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Mustache Ride
Sep 11, 2001







Click on me to read the opening story by Timothy Zahn!


Welcome to my attempt to run the DarkStryder Campaign, one of WEG's most beloved Star Wars Campaigns, in FFG's modern Age of Rebellion RPG system. This campaign is different than most of the other prebuilt campaigns of its time, and even now for a few reasons. First, it takes place in a contained space, the FarStar, and centers upon the adventures of the party on board this Correlian corvette. Second, it was originally designed to be run with a set of prebuilt characters, those that are in the opening story above, as well as support characters, some of which the players would create. Thirdly, a strange idea was created called a "Multi-character" campaign. The idea was that each player would play more than one character depending on the scene in the campaign. This led to intense railroading by the GM, typically, and confusion by the players as they had to switch between multiple, sometimes in the same game session.

I will be picking and choosing what I like out of this campaign to adapt to this game. The Setting is great, the story plot points are awesome, and the developing story around the command crew is some of the best I've ever seen out of a prebuilt campaign. But the muli-character poo poo? That's just bonkers. Therefore I'll be ditching it (unless someone can come up with a compelling argument for keeping it).

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Command Slots

What I want to do instead is have you choose to do one of two things for character creation:
A: Choose one of the campaign characters described below, and build me a character using their backstory in FFG's Age of Rebellion or Edge of the Empire system.
B: Build a character that would fit in one of the slots taken by the campaign character's below


So lets see an example for both. Fuzz, an RPG newb who knows very little about the Star Wars universe, decides he can't come up with his own story for an Executive Officer. He therefore Chooses to use the provided background to build a character named Kaiya Adrimetrum and when he posts his version of Kaiya, built using FFG's AoR system, in this thread, he lays Claim the Executive Officer Slot.

However, jivjov, an experienced FFG Star Wars player, decides he wants to create his own version of the Security Officer slot. He therefore Builds his own version of a Security Officer completely ignoring the provided background/species/name/everything, and posts it in this thread, submitting his claim on that slot. If neccessary before the game starts, I will provide jivjov with the specifics of his chosen slot on the command staff, which will be adapted to meet his custom character and background, before the start of the game.

Both of these scenarios are welcome. Personally I'd prefer that you choose option B and build your own characters so we can have an adventure that isn't railroady, however I'm leaving the option for people that are stymied by a background, or are new to the system and want to learn how it works. This does not mean that people new to RPGs or this system are required to use the provided backgrounds, if you have a good idea for one of these slots, make it. I'll help you with any finicky bits you run across, or any other part of character creation.

Available Slots:
Executive Officer: Lt. Commander Kaiya Adrimetrum
Security Officer: Lieutenant Gorak Khzam
Bridge Operations Officer: Lieutenant Darryn Thyte
Flight Commander: Lieutenant Ranna "Wing-Ripper" Gorjaye
Procurement Specialist: Loh'Khar the Finder
Forward Scout: Kl'aal
Ship's Doctor: Doctor Akanseh
Transport Chief: Sergeant Brophar Tofarain
Chief Mechanic: Lofryyhn
Ex-Imperial Officer: Lieutenant Jessa Dajus ** Force Sensitive, will gain the Forsee Basic force power for free.

Now to keep this fair, and to make sure we don't double up on command crew slots, I am only accepting the FIRST CHARACTER TO FILL EACH SLOT. You can fill a slot by either submitting your version of the character's explained in each link, or by providing a character for yourself complete with backstory.

If you don't like any of the slots left over, let me know. I can come up with a slot for you. However you may not have as much of an impact on the story as one of the above. If you have any questions about this, please let me know. This is a work in progress so I accept all criticism. Please be aware that you are free to completely ignore the Slot you've chosen, and for instance, build an X-Wing pilot to be the ship's doctor. However you will be asked to do Doctorish things as part of your duties on board the ship as the Ship's Doctor, so you won't have a very good time. The slots will have implications in the story later on, so if you come up with something on your own, you'll need to make it at least somewhat competent in your chosen slot.

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Character Rules
  • 1st Level Characters from EotE or AoR.
  • Standard XP/:10bux: per species
  • Choose a Duty, but rather than it be directed towards the Rebellion, it is directed towards the ship.
  • Choose a Motivation for being on the ship. Your Motivation does not need to be for the betterment of the ship or it's crew!
  • A background describing how you came to be on the FarStar, either as part of Parr's commandos or as a civilian joining the crew because you can provide __________ to the crew.
  • An image you would like to use as a token.


I would prefer if you used OggDude's Character Generator for FFG Star Wars, but you don't have to if you don't want to. If you need help with it, send me a PM or email me at newcharacterbuildersucks@gmail.com

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Through much experimentation with this RPG system, I have decided that it is not fit for Play by Post, as it requires too much narrative driven content. It also doesn't rely on as much combat as some other games in order to proceed. This, along with anonymity of playing a pbp game and not interacting with your party, has led to my decision to attempt to run this game in Roll20 instead of on the forums.

As Roll20 requires that we set a time, usually between 2-4 hours, once a week, we will need to see who is available on which days. Below are the days and times in my time zone that I am available to run this game. We have just ended a game that took place on Sunday nights around 7 PM CST. For now this will be my desired time, but I am open to changing it in order to get multiple people involved.

Everyone please provide me with the following in the linked Google Sheet here:
1. All the times you are available during the week to play the game.
2. Your most desired time to play the game.


Roll20 Time Sheet HERE

If there's any questions, please feel free to PM or email me at newcharacterbuildersucks@gmail.com

Mustache Ride fucked around with this message at 14:58 on Sep 1, 2015

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Mustache Ride
Sep 11, 2001





Command Crew:
Captain: Kaiya Adrimetrum - BetterWeirdThanDead
Executive Officer: Brealus Thenn - Al Baron
Security Officer: Malcom Bresik - wiegieman
Flight Commander: Lieutenant Sinclair “Sinc” Saddler - karmicknight
Procurement Specialist: Sylco - ArkInBlack
Forward Scout: Kl'aal - Fuzz
Ship's Doctor: Doctor Akanseh - Jawdins
Transport Chief: Stikt Ttaktnakt - The Lord of Hats
Chief Mechanic: Senior Chief Petty Officer Thra'Kett - CroatianAlzheimers
Ex-Imperial Officer:

Mustache Ride fucked around with this message at 04:13 on Sep 28, 2015

Mustache Ride
Sep 11, 2001



:(

Maybe I can work up something where you can play a temp character when you're around. Like a random red shirt or x-wing guy or something.

Mustache Ride
Sep 11, 2001



Cool, these are all great submissions so far! The sheet looks like the best time right now is still Sunday night. We'll nail down a time once the others chime in and get their character's submitted. We might be able to play this weekend at this rate.

Mustache Ride
Sep 11, 2001



Cool, take your time. If everybody gets their characters together we can play this Sunday. I'm available and I'll have the first session ready.

Oh god so much art to collect :ohdear:

Mustache Ride
Sep 11, 2001



Cool! Don't worry about the personality too much, play it as you like. Gruff or not is fine.

We still have spots open for anyone else who wants to play. If you're not happy with the bridge officer you can play something else ship command related.

Mustache Ride fucked around with this message at 04:14 on Sep 2, 2015

Mustache Ride
Sep 11, 2001



If there's something you'd rather do, just let me know. These are the major players in the campaign, but they don't have to be.

If you want to do something, just post it.

edit: wiegieman your google doc is locked out. I requested access.

Mustache Ride fucked around with this message at 22:31 on Sep 2, 2015

Mustache Ride
Sep 11, 2001



Starting duty is 5. If you want, you can take obligation to get more xp/$$ but it's not necessary.

Mustache Ride
Sep 11, 2001



Nah probably not. Even though I have the first session ready to go I forgot about the holiday weekend.

Mustache Ride
Sep 11, 2001



Sure, thats fine.

I'm envisioning a drop in/drop out kind of system since we have so many people. I'll try to fit the encounters towards who shows up, too.

Mustache Ride
Sep 11, 2001



Alright, still waiting on character sheets for the following:

Executive Officer: BetterWeirdthanDead
Forward Scout: Fuzz
Procurement Specialist: Indigo Cephalopods
Ex-Imp: yronic heroism

I haven't heard anybody say anything about wanting these slots:
Bridge Operations Officer

These guys say they want to play. Are any of you unhappy with the free slots? If so, tell me what you want to play and I'll make it fit. You can do anything you want, really. If you'd like to build a ground pounder, for instance, I can build a slot like the Forward Scout. If you'd rather do another starfighter captain, or a guns guy, or an engineer. Really, whatever you'd like.
ArkInBlack
Al Baron

Mustache Ride
Sep 11, 2001



What on labor day?

Why?

Edit: Also, I finished the version of the "Console" we'll be using for space battles in Roll20.



Mustache Ride fucked around with this message at 23:59 on Sep 7, 2015

Mustache Ride
Sep 11, 2001



Cool, I assume you want to be the Procurement Specialist then, ArkInBlack?

There are still a few more spots left for people, especially the Ex-Imperial Officer. If you want to double up on an already chosen spot, we can do that too, but I'm not going to take too many more.

We'll start this sunday. I'd like to shoot for 7PM CST (8PM EST, 5 PM PST), let me know if that doesn't work for somebody.

Mustache Ride
Sep 11, 2001



Sounds good to me.

Mustache Ride
Sep 11, 2001



Yeah, thats the time. You going to be able to make that?

Also, HERE IS THE GAME LINK. Open this and it should take you to Roll20. I've already built your characters, so we'll just use Roll20 for dice rolls (I'll show you how to do that). I'll be in here if you have any questions.

Mustache Ride
Sep 11, 2001



No worries dude. I made Thra'Kett pass out in one of the first scenes (in which you would have come handy) and then we all pretended you were fixing the ship or something the rest of the time.

Looking at my schedule we might have to push back an hour to 8PM CST for next week only, but I'll let you guys know as it looms closer.

Mustache Ride
Sep 11, 2001



I guess I didn't say it last night, but everybody gains 20 xp from last night's session. Spend it how you wish.

Mustache Ride
Sep 11, 2001



Thats cool as hell. I'll have to use that

Mustache Ride
Sep 11, 2001



Yeah, I still think i can do that. It'll be tight checking into the hotel, but I should have enough time, I believe.

Mustache Ride
Sep 11, 2001



Sure why not

Mustache Ride
Sep 11, 2001



Mustache Ride
Sep 11, 2001



Crap sorry guys my plane was delayed and just landed.

We'll probably just have to wait until next week when I'm totally not traveling, maybe.

Mustache Ride
Sep 11, 2001



Allright, Sunday night we're doing the thing.

Get your pants on, we're going Star Warsing.

Mustache Ride
Sep 11, 2001



Yes there will be ground poo poo.

Yes you should go to your date, gently caress online RPGing.

Mustache Ride
Sep 11, 2001



Yes, 7 PM CST, 8 PM EST, whatever PM PST

Mustache Ride
Sep 11, 2001



Fuzz posted:

Feel like poo poo and rescheduled my date, so I will be around.

So should we wait for you? Or did you go on your date?

Mustache Ride
Sep 11, 2001



I'm not in IRC.

https://app.roll20.net/join/1008120/ykT8-A

Mustache Ride
Sep 11, 2001



Mustache Ride
Sep 11, 2001



Boo Birthdays Yay Star Wars!

Mustache Ride
Sep 11, 2001



2 hours we do space things.

That reminds me, I need space beer.

Mustache Ride
Sep 11, 2001



Awww. You need a space break and then some space beer.

Mustache Ride
Sep 11, 2001



10/4/2015 Plot Summary -

Explored the metal structure found on the Surface of Aaris III and descended into a organic machinery driven underground city. Explored the depths of the city and found a Imperial Lieutenant who died shortly of poison. Was attacked by a Crazy Pirate who'd been trapped in a pod for 1.5 years. When he was beaten he gave up and provided coords to a pirate bar on the opposite side of Aaris.

Got trapped in a corridor when a red crazy mist did weird things to everybody (affected base stats for the encounter). Escaped and explored further and found an organic living spaceship. Sinc got trapped in the control panel, but was able to get it flying. Flew around the underground city before returning to the Hangar and being attacked by a suit of Rock Power Armor. Someone (Stikt I think?) received a Alien Blaster that shoots green goo.

Defeated the power armor before learning a creature was inside controlling it (massive explosion that Sylco walked away from, Cool Guys Don't look at explosions). Left the ship behind and continued to a nutrient pool where tentacle monsters attacked you. Saved some green goo that heals people.

Made it to the final boss room. Learned that the city was started by a crashed Extra-Galactic ship that jumped through a massive black whole to make it to this Galaxy. The race was called the Charon. Met a crazed ex-imperial commander that was trying to lead the Charon Warriors to start a new Empire.

Killed everybody, stunned the Imperial and returned to the ship in the weird alien craft after blasting the underground city to hell.

Mustache Ride
Sep 11, 2001



How much do you think the price of stim on a lonely ship far from any drug runners is worth?

I think it's probably about as much as a heavy blaster if you find the right addict to buy it from.

Mustache Ride
Sep 11, 2001



I might have to cancel this week's game, or push it back to 8pm CST. I got tickets to the Astros game Sunday afternoon and don't know how long the game will last.

And who knows the next time the Astros will be in the division series. It's been 10 years since they were last in it...

Mustache Ride
Sep 11, 2001



Actually it looks like I have to be a bus driver after the baseball game so it's probably better to cancel this week's.

We can leave Kaiya on the ship next week.

Mustache Ride
Sep 11, 2001



We may have had a few people drop out (Havent seen the doc in a while) but that may just be because we're gaming every other week due to my hectic schedule.

Lets see who shows up this week and I'll let you know.

Mustache Ride
Sep 11, 2001



I'm okay with you getting a hot nurse to stand in for you if you have to go do doctorly things.

Mustache Ride
Sep 11, 2001



We're playing in three hours. You should be there. YARRR

Mustache Ride
Sep 11, 2001



Actually we'll have to move it back to 8, unexpected house hunting going on over here.

You should have had an additional 15 or 20 xp to spend, I don't exactly remember.

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Mustache Ride
Sep 11, 2001



Bioship:



Bio-Rifle:

Encumbrance: 5
Hard Points: 2
Rarity: 10
Price: 5,000
Damage: 14
Range: Long
Critical: 4
Skill: Ranged - Heavy
Qualities: Breach 1, Cumbersome 2, Vicious 4

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