Dragonmark. Lightning cascaded around his form, and just in time: the carriage impacted with a scream of tortured metal, ceasing its brief attempt to compete on Lyrandar's turf. The passengers, however, continued their voyage, at least until they hit the seat, wall, ceiling, or bit of churned-up ground which marked its finale. The lightning wreathing Celio slowed his fall, permitting him to pirouette gracefully onto the horizontal wall of the carriage. He checked first his hair (still perfect, naturally) and Bastion Nine (still dour, but completely unharmed).

"It was all a bit too easy until now, wasn't it? We should probably check on our luggage before anything untoward happens to it. I don't know if this was caused by chance, incompetence, or someone having it out for us, but either way I really don't care for the idea of someone digging through my bags," he replied, climbing nimbly over the upturned seats, piles of luggage, and groaning passengers toward the sideways door at the end of the carriage and jimmying it open before clambering out into the open air to survey the damage.

djw175
Apr 23, 2012

by zen death robot

Reava
7/9 HP, 12 AC

As the grinds to a halt. Reava goes flying hitting into one of the seats behind her. Luckily her small frame helps her survive the impact with minimal injuries. She quickly gets up and after checking herself for further injuries she quickly recovered her journal and stuffed it in her bag before surveying everyone else. Leshanna seemed perfectly fine, as did the man from Lyrander and his bodyguard. One of the couple seemed to be down, but the other one was attending to them. Beyond them, Reava can't tell much of anything else.

Reava shouts out in common, "We can't just scramble around blindly! Time to work together. Anyone who's conscious call out! If someone nearby is badly injured, say that too!"

Athletics: 1d20-1 11 + Action Point: 1d6 4 for a 15 total
Acrobatics: 1d20 15
__________________________________________________________________________________________
Passive: Perception (16) / Insight (16) / Investigation (16)
Effects:
Item: Journal, Quill Pen, Scholar's Pack
Limited: Spell Slots: 1 LVL 1 / HD (1/1d8) / Action Points (4/5)
__________________________________________________________________________________________

Brewsuke
Jan 8, 2014
Leshanna d'Phiarlan
HP 9/9 AC 13


Luckily, Leshanna's acrobatics were enough to keep herself safe, but not enough to save anyone else, not that she was particularly interested in committing any heroics. Although, heroics would look good on a newspaper. She rose to her feet, and started dusting herself off before her instincts reminded her that more danger was possibly afoot. After hearing a few words in Elvish from the man who had so graciously invited her to dinner, she dug through the wreckage for her luggage. I'd complain about my dignity, but this is still better than that time I was vomited on.

"I am fine," she declared, upon hearing the voice of the young woman who had asked for her autograph. "But I'll wager there's more trouble about," she added. "This dress was one of a kind, too," she sighed, looking at the damaged and stained remains of her dress. "On the plus side, I've found my luggage," she grunted, pulling a large wooden trunk from underneath the wreckage of her seat. "I'm changing into something more suitable for train wreckage and potential sabotage. If anyone tries to sneak a peek, their eyes are forfeit," she shouted, taking two daggers from her luggage and pinning the remainder of her compartment's curtain to the floor with some difficulty and standing on what used to be a window, doing her best to avoid glass shards.

---------------------------
Passive: Perception 14 / Investigation 13 / Insight 12
Effects: Changing Clothes
Items: Book, Quill, Arcane Focus, Fancy Ruined Dress, Feyhair Violin Bow, Leather Armor, Quiver, Daggers
Limited: Spell Slots 1 / HD (1x1d8) / Action Points 5/5

---------------------------

DaemonWyrm
Jul 3, 2003

Why don't I hear any sleep screams?


Colum MacCullach > 13 / 15 HP > 15 AC

The train's sudden lurch catches Colum completely by surprise just as he finishes the liquor. Luckily years of rolling with unruly horses has given the old man plenty of athletic training and he is able to duck and cover in plenty of time to avoid everything but a slight bump on the head. MacCullach springs to his feet as the train settles. "Ach...anybody dead?

__________________________________________________________________________________________
Passive: Perception (15) / Insight (10)
Effects:
Item: "Fancy" Clothes, Flask, Explorer's Pack
Limited: Rage: 2/2 / HD (1/1d12) / Action Points (5/5)
__________________________________________________________________________________________

Old Kentucky Shark
May 25, 2012

If you think you're gonna get sympathy from the shark, well then, you won't.



Elizara d'Sivis
HP: 8 AC:15


Athletics check: 1d20-1 15
Acrobatics: 1d20+3 22

Elizara reacts to the abrupt and obvious danger in the instinctive manner of her people; she burrows. In a trice, her wine is tossed aside and she is diving beneath the seat in front of her. When the impact comes, she's braced in a tiny space that barely gives her room to bounce around at all. When everything settles down, she emerges, unscathed, to stand on the wall.

Derailed. Crash.

"Is anyone injured? I know some healing." she calls, as she works her way over the seats. Then another, more urgent thought strikes her. "We have to get out! If the engine's elemental matrice was compromised ...."

You do not want to be around when an enslaved elemental breaks free. She pushes through to the door, peering around Celio's knees. "Woah."
-----------------------------------
Passive: Perception 11 / Investigation 14 / Insight 13
Effects:
Items: Bolts (20)
Limited: HD (1x1d8) AP 5/5
-----------------------------------

Old Kentucky Shark fucked around with this message at 10:01 on Sep 1, 2015

TychoBrahesNose
May 24, 2011
Of all the occupants in the First Class carriage, there are many with scrapes and bruises, but only one seems to have perished — the attendant to the garishly clad gnome apparently broke his neck in the crash. The other gnome stands over him, staring numbly at the blood-spattered ledgers and other scribal paraphernelia scattered throughout the carriage.

As Tharn attends to Nebra, Leshanna changes into something more comfortable. Bastion, meanwhile, urges everyone out of the carriage, even as he extracts the wounded but still conscious Jorasco halfling from one of the numerous piles of debris created in the crash. The Warforged, Cups, sports several new dents in its frame as it clambers from underneath a pile of twisted metal at the front of the carriage. Standing up and straightening its soiled uniform, it adds its own remarks to Reava’s attempts to coordinate the recovery efforts and Colum’s and Elizara’s queries about the other passengers. “We apologize for this unanticipated departure from our designated route. If those who are in need of assistance would make themselves known, I shall endeavor to remedy the situation to the best of my ability.”

At that, the gnome shakes his head and looks up to focus on Elizara. “I am in need of healing!” he declares, running a hand over his bleeding scalp as he unsteadily approaches her. Looking up toward her as she pokes her head out of the door, he adds, “You there — daughter of Sivis! Once you have healed me, Send word to our enclave in Sharn — tell them that Councillor Thurik Davandi requires the services of a mage who can return him home immediately. Furthermore, I will require a squad of Deneith sent to ensure that my shipment remains protected until another Lightning Rail can retrieve it and complete the delivery.”

He stands there for a few seconds more before adding, “Well, get to it!”

“Councillor Davandi,” the halfling interjects, gaining the gnome’s attention, “I am Rando d’Jorasco; though I do not have the capacity for Sending, I would be honored to provide you with whatever healing you require.”

As the discussion proceeds below, Celio and Elizara peer out from the side (now top) of the carriage to see wreckage spread all around. The engine car looks to be almost entirely destroyed, reduced to a smoldering ruin by the combination of the initial impact, the following cars crashing into it, and the bolts of elemental energy that continue to crackle and sputter out at random from the Binding Ring. A few survivors are emerging from the trailing carriages, and there also seems to be a figure hurrying toward the wreck from some distance away, his features obscured by the brightly glowing object he holds in his hands. A worrisome thought suddenly flashes through Celio’s mind: Was he responsible for the derailment?

Celio d’Lyrandar and Elizara d'Sivis, meet “Cain Arkos d'Orien”; “Cain”, meet Celio and Elizara.

Incidentally, DaemonWyrm, you rolled two Athletics checks when you should have rolled Athletics and Acrobatics. But your second roll is still a 15 (even without your proficiency bonus), so it’s all good.

DaemonWyrm
Jul 3, 2003

Why don't I hear any sleep screams?

Colum MacCullach > 13 / 15 HP > 15 AC


Colum narrows his eyes and sets his jaw. "We oughtn check ta see if there are any others who need assistance in other cars first. We'll need all the help we can get protectin' the other passengers if there might be danger."

He stares at Councillor Davandi for a moment. "What sort'a cargo is more important than people's lives?"

__________________________________________________________________________________________
Passive: Perception (15) / Insight (10)
Effects:
Item: "Fancy" Clothes, Flask, Explorer's Pack
Limited: Rage: 2/2 / HD (1/1d12) / Action Points (5/5)
__________________________________________________________________________________________

Drone
Aug 22, 2003

Incredible machine
:smug:



Kalud d'Torrn
HP: :siren: 1/10 AC: 12

The man's sword rakes its way across Kalud's torso, gauging him deep and sending him reeling to the ground. Dark red blood seeps from his wounds copiously for a moment, but gradually subsides, a happy side-effect of his Orc ancestry. The pain, however, bites deep - both the physical wound to his body and the spiritual wound to his pride. The situation played out as it did, there was no use lamenting on courses of action not charted, and in the end Kalud's moral compass steered him in a direction that he would not apologize for.

Kalud peers up through blood-stained eyes. The human's wound had drained most of the life from him, but he was not out of it yet. There was still hope -- and if the gamble failed, at least his spirit would return to nature in the most beautiful setting possible.

The half-orc hobbled up onto his feet, using his staff for precarious balance. His gaze settled on the human as he breathed in a deep lungful of forest air. He closed his eyes, feeling the current of life flowing through the glade, allowing it to seep into him. Drawing upon this power for his last-ditch effort, he opened his eyes, now glowing in muted turqoise. Without forewarning, Kalud leveled his jaw and slammed the butt of his staff once into the ground, releasing a thunderous shockwave around him.

Last-ditch Thunderwave: 2d8 11

-----------------------------------

Yeah, using Relentless Endurance. Thunderwave doesn't have an attack roll apparently, so the man would have to make a Constitution saving throw. I'm still new to 5e, does this mean that his throw just has to beat my spell save DC, which is currently 12 (8 base + 2 prof bonus + 2 WIS)? If he fails the save he takes 2d8 thunder damage and is pushed 10 feet away, if he succeeds he takes half that and isn't pushed. I assume being in this magical glade will have some positive effect on the DC he'll have to make to save the spell, right?

Edit: just re-rolled my advantage and got the same result: http://orokos.com/roll/322290

Drone fucked around with this message at 07:15 on Sep 2, 2015

Brewsuke
Jan 8, 2014
Leshanna d'Phiarlan
HP 9/9 AC 15

After a minute and a half of residing in a state of dishabille, Leshanna finally managed to don her leather armor. The under-parts were easy, as they only consisted of a fine black silk tunic and a matching pair of trousers. But the buckles of the armor would be difficult if she weren't so practiced with them, and if anyone had been listening, they might perhaps hear a grunt of frustration here and there.

Soon, however, she emerged, climbing up the vertical surface like a trained acrobat (of course, this is because she had been trained to be an acrobat before all this nonsense with Obyron had started), and stood on the sides of the overturned seats, looking through the wreckage. She was, as always, a vision of elegance and grace, still carrying her violin even in these trying times. She inspected the instrument, and sighed, taking a moment to tune it, unless something more interesting caught her eye.

---------------------------
Passive: Perception 14 / Investigation 13 / Insight 12
Effects:
Items: Feyhair Violin Bow, Leather Armor, Quiver, Daggers, Hood, Waterskin
Limited: Spell Slots 1 / HD (1x1d8) / Action Points 5/5

---------------------------

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
Bastion Nine > 6 / 8 HP > 14 AC
One fatality in the first-class car, by the looks of it. The Cannith girl seemed to be teetering on the verge of death as well, but it seemed likely that she would pull through. Surprisingly, only a few of the survivors appeared to be in shock: did that really make sense? He didn't have time to wonder about it right now, he supposed.

Cups posted:

“We apologize for this unanticipated departure from our designated route. If those who are in need of assistance would make themselves known, I shall endeavor to remedy the situation to the best of my ability.”
The warforged was still functional: that was a small miracle if ever he'd seen one. "Cups, are you familiar with the passenger manifest for this train? Most of the people in this car seem to be okay, but how many other people were in the other cars?" He pauses, thinking on it for a few moments before adding, "We need to get as many survivors as possible off the train before any secondary disaster occurs. Are you knowledgeable about this train? What is likely to happen in the event of a crash? Other than candles or other light sources that might have been lit at the time, is anything liable to catch fire? Is there a risk of the engine car overloading if the elemental binding is compromised?"

He admittedly didn't know how educated the warforged was on these subjects, but he did suspect that a creature with no need for sleep, sustenance, or even breathing had plenty of time to read up on the various operational manuals and other documents related to his place of employment. Looking to the others, he comments, "Until we've surveyed the situation, this car isn't safe. If you're willing to assist with the rescue efforts to the other cars, step up now. If not, you need to get out and away to a safe distance before anything explodes. If you're taking the safer path, you need to help by transporting supplies critical to keeping us alive out of this carriage before anything happens to it: drinking water, first aid kits, blankets, that sort of thing. It won't do us any good to survive this mess if we all die of exposure before help arrives."

He looks again to Cups, "Can you direct people to any emergency supplies? Water, medical supplies, anything of that nature? Alternatively, do you have any idea where we're at on the train's route? What's the nearest settlement?"

Councillor Thurik Davandi posted:

“I will require a squad of Deneith sent to ensure that my shipment remains protected until another Lightning Rail can retrieve it and complete the delivery.”
For his own part, he hadn't yet decided whether it made sense to abandon the train, or to wait nearby for help to arrive. Disaster protocol generally suggested that it was wise to stay near the site of an incident so that rescue parties would be able to find you ...but that only made sense if this was an accident, rather than sabotage. Even if it was an accident, the area might not be safe if whatever the train had slammed into happened to be dangerous. There were too many questions unanswered to be able to develop an appropriate response.

"The councilor is right, we need to secure the cargo car. There might be supplies in there that we can use, and I rather suspect that several of us have a few valuables that we need to check on." He looks to Celio, sharing a knowing glance, "Celio, can you take point on that? I'm sure the councilor will want to join you to ensure his cargo is in good condition." He looks to Cups, "Is there anything dangerous in the cargo compartment? Such as someone transporting a pet tiger to Sharn, or something similarly terrible?" It was a long-shot, of course, but he rarely left things to chance.

Rando d’Jorasco posted:

“I would be honored to provide you with whatever healing you require.”
The halfling had survived the crash, but he was hardly in good condition. He helps the man over to the councilor as his first task, and inquires, "We need to take stock of our ability to tend to the wounded. What are your capabilities? Is it the mark of healing, or are you a trained doctor, or is it a mix of those two, or something else? If we need to start scrounging up medical supplies to help you triage the survivors, we should get started now. If we're relying on a reservoir of arcane or divine energy, that would change things." He looks to the other survivors in the first-class carriage, "Same goes for the rest of you, if you're willing to share. Healing spells, other medical training, we need to know what we're working with here."

With a frown, he also adds, "We also need to figure out what caused this crash. Was it an accident? Was it sabotage? Are we still in danger? Do any of you know anything about the construction of this train?" He looks to Cups, as well as the two apparent members of House Cannith upon making that statement. "If anyone is competent at the task, we should investigate the wreckage to try to piece together what actually happened."
pre:
Area-specific objectives...
3/??: Survivors rescued
 1 - VIPs
 1 - Employees
 1 - First-class passengers
 0 - Other passengers
0/??: Supplies salvaged
 # - Blankets
 # - Drinking water
 # - Healer's kits
 # - Rations
--: Celio's cargo secured
--: Councilor Thurik's cargo secured
--: Healing capabilities of the survivors determined
 # - Healer feat
 # - Healing spells
 # - Mark of healing
--: Location of the crash site determined
 # - Days to Sharn
 # - Days to nearest settlement
 # - Relative safety of this specific area
--: Investigate the wreckage
 # - Cause of the crash determined
 # - Level of remaining danger determined
__________________________________________________________________________________________
Passive: Perception (20) / Investigation (20) / Darkvision (60')
Effects: Concentration / Disguise / Stealth
Item: Arrow (20) / Oil (2)
Limited: HD (1/1d8) / Action Points (4/5)
Journal
__________________________________________________________________________________________

Waador fucked around with this message at 20:01 on Sep 1, 2015

DaemonWyrm
Jul 3, 2003

Why don't I hear any sleep screams?

Colum MacCullach > 13 / 15 HP > 15 AC

Bastion Nine posted:

We need to get as many survivors as possible off the train before any secondary disaster occurs

Column nods slowly, still eyeing the noble. "Aye lad, that oughta be our first concern. I'm not much of an investigator but I can certainly lift wreckage and pull people to safety" Column turns and jogs towards the open door to follow Ceilo and Elizara. Before leaving he stops and looks over his shoulder at Councillor Davandi.

"If that 'shipment' of yours turns out ta be some sorta dangerous magical doo-dad ye shouldn't be messing with and caused this death'o that poor lad there. We're gonna have words later on."


__________________________________________________________________________________________
Passive: Perception (15) / Insight (10)
Effects:
Item: "Fancy" Clothes, Flask, Explorer's Pack
Limited: Rage: 2/2 / HD (1/1d12) / Action Points (5/5)
__________________________________________________________________________________________

Quadratic_Wizard
Jun 7, 2011


HP: 9/9 AC: 15
Cain Arkos

He sees people emerging from the train, feels a rush of relief in his chest. Not everyone was dead! Fantastic news!

"Oiiiii! Hey, are you alright!?" He shouted while still working to close the distance, "I mean! No, of course you're not all right! Your train just crashed!" Still thirty feet away, still shouting.

He cleared his throat as he came closer, "Right! Sorry, I'm still a bit in shock. Are you okay? No, asked that already. The others inside? Is there anything I can do to help? Is the...uh...is the rail going to explode, is it safe to be standing here?"

__________________________________________________________________________________________

Rolling Arcana to see just how likely that is.

Arcana Check 1d20+2: 6

I really have no idea.

__________________________________________________________________________________________
Passive: Perception (11) / Insight (13) / Investigation (10)
Effects:
Item: Carriage
Limited: Spell Slots: 2 LVL 1 / HD (1/1d8) / Action Points (5/5)
__________________________________________________________________________________________

Quadratic_Wizard fucked around with this message at 01:29 on Sep 2, 2015

TychoBrahesNose
May 24, 2011
Due to the magic of the location, Kalud has advantage on spell damage (roll damage again and take the higher value), while the human has disadvantage on his saving throw (he rolls twice and takes the lower value):
Con save: 1d20 8 + 6 = 14
Con save: 1d20 3 + 6 = 9. Fail!


A wave of sound explodes around Kalud, driving the human back and sending him crashing into several of the bugbears that had been closing in around him. Their fellows get a chuckle out of this, harassing them in the guttural goblin tongue for foolishly getting too close to the action. Several others, including the hobgoblin, let out approving grunts at the unexpectedly ferocious counterattack of the druid. Kalud even thinks he can hear the goblins quietly wagering together on the outcome of the duel.

The human, meanwhile, snarls at the half-orc as a trickle of blood seeps from his nose. He disentangles himself from the not-so-innocent bystanders and crouches low, placing a palm the ground. Thorns spring up around his hand before writhing upward to wrap themselves around his blade. Charging forward, he swings again, but his blow is far from the mark.

Unfortunately, two can play at the advantage-on—druid/ranger-spell-damage game, though Ensnaring Stike still requires him to hit you first!
Swording: 1d20+5 7 — swing and a miss!

Old Kentucky Shark
May 25, 2012

If you think you're gonna get sympathy from the shark, well then, you won't.



Elizara d'Sivis
HP: 8 AC:15


Elizara rolls her eyes at having her cover blown by this old gnome fogey, but, whatever; way more important things are happening right now. Switching to Gnomish: <"I can't send a message.... sir."> She belatedly tacks on the honorific, then holds her hands apart at about waist height. <"I don't have a Speaking Stone on me."> Her native language is capable of many subtle gradations of sarcasm, and she uses this to deftly indicate the stunning absence of any torso-sized thirty pound magic crystal balls. She nods to the Jorasco halfling, and taps the side of her head, indicating the likelihood of brain damage. <"I'll let this professional tend your wounds while i check the other cars for survivors.">

Peering out the door, she sees a rider. Fantastic! Rescuers already.

"Hallo!" She waves. "We're largely uninjured! Where are we? Can you send for help?"
-----------------------------------
Passive: Perception 11 / Investigation 14 / Insight 13
Effects:
Items: Bolts (20)
Limited: HD (1x1d8) AP 5/5
-----------------------------------

Epicurius
Apr 10, 2010
College Slice
Tharn d'Cannith > 9 / 9 HP > 11 AC
Daily Spells Prepared: Cure Wounds, Purify Food and Drink, Bless, Command plus domain spells



Tharn tends to the seriously hurt Nebra, having used his cantrip to stabilize her. "Shh, quiet, my darling. You're going to be all right.", he says. "Don't worry. You're going to be fine.". He then takes off his cloak and covers her with it, using it as a blanket.

Investigate the wreckage?, Tharn snaps at Bastion Nine. Don't you see that my Nebra is badly injured? What do you expect her and I to do?

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
Bastion Nine > 6 / 8 HP > 14 AC
The half-elf blinks, appears about to say something, pauses, and then responds a moment later, "I don't think I expect the unconscious person to do anything. I sort of expect the conscious people to help the unconscious person out of the train before it explodes, I suppose." He shakes his head, "You're in shock, it happens. Look, she's going to need water when she wakes up, and a blanket isn't going to solve all her problems. Frankly, a first aid kit to bandage her wounds might not be a bad idea either. There's currently about ten things to do that would be useful, so if you're feeling up to it, pick one and run with it. If you aren't feeling up to it, there's no shame in that, though."
__________________________________________________________________________________________
Passive: Perception (20) / Investigation (20) / Darkvision (60')
Effects: Concentration / Disguise / Stealth
Item: Arrow (20) / Oil (2)
Limited: HD (1/1d8) / Action Points (4/5)
Journal
__________________________________________________________________________________________

Quadratic_Wizard
Jun 7, 2011


HP: 9/9 AC: 15
Cain Arkos

"Just off the Orien highway, two, maybe three hours from a small village called Hayville. Oh, but that's by wagon. I suppose someone could borrow a horse to get there faster. Though...not really sure how much help that would be. Not sure they even have a doctor around." He should check on his horses, come to think of it. This didn't seem to be a safe place.

From their attitude, he was assuming that the rail was in no danger of exploding, which was good, "Might be good to take stock of the situation. I don't suppose there are any, ah, adventuring types on board? The impact probably killed whatever it was that was trying to eat those stones, but I wouldn't be certain. Not to mention this place seems to be lousy with monsters."
__________________________________________________________________________________________
Passive: Perception (11) / Insight (13) / Investigation (10)
Effects:
Item: Carriage
Limited: Spell Slots: 1/2 LVL 1 / HD (1/1d8) / Action Points (5/5)
__________________________________________________________________________________________

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Celio d'Lyrandar
HP: 10/10 AC: 15 Initiative: 22

Celio hopped down from his perch, nodding briefly to Cain. "Celio d'Lyrandar, at your service, friend. I've been through marine training camp back in Stormhome. If anything comes through here, it will taste Lightning!" He coughs. "Not literally. That's the name of the sword."

Not waiting for a response, he began to set off down the line of upturned carriages, bound for the cargo compartment. It was imperative to secure both his cargo and Councilor Thurik's.

djw175
Apr 23, 2012

by zen death robot

Reava
7/9 HP, 12 AC

Reava makes her own way out of the cabin. Catching the tail end of Cain's statement, Reava responds, "I know a bit of magic, just enough to defend myself with, although I wouldn't really call myself an adventurer at all. Did you say something tried to eat the conductor stones?" While speaking, Reava heads one car over to the private car. Climbing up on the twisted metal around, Reava manages to get on top of the car with with out injuring herself. She pounds on the door into the car and shouts, "Anyone badly hurt in there? We're trying to take count of casualities and anyone who is seriously injured!"

Athletics to climb train: 1d20-1 19
__________________________________________________________________________________________
Passive: Perception (16) / Insight (16) / Investigation (16)
Effects:
Item: Journal, Quill Pen, Scholar's Pack
Limited: Spell Slots: 1 LVL 1 / HD (1/1d8) / Action Points (4/5)
__________________________________________________________________________________________

Quadratic_Wizard
Jun 7, 2011


HP: 9/9 AC: 15
Cain Arkos

"Yes! Hah! Wow, I've never seen anything like it." He shone the illuminated coin over the train and stones, pointed under the cars, "Right there. I was on the road when I heard it digging and came to have a look. Big, big thing." With his free hand, he conjured a Minor Illusion in the form of the monster, though he wasn't quite able to replicate the sheer terror of it, "Massive thing. It took out the giant bearowl thing that was trying to kill me as easily as you swat a mosquito."

He took in a deep breath, let it out, "Oh! And I'm Cain Arkos d'Orien. Courier by trade."
__________________________________________________________________________________________
Passive: Perception (11) / Insight (13) / Investigation (10)
Effects:
Item: Carriage
Limited: Spell Slots: 1/2 LVL 1 / HD (1/1d8) / Action Points (5/5)
__________________________________________________________________________________________

DaemonWyrm
Jul 3, 2003

Why don't I hear any sleep screams?

Colum MacCullach > 13 / 15 HP > 15 AC


MacCullach barrels out of the train car into the night air just in time to see the monstrous illusion cast by Cain. He pauses for a brief second before tearing off towards the massive beast. "Look out Lad!"
__________________________________________________________________________________________
Passive: Perception (15) / Insight (10)
Effects:
Item: "Fancy" Clothes, Flask, Explorer's Pack
Limited: Rage: 2/2 / HD (1/1d12) / Action Points (5/5)
__________________________________________________________________________________________

TychoBrahesNose
May 24, 2011
Thurik sniffs as he looks over the disheveled Colum. “I happen to be the largest dealer in elegant glamerweave garments in all of Breland! I am personally overseeing the transport of what shall become dozens of one-of-a-kind exemplars of haute couture for the ir’Tain’s annual New Year gala.” Realizing that this might sound a little shallow, he hastily adds, “In addition to the wealth I create for myself and my hundreds of hard-working sweatshop slaves garment workers, my enterprise subsidizes an enormous amount of the city’s — and the Crown’s — operations.” With a dismissive wave, he concludes, “But I expect your sort understands neither finance nor high fashion.” With that, he climbs out to follow Celio to the cargo carriages.

Well, at least one person is on the Councillor’s poo poo list!

“Bastion” posted:

”Cups, are you familiar with the passenger manifest for this train? Most of the people in this car seem to be okay, but how many other people were in the other cars?" He pauses, thinking on it for a few moments before adding, "We need to get as many survivors as possible off the train before any secondary disaster occurs. Are you knowledgeable about this train? What is likely to happen in the event of a crash? Other than candles or other light sources that might have been lit at the time, is anything liable to catch fire? Is there a risk of the engine car overloading if the elemental binding is compromised?”

He looks again to Cups, "Can you direct people to any emergency supplies? Water, medical supplies, anything of that nature? Alternatively, do you have any idea where we're at on the train's route? What's the nearest settlement?"

He looks to Cups, "Is there anything dangerous in the cargo compartment? Such as someone transporting a pet tiger to Sharn, or something similarly terrible?"

With a world-weary sigh, Cups responds to Bastion’s rapid-fire questions. “I received no information about dangerous goods on the cargo manifest. I do not know the identities of all the individuals on board, but in addition to the occupants of this carriage, there are — or there were — six conductors or magewrights in the engine carriage, 33 occupants in the coach carriage, and 54 in the steerage carriage. There is a private car as well, though I am not at liberty to discuss its occupants. There should not be significant danger of large scale fire in any of the cars, save perhaps the dining car.”

Doing some quick calculations in his head, he continues, “We were 3.5 hours into our 7.5 hour journey, and approximately 3 hours from our scheduled stop at First Tower. Presumably when we do not arrive, news will be dispatched to the administrators of the Lightning Rail Line, and House Orien will mobilize to determine the cause of our absence. At worst, I expect we will be discovered by sunrise, if not sooner. We do not generally expect such…adverse occurrences on the Lightning Rail lines, so while there may be a modicum of materials for treating the injured and/or providing them with sustenance (again, primarily in the dining car), there is almost certainly not enough for every passenger. Then again, I do expect the casualties to be higher in the other carriages,” he adds, as if it is good news.

“Bastion” posted:

"We need to take stock of our ability to tend to the wounded. What are your capabilities? Is it the mark of healing, or are you a trained doctor, or is it a mix of those two, or something else? If we need to start scrounging up medical supplies to help you triage the survivors, we should get started now. If we're relying on a reservoir of arcane or divine energy, that would change things.”

Rando replies with a measure of pride, even as he finishes treating the Councillor, “In addition to my Dragonmark, I am a member of the Chirurgeons Guild and an Acolyte in the service of the Sovereign Host. I have expended my innate ability on attending to our beloved Councillor, though my divine favor will allow me to similarly heal a few others, and I can help the rest until we run out of supplies. If I am not needed here any longer, I will proceed to the dining car to determine what supplies can be used.” He begins climbing out of the carriage, before turning to address Cups. “To whom shall I submit an invoice for the unscheduled services of House Jorasco? If House Orien agree to the customary fees, I shall proceed. If not,” he says with a shrug, “I am afraid my hands are tied. Guild bylaws, you understand.”

A bit flustered, Cups responds, “I am afraid I do not have the authority to approve such expenditures…”

“Alas,” replies Rando, climbing back down and righting one of the seats before placing his backside in it, “then I believe we are at an impasse.”

“Reava” posted:

Climbing up on the twisted metal around, Reava manages to get on top of the car with with out injuring herself. She pounds on the door into the car and shouts, "Anyone badly hurt in there? We're trying to take count of casualities and anyone who is seriously injured!”

The door slides open partway, and an elf sticks her head out briefly to take in the carnage. Looking finally to Reava, she responds in Elven, “We have sustained some injuries, we…” An indistict voice interrupts from the darkness below, and the elf continues, “we shall bring out those who need medical attention. The rest of us shall remain within for the time being.” She then lowers herself back into the carriage and begins to shut the door.

As Celio passes the more-or-less-intact private carriage, he can see that the remaining carriages sustained significant structural damage. The dining car is empty, (though it does appear that there is a small fire burning within), while bloodied passengers are crawling out of the wreckage of the coach and steerage cars, or calling from help from within.

The cargo carriages are likewise torn open, and wisps of shimmering, gauzy cloth (among other, less readily identifiable items) are fluttering around the wreckage in the cool night breeze. Celio also thinks he can see a large quantity of furs beneath the last of the carriages (the one that contains his own important items). “Oh!” exclaims Thurik. “Oh no!” He rushes forward in a vain attempt to recover every scrap of his wayward cargo.

Meanwhile, Colum exits the carriage to see a lone goblin wandering toward the front of the train. "It is the dreaded Tarrasque!" the goblin declares, the awe obvious in its voice as it points to an indistinct form at the front of the wreckage. But Colum spies another one of the armored beasts (gods, how many of the things were there?) threatening the survivors farther back along the line of wrecked carriages. Charging forward, he means to ensure that it claims no other lives this night.

I think I got everybody who was interacting with an NPC or otherwise required a response. If I missed anything, let me know in IRC/the OOC thread. Feel free to continue your conversations as you see fit; Celio is really the only one at the trainwreck site that I'm still going round-to-round with at the moment (though I guess Colum is in combat at the moment too <snicker>). Everybody else can just update with whatever they're doing for the next few minutes -- please include any relevant rolls you need to make.

djw175
Apr 23, 2012

by zen death robot

Reava
7/9 HP, 12 AC

Reava looks at the elf with her best worried expression, although really she's looking a bit past the elf to see a bit of the inside of the car. To get a bit longer to look, she asks the elf, "Wait, just so we can prepare, how many need medical attention?" before the elf fully closes the door.

Perception for a quick look into the car: 1d20+5 18 + Action Point: 1d6 6 for a total 24
Arcana for Seeing inside the Cabin: 1d20+4 7 + Action Point: 1d6 3 for a total of 10
__________________________________________________________________________________________
Passive: Perception (16) / Insight (16) / Investigation (16)
Effects:
Item: Journal, Quill Pen, Scholar's Pack
Limited: Spell Slots: 1 LVL 1 / HD (1/1d8) / Action Points (2/5)
__________________________________________________________________________________________

djw175 fucked around with this message at 07:01 on Sep 3, 2015

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
Bastion Nine > 6 / 8 HP > 14 AC
In all honesty, he found the concept of an exasperated and 'too old for this poo poo' warforged to be strictly hilarious. Unfortunately, there wasn't anywhere near enough time to sit back and appreciate the spectacle of life's little wonders at the moment. He thanks Cups in earnest, though, "I was hoping you would have that information, that really saves us some time, thank you."

He goes on to listen to the halfling's spiel about his training and talents, most of which was good news. It eventually came to the subject of payment, which didn't surprise him much. He debates asking what the customary fees were, precisely, but thinks better of it. He instead shouts out to Celio, who is busy rushing off as usual, "Celio, do you mind if we put this good doctor's fees onto your expense account?"
pre:
Area-specific objectives...
3/??: Survivors rescued
 1/1 - VIPs
 1/1 - Warforged attendants
 1/2 - First-class passengers
 0/6 - Magewright conductors
 0/33 - Coach passengers
 0/54 - Steerage passengers
 0/?? - Private car passengers
0/??: Supplies salvaged
 # - Blankets
 # - Drinking water
 # - Healer's kits
 # - Rations
--: Celio's cargo secured
--: Councilor Thurik's cargo secured
☑: Healing capabilities of the survivors determined
 1 - Healer feat
 2+ - Healing spells
 1 - Mark of healing
--: Location of the crash site determined
 4 - Hours to Sharn (by train)
 # - Hours to nearest settlement
 # - Relative safety of this specific area
--: Investigate the wreckage
 # - Cause of the crash determined
 # - Level of remaining danger determined
__________________________________________________________________________________________
Passive: Perception (20) / Investigation (20) / Darkvision (60')
Effects: Concentration / Disguise / Stealth
Item: Arrow (20) / Oil (2)
Limited: HD (1/1d8) / Action Points (4/5)
Journal
__________________________________________________________________________________________

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DaemonWyrm
Jul 3, 2003

Why don't I hear any sleep screams?

Colum MacCullach > 13 / 15 HP > 15 AC


Colum races towards the monster like a linebacker and turns his body slightly to deliver a devastating shoulder slam against the monster's scaly neck.

Of course, instead of smashing against the monstrous reptilian beast, MacCullach finds nothing but air in his path. Surprised and unbalanced, the hulking old badger trips and sprawls rear end over elbows into the dirt.

"By the tits of Tymora! The beastie can teleport!"

__________________________________________________________________________________________
Passive: Perception (15) / Insight (10)
Effects:
Item: "Fancy" Clothes, Flask, Explorer's Pack
Limited: Rage: 2/2 / HD (1/1d12) / Action Points (5/5)
__________________________________________________________________________________________

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