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mateo360 posted:I am posting a call for people who might be interest in commenting of Seven Samurai 20XX. I need at least one more person for my group and will probably have seven people total for one of the final videos. sounds interesting i'm in. you can find me on skype under the same username I have here.
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# ? Sep 16, 2015 13:01 |
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# ? Mar 28, 2024 11:11 |
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I enlisted Skippy Granola to help me commentate on a lovely game I found in a bargain bin a few years back. https://www.youtube.com/watch?v=d2M554XBwq4 Before Paradox Interactive split with Paradox Entertainment we got this little gem called Valhalla Chronicles. It's wants to be an ARPG but fails horribly at it, having not only janky animations, but bad design overall. The left mouse button is always attack, no matter what the context. To talk to an NPC you need to right click and choose from a menu. I think I forgot about that every time I tried recording it because of how unintuitive I found it. The story is pretty much a joke, and if you want to risk a hospital visit you can take a shot every time you see something misspelled. To get you excited for the "Myth, Magic and Mayhem in the World of the Vikings", here's the story as presented on the back of the box: quote:Odin acquired his skills in magic and runes by hanging by his neck in Yggdrasil, impaled by spears. He hung like this for a whole week and when he returned to Valhalla, he was the mightiest among the gods. Eight of the runes in the Futhark were so powerful that Odin hid them from the world. Now Odin's vile bloodbrother Loke seeks the runes to initiate Ragnarlk, the end of the world. You must find the runes before Loke and prevent the apocalypse. Play in ancient Scandinavia as one of four heroes, each with unique abilites. Meet dwarves, giants and trolls on your quest for the runes. Figures that my first real video would be a contribution to the Bad Games Megathread. Apologies for not being good at commentating (lots of pauses and "uh"s and "eh"s). Or editing. I don't think this game deserves much better though. Part 2: https://www.youtube.com/watch?v=MIIkgBXyu4o OldManMarsh fucked around with this message at 02:03 on Sep 28, 2015 |
# ? Sep 17, 2015 16:17 |
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Video is private
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# ? Sep 17, 2015 16:19 |
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BioEnchanted posted:Video is private Should be fixed. Youtube decided to change the settings while I authenticated, and I didn't notice it.
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# ? Sep 17, 2015 16:31 |
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OldManMarsh posted:I enlisted Skippy Granola to help me commentate on a lovely game I found in a bargain bin a few years back. The astonishing thing about this game is it came out in 2003 and looks far worse than Diablo, which came out in 1996.
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# ? Sep 17, 2015 16:49 |
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Sloober posted:The astonishing thing about this game is it came out in 2003 and looks far worse than Diablo, which came out in 1996. I think part of that might be my fault for being new with recording, but it sure as hell doesn't look good. The game also forces fullscreen, and I'm pretty sure it wasn't meant for a 16:9 resolution. I tried several ways to force windowed, but the game resisted every single one of them, even becoming a crashfest when I tried to use DXWnd.
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# ? Sep 17, 2015 16:56 |
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OldManMarsh posted:I think part of that might be my fault for being new with recording, but it sure as hell doesn't look good. The game also forces fullscreen, and I'm pretty sure it wasn't meant for a 16:9 resolution. I tried several ways to force windowed, but the game resisted every single one of them, even becoming a crashfest when I tried to use DXWnd. What do you use to record?
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# ? Sep 17, 2015 18:30 |
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and its time for the final bad game stream game! Bad Games Stream #5 - Dr Ruths Computer Game Of Good Sex This one was actually kind of fun!
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# ? Sep 17, 2015 19:41 |
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corn in the bible posted:What do you use to record? I'm using OBS at the moment. I had to use monitor capture to be able to capture any video at all for this game. Naturally I forgot to switch from the settings you usually use for streaming, because I'm an idiot. Doesn't seem like that part mattered too much with this game though.
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# ? Sep 17, 2015 20:07 |
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Faerie Fortune posted:Bad Games Stream #2 - Mario Teaches Typing ddinkins, poorlywrittennovel, Artix, FPzero, Blastinus, Blind Sally and Tyty gently caress, I had both these games as a kid. Well actually what I technically had was the sequel to Amazon Trail. To a certain degree tiny child me knew they were boring and terrible but I played them anyway because who loving knows I was six. kjetting posted:I understand that there's probably a story reason for having two characters with different skill sets, but gameplaywise it doesn't really change anything. It seems like something that could have been used for interesting gameplay mechanics if done right, but nothing would have changed if it had been one character doing both the jumping and the shooting. I'm probably overthinking, but I find it really annoying that there's two main sprites in the game and they don't utilize it in the gameplay in any way whatsoever. I mean, that's...sort of what they did in Banjo-Kazooie? But Banjo and Kazooie have distinct abilities from one another, and it's very clear that things are only getting done because the two of them are working together. Literally the only thing Groundypants Footface contributes is a failure state; without him Wingyding Magoo could probably just fly straight to the end boss and Deal With poo poo. I think it's really likely that the creator was so loving proud of his race of flying sparkledog Raymans, when he suddenly realized, "wait, I'm making a platformer," and somehow managed to come to the conclusion that the most elegant solution was to make the entire game an escort mission where the player character is the useless moron escort-ee. Come to think of it, lots of games do the "two characters working in tandem" thing better than this game. Ori and the Blind Forest...Ratchet and Clank...gently caress, even Dust: An Elysian Tail is a better game that does this better than Eternity's Child.
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# ? Sep 18, 2015 03:24 |
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Hell's bells, just have a bad guy cripple her wings in the intro, so she can only use them very briefly. BOOM, useless rear end in a top hat is gone and bonus, now you have an in-game explination for a double jump.
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# ? Sep 18, 2015 03:40 |
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I mean you don't even need that, I can't even list all the games that just literally say "well you're a living being that expends energy when it exerts itself and flying is a lot of resisting gravity, so I shouldn't have to finish this sentence." The only reason I can think of to be so attached to the idea that these things can literally fly forever without a rest that you need to explain why your player character can't do it, is if it's literally the central mechanic around which the entire plot is built; you have aviomuscular degenerative syndrome or something, and there are a lot of narrow caves and poo poo that can't be flown through between your people and the Great Worldsaving MacGuffin, so now you're the only hope for the world because you're the only one whose legs are strong enough to support their own weight. I don't think the guy that gave us "robots won't shoot a girl" is going to carry that off either.
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# ? Sep 18, 2015 04:08 |
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I think Eternity's Child is breaking my mind. Next episode marks the halfway point and well I'm desperate. I think it's just one or two more episodes after this one!
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# ? Sep 18, 2015 04:11 |
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I liked 1993Tris when I was a kid... Anyway, some info on the developer: His name is Young Chung, and he made two other games under the name Ninano Software: 1994Pool (a bumper pool simulator with enemies that can destroy your cue ball and some of the worst anime girl art I've ever had the misfortune to witness) and 1995Card (a version of minhato, a Korean card game that uses the Japanese hanafuda cards; it seems good, I suppose, but hanafuda's loving incomprehensible to me as it is.)
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# ? Sep 18, 2015 06:05 |
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Snorb posted:I liked 1993Tris when I was a kid... good god, Fae, more games for a future bad games stream (i thought 1993tris looked alright, but we moved on from it pretty fast).
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# ? Sep 18, 2015 06:09 |
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Cowman posted:I think Eternity's Child is breaking my mind. Next episode marks the halfway point and well I'm desperate. I think it's just one or two more episodes after this one! Wait, that's it? There hasn't even been any scenery change and all the levels look the same. How low effort is this game?
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# ? Sep 18, 2015 11:29 |
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^ This is a screenshot of Youtube dinging the raw upload of one of the episodes and kind of helps confirm that Hitman music managed to sneak in. A game released by Bohemia. This is a very special game. Bad on all levels, featuring stolen music, uninspired gameplay, amazingly bad car mechanics, unlikable characters, worse voice acting and a bizarre plot. We play as Majer, a rich poor man speaking all of his lines through clenched teeth and almost aware of how mind numbing this game's plot is. He's the guy trying to break his wrist in the banner. We meed a terrifying cast of Latest Episode - Episode 2 Pound of Ground Episode 1 - Featuring AngryMog and Major_JF Pound of Ground Episode 2 - Featuring Zain and Major_JF Some background info on this game's apparent series. anilEhilated posted:Okay, so here's the Pound of Ground retrospective, before I forget it. Nebiros fucked around with this message at 18:37 on Oct 22, 2015 |
# ? Sep 18, 2015 22:28 |
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It could also be a reference to "ground pounder", which is another name for an infantry soldier.
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# ? Sep 19, 2015 00:39 |
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Nebiros posted:Alright all of you beautiful goons, have I got a trainwreck for you. Episode 1 of Pound of Ground, or Evil Days: Pound of Ground depending on where you're at. Hokay, so... This was actually developed by Centauri Productions, then Centauri was acquired by Bohemia as a subsidiary, but... That doesn't actually make things better. One subsidiary, Black Element Games, developed Alpha Prime, while another (Altar Games) made the UFO trilogy. I have LPed the first last time there was a Bad Games Megathread, and at least one and a third of the other... So all I need to do now is Let's Play one of the Virtual Battlespace engine products, and, say, Memento-Mori, and I can have the dubious honour of having LPed at least one product from every subsidiary of Bohemia Interactive. ...It's at times like this you realise how much of a videogame masochist you are...
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# ? Sep 19, 2015 00:44 |
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JamieTheD posted:So all I need to do now is Let's Play one of the Virtual Battlespace engine products, I believe it was Resistance that had a scripted cutscene which got stuck at the highest graphical settings. The optional detailed terrain feature added random bumps to the map, and one of them blocked the line of sight for a sniper who was supposed to take a shot and kill a dude to trigger the rest of the cutscene. SelenicMartian fucked around with this message at 07:55 on Sep 19, 2015 |
# ? Sep 19, 2015 07:52 |
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Ramos posted:Wait, that's it? There hasn't even been any scenery change and all the levels look the same. How low effort is this game? The next video (which should be up by Monday assuming commentary recording goes well Sunday night) shows off the new scenery. Spoilers: it's not that different. Edit: There are 20 levels total and I get through about 3-4 an episode and I ended this one on level 12 I believe. I'm also going to do a bonus Crystal hunt video at the end. I've never gotten all the crystals and it's the last achievement for the game so I figure I'll get it for this thread Cowman fucked around with this message at 18:05 on Sep 19, 2015 |
# ? Sep 19, 2015 18:02 |
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Nebiros posted:Alright all of you beautiful goons, have I got a trainwreck for you. Episode 1 of Pound of Ground, or Evil Days: Pound of Ground depending on where you're at. Is it something to do with the recording or is this game dead silent aside from voice clips?
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# ? Sep 20, 2015 08:55 |
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Ohmygodsquad posted:Is it something to do with the recording or is this game dead silent aside from voice clips? I turned a lot of it down because the music's grating after a while. However, a lot of it is quite quiet. If you want an idea of the music, hunt down some generic music from bad techno, bad rock and bad metal, trim it to about 30 seconds and then play them at random and you'll get the experience you're missing.
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# ? Sep 20, 2015 10:08 |
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So, my partner in crime, Mialath, and I began a play through of Come join us as we see just how far this rabbit hole really goes. Ep 1: Don't Be Panic if You Want to Alive
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# ? Sep 22, 2015 20:59 |
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So... this is a thing. I regret everything already. For this first episode, I have Combat Lobster, Senior Scarybagels, and Loco. Joining us for other episodes will be Heavy Sigh, Nebiros, and DynamiteKidd Overture - Decadent Moon Chapter 1 - To The Silver Bridge Chapter 2 - Art of Junk Life Chapter 3 - Vanishing Love Petals Part 1 Chapter 3 - Vanishing Love Petals Part 2 Chapter 3 - Vanishing Love Petals Part 3 Chapter 4 - The Man in White Chapter 5 - Struggle in the Wilderness Chapter 6 - Justice for Oneself Chapter 7 - To Live and Let Die Chapter 8 - Searching for Sin without Malice Chapter 9 - Victory Born from Death Final Chapter - What Makes Us Human mateo360 fucked around with this message at 15:55 on Dec 16, 2015 |
# ? Sep 23, 2015 21:24 |
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Let's Play Eternity's Child Episode 3 - I DON'T KNOW I'm getting desperate to keep this game interesting as you can tell in this video. I think I'm just gonna stick to goofy music from now on. I also left out a level by mistake and that's gonna be in the next video. I just skipped over it I guess, it's the one level that's pretty unique in terms of art and everything.
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# ? Sep 23, 2015 22:16 |
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mateo360 posted:
This game seems like it's ridiculously bad. I don't think I've ever seen anything in this genre with combat that slow and uninteresting before. Cowman posted:
So is that the extent of the tile set changes? Because this looks almost exactly the same as before. It's also amazing to me how it seems like there's barely been any work at all put into the how the jumping feels in a platformer.
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# ? Sep 26, 2015 04:28 |
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mateo360 posted:
Here's an insane factoid (that I don't think you mentioned, apologies if I missed it): the character designs for this game were done by Jean Giraud, also known as Mœbius. You may recognize him as a world-acclaimed comic book artist, the concept artist for The Fifth Element, Tron, and Alien, the leading influential artist for the 80's cyberpunk movement (his work was the primary inspiration for Blade Runner's visual appearance and he was an influence of William Gibson), or as a founding creator of the cult comic magazine "Heavy Metal." He was friends with several manga artists and heavily influenced the Japanese animation and comic industry. He was a close friend of Miyazaki and even named his daughter Nausicaä after Miyazaki's awesome movie. Oh, and he worked on Space Jam. One wonders why his biography skims over this particular work... Spookyelectric fucked around with this message at 08:25 on Sep 26, 2015 |
# ? Sep 26, 2015 08:21 |
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Spookyelectric posted:Here's an insane factoid (that I don't think you mentioned, apologies if I missed it): the character designs for this game were done by Jean Giraud, also known as Mœbius. You may recognize him as a world-acclaimed comic book artist, the concept artist for The Fifth Element, Tron, and Alien, the leading influential artist for the 80's cyberpunk movement (his work was the primary inspiration for Blade Runner's visual appearance and he was an influence of William Gibson), or as a founding creator of the cult comic magazine "Heavy Metal." He was friends with several manga artists and heavily influenced the Japanese animation and comic industry. He was a close friend of Miyazaki and even named his daughter Nausicaä after Miyazaki's awesome movie. Oh, and he worked on Space Jam. The voice actress for Girl sounds and awful lot like Fuu from Samurai Champloo.
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# ? Sep 26, 2015 09:08 |
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I remember picking up that game to have a look at in a shop, and being sad that I didn't have a PS2 because the blurb made it look fun and I like Moebius's character designs.
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# ? Sep 26, 2015 10:17 |
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Anoia posted:The voice actress for Girl sounds and awful lot like Fuu from Samurai Champloo.
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# ? Sep 27, 2015 01:57 |
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OldManMarsh posted:This game seems like it's ridiculously bad. I don't think I've ever seen anything in this genre with combat that slow and uninteresting before. The level I left out by accident is the one that changes things up. I've included it in the next video first thing. You're also spot on about the jumping, it feels like there's no real connection between my pushing the button and him jumping. Good news though! The very last episode is coming up next. I included the crystal collection at the end of it (and good lord are some of the crystals complete bullshit). I should have it up on Monday (we record on Sunday nights) if my co-commentators get their audio to me at a decent time.
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# ? Sep 27, 2015 04:17 |
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Oh hey, the game throws some "variety" at us at last. Too bad it all pretty much sucks. Episode 3: Handi-Capable
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# ? Sep 27, 2015 14:25 |
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kalonZombie posted:Oh hey, the game throws some "variety" at us at last. Too bad it all pretty much sucks. The Search for Spock.
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# ? Sep 27, 2015 16:49 |
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kalonZombie posted:Oh hey, the game throws some "variety" at us at last. Too bad it all pretty much sucks. Assistance required: your partner is waiting for you at the turbo lift. Captain Kirk is literally too dumb to operate an elevator without Spock's help.
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# ? Sep 27, 2015 16:57 |
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Tommofork posted:Assistance required: your partner is waiting for you at the turbo lift.
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# ? Sep 27, 2015 19:07 |
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I suddenly have the urge to dust off my copy of Too Human. I really enjoyed that game.
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# ? Sep 27, 2015 19:26 |
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Here's another Valhalla Chronicles video. It covers some extra things in the first area, as well as area 2 and 3. https://www.youtube.com/watch?v=MIIkgBXyu4o Skippy joins me once again. Unfortunately, the game is not getting better. At first I was planning on leaving the first video as a one-off. Then I decided for some weird reason to torture myself by recording more of this. I ended up spending 2 hours figuring out why the game refused to start. Turns out the answer to was that an update to Windows was the culprit. By then I had already tried several other things, and lost my earlier save files, so enjoy some extras from the first area before we jump into the next 2. Edit: Had to reupload due to an audio balance fuckup. Hopefully this is better. OldManMarsh fucked around with this message at 02:03 on Sep 28, 2015 |
# ? Sep 28, 2015 01:33 |
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Further down the rabbit hole. The poorly translated rabbit hole. Ep 2: Come On Put Your Voice Down
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# ? Sep 28, 2015 22:58 |
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# ? Mar 28, 2024 11:11 |
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Let's Play Eternity's Child Episode 4: IT'S FINALLY OVER Well this is it. The last episode. The developer decided that these last few levels had to be a huge pain in the rear end but I didn't edit most of them this time. I do want to thank the guys that stuck through this hell with me: Scarybagels - He's been in every video and helped me with audio editing as well as general LP advice. You should definitely check out his LP of the .hack games as it's actually a good one and I cohost in it as well. Mateo360 - He also was in every video and put up with my terrible choices in music. He's doing a video series in this thread on Seven Samurai 20XX GrandmasterArcturus - He was in the first and last episode, unfortunately due to conflicts he couldn't be in all of them even though he wanted to (no idea why). He's doing a Kingdom Hearts LP that I got dragged into and it's a good mix of informative and funny. CombatLobster - Also in the first and last episode. He gave me some good suggestions for editing the video so that it would be bearable to watch. I think this game had potential. It had competent art and the story could have been interesting. Instead it frontloaded all the story in a literal wall of text and then tried to continue it in the hard to read balloons at the bottom that most of the time was just a handwaving of bad mechanics or a bad joke. The art itself is ruined by the terrible animations that from looking around the files seems to derive from the game engine it used. I'm not entirely sure what the engine is, whether it was a custom one or one that they licensed or was free. Playing this game really made me appreciate the care that goes into good platformers. The levels in Eternity's Child seemed to be just a lazy copy/paste job so there was little to no direction unless they literally put arrows telling you where to go. The jumping mechanics felt so disconnected from the actual input that I'm still not entirely sure how to control the jump height which is important in a game like this. All these words aside, thanks for watching my videos. It was my first ever LP and it was quite a learning experience. I might do another one for this thread because I had a lot of fun and I own a lot of really bad games. No idea what it would be though.
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# ? Sep 29, 2015 00:21 |