|
I just finished my first playthrough this weekend and the only enemy I killed was Toriel because I thought there was no other option. Gonna go back through this week and do a full pacifist now that I know the secret. Also god drat this game had my stomach in knots toward the end.
|
# ¿ Jan 4, 2016 18:09 |
|
|
# ¿ Apr 29, 2024 12:00 |
|
Regarde Aduck posted:That just makes it so much more tragic. The hug she gives you after sparing her was really difficult to get through.
|
# ¿ Jan 4, 2016 18:28 |
|
Captain Redbeard posted:Have we talked about the Penny Arcade guys opinion of Undertale? I hate when reviewers go into word salad on video game reviews. Like I don't need a dissertation on the psychological breakdown of every character or scene. It's like they're trying to make something out of nothing. It's not so much what the game is trying to tell you, but rather how it makes you feel. I kind of felt the same way when I played through Xenogears. It's go a ton of super cutesy elements but underneath the surface there's this malevolence you feel.
|
# ¿ Jan 4, 2016 19:37 |
|
A game that finally punishes you for being an rear end in a top hat, just like in real life. The game BEGS you not to be a dick.
|
# ¿ Jan 4, 2016 20:34 |
|
TGLT posted:"Parody can be revelatory of weakness in the subject, but it can also reveal strength; it can reveal what’s left after the softest parts are washed away. " "I dislike the game, but I have to prove it to you on an intellectual/philosophical level instead of just saying I don't like it"
|
# ¿ Jan 4, 2016 22:31 |
|
Real talk the Final Fantasy 6 opera scene had me rolling once the singing started.
|
# ¿ Jan 4, 2016 22:57 |
|
Schwarzwald posted:I can think of one: when Toriel tells you to go back upstairs and let her destroy the way out. The only winning move is to never play...
|
# ¿ Jan 5, 2016 02:41 |
|
The game has to have some kind of player directive in the initial areas in order to set up the framework for the game. It's not until you exit the ruins that you really start being presented with concrete choices. I think this is intended since the developer expects you to play the game like a regular RPG and gives you suggestions that make you realize you can do things non-violently if you want to. Or maybe it's the other way around.
|
# ¿ Jan 5, 2016 16:07 |
|
Pomp posted:half of undertale's soundtrack puts me stupid close to the cry zone, it owns This exactly. toby fox really uses the music effectively to underscore the narrative at key points. The track playing while you're going through Home and reading the inscriptions on the wall gets you just on the edge of crying.
|
# ¿ Jan 8, 2016 16:58 |
|
Top Hats Monthly posted:I think one of the things Undertale might have done wrong was advocating it was the RPG where no one had to die, because that made a lot of people go immediately one way or the other rather than let it play out a bit. Even with this description, your first playthrough is normally neutral since it's not immediately apparent that you can get through one of the first bosses without killing.
|
# ¿ Jan 8, 2016 17:58 |
|
Enallyniv posted:I've seen quite a few people saying this. Do that many people really think you have to fight in that encounter? Part of the charm of the game is how it twists everything up if you play it with the same mentality as other RPGs.
|
# ¿ Jan 8, 2016 19:41 |
|
|
# ¿ Apr 29, 2024 12:00 |
|
In case anyone is wondering, the Snowdin Village theme is in the key of Ab major.
|
# ¿ Jan 9, 2016 03:39 |