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Click on me to read the opening story by Timothy Zahn! Welcome to my attempt to run the DarkStryder Campaign, one of WEG's most beloved Star Wars Campaigns, in FFG's modern Age of Rebellion RPG system. This campaign is different than most of the other prebuilt campaigns of its time, and even now for a few reasons. First, it takes place in a contained space, the FarStar, and centers upon the adventures of the party on board this Correlian corvette. Second, it was originally designed to be run with a set of prebuilt characters, those that are in the opening story above, as well as support characters, some of which the players would create. Thirdly, a strange idea was created called a "Multi-character" campaign. The idea was that each player would play more than one character depending on the scene in the campaign. This led to intense railroading by the GM, typically, and confusion by the players as they had to switch between multiple, sometimes in the same game session. I will be picking and choosing what I like out of this campaign to adapt to this game. The Setting is great, the story plot points are awesome, and the developing story around the command crew is some of the best I've ever seen out of a prebuilt campaign. But the muli-character poo poo? That's just bonkers. Therefore I'll be ditching it (unless someone can come up with a compelling argument for keeping it). ----------------------------------------------------------------------- Command Slots What I want to do instead is have you choose to do one of two things for character creation: A: Choose one of the campaign characters described below, and build me a character using their backstory in FFG's Age of Rebellion or Edge of the Empire system. B: Build a character that would fit in one of the slots taken by the campaign character's below So lets see an example for both. Fuzz, an RPG newb who knows very little about the Star Wars universe, decides he can't come up with his own story for an Executive Officer. He therefore Chooses to use the provided background to build a character named Kaiya Adrimetrum and when he posts his version of Kaiya, built using FFG's AoR system, in this thread, he lays Claim the Executive Officer Slot. However, jivjov, an experienced FFG Star Wars player, decides he wants to create his own version of the Security Officer slot. He therefore Builds his own version of a Security Officer completely ignoring the provided background/species/name/everything, and posts it in this thread, submitting his claim on that slot. If neccessary before the game starts, I will provide jivjov with the specifics of his chosen slot on the command staff, which will be adapted to meet his custom character and background, before the start of the game. Both of these scenarios are welcome. Personally I'd prefer that you choose option B and build your own characters so we can have an adventure that isn't railroady, however I'm leaving the option for people that are stymied by a background, or are new to the system and want to learn how it works. This does not mean that people new to RPGs or this system are required to use the provided backgrounds, if you have a good idea for one of these slots, make it. I'll help you with any finicky bits you run across, or any other part of character creation. Available Slots: Executive Officer: Lt. Commander Kaiya Adrimetrum Security Officer: Lieutenant Gorak Khzam Bridge Operations Officer: Lieutenant Darryn Thyte Flight Commander: Lieutenant Ranna "Wing-Ripper" Gorjaye Procurement Specialist: Loh'Khar the Finder Forward Scout: Kl'aal Ship's Doctor: Doctor Akanseh Transport Chief: Sergeant Brophar Tofarain Chief Mechanic: Lofryyhn Ex-Imperial Officer: Lieutenant Jessa Dajus ** Force Sensitive, will gain the Forsee Basic force power for free. Now to keep this fair, and to make sure we don't double up on command crew slots, I am only accepting the FIRST CHARACTER TO FILL EACH SLOT. You can fill a slot by either submitting your version of the character's explained in each link, or by providing a character for yourself complete with backstory. If you don't like any of the slots left over, let me know. I can come up with a slot for you. However you may not have as much of an impact on the story as one of the above. If you have any questions about this, please let me know. This is a work in progress so I accept all criticism. Please be aware that you are free to completely ignore the Slot you've chosen, and for instance, build an X-Wing pilot to be the ship's doctor. However you will be asked to do Doctorish things as part of your duties on board the ship as the Ship's Doctor, so you won't have a very good time. The slots will have implications in the story later on, so if you come up with something on your own, you'll need to make it at least somewhat competent in your chosen slot. ----------------------------------------------------------------------- Character Rules
I would prefer if you used OggDude's Character Generator for FFG Star Wars, but you don't have to if you don't want to. If you need help with it, send me a PM or email me at newcharacterbuildersucks@gmail.com ----------------------------------------------------------------------- Through much experimentation with this RPG system, I have decided that it is not fit for Play by Post, as it requires too much narrative driven content. It also doesn't rely on as much combat as some other games in order to proceed. This, along with anonymity of playing a pbp game and not interacting with your party, has led to my decision to attempt to run this game in Roll20 instead of on the forums. As Roll20 requires that we set a time, usually between 2-4 hours, once a week, we will need to see who is available on which days. Below are the days and times in my time zone that I am available to run this game. We have just ended a game that took place on Sunday nights around 7 PM CST. For now this will be my desired time, but I am open to changing it in order to get multiple people involved. Everyone please provide me with the following in the linked Google Sheet here: 1. All the times you are available during the week to play the game. 2. Your most desired time to play the game. Roll20 Time Sheet HERE If there's any questions, please feel free to PM or email me at newcharacterbuildersucks@gmail.com Mustache Ride fucked around with this message at 14:58 on Sep 1, 2015 |
# ? Sep 1, 2015 06:59 |
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# ? Apr 28, 2024 16:44 |
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Command Crew: Captain: Kaiya Adrimetrum - BetterWeirdThanDead Executive Officer: Brealus Thenn - Al Baron Security Officer: Malcom Bresik - wiegieman Flight Commander: Lieutenant Sinclair “Sinc” Saddler - karmicknight Procurement Specialist: Sylco - ArkInBlack Forward Scout: Kl'aal - Fuzz Ship's Doctor: Doctor Akanseh - Jawdins Transport Chief: Stikt Ttaktnakt - The Lord of Hats Chief Mechanic: Senior Chief Petty Officer Thra'Kett - CroatianAlzheimers Ex-Imperial Officer: Mustache Ride fucked around with this message at 04:13 on Sep 28, 2015 |
# ? Sep 1, 2015 07:13 |
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Totally gonna take the forward scout slot. Also gently caress you, I'm no newbie!
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# ? Sep 1, 2015 11:36 |
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If it is no trouble, I'd like to take the Flight Commander slot. I have an idea that I think should be fun, in a third-generation anti-government fighter sort of way. edit: I present Lieutenant Sinclair Saddler, Flight Commander. Lieutenant Sinclair “Sinc” Saddler Corellian Human (SoF 93-94), Commander: Squadron Leader (AoR 71, 74) Personnel File: Lieutenant Sinclair Saddler is the son of retired Corellian resistance fighter pilot Commander Edwin Saddler and the grandson of CIS Irregular “The Stolen Storm” Sebastian Saddler. Lieutenant Saddler feels a great degree of pressure from his famous fighter pilot ancestors, and has shown a great aptitude for command during his training and showed potential during the battle of Kal’Shebbol. Thus, Lieutenant Saddler shall receive command of the fighter complement for the FarStar as it carries out its mission. Lieutenant Saddler has shown himself to be a model officer in training and his psychological profile indicates that he is eager to make his mark and seeks to complete his objectives with pinpoint precision and perfectionism. During training, his flight recorded triple the recommended hours of simulator flight and volunteered for a number of pet projects of the base commander. When offered the opportunity to partake in this mission, Lieutenant Saddler jumped at the chance. Historical note: The Stolen Storm has over three dozen confirmed kills in a stolen Delta-7 starfighter during his time with the CIS aligned Sacorrian Irregulars and Commander Saddler saved countless lives during his time in the Corellian resistance fighting the Empire’s tyranny. It remains to be seen if Lieutenant Saddler has what it takes to be as great as those two pilots, but his efforts in training seem to indicate that he may. Description: Human male, appearance of late teens to early twenties with short brown hair, brown eyes and of average build and height. pre:Character Sheet: Brawn: 2, Agility: 4, Intellect: 2, Cunning: 2, Willpower: 2, Presence: 3 Strain Threshold: 13 Wound Threshold: 14 Skills: Cool (Pr): 1 ranks Discipline (Will): 1 ranks Leadership (Pr): 2 ranks Vigilance (Will): 1 ranks Gunnery (Ag): 2 ranks Piloting (Space) (Ag): 2 ranks Piloting (Planetary) (Ag): 1 ranks Charm (Pr): 2 ranks Ranged (Light) (Ag): 1 ranks Knowledge (Core Worlds) (Int): 1 ranks Talents: Defensive Driving (Increase defense of vehicle or starship being piloted by one rank per rank of Defensive Driving) Situational Awareness (Allies within short range of the vehicle add 1 boost to their Perception and and Vigilance checks. Allies within Close Range add two boost instead.) Quick Strike (Add 1 boost per rank of Quick Strike to combat check against targets that have not acted yet this encounter) Let's Ride (Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle as an incidental.) Toughened (The character increases his wound threshold by two per rank of Toughened.) Grit (gain +1 to strain threshold) Field Commander (The character may take the Field Commander action by successful passing an Average (2*) leadership check, a number of allies equal to Presence may immediately suffer 1 strain to perform 1 maneuver. This does not count against the number of maneuvers they may perform in their turn. ) Confidence (The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases it to zero, he does not have to make the discipline check. ) Gear: Macrobinoculars (75) Breath Mask (25) Crash Survival Kit (300) Space Suit (100) Heavy Blaster Pistol+ A/KT Wing Commander Armored Flight Suit+ Duty: Intelligence (5) Nothing is going to keep the ship alive and well better than to know the enemy and the lay of the sector. His father and grandfather were fighting for their homes, so the crew needs to know the Kathol Sector like a second home if they are going to find Sarne. Motivation: Quest - Glory Sinc seeks to not only live up to his famous father and grandfather, but surpass those two and make his mark as one of the greatest pilots to fly a starship into a dogfight. Bookkeeping: Experience: 110 Experience Points. (+145, 0 Remaining) 30 Experience spent bringing Agility from 2 to 3. 40 Experience spent bringing Agility from 3 to 4. 30 Experience spent bringing Presence from 2 to 3 05 Experience spent bringing Piloting (Planetary) from 0 to 1. 05 Experience spent on Defensive Driving (Talent, Squadron Commander) 10 Experience spent on Situational Awareness (Talent, Squadron Commander) 10 Experience spent on Quick Strike (Talent, Squadron Commander) 10 Experience spent bringing Charm from 0 to 1 05 Experience spent bringing Ranged (Light) from 0 to 1 30 Experience spent adding Colonist career specialization Politico 05 Experience spent on Let's Ride (Talent, Squadron Commander) 05 Experience spent on Toughened (Talent, Politico) 05 Experience spent on Grit (Talent, Squadron Commander) 10 Experience spent bringing Leadership from 1 to 2 10 Experience spent bringing Charm from 1 to 2 10 Experience spent on Field Commander (Talent, Squadron Commander) 10 Experience spent on Confidence (Talent, Squadron Commander) 10 Experience spent bringing Gunnery from 1 to 2 05 Experience spent bringing Core Worlds from 0 to 1 15 Experience spent on Grit (Talent, Squadron Commander) 05 Experience spent bringing Warfare from 0 to 1 Free Skill Advances: Career Skills: Cool, Discipline, Leadership, Vigilance Specialization Skills: Gunnery, Piloting (Space) Corellian Human Skill: Piloting (Space) karmicknight fucked around with this message at 02:05 on Jan 11, 2016 |
# ? Sep 1, 2015 11:59 |
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Leaning either Chief Mechanic or Security Officer, but still forming ideas, so if anyone has a better idea for either go ahead and take it.
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# ? Sep 1, 2015 12:01 |
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So very tempted, but being a (dirty) foreigner living on moontime and working a rotating roster with no set days/times off I can't commit to a regular playing time....
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# ? Sep 1, 2015 13:12 |
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Maybe I can work up something where you can play a temp character when you're around. Like a random red shirt or x-wing guy or something.
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# ? Sep 1, 2015 13:21 |
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Senior Chief Petty Officer Thra'Kett Thra'Kett, known simply as "T" to his friends and "Chief" to his subordinates, is a relative newcomer to the New Republic military. Throughout the civil war, he maintained the typical Verpine neutrality, working in shipyards and aboard wildcat freighters throughout the Outer Rim. A natural mechanic and talented naval architect, he used his skills to keep a number of clapped out old ships operating both well beyond their expected lifespan and well beyond their stated performance numbers. He kept his head down, did good work, played straight with employers, and gained a reputation as a competent engineer and a fine, if slightly distracted, shipmate. All he wanted was to be left alone with his ships and his tools, to do good work, and to use his abilities to help his shipmates. His dedication to neutrality ended in the final days of the Empire, however. Thra'Kett happened to be in his home system at the time of the Battle of Endor. When news came of the destruction of the second Death Star and the deaths of the Emperor and Vader, the command structure of the local Imperial military forces collapsed. The IA and IN forces splintered along political, cultural, and system lines. Some simply abandoned their posts, but most of them stole everything they could, and as they left burned and pillaged their way out of the system. Tens of thousands of sentients were wounded, made homeless, or killed during the Imperial desertion. Millions upon millions of credits worth of ships, facilities, and other materiel, both military and civilian, were stolen or destroyed by the fleeing Imperials. Thra'Kett's own ship, a third-hand HWK-290 he'd recently purchased called the Good Enough was stolen out of her slip by a squad of Imperial Stormtroopers and Thra'Kett was wounded trying to defend her. In the aftermath of the Imperial withdrawal, Thra'Kett put his skills to use repairing and rebuilding ships, vehicles, and construction equipment to help the system-wide rebuilding effort. Once things were stabilized, he enlisted in the New Republic Navy with an engineer's rating and he's been patching up NRN warships ever since. pre:Character Sheet: Brawn: 2, Agility: 2, Intellect: 4, Cunning: 3, Willpower: 2, Presence: 2 Strain Threshold: 12 Wound Threshold: 12 Skills: Computers (Int): 1 rank Mechanics (Int): 3 ranks Perception (Cun): 1 rank Ranged (Light) (Ag): 1 rank Skulduggery (Cun): 1 rank Talents: Gearhead Solid Repairs Gear: Took Kit CR90 Workshop Manual Datapad Duty: Support (5) Thra'Kett prefers to use his abilities to keep the NRN's ships running at maximum efficiency. Motivation: Cause - Revenge Thra'Kett's ultimate goal is to exact a little revenge on the Imperial Remnant for the looting and pillaging of his home system. CroatianAlzheimers fucked around with this message at 16:56 on Sep 1, 2015 |
# ? Sep 1, 2015 13:26 |
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Claiming herr doctor fish Going to keep Akanseh's backstory pre:Character Sheet: Career: Colonist Specializations: Doctor Brawn: 2, Agility: 2, Intellect: 4, Cunning: 2, Willpower: 2, Presence: 3 Strain Threshold: 12 Wound Threshold: 12 Skills: Medicine (Int): 2 ranks Deception (Cun): 1 rank Negotiation (Pr): 1 rank Core Worlds (Int): 1 rank Charm (Pr): 1 rank Mechanics (Int): 1 rank Cool (Pr): 1 rank Education (Int): 1 rank Talents: Gear: Comlink (Handheld) (25) Datapad (75) Medpac (400) Duty: Personnel (5) The Mon Calamari surgeon joined the crew of the FarStar as a kind of penance, hoping to make up for his dark past. Akanseh tinkers with the ships medical droids and offers medical attention and check-ups to the crew and other sentients as required by the mission. Obligation: Disgraced (10) Before serving on the Far Star, the doctor was captured by Moff Sarne and taken to Kal'Shebbol as his prisoner. Sarne observed the surgeon's medical and droid skills and decided that they would come in handy in the Moff's dungeons — as an interrogator. Akanseh is deeply regretful of his service as Moff Sarne’s interrogator, and keeps it as his deepest secret. He often claims his imprisonment in Sarne’s prison was spent tinkering with droids and offering medical attention to other prisoners — both of which are actual duties he performed. Motivation: Cause - Help the Weak and Helpless Akanseh's ultimate goal is to somehow replicate his portable surgical suite aboard the FarStar. Since this isn’t the mission’s primary objective, he secretly works to his own end, hoarding medical equipment and supplies when he can, and when his medical or droid expertise are not required elsewhere. Bookkeeping: Experience: 110 Experience Points. 10 added from taking Obligation. 40 Experience spent bringing Intellect from 3 to 4. 20 Experience spent bringing Cunning from 1 to 2. 30 Experience spent bringing Presence from 2 to 3. 10 Experience spent bringing Mechanics from 0 to 1. 10 Experience spent bringing Medicine from 1 to 2. Free Skill Advances: Career Skills: Charm, Core Worlds, Deception, Negotiation Specialization Skills: Cool, Medicine Mon Calamari Skill: Education Hairy Right Hook fucked around with this message at 23:37 on Sep 9, 2015 |
# ? Sep 1, 2015 14:46 |
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Claiming Lt Dajus.
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# ? Sep 1, 2015 15:53 |
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I missed that Roll20 bit at the end, never mind.
NovaLion fucked around with this message at 16:29 on Sep 1, 2015 |
# ? Sep 1, 2015 16:19 |
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Cool, these are all great submissions so far! The sheet looks like the best time right now is still Sunday night. We'll nail down a time once the others chime in and get their character's submitted. We might be able to play this weekend at this rate.
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# ? Sep 1, 2015 17:09 |
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Sunday night works for me.
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# ? Sep 1, 2015 17:56 |
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I'll take a crack at the Executive Officer slot. I'll post a sheet in the next couple days (I'm away from my Windows PC atm), and Sunday evenings work for me.
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# ? Sep 1, 2015 23:41 |
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Cool, take your time. If everybody gets their characters together we can play this Sunday. I'm available and I'll have the first session ready. Oh god so much art to collect
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# ? Sep 2, 2015 00:22 |
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New to the system, but I've been wanting to give a star wars game a try for a while now Wanna try to whip up a actually, make that Procurement Specialist Indigo Cephalopods fucked around with this message at 02:08 on Sep 2, 2015 |
# ? Sep 2, 2015 01:47 |
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Also new but have been looking to play this for a while. I'll take the Transport Chief. I'll probably be using the background sorta as is. Not sure if I can pull the gruff attitude well enough.
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# ? Sep 2, 2015 03:30 |
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Cool! Don't worry about the personality too much, play it as you like. Gruff or not is fine. We still have spots open for anyone else who wants to play. If you're not happy with the bridge officer you can play something else ship command related. Mustache Ride fucked around with this message at 04:14 on Sep 2, 2015 |
# ? Sep 2, 2015 03:45 |
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Here's a security officer. He could be something else muscle-wise. I'd have to tweak his story, because his intro has him beating the original security officer unconscious for a bounty. If someone else who's better timewise wants the slot that's fine, because I'm PST. Man, money is super tight in character creation.
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# ? Sep 2, 2015 06:50 |
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Looks like I dallied too long on getting my preferred positions, oh well. Guess I'll try and make... whatever's open? Looks like Bridge Officer.
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# ? Sep 2, 2015 12:55 |
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We can change it to Deck Officer.
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# ? Sep 2, 2015 17:50 |
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If there's something you'd rather do, just let me know. These are the major players in the campaign, but they don't have to be. If you want to do something, just post it. edit: wiegieman your google doc is locked out. I requested access. Mustache Ride fucked around with this message at 22:31 on Sep 2, 2015 |
# ? Sep 2, 2015 19:07 |
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Sorry, I forgot to set it. It's fixed.
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# ? Sep 3, 2015 00:37 |
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What should our starting Duty value be?
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# ? Sep 3, 2015 16:40 |
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Starting duty is 5. If you want, you can take obligation to get more xp/$$ but it's not necessary.
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# ? Sep 3, 2015 17:41 |
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Do yourselves a favor and get the character creator. Saves a lot of errors. I'm still deciding if I want to keep the Defel or do something different.
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# ? Sep 4, 2015 13:07 |
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We're not planning on starting this Sunday, are we? I've got a pretty packed holiday weekend and can't play until next Sunday.
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# ? Sep 4, 2015 20:42 |
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Nah probably not. Even though I have the first session ready to go I forgot about the holiday weekend.
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# ? Sep 4, 2015 21:45 |
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I have an idea for the Transport Chief, but would be initially unavailable next Sunday is that alright ?
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# ? Sep 6, 2015 03:09 |
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Sure, thats fine. I'm envisioning a drop in/drop out kind of system since we have so many people. I'll try to fit the encounters towards who shows up, too.
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# ? Sep 6, 2015 03:29 |
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I can move a few hours earlier on my time if 7 pst is too late. I'm just trying to fit around dinner, and I think most people are est anyway.
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# ? Sep 6, 2015 05:47 |
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Transport Chief Stikt Ttaktnakt Stikt could easily have lead a quiet life. After all, his homeworld was a quite literal toxic dump under the cursory control of the Empire, of no strategic value whatsoever. He could have easily lived out his days picking through the mountains of scrap and refuse, plucking the metaphorical diamonds from the rough and selling them to passing traders before whatever it was fell apart again. He could have endlessly repaired the great modified sand trawler that the Ttaktnakt tribe called home. Perhaps he would one day have risen to a position of prominence in his clan, charting out its course across the wastes. But Stikt could not help but dream larger than that. He had heard the stories of how his ancestors had left barren Tatooine behind for this land of plenty (and plentiful it was!). But he had also heard the traders they dealt with speak among themselves of a great war in the stars, of battles in space between ships of unimaginable size and power, of the efforts of the Rebellion to oust the Empire. Stikt heard all this and knew that while his ancestors had improved their lot in life, they had stopped short of the mark. He joined up with one of these traders, a Twi'lek by the name of Yerno'Soom who was more than happy to pay his clan handsomely (and put up with the smell) for the guarantee that the droids he had purchased would not cease to function before he could resell them. He got far more than he bargained for with Stikt, whose mechanical knack and nose for value where other ignored it soon had him raking in profits far beyond what he had ever imagined. Though none of this wealth found its way into Stikt's wages, he felt amply compensated by the experiences provided to him--that and the shuttle whose cockpit his modifications had rendered nigh-unusable by anyone of normal stature before he commandeered it and flew off. It was, by his reckoning, a fair trade. By the time Yerno'Soom had the chance to realize that the trade had been finalized, Stikt had already sold the Rebellion--soon to be the New Republic--on his mechanical aptitude and possession of a vessel he was willing to place at its command. pre:Character Sheet: Class: Technician Specialization: Outlaw Tech Brawn: 2, Agility: 3, Intellect: 3, Cunning: 3, Willpower: 2, Presence: 2 Strain Threshold: 13 Wound Threshold: 11 Skills: Astrogation (Int): 1 rank Computers (Int): 1 rank Mechanics (Int): 3 ranks Piloting (Planetary) (Ag): 3 ranks Piloting (Space) (Ag): 1 rank Streetwise (Cun): 1 rank Talents: Speaks Binary (1) Utinni! (3) Grit (1) Gear: Tool Kit Restraining Bolt Datapad Comlink (Handheld) Canteen (2) Duty: Tech Procurement (5) Stikt has always been inclined to procure all the tech he can possibly get his hands on. Getting paid for it, and deliberately placed in situations where he can put this skill to use is a dream come true. Obligation: Bounty (10) Yerno'Soom was none too happy when he found out he'd lost both his golden goose and one of his shuttles, and he intends to reclaim what's his. Motivation: Ambition - Status The trawlers are mighty indeed... but they are limited by their planet-bound nature. Stikt dreams of starting his own clan, and trawling the stars for their riches. Work for the New Republic is but a stepping stone in that direction. Bookkeeping: 10 XP from Obligation, Spent to bring Piloting (Space) to 1 25 XP spent to bring Piloting (Planetary) from 1 to 3 10 XP spent on Grit 25 XP spent to bring Computers from 1 to 3. 30 XP spent to bring Perception from 0 to 3. 20 XP spent on Sidestep 10 XP spent to bring Education from 0 to 2 The Lord of Hats fucked around with this message at 02:09 on Dec 21, 2015 |
# ? Sep 7, 2015 05:52 |
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Alright, still waiting on character sheets for the following: Executive Officer: BetterWeirdthanDead Forward Scout: Fuzz Procurement Specialist: Indigo Cephalopods Ex-Imp: yronic heroism I haven't heard anybody say anything about wanting these slots: Bridge Operations Officer These guys say they want to play. Are any of you unhappy with the free slots? If so, tell me what you want to play and I'll make it fit. You can do anything you want, really. If you'd like to build a ground pounder, for instance, I can build a slot like the Forward Scout. If you'd rather do another starfighter captain, or a guns guy, or an engineer. Really, whatever you'd like. ArkInBlack Al Baron
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# ? Sep 7, 2015 23:11 |
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I'm not unhappy with the option. Just had a really busy weekend and worked today.
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# ? Sep 7, 2015 23:29 |
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What on labor day? Why? Edit: Also, I finished the version of the "Console" we'll be using for space battles in Roll20. Mustache Ride fucked around with this message at 23:59 on Sep 7, 2015 |
# ? Sep 7, 2015 23:34 |
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That looks fantastic. Also I fiddled with Stikt's sheet a bit. He's better at piloting his shuttle now, but Yerno's considerably angrier than he was before.
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# ? Sep 8, 2015 04:34 |
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Mustache Ride posted:What on labor day? Kids in school = 400 guests. Kids out of school = 2500 guests.
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# ? Sep 8, 2015 13:43 |
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This is my character for the Bridge Operations Officer spot.code:
Al Baron fucked around with this message at 04:31 on Jan 18, 2016 |
# ? Sep 9, 2015 02:37 |
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I'll try to get something in tomorrow.
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# ? Sep 9, 2015 06:19 |
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# ? Apr 28, 2024 16:44 |
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Have my sheet ready but on a plane, won't be back until next Wednesday. Going with the Defel and his backstory, so just assume he's hiding on the ship (or elsewhere) somewhere and no one knows where the hell he is. YEAH. STAYING IN CHARACTER.
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# ? Sep 9, 2015 19:57 |