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Green Bean
May 3, 2009

Evelyn Winter

Evelyn popped her knuckles a few times. "My plan is to destroy them all. Any objections?" She made a brief gesture, and the symbol of the Crusader scorched itself into the smithy floor. There was a vague sense of the Crusader's presence. With another swipe of her hands, she pointed at Exclairmonde. For the former knight, time seemed to falter for a moment, and she experienced a brief, imperfect vision of the coming battle.

Initiative: 2#1d20+2 9 12
Spell Determination: 1d6 5 - Iconic
Iconic Warp: 1d6 2 - +2 to MD and PD
Icon Selection: 1d12 2 - Crusader
High Weirdness: 1d100 82 - Evelyn can fight in spirit in addition to taking her normal turn. She'll use it to give Exclairmonde a +2 (or +1) on her next attack roll.

pre:
Evelyn Winter

Defense		Initiative	Hitpoints	Recoveries
AC	13	+2		21/28		7/8
PD	12					2D6+2
MD	17

Active Effects:
Daily Spells Remaining: 3
Once Per Battle Spells Remaining: 1

 	 		
Melee: 	+1 vs AC - 2D6 -1 (+1D8)
Range: 	+2 vs AC - 2D6+1

Green Bean fucked around with this message at 15:19 on Oct 9, 2015

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Alaois
Feb 7, 2012


Exclairmonde

Initiative: 2#1d20+3 22 23

Exclairmonde drew her blade, her movements feeling quicker than usual. She wondered if it was to impress the Captain. She felt ready to strike at any moment, her blade drawing her toward the rogue elementals.

pre:
Exclairmonde

Stats		                Commands and Tactics
HP 29/36 	               Rally Now	
AC 17	                       You Set Them Up, I Finish		
PD 14		               Basic Tactical Strike	[ ]
MD 14		               Try Again			
Rec 5/8 2d8+2	               Outmaneuver              [ ]
Command Points: 1				 

Claymore 2d10+4, +6 vs. AC, 2 damage on miss.
Heavy Crossbow 2d8+1, +3 vs. AC

LaSalsaVerde
Mar 3, 2013


Zyanya

The gnoll draws her shotel once more, keeping alert and making sure to keep their enemies away from Baelgun. Findley had the right of it; the dwarf was their best lead right now.

Initiative: 1d20+4 19

pre:
Zyanya



Stats		
HP 27/36	AC 17
PD 14	        MD 14					
Rec 8/8 2d8+2	
Initiative: +4		

Heart of the Blade
Song of Steel
Shotel+6 vs. AC — 2d8+4 Damage

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Louise Septienne

"Form up and protect the dwarf, anything else is secondary!" Louise draws her scimitar and shield then positions herself between the elementals and the blacksmith. "This is what your greed has brought, Baelgun. I hope you won't be the end of us all."

Initiative: 1d20+1 14

pre:
Louise Septienne

Stats		Techniques (Resolve)	Powers
HP 40/40	Crippling Strike (1)	{ }[ ][ ][ ] Infernal Smite
AC 22(+1 M)	Riposte          (1)	{ } Bastion
PD 14		{ }{ } Defiance  (1)	{ } Curse of Chaos
MD 16					
Rc 7/8 2d10+2	 
Resolve 4/4				 

Scimitar +5 vs. AC — 2d8+3 Damage

e X
Feb 23, 2013

cool but crude


Annabelle drops back a little, to keep a better eye on the dwarf's back. Releasing the fire elementals from their forges screams diversion to her. As soon as the attention is on the monsters, someone would drive a knife into the dwarf, she was certain of it.

Initiative: 1d20+6 16
pre:
Annabelle

Defense		Initiative	Hitpoints	Recoveries
AC	15	+6		24/24		6/8
PD	15					2D8
MD	13

Momentum: -
 	 		
Melee: 	+6 vs AC - 2D8 +4 (+1D8)
Range: 	+6 vs AC - 2D6 +4

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
Captain Angua Findley nods. "Well then, get to it adventurers! I'll protect the suspect as best I can. Lets take these things down before they do any more harm!"
But she barely has time to finish before Exclairmonde and Zyanya rush into the fray!

Still, these elementals are varied and dangerous. Some resilient, some painful to the touch. It would take careful planning against these foes to emerge victorious.
In the rear, the pile of flesh quivers and observes.

Exclairmonde and Zyanya win initiative! Escalation is at 0.

Earth and Water elementals will intercept for the other elementals, and all the elementals will intercept for that pile of sludge in the back.

Captain Angua Findley will act as last line of defense. She'll poke with arrows as well.




These enemies have a lot to keep track of...
pre:
Earth Elemental		AC19 PD18 MD13 40/40 HP
Repair Damage: Natural attack rolls of 10 or less,
hit or miss, let the Earth Elemental heal 1d6 HP

Yellow Fire Elemental	AC19 PD18 MD15 38/38 HP
Green Fire Elemental	AC19 PD18 MD15 38/38 HP
Hot to the touch: Melee attack natural odd rolls,
hit or miss, deal 1d8 fire to the attacker
Resist fire 18+

Water Elemental		AC18 PD16 MD12 40/40 HP
Resist Weapon Damage 16+

Air Elemental		AC18 PD17 MD13 34/34 HP
Resist Spell Damage 16+

M.c.P fucked around with this message at 17:00 on Oct 9, 2015

Alaois
Feb 7, 2012


Exclairmonde

Attack vs. AC (Earth Elemental): 1d20+6 8 2 miss damage.

Merde.

pre:
Exclairmonde

Stats		                Commands and Tactics
HP 29/36 	               Rally Now	
AC 17	                       You Set Them Up, I Finish		
PD 14		               Basic Tactical Strike	[ ]
MD 14		               Try Again			
Rec 5/8 2d8+2	               Outmaneuver              [ ]
Command Points: 1				 

Claymore 2d10+4, +6 vs. AC, 2 damage on miss.
Heavy Crossbow 2d8+1, +3 vs. AC

LaSalsaVerde
Mar 3, 2013


Zyanya

With a sneer, Zyanya advances, tossing her blade into the air in front of her. Something seems to catch it, and the blade begins to move by its own accord, with only a barely perceptible shadow dancing between her hand and the shotel. While Zyanya moves to engage the earth elemental alongside Exclairmonde, her blade continues forward, slicing at the swirling mass of winds.

Attack Air Elemental: 1d20+4+2 17 Miss Damage 2
Natural odd roll means Zyanya Fractures the Earth Elemental for -2 AC.

pre:
Zyanya



Stats		
HP 36/36	AC 17
PD 14	        MD 14					
Rec 8/8 2d8+2	
Initiative: +4		

Heart of the Blade
Song of Steel
Shotel+6 vs. AC — 2d8+4 Damage

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
The Earth elemental is in the form of a large mass of rock, and it weathers the attacks with ease. It turns towards the Royal Knight and lashes out with two rocky swings! Exclairmonde avoids both, but finds herself pelted with a shower of pebbles instead. The miniature stoning was not terrible, but she knows that if this keeps up, it will wear her down eventually. In a battle of attrition between her and a rock, the rock wins.

Earth Elemental attacks Exclairmonde
14 vs AC misses, 15 vs AC misses, 4 damage!

All elementals will continue to intercept for that pile back there.

Louise, Annabelle, and Evelyn are up! Escalation is at 0.




These enemies have a lot to keep track of...
pre:
Earth Elemental		AC(17) PD18 MD13 38/40 HP
Repair Damage: Natural attack rolls of 10 or less,
hit or miss, let the Earth Elemental heal 1d6 HP before damage

Yellow Fire Elemental	AC19 PD18 MD15 38/38 HP
Green Fire Elemental	AC19 PD18 MD15 38/38 HP
Hot to the touch: Melee attack natural odd rolls,
hit or miss, deal 1d8 fire to the attacker
Resist fire 18+

Water Elemental		AC18 PD16 MD12 40/40 HP
Resist Weapon Damage 16+

Air Elemental		AC18 PD17 MD13 32/34 HP
Resist Spell Damage 16+

M.c.P fucked around with this message at 01:21 on Oct 10, 2015

e X
Feb 23, 2013

cool but crude


Annabelle pulls a knife out from under her new coat and slings it into the air elemental that Zyanya just engaged. But the blade flies through the aerial without much effect, taking only the smallest whiff from it.

Flying Blade vs Air Elemental: 1d20+6 14, 2 damage on a miss

pre:
Annabelle

Defense		Initiative	Hitpoints	Recoveries
AC	15	+6		24/24		6/8
PD	15					2D8
MD	13

Momentum: -
 	 		
Melee: 	+6 vs AC - 2D8 +4 (+1D8)
Range: 	+6 vs AC - 2D6 +4

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Louise Septienne

The elementals seemed highly resistant to blades, not surprising since they've been bound to a forge for a long time now. Well, she knows a trick or two about blades too.

Louise steps past Exclairmonde with her blade held high, brimming with demonic energy. "My turn." She brings the blade down, it hits the earth elemental with a loud clap and leaves a deep fissure the stone. However, it rapidly begins to seal up as the elemental repairs itself. "Tsch! We need to keep hitting them and hit them harder!" She positions herself to block off the left side of the forge.

Move to engage Earth and Water elementals.
Smite Earth Elemental: 1d20+5+4 17 vs AC, just hits! 2d8+1d12+3 17 Damage. Rolled less than 11, Earth Elemental heals 4 HP.

Riposte anyone that misses with a melee attack against my AC.
Bastion if someone would be saved from getting knocked out.
Curse of Chaos shenanigans as soon as possible.

pre:
Louise Septienne

Stats		Techniques (Resolve)	Powers
HP 40/40	Crippling Strike (1)	{X}[ ][ ][ ] Infernal Smite
AC 22(+1 M)	Riposte          (1)	{ } Bastion
PD 14		{ }{ } Defiance  (1)	{ } Curse of Chaos
MD 16					
Rc 7/8 2d10+2	 
Resolve 4/4				 

Scimitar +5 vs. AC — 2d8+3 Damage

Sockerbagarn fucked around with this message at 15:34 on Oct 10, 2015

Green Bean
May 3, 2009

Evelyn Winter

Evelyn looked at the water elemental, and the scorched sigil of the Crusader burst into flames. There was the unmistakable sensation of the Icon's aura within the smithy, and the water elemental recoiled back for a moment - even the near-mindless elemental could sense the power there. Meanwhile, almost unnoticed in the melee, Evelyn's shadow, flickering in the light of the fire elementals, started to move of its own accord...

Attack roll vs. Water Elemental MD (Castigation): 1d20+6 19
Attack rollDamage Roll vs. Water Elemental (Castigation): 1d8+4 11
Spell Selection: 1d5 3 - Defense Spell
Defensive Warp: 1d6 6 - The first time an attack hits Eve, she can lose 2 HP to force the attacker to reroll.
High Weirdness: 1d100 46 - +2 to attack, -2 to saves.

pre:
Evelyn Winter

Defense		Initiative	Hitpoints	Recoveries
AC	13	+2		21/28		7/8
PD	12					2D6+2
MD	17

Active Effects:
Daily Spells Remaining: 3
Once Per Battle Spells Remaining: 1

 	 		
Melee: 	+1 vs AC - 2D6 -1 (+1D8)
Range: 	+2 vs AC - 2D6+1

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
The elementals don't respond at all to your steel and valor. But they seem to be directed, pushing forward with all their strength. Indeed, the fire elementals slip past the melee, moving to harass your back lines. They whirl around, sending licks of flame everywhere. But the one going for Annabelle gets too wild! With a little glint in Louise's eye, the flames whip around the forge, searing the strange fleshy lump that seems to be leading them! It catches alight, and begins to emit a piercing scream as it begins to rush around.
Evelyn, though, is not so lucky. The magical flames pierce the chaos warp around her, filling the air around her with heat and causing her to nearly faint. The whipping flames also settle on Louise, and her armor begins to get uncomfortably hot.

The air elemental, begins to rise into the air, adding to the confusion by causing a small windstorm within the smithy. Tools and debris begin to whip around the room, the effect of which only seems to feed the fire elemental's power! Evelyn and Annabelle are badly battered in the confusion, and Evelyn is feeling closer and closer to losing consciousness.

With Louise contending with her now burning armor, the water elemental also slips away. Obeying some sort of command, it begins to drive towards Baelgun! But Captain Findley is there, and she deftly avoids the elemental's liquid attacks. But whatever strange magic imbues this creature, it begins to recover as well.
Findley responds by drawing her sword and slashing through the creature, spraying water everywhere.
"This isn't right! Its like they're trying to kill the Dwarf! What's controlling them?"

The fleshy creature, skin beginning to blacken from being set alight, has begun to rush around the room. It tries to squeeze through a crack in the window, but the pain its in causes it to pause.

Yellow flame ele engages Annabelle
Nat 1! Whiffs utterly!
Curse of Chaos from Louise, The attack hits the unknown Devil! It's on fire!

Green flame ele engages Evelyn
22 vs PD hits, Evelyn forces a reroll (takes 2 damage)
13 vs PD... still hits. 8 fire damage
Flames leap to a random target... Louise takes 4 ongoing fire damage (save ends)

Air Ele flies up to the ceiling!
Stirs up a vortex, targeting 3 random enemies, Zyanya, Evelyn, Annabelle
11 vs PD misses Zyanya, 20 vs PD hits Evelyn, 20 vs PD hits Annabelle
Evelyn and Annabelle take 5 damage each.

Water ele attempts to disengage, 19-5 succeeds!
Moves to get the dwarf, Captain Findley intercepts.
9 and 10 vs AC both whiff... but the water ele heals 6 hp!

??? moves to retreat. Fire is slowing it down.

Captain Findley strikes the water ele. Hits! 7 damage!

Exclairmonde and Zyanya are up! Escalation is at 1.




These enemies have a lot to keep track of...
pre:
Earth Elemental		AC(17) PD18 MD13 25/40 HP
Repair Damage: Natural attack rolls of 10 or less,
hit or miss, let the Earth Elemental heal 1d6 HP before damage

Yellow Fire Elemental	AC19 PD18 MD15 38/38 HP
Green Fire Elemental	AC19 PD18 MD15 38/38 HP
Hot to the touch: Melee attack natural odd rolls,
hit or miss, deal 1d8 fire to the attacker
Resist fire 18+

Water Elemental		AC18 PD16 MD12 28/40 HP
Resist Weapon Damage 16+

Air Elemental		AC18 PD17 MD13 30/34 HP
Resist Spell Damage 16+

LaSalsaVerde
Mar 3, 2013


Zyanya

Zyanya doubles her efforts, her blade following the air elemental upwards and attacking with greater ferocity. The thin umbral thread between the gnoll and her weapon swells in size, but does not manage to make a significant impact on the elemental.

Cast Song of Steel for double escalation bonus.
Attack Air Elemental: 1d20+4+2+2 17. 2 Miss Damage.
Stumble on the water elemental so it can only disengage on a 16+, gotta protect that dwarf. Every ally disengages on 6+.

On a side note, I'm definitely replacing Shocking Grasp with something else next time we level. It was a pretty stupid choice in retrospect with all of the Dilletante's innate movement control.

pre:
Zyanya



Stats		
HP 36/36	AC 17
PD 14	        MD 14					
Rec 8/8 2d8+2	
Initiative: +4		

Heart of the Blade
Song of Steel
Shotel+6 vs. AC — 2d8+4 Damage

LaSalsaVerde fucked around with this message at 18:55 on Oct 10, 2015

Alaois
Feb 7, 2012


Exclairmonde

Attack vs. AC (Earth Elemental): 1d20+6+1+1 9

Baise-moi

pre:
Exclairmonde

Stats		                Commands and Tactics
HP 25/36 	               Rally Now	
AC 17	                       You Set Them Up, I Finish		
PD 14		               Basic Tactical Strike	[ ]
MD 14		               Try Again			
Rec 5/8 2d8+2	               Outmaneuver              [ ]
Command Points: 1				 

Claymore 2d10+4, +6 vs. AC, 2 damage on miss.
Heavy Crossbow 2d8+1, +3 vs. AC

Alaois fucked around with this message at 16:19 on Oct 11, 2015

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
Low roll, Earth ele heals 2 hp

Exclairmonde's assault gives the earth elemental time to refresh. It touches a piece of iron and it is absorbed into its form, and some of its minor wounds begin to close.
Surrounded by enemies, the earth elemental swings massive, misshapen limbs in a wide arc. Louise blocks one blow, but the sheer weight of the strike leaves her arm sore. Zyanya is not so lucky, and is whacked across the snout with a rocky limb!
Louise isn't one to leave the blow unanswered though. She manages to strike the rocky hide in a vulnerable spot as it is attacking Zyanya, making the crack in its rocky exterior wider.

Earth Elemental attacks Louise and Zyanya.
12 misses Louise, 24 hits Zyanya!
2 miss damage to Louise, 7 damage to Zyanya
Louise Ripostes! 19 vs AC hits, 7 damage!

Louise, Annabelle, and Evelyn are up! Escalation is at 1.




These enemies have a lot to keep track of...
pre:
Earth Elemental		AC19 PD18 MD13 20/40 HP
Repair Damage: Natural attack rolls of 10 or less,
hit or miss, let the Earth Elemental heal 1d6 HP before damage

Yellow Fire Elemental	AC19 PD18 MD15 38/38 HP
Green Fire Elemental	AC19 PD18 MD15 38/38 HP
Hot to the touch: Melee attack natural odd rolls,
hit or miss, deal 1d8 fire to the attacker
Resist fire 18+

Water Elemental		AC18 PD16 MD12 28/40 HP
Resist Weapon Damage 16+

Air Elemental		AC18 PD17 MD13 28/34 HP
Resist Spell Damage 16+

e X
Feb 23, 2013

cool but crude


Annabelle quickly dodges past the fire creature, running zigzag in between the various combatant in the smithy, towards one of the anvils. Using it like a stepping stone, she quickly runs up the furnaces next to it and then, just as she reaches its top, does a somersault from there, landing with her extended blade, right into the neck of the Earth Elemental. Satisfied, she notices how her blade sinks hilt-deep into the creature. Swiftly, she withdraws the blade and jumps onto the roof the the second furnace.

Disengage from Yellow Fire Elemental: 1d20+5 18
Tumbling Strike vs Earth Elemental: 1d20+6+2+1 21
Damage vs Earth Elemental: 3d8+4 16
Disengage from Earth Elemental: 1d20+10 27

pre:
Annabelle

Defense		Initiative	Hitpoints	Recoveries
AC	15	+6		19/24		6/8
PD	15					2D8
MD	13

Momentum: 1
 	 		
Melee: 	+6 vs AC - 2D8 +4 (+1D8)
Range: 	+6 vs AC - 2D6 +4

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Louise Septienne

The elemental almost crumbles after Annabelle's pinpoint strike but already its reshaping itself. Louise unleashes her power again, her blade flares alight as she strikes at her foe, the earth elemental parries the slash with a stony limb but it can't stop the red lightning as it discharges into its body. It courses through the cracks to the very core of the elemental who explodes in a shower of pebbles. She smiles and strides past the heap of rocks to get in close to the fire elementals. "Think a little fire is going to dissuade me? You're going to have to turn up the heat because this is downright warm and cozy compared to home!" She's not sure if elementals responded to taunts but it couldn't hurt to try. And if it could hurt, well, she's already on fire anyway.

Smite Earth Elemental: 1d20+5+4+1 17 vs AC miss, damage is halved. 2d8+1d12+3 22 11 Damage, Earth Elemental is down!
Move and engage the fire elementals.

Louise takes 4 ongoing fire damage.
Save vs Fire: 1d20 5 no save.

pre:
Louise Septienne

Stats		Techniques (Resolve)	Powers
HP 34/40	Crippling Strike (1)	{X}[X][ ][ ] Infernal Smite
AC 22(+1 M)	Riposte          (1)	{ } Bastion
PD 14		{ }{ } Defiance  (1)	{X} Curse of Chaos
MD 16					
Rc 7/8 2d10+2	 
Resolve 3/4				 

Scimitar +5 vs. AC — 2d8+3 Damage

Green Bean
May 3, 2009

Evelyn Winter

Evelyn dekes out the fire elemental menacing her, and noticing Louise going for the other fire elemental, makes a break for the devil - as the source of the problem, maybe destroying it would be the source of the solution. At the very least, she could pull away the Air Elemental. She meant to call out the plan to her fellow warriors, but instead merely yelled out, "HAHAHA, BUUUURRRNNN!!!"

Disengage (6+): 1d20-2 18
Warped Healing Target Selection (1= Evelyn, 2=Zyanya): 1d2 2 - Evelyn gains 10 temp HP, Zyanya heals using a recovery
Zyanya Recovery: 2d8+2 8 - Zyanya recovery
Spell Determination: 1d4 2 - Attack Spell
Attacking Warp: 1d6 5 - Irrelevant effect
High Weirdness: 1d100 11 - Take on personality traits from surrounding spirits

pre:
Evelyn Winter

Defense		Initiative	Hitpoints	Recoveries
AC	13	+2		08(+10)/28		7/8
PD	12					2D6+2
MD	17

Active Effects:
Daily Spells Remaining: 3
Once Per Battle Spells Remaining: 0

 	 		
Melee: 	+1 vs AC - 2D6 -1 (+1D8)
Range: 	+2 vs AC - 2D6+1

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
The fire elementals look like they want to try to kill the dwarf, but Louise expertly keeps them contained. Except this only seems to make them angry! The rush in, fiery arms outspread, and envelop the tiefling in the searing embrace of magical flame. She's being nearly cooked alive! Embers from their heat settle on Exclairmonde, who's armor is also getting uncomfortably warm, and distressingly on Baelgun, who's clothes begin to catch. He begins to squirm and scream, though he's limited by the chains binding him.

The air elemental swoops down to intercept Evelyn, even as her personality begins to take on the nature of the elements she's fighting. With a great gust of wind, tools and debris are sent flying! Evelyn is bowled away, landing hard on an anvil, and pieces of the earth elemental pelt Captain Findley. The gust of air only feeds the fires of the fire elementals, and Louise feels her skin burn under the heat. With Evelyn on the ground, the air elemental flits up into the air again.

Captain FIndley squares off with the water elemental, but in a moment of clarity, does something impressive. The water elemental misses with a strike, and she is able to use her swords to splash Baelgun with the elemental water. The fire is quickly doused! But the Captain is looking more and more tired.
"I'm... I'm flagging here. Come on! Let's finish this!"

The devil, nearly unnoticed and having put itself out, slips away, oozing through a crack in the walls.

Yellow Fire elemental attempts disengage, 5-5 fails!
Attacks Louise, 24 vs PD hits, Louise take 8 fire damage!
Flames leap, Exclairmonde takes 4 ongoing fire damage!

Green Fire elemental attempts to leave, 13-5 fails!
Attacks Louise, 21 vs PD hits, Louise takes 8 fire damage!
Flames leap, Baelgun is on fire!

Air elemental continues creating a whirlwind
Random targets: Evelyn, Captain Findley, Louise
26 vs PD hits Evelyn, 22 hits Captain FIndley, 17 hits Louise
Even hit on Evelyn, she pops free from the elemental.
Elemental flies up in the air again.

Water elemental attempts disengage... 15 fails!
Attacks Findley, 9 misses, 26 hits!
1 miss, water ele heals 3 hp.

Captain Findley is staggered!
She tries to put out Baelgun, succeeds!

Unknown Devil escapes...

Exclairmonde and Zyanya are up! Escalation is at 2!




These enemies have a lot to keep track of...
pre:
Yellow Fire Elemental	AC19 PD18 MD15 38/38 HP
Green Fire Elemental	AC19 PD18 MD15 38/38 HP
Hot to the touch: Melee attack natural odd rolls,
hit or miss, deal 1d8 fire to the attacker
Resist fire 18+

Water Elemental		AC18 PD16 MD12 31/40 HP
Resist Weapon Damage 16+

Air Elemental		AC18 PD17 MD13 28/34 HP
Resist Spell Damage 16+

Alaois
Feb 7, 2012


Exclairmonde

Elementals are,

just the worst. The absolute worst.

Attack vs. AC (Green Fire Elemental): 1d20+6+2 27

Fire Damage: 1d8 5

Damage vs. Green Fire Elemental; Command Points: 2d10+4 14 1d3 3

Rally Now on Evelyn, she can take a rally on her turn.

Basic Tactical Strike on Louise, vs. Green Fire Elemental

Basic Tactical Strike vs. Green Fire Elemental: 1d20+5+2 18 Miss, 2 damage.

Save vs. Ongoing Fire Damage: 1d20 12


pre:
Exclairmonde

Stats		                Commands and Tactics
HP 16/36 	               Rally Now	
AC 17	                       You Set Them Up, I Finish		
PD 14		               Basic Tactical Strike	[x]
MD 14		               Try Again			
Rec 5/8 2d8+2	               Outmaneuver              [ ]
Command Points: 3				 

Claymore 2d10+4, +6 vs. AC, 2 damage on miss.
Heavy Crossbow 2d8+1, +3 vs. AC

Alaois fucked around with this message at 02:05 on Oct 12, 2015

LaSalsaVerde
Mar 3, 2013


Zyanya

Zyanya closes in on the fire elemental to her left, her blade withdrawing to circle her, ready to parry and block any coming strikes. Her free hands weave an elaborate pattern in the air, sending out illusory projectiles towards the elementals.

Color Spray Targets: 1d4 3
Attack on Water Elemental: 1d20+6+2 10 Miss.
Attack on Yellow Fire Elemental: 1d20+6+2 11 Miss.
Attack on Green Fire Elemental: 1d20+6+2 26 Hit.
+1 AC due to blade staying around Zyanya. She moves forward, towards the water elemental if she can, but if the fire elemental can intercept she'll settle for him.

pre:
 

Zyanya



Stats		
HP 36/36	AC 17 (18)
PD 14	        MD 14					
Rec 5/8 2d8+2	
Initiative: +4		

Heart of the Blade
Song of Steel
Shotel+6 vs. AC — 2d8+4 Damage

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
Oh, right, Earth ele is dead. Louise, Evelyn, and Annabelle get their turns too. Escalation Die remains at 2

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Louise Septienne

Louise is having a hard time not buckling under the immense heat from the fire elementals, she would've been soaked in sweat if it wasn't evaporating faster than her skin could produce it. She was trapped in a veritable oven in the form of her armor, she can practically feel her flesh being seared at the points where the plate touches her skin directly. Her shield was useless, flames lick past it like it wasn't there. She stumbles down to one knee from the exertion.

drat it, it's just a little heat! Just suck it up, fill your veins with fire and let your blood deal with it. It was going to be hard to outlast these beings of pure fire, she needed an edge. At her side on the floor she sees a large two-handed sword that must've been knocked off its rack by the gust of wind. Well, that was a bit literal but it'd have to do. She puts her scimitar and shield away and grasps it. She grits her teeth in determination. "On your feet Louise, soldiers stand or die."

She gets up and swings her new blade in the air, extinguishing the fire on her armor in the process. "Come on you flaming idiots, round two! It's getting a bit chilly here, don't make me go and fetch myself a blanket."


Fire Damage: 1d8 Louise takes 6 fire damage. The Basic Tactical Strike was an odd roll.

Move: Defiance: 2d10+2 16 HP Recovered.
Quick: Equipping a Heavy Two Handed weapon. -1 AC, now rolling 2d10+3 for melee attacks.
Standard: Rally: 2d10+2 12 HP Recovered.

Louise takes 4 ongoing fire damage.
Save vs Fire: 1d20 19, Success.

pre:
Louise Septienne

Stats		Techniques (Resolve)	Powers
HP 31/40	Crippling Strike (1)	{X}[X][ ][ ] Infernal Smite
AC 21(+1 M)	Riposte          (1)	{ } Bastion
PD 14		{X}{ } Defiance  (1)	{X} Curse of Chaos
MD 16					
Rc 5/8 2d10+2	 
Resolve 2/4				 

Scimitar +5 vs. AC — 2d8+3 Damage
Zweihänder +5 vs. AC — 2d10+3 Damage

Green Bean
May 3, 2009

Evelyn Winter

The heat in the smithy was intense, but in her current mindset, Evelyn found it easy to absorb it, literally burning her wounds away. For a moment she was literally on fire, but she had absorbed some of the destroyed earthen elemental's nature and did not burn. As Evelyn's aura of chaos in the smithy increased, she took on the power of the water elemental to douse her flames, and the power of the air elemental to dry herself. All boundaries were breaking down, and the elementals found their diametrically opposed natures mixing, rendering them inert and sluggish. One of the fire elementals managed to draw away from the chaos, but that just balanced out the fire even further in the mixture. When the chaos finally faded, and Evelyn was back to normal(ish), three of the elementals were adulterated by other elements; the water elemental was hampered by large bubbles that permeated its body, one of the fire elementals hissed with steam as it tried to expel the large quantity of water it had taken on, and the air elemental was smoking and sputtering like a dying fire.

Rally: 2d6+2 13
Blaaaaargh! Target Number: 1d6 5
Blaaaaargh! Attack (Y Fire, G Fire, Water, Air): 4#1d20+6+2 28 17 27 24 - Misses Green Fire Elemental, doesn't penetrate Air Elemental's Spell Resistance
Blaaaaargh! Damage: 3d6+4 14 - Green Fire Elemental takes 2 damage, Air Elemental takes half.
Blaaaaargh! Secondary Effect (Y Fire, Water, Air): 3#1d4 2 1 2 - Yellow Fire Elemental and Air Elemental are Weakened (-4 to attacks and defenses, save ends), Water Elemental is Dazed (-4 to attacks, save ends).
Spell Determination: 1d3 3 - Iconic
Iconic Warp: 1d6 6 - When you cast a Daily Iconic spell before the end of your next turn, roll a hard save to not expend a daily slot.
Iconic Determination: 1d12 6 - Great Gold Wyrm
Iconic DeterminationHigh Weirdness: 1d100 75 - if one ally is below 0HP, they can roll a free death save


pre:
Evelyn Winter

Defense		Initiative	Hitpoints	Recoveries
AC	13	+2		21(+4)/28	6/8
PD	12					2D6+2
MD	17

Active Effects:
Daily Spells Remaining: 2
Once Per Battle Spells Remaining: 0

 	 		
Melee: 	+1 vs AC - 2D6 -1 (+1D8)
Range: 	+2 vs AC - 2D6+1

e X
Feb 23, 2013

cool but crude


Annabelle sees the young soldier Claire and Evelyn brought with them from the court hard-pressed by the fluid monster. She takes a high rising jump, from the top of the furnace, over the two fire creatures, extends her blade buries it, with full force right into the back of the watery gestalt. There is a big "splosh" and Annabelle falls right through the creature. She was sure her hit connected, but apparently, there was no real damage.

Attack vs. Water Elemental: 1d20+6+2+2 18
Damage vs Water Elemental: 3d8+4 14



pre:
Annabelle
Defense		Initiative	Hitpoints	Recoveries
AC	15	+6		19/24		6/8
PD	15					2D8
MD	13

Momentum: 1
 	 		
Melee: 	+6 vs AC - 2D8 +4 (+1D8)
Range: 	+6 vs AC - 2D6 +4

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
The elementals shudder and sputter, hiss and writhe under Evelyn's assault. But they're not finished yet, and the mixing of their elemental essences seems to have enraged them even further!
The fire elementals are expertly hemmed in by Louise, Zyanya, and Exclairmonde, but that doesn't mean they're harmless just yet. One continues to try to cook Louise, and a stray ember flits up into the air and catches Evelyn's clothes alight! The other is spurting gouts of water, but super heated steam is still dangerous, as Zyanya finds out as a gout of scalding water strikes her and leaves her stinging!

The water elemental surges towards Annabelle, but the small goblin nimbly hops over the living wave. It was a close thing though, if it hadn't been slowed down by the bubbles inside it, Annabelle might have been in trouble.

Trouble, though, is waiting in the air. The air elemental, still going strong, sees an opportunity. It swoops down into the office where Captain Findley and Baelgun are still making their stand, and bowls right into the guard captain! Tired as she is, she doesn't hold her ground, and she is sent tumbling backwards... where her head hits the desk and she falls to the floor, quite still. Baelgun stares at her.
"Gods above. Help! Help!"

Yellow Fire ele attempts disengage... 13-6 fails
Attacks Zyanya, 25-4 vs PD still hits! Zyanya takes 8 fire damage
leaping flame... Zyanya also takes 4 ongoing fire damage!

Green fire ele attempts disengage... 15-6 fails!
Attacks Louise, 17 vs PD hits, 8 fire damage
leaping flame... Evelyn takes ongoing 4 fire damage!

Air ele swoops down towards Captain Findley
Attacks! Crit! Captain Findley is down!

Water elemental attempts disengage... 1 fails!
attacks Annabelle, 16-4 vs AC misses! Water ele heals 3 hp.

Everyone is up! Escalation is at 3!




These enemies have a lot to keep track of...
pre:
Yellow Fire Elemental	AC(15) PD(14) MD(11) 24/38 HP
Green Fire Elemental	AC19 PD18 MD15 13/38 HP
Hot to the touch: Melee attack natural odd rolls,
hit or miss, deal 1d8 fire to the attacker
Resist fire 18+

Water Elemental		AC18 PD16 MD12 13/40 HP
Resist Weapon Damage 16+

Air Elemental		AC(14) PD(13) MD(9) 21/34 HP
Resist Spell Damage 16+

Alaois
Feb 7, 2012


Exclairmonde

The heat was baking Exclairmonde inside her own armor, she was starting to understand how eclairs felt.

Eclairs. Exclairmonde. Ugh, bad memories of primary schooling. She hated this fight.

Attack vs. AC (Green Fire Elemental): 1d20+6+3 10

Fire Damage: 1d8 6


"Je suis désolé, I am useless here. But if there's anything I can do, it's help you all fight twice as hard!"

Try Again is on the table for whoever misses first and wants to use it.

pre:
Exclairmonde

Stats		                Commands and Tactics
HP 10/36 	               Rally Now	
AC 17	                       You Set Them Up, I Finish		
PD 14		               Basic Tactical Strike	[x]
MD 14		               Try Again			
Rec 5/8 2d8+2	               Outmaneuver              [ ]
Command Points: 1				 

Claymore 2d10+4, +6 vs. AC, 2 damage on miss.
Heavy Crossbow 2d8+1, +3 vs. AC

Alaois fucked around with this message at 18:33 on Oct 12, 2015

Green Bean
May 3, 2009

Evelyn Winter

Evelyn made a clawing gesture - there was a flash of holy light and the sound of a dragon roaring. The water elemental recoiled from her spell, and Evelyn rose slightly into the air, carried by the winds of chaos.

Fiery Claw (vs. Water Elemental): 1d20+6+3 16
Fiery Claw Damage (vs. Water Elemental): 1d8+4 7 - 7 Holy Damage, and the Water Elemental is stripped of any Resistances (Hard Save Ends)
Spell Determination: 1d2 1 - Attack Spell
Attacking Warp: 1d6 1 - Gain flight until the end of next turn.
High Weirdness: 1d100 67 - Gain a random racial power.
High Weirdness - Race Selection: 1d8 8 - Evelyn gains Curse of Chaos until the end of her next turn.
Save vs. Onhoing: 1d20 12 - Evelyn clears her ongoing fire damage.

pre:
Evelyn Winter

Defense		Initiative	Hitpoints	Recoveries
AC	13	+2		21/28	        6/8
PD	12					2D6+2
MD	17

Active Effects:
Daily Spells Remaining: 2
Once Per Battle Spells Remaining: 0

 	 		
Melee: 	+1 vs AC - 2D6 -1 (+1D8)
Range: 	+2 vs AC - 2D6+1

Green Bean fucked around with this message at 18:45 on Oct 12, 2015

LaSalsaVerde
Mar 3, 2013


Zyanya

Her sword tears at the air elemental, just managing to catch it and disperse a segment of its form. The devil has already escaped, several of them are on fire, but they can't lose their only lead.

Cast Heart of the Blade for +escalation and +level on damage. (+5)
Attack Air Elemental: 1d20+6+3 14. Phew.
Air Elemental Damage: 2d8+4+3+2 14
Cast Fracture on the Green Fire Elemental, weakening AC to 17.
Fire Save: 1d20 11.



pre:
 

Zyanya



Stats		
HP 24/36	AC 17 (18)
PD 14	        MD 14					
Rec 5/8 2d8+2	
Initiative: +4		

Heart of the Blade
Song of Steel
Shotel+6 vs. AC — 2d8+4 Damage

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Louise Septienne

"Your fire forged this sword didn't it?" Louise brings the large blade down in a heavy swing cutting a straight line across the elemental, bisecting it in two equally large shares. There's a bright flash and then all that remains of the fire elemental is a faint afterimage on her retina. "It's almost poetic that it was your undoing." She turns around and faces the remaining elementals with a fierce grin. "Anyone else involved in making this blade? Step right up!"

Attack Green Fire Elemental: 1d20+5+3 18 vs AC, hit! (Thanks to Zyanya) 2d10+3 23, Maximum damage! Even roll, I don't take any fire damage in return.
Just going to sit pretty here, everything seems to be engaged.

pre:
Louise Septienne

Stats		Techniques (Resolve)	Powers
HP 23/40	Crippling Strike (1)	{X}[X][ ][ ] Infernal Smite
AC 21(+1 M)	Riposte          (1)	{ } Bastion
PD 14		{X}{ } Defiance  (1)	{X} Curse of Chaos
MD 16					
Rc 5/8 2d10+2	 
Resolve 2/4				 

Scimitar and Shield +5 vs. AC — 2d8+3 Damage
Zweihänder +5 vs. AC — 2d10+3 Damage

e X
Feb 23, 2013

cool but crude


Frustrated that her aerial attack wasn't the coup de grâce she hoped for, Annabelle turns around and simply trusts her blade in the water creature. If those things had a more humanoid anatomy, she could have cut them into pieces easily. Now the poor human soldier is down and she could already hear the blame being laid on them.

To her surprise, her attack actually really connects this time. Her blade sinks deep in to the watery texture of the monster's substance and she is sure she can feel it shiver in pain.

Attack vs Water Elemental: 1d20+6+3+2 23
Damage vs Water Elemental: 2d8+4 17


pre:
Annabelle
Defense		Initiative	Hitpoints	Recoveries
AC	15	+6		19/24		6/8
PD	15					2D8
MD	13

Momentum: 2
 	 		
Melee: 	+6 vs AC - 2D8 +4 (+1D8)
Range: 	+6 vs AC - 2D6 +4

e X fucked around with this message at 13:03 on Oct 13, 2015

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
Right, a rough fight, but that's good enough.

The water elemental falls to Annabelle's blades! She neatly bisects it and it collapses into a puddle on the floor.
But the air elemental flits about, and follows its directive. It swoops towards Baelgun, ready to pick him up and slam him bodily into the nearby sword...
Until Baelgun yelps and, with all his might, shifts himself out of the way! The air elemental slams into the desk behind him, and twists in a daze. And shortly afterwards, you finish the fight, quickly dispatching the remaining elementals.

But at what cost? You nearly collapse to the floor, beaten and bruised. The smithy, formerly so orderly, is now a destroyed mess, the devil you noticed escaped in the confusion. And Captain Angua Findley lies on the floor, bleeding from a head wound, her breathing ragged and shallow.

Air ele gets one last hit on Baelgun... 12 misses!

Fights over... but now what?

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Louise Septienne

Louise wipes some soot off her face and takes a second to catch her breath. But there was no time to rest yet. She did not know who the person who fought by their side was, all she knew was that she stood her ground and protected a defenseless dwarf. That's all she needed to know.

Louise rushes to her side and kneels down by her head. "Hey, don't try to move." Good, she's still breathing, but head wounds are nasty. "Can you hear me? What's your name?" Not much to do but try to make contact and keep her awake. Bleeding needed to be stopped though. "Stay with me alright?" She digs up a clean cloth from her pack and holds it firmly against the wound. "Everyone is alive and more or less intact, you did good. How many fingers am I holding up?"

First Aid (Warfare Adept + Wis): 1d20+5+2+2 Natural 20! 29

Taking an average recovery, bringing me up to 36.

pre:
Louise Septienne

Stats		Techniques (Resolve)	Powers
HP 36/40	Crippling Strike (1)	{ }[X][ ][ ] Infernal Smite
AC 22		Challenging Shout(1)	{ } Bastion
PD 14		{ }{ } Defiance  (1)	{ } Curse of Chaos
MD 16					
Rc 4/8 2d10+2	 
Resolve 4/4				 

Scimitar and Shield +5 vs. AC — 2d8+3 Damage
Zweihänder +5 vs. AC — 2d10+3 Damage

Alaois
Feb 7, 2012


Exclairmonde

Recovery: 2d8+2 17

Recover Basic Tactical Strike: 1d20 11


The elementals have all dissipated. The mysterious devil slime escaped. Captain Findley was unconscious in a pool of her own blood, and there was enough sweat in Exclairmonde's armor to drown a small dog. There were countless things that needed doing, but she hoped that the chance to bathe would come before any of them.

"Zyanya, you seemed to notice the devil first. Do you think you could track it from here?"

pre:
Exclairmonde

Stats		                Commands and Tactics
HP 27/36 	               Rally Now	
AC 17	                       You Set Them Up, I Finish		
PD 14		               Basic Tactical Strike	[ ]
MD 14		               Try Again			
Rec 4/8 2d8+2	               Outmaneuver              [ ]
Command Points: 1				 

Claymore 2d10+4, +6 vs. AC, 2 damage on miss.
Heavy Crossbow 2d8+1, +3 vs. AC

LaSalsaVerde
Mar 3, 2013


Zyanya

Zyanya nods at Exclairmonde, moving over to the corner of the room where the devil fled, investigating the area for any way to trace it, from magical residue to burnt chunks of diabolical flesh.

Recovery: 2d8+2 13

Fel Shaman + Int: 1d20+5+4 19


pre:
 

Zyanya



Stats		
HP 36/36	AC 17 (18)
PD 14	        MD 14					
Rec 4/8 2d8+2	
Initiative: +4		

Heart of the Blade
Song of Steel
Shotel+6 vs. AC — 2d8+4 Damage

Green Bean
May 3, 2009

Evelyn Winter

Evelyn joined Louise at Angua's side. It wasn't common knowledge, but chaos magic, performed properly, could have healing properties. It was just that it a) took a while to get it right, and b) looked quite horrifying. Louise seemed to have Angua stabilized, but there was the small matter of a devil on the loose. The Captain needed to be on her feet as soon as possible.

"Captain, I'm going to fix you up a bit, with magic. Ever been to a cleric? The principle is almost sort of the same. I just want you to keep your eyes shut until I say, and if you feel like you've grown any extra limbs or carapaces, try not to move them or think about them too hard. It'll eventually pass. Everyone else, you may want to look away for a minute or two." Evelyn laid her hand on Angua's forehead and started channelling energy. There was the occasional creak and minor explosion as she earthed the less...restorative magic into her surroundings rather than her patient, but that was nothing compared to the slo-mo horror show that was Angua's physical form. It wasn't painful, but it was certainly hard to look at. The nicest thing that could be said was that during the majority of the process the Captain looked vaguely humanoid. However, the magic was eventually successful, and Angua's wounds had closed, leaving nothing behind but a thin carapace that swiftly flaked off.

"All better."

Repeated casts of Chaos Blessing until it comes up 'Recovery'!

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Nap Ghost
Louise quickly and efficiently administers first aid. The bandage limits the flow of blood, and while she works, the Captain's eyes flicker open.
"Muh... Captain Angua Findley, Renfall Guard. Is... Is Baelgun okay? Okay, three fingers."
She's dazed, but lucid. She's stable, but she needs a cleric and rest to really recover. Still, she reaches in her cloak and pulls out a bell.
"Take this guard bell... Get back up... they can get me to the temple."

Evelyn steps up and does what she can though. Captain Findley closes her eyes and grimaces a bit, clearly the process is a bit uncomfortable. But when Evelyn finishes, the Captain manages to sit up.
"Ugh, I'm going to need to be quicker, if only so I can avoid that process again. I think I'll be okay now, but I'd hate to take a spill like that again."
I'm gonna rule... that the Captain's 'recoveries' are used up, being an NPC and all.

Zyanya examines the crack where the devil escaped from. Black, sooty residue lines the crack. She rushes outside to the other side of the wall, and takes another look around. Yes, it looks like the burn it got means it was shedding bits of burnt flesh as it fled. But from here Zyanya sees the trail of it wind into the busy evening streets of Renfall. They would need to hurry before the trail gets trodden into the dirt.

Baelgun struggles upwards.
"Protection! I need protection! That creature told me to leave the unfinished swords in an alley uptown! That's all I know, but promise me you can keep me safe!"

M.c.P fucked around with this message at 02:08 on Oct 14, 2015

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Louise Septienne

"Baelgun, you'll be safe after we've uprooted the devils, right now we need to take up pursuit before the trail goes cold. I'd leave you with the authorities but I'm not sure who to trust in here, I wouldn't be surprised if the devil's influence goes all the way to the top. You could come with us into danger but someone like you should know of a place to lie low, right?" Louise nods to the hidden compartment in the corner. "The smithy will be the last place they'll look. Unless you have some reason to believe that they can sense your whereabouts?"

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LaSalsaVerde
Mar 3, 2013


Zyanya

Zyanya smirks at the idea of locking the dwarf away in the forge. It was a solid idea, which only makes it funnier.

"Either way, we can't waste much time. The devil left only ashes."

While she doesn't much mind how they 'store' Baelgun in the mean time, Zyanya is adamant that something be done to protect him. She personally doesn't feel comfortable assigning much of the blame to him. A devil's purpose is to tempt and deceive.

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