If you have a hunting rifle, you must also take the Hunter trait or it works just like a regular military rifle.
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# ? Oct 1, 2015 18:53 |
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# ? Apr 25, 2024 09:21 |
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ro5s posted:There's a Servants of Ra list in the book that's pretty close to what you're after, though I don't know if copying it and posting it is :files:, or I could try statting them out. Oh, cool! That's probably perfect. Rules text is non-copyrightable, but flavor text is copyright. So if you strip out any flavor, you should be fine copy/pasting stats and stuff.
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# ? Oct 1, 2015 18:53 |
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Captain Roger McMurdo is a CSA veteran, a superb swordsman and trained Eskimo Nell himself. First Sergeant Buford Prendergast is a crack shot from raptor back and a good man in a fight in any situation. He's been with McMurdo since 1861. Parson Dan Tyrell is rumored to have killed sixty good men in gunfights. He hooked up with McMurdo when he was riding with Quantrill and the pair have been thick as thieves ever since. These men are only in it for the money. They and their raptors will hire out to anybody who can meet their price. Humbug Scoolbus fucked around with this message at 20:45 on Oct 1, 2015 |
# ? Oct 1, 2015 19:01 |
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Leperflesh posted:Oh, cool! That's probably perfect. code:
Any Cultist may take a khopesh (sword) (+4 points). Any figure with a Leadership bonus may be mounted on a horse (+11 points). There are 4 more artefacts that can be gathered, though they're awarded by Grey as potential loot.
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# ? Oct 1, 2015 19:13 |
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Paging Dr. Snark, you've got +1 pluck for your soldiers, but this isn't a possible option. How pluck works is it's a single roll on a 10 sided-dice, up to 2+ for 16 points. I assume you meant 6+ pluck, which means your dudes would fail their pluck rolls 1/2 of the time. Since they're french, this is perfectly accurate.
The Saurus fucked around with this message at 20:29 on Oct 1, 2015 |
# ? Oct 1, 2015 19:27 |
The Saurus posted:Paging Dr. Snark, you've got +1 pluck for your soldiers, but this isn't a possible option. How pluck works is it's a single roll on a 6 sided-dice, up to 2+ for 16 points. I assume you meant 6+ pluck, which means your dudes would fail their pluck rolls 5/6 of the time. Since they're french, this is perfectly accurate. Pluck is a 1d10, not a 1d6. (most rolls in this game are 1d10, I don't think their are any which require a d6)
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# ? Oct 1, 2015 19:36 |
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nothing to seehere posted:Pluck is a 1d10, not a 1d6. (most rolls in this game are 1d10, I don't think their are any which require a d6) Ah, that makes more sense. So 6+ is a 50/50 chance and anything else is a 10% bonus on top of that, up to 80% success.
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# ? Oct 1, 2015 19:58 |
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I've got a few questions: What's the maximum number of figures in a company? Is it possible to give specific stats for one type of figure, and then have Gray work out how to cram the rest in the remaining points based on a general outline? (basically, there's enough material available publicly for me to design a "trooper" figure, but I can't find the more exotic stuff for the leader)
my dad fucked around with this message at 20:04 on Oct 1, 2015 |
# ? Oct 1, 2015 20:02 |
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The Saurus posted:Paging Dr. Snark, you've got +1 pluck for your soldiers, but this isn't a possible option. How pluck works is it's a single roll on a 6 sided-dice, up to 2+ for 16 points. I assume you meant 6+ pluck, which means your dudes would fail their pluck rolls 1/2 of the time. Since they're french, this is perfectly accurate. Ah, so that's why it seemed backwards on the cost table. That shall be rectified immediately, thanks!
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# ? Oct 1, 2015 20:02 |
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ro5s posted:egypt stuff Cheers man! I'll be able to build a unit from this, I'm pretty sure.
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# ? Oct 1, 2015 20:03 |
my dad posted:I've got a few questions: What's the maximum number of figures in a company? Is it possible to give specific stats for one type of figure, and then have Gray work out how to cram the rest in the remaining points based on a general outline? (basically, there's enough material available publicly for me to design a "trooper" figure, but I can't find the more exotic stuff for the leader) A trap quite a few of us have fallen into: the total point cost of your company doesn't have to equal 250, from what Feinne has said. You can just field 250 points worth of guys at a time. So designs as many figures as you want for your company (official ones often have up to 8 or 9), just be aware they are not all meant to be fielded at once.
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# ? Oct 1, 2015 20:08 |
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Do grenades require a big SV investment? I was thinking fast grenadiers would be cool, chucking bombs and smoke before charging in with Martial Arts (which gives +1 speed, up to 3 total).
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# ? Oct 1, 2015 20:18 |
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nothing to seehere posted:A trap quite a few of us have fallen into: the total point cost of your company doesn't have to equal 250, from what Feinne has said. You can just field 250 points worth of guys at a time. So designs as many figures as you want for your company (official ones often have up to 8 or 9), just be aware they are not all meant to be fielded at once. Yeah I have a generic Raptor Trooper design as well code:
Humbug Scoolbus fucked around with this message at 08:25 on Oct 2, 2015 |
# ? Oct 1, 2015 20:19 |
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pre:Name Pluck FV SV Speed Cost Mentuhotep II 2+ +4 +0 +0 106 Leadership +2, Terrifying, Erudite Wit, 30 points of Mystical Powers Khopesh of Osiris (Sword with a +2 bonus and -2 Pluck penalty), Immortal Oil of Horus (armour 13) General Intef 3+ +3 +0 +0 46 Terrifying, Numb, 10 points of Mystical Powers Ancient wrappings (lined coat equivalent), hands are equivalent to clubs Tem 3+ +0 +0 +0 38 Leadership +1, Fanatic, 20 points of Mystical Powers Ancient Wrappings (Lined coat equivalent) Eternal Guardian 4+ +2 +2 +1 25 Tough Brigandine, sword, shotgun Eternal Guardian 4+ +2 +2 +1 25 Tough Brigandine, sword, shotgun Total: 240pts Also nothing to seehere posted:A trap quite a few of us have fallen into: the total point cost of your company doesn't have to equal 250, from what Feinne has said. You can just field 250 points worth of guys at a time. So designs as many figures as you want for your company (official ones often have up to 8 or 9), just be aware they are not all meant to be fielded at once. ohhhhhhh. Well. I'll add in some more dudes!
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# ? Oct 1, 2015 20:21 |
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Likewise, but I guess I'd probably want to add in some guys according to the flavour of the campaign!
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# ? Oct 1, 2015 20:33 |
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I have to say, I love the entries so far. It's great how people are using the rules to influence their fluff. Currently working on League of Labour, will post here shortly. The League of Labour "First we'll redistribute your wealth. Then we'll redistribute your blood." Not content with letting the bourgeoisie imperialist elite exploit yet another continent for their own selfish gains, a small cell of dedicated men and women of the Leage of Labour has departed the industrial urban complexes of northern Britain to aid and assist the natives of Atlantis in organizing a revolutionary army to push the invading conquerors back into the sea. Little does the decadent nobility of the ruling classes suspect that the proletariat who labour in the factories to forge all their perverted steam-powered monstrosities will be the very men and women that will bring about their undoing! Leader: Chairman Jack. 2+ pluck, +0SV, +0FV, leadership +3, inspirational, fanatic Cost 40 Roughs: Light infantry, 5+ pluck, +3SV. +0FV, +2 speed, pistol, shotgun, Vulcan coat, Fanatic Cost 23 Toughs: Heavy infantry, 3+ pluck, +0SV, +4FV, +1 speed, armed with sledgehammers (greataxe) OR 2xwrenches (nightstick), Steel breastplate, Arcproof Cost 32(sledgehammer)+Arcproof, or 33 (2xwrenches)+Arcproof Chairman Jack 40 Roughs x 6 Wrenches tough x 1 Sledgehammer tough x 1 One tough is a 2 handed attacker, the other is more about brute force. I thought I'd make them arcproof since they've probably been working on machines and stuff, need someone to give the cost for that. The Saurus fucked around with this message at 04:43 on Oct 2, 2015 |
# ? Oct 1, 2015 20:34 |
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What are the terrain types in the game? I want the raptors to be able to move through stuff like brush, rocky ground, or woods without a penalty; Cliffs, water, and swamp would still slow them down, but to come up with a cost for that ability I'd need to know how big a deal that was. Also does anybody know the costs for Skirmisher or Lightning Draw?
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# ? Oct 1, 2015 20:45 |
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nothing to seehere posted:A trap quite a few of us have fallen into: the total point cost of your company doesn't have to equal 250, from what Feinne has said. You can just field 250 points worth of guys at a time. So designs as many figures as you want for your company (official ones often have up to 8 or 9), just be aware they are not all meant to be fielded at once. I don't think that's how it works. Characters are persistent and can improve or die in battles, so swapping out between games wouldn't really work for that. It looks like designing a company is creating a roster of choices, with 250 points available to spend on that roster. So that Egypt list I posted has 8 choices and you'd spend the campaign adding units from those choices, without the ability to design new units once the campaign's under way. So if that's the case, a few people like me with 2 characters and a basic infantry choice would want to put together a few extra unit choices, even if they're not bought at the start of the campaign. Leperflesh posted:
The shotguns are 5 points, the +2 SV is 2
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# ? Oct 1, 2015 20:45 |
Humbug Scoolbus posted:
3 points and 5 points respectively.
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# ? Oct 1, 2015 20:48 |
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ro5s posted:I don't think that's how it works. Characters are persistent and can improve or die in battles, so swapping out between games wouldn't really work for that. It looks like designing a company is creating a roster of choices, with 250 points available to spend on that roster. So that Egypt list I posted has 8 choices and you'd spend the campaign adding units from those choices, without the ability to design new units once the campaign's under way. Grey or anyone else with the rulebook, can we get a confirm or deny on this? Because that will mean myself and others will need to drastically revise my proposal if so.
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# ? Oct 1, 2015 20:55 |
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I'm pretty certain that Grey will just let us create new units as we go along if we want to, so long as they make sense. We don't have to come up with a unit for every eventuality right now before we've even played the game or properly learnt its rules. You can hire new people with cred, so create your new units by then and just pick what you'd like to start off with for now. You'll have more time to think too, that's what I'm planning anyway. Also, perhaps someone could just post a list of all the talents and their costs from a table in the book somewhere? The Saurus fucked around with this message at 21:15 on Oct 1, 2015 |
# ? Oct 1, 2015 21:01 |
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Picked up the book, so can answer some questions once it's read.
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# ? Oct 1, 2015 21:19 |
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nothing to seehere posted:3 points and 5 points respectively. Thank you!
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# ? Oct 1, 2015 21:24 |
Dr. Snark posted:Grey or anyone else with the rulebook, can we get a confirm or deny on this? Because that will mean myself and others will need to drastically revise my proposal if so. Rules as written it's a skirmish game, lots of one off stuff. Companies set up options to give to characters to math up to a certain point value for whatever engagement, as agreed. However, this is a campaign, with figures falling and being bought and so on. You get a budget of 250 for your dudes and can spend credits/experience to get more/re-coup losses, which are rare cuz even if you get shot and "killed" doesn't mean the figure is actually dead. That said I imagine any leftover points can be spent later, so don't worry to much about it.
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# ? Oct 1, 2015 21:46 |
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The Saurus posted:I have to say, I love the entries so far. It's great how people are using the rules to influence their fluff. Looking sweet. Thanks!
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# ? Oct 1, 2015 21:47 |
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The Saurus posted:Someone who knows the talents will need to fill in the costs here: A good point. Right now this could bring the leader and the medic plus only 3 or 4 of the troop choices. I've tried going over the two documents linked earlier, but neither of them have points costs for the talents. So I'm going to get rid of mesmerism. They are already tanky by having unearthly beauty. I can keep mesmerism on the leaders and specialist while still having the flavor of being mind-controlling sirens. Speaking of, I noticed it recommends that I add in a sub-leader as well in case Ursula snuffs it, so here is her as well. Leading to, in total: Madam Ursula- 4+ pluck, FV+0, SV+2, speed +2, leadership +1, swimming, unearthly beauty, mesmerism, venom touch(5), thrown spear, Coral Brigandine 9 Point cost= 49 Sea Witch Bethesda - 5+ pluck, FV+0, SV+0, speed +2, leadership +1, swimming, unearthly beauty, Shadows of the Deep*, Coral Brigandine 9 Point Cost= 38 Siren - 5+ pluck, FV+2, SV+0, speed +2, swimming, unearthly beauty, spear, Seal Fur Coat 8 Point cost: 24 Mermaid - 5+ pluck, FV+2, SV+0, speed +2, mesmerism, swimming, unearthly beauty, medic, spear, Coral Brigandine 9 Point cost= 43 *Zone of Shadows, renamed My force in total adds up to 250 points: Ursula Bethesda Mermaid Sirens x 5 Slaan fucked around with this message at 22:33 on Oct 1, 2015 |
# ? Oct 1, 2015 21:48 |
Slaan posted:A good point. Right now this could bring the leader and the medic plus only 3 or 4 of the troop choices. I've tried going over the two documents linked earlier, but neither of them have points costs for the talents. So I'm going to say that getting rid of mesmerism. They are already tanky by having unearthly beauty. I can keep it on the leaders and specialist. For reference: https://inhermajestysname.wordpress.com/additional-material/ has both the reference and costing sheets, plus a guide to creating companies and loads of examples. The books are available on google docs, and the preview shows you a few of the rules and costings, and you can search the book if your looking for something specific.
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# ? Oct 1, 2015 21:55 |
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Thanks, I will go and do my own point costs then.
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# ? Oct 1, 2015 21:58 |
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Excel sheet here for that https://inhermajestysname.files.wordpress.com/2013/04/lady-kates-marvellous-maniacal-enumerator.xlsx
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# ? Oct 1, 2015 22:14 |
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OK, updating the Serbian Skeptic Security Squad to Skepticologist Security Shock Squad Renamed 'Impervious' talent to 'Skeptic' to fit the fluff, but the effect remains the same Named characters: The Skeptic (Previously known as Father Gregory) Stats: [60 points] - P(3+) SV(+0) FV(+1) Incense burner, Brigandine, Breath preserver, Immortal, Skeptic, Leadership 3, Inspirational, Fanatic Fluff: Orthodox priest turned fanatically atheist. Disbelieves the mystical (including Death itself) so hard it stays the gently caress away from him. Founded the Church of Skepticology centered around the concept of not believing that Xenophon, evil overlord of the Martian Confederacy, lives in an Atlantean volcano and is sending evil spirits at people. After the rise of Atlantis, he set sail for it in order to prove this truth to the entire world. Lacking the funds needed to finalize the expedition, he formed a mercenary band out of his war-minded followers. Extremely charismatic, and extremely insane. Skeptic Support Flora S. Stats: [60 points] - P(3+) SV(+1) FV(+0) Pistol, Chain shirt, Breath preserver, Horse, Immortal, Skeptic, Leadership 1, Medic, Trick riding, Fanatic Fluff: First convert to the Church of Skepticology, this English nurse met The Skeptic while traveling on the Orient Steam Express. Being one of the only two followers of Skepticology who reached the Operating Skeptic Level VIII, she's too insane to actually die. Skeptic Stormtrooper Nikola T. Stats: [90 points] - P(3+) SV(+3) FV(+0) Arc cannon, Magneto static protection barrier, Arc generator, Breath preserver, Strongman, Engineer, Arcproof, Immortal, Skeptic, Marksman Fluff: Possibly a time-travelling mad scientist, Nikola T. was converted to Skepticology after an incident that involved large amounts of electricity, screaming, and round objects. Being one of the only two followers of Skepticology who reached the Operating Skeptic Level VIII, he's too insane to actually die. Also, turns out digging ditches works wonders for your muscles. Mooks: Skeptic Soldier Stats: [38 points] - P(4+) SV(+3) FV(+2) Military rifle, Bayonet, Brigandine, Breath preserver, Bayonet drill, Skeptic, Marksman Fluff: British veteran and convert to the Church of Skepticology. Quality line infantry, bloodied in the Steampunk Wars in Her Majesty's name. Skeptic Shocker Stats: [38 points] - P(4+) SV(+4) FV(+0) Arc rifle, Chain shirt, Breath preserver, Skeptic, Marksman Fluff: Trainee of Nikola T. Reached at least Operating Skeptic Level V. Unusual hairdo absolutely required for the job. Skeptic Sniper Stats: [38 points] - P(5+) SV(+3) FV(+0) Hunting rifle, Clothes, Breath preserver, Skeptic, Marksman, Hunter Fluff: American trapper and convert to the Church of Skepticology. How did he meet The Skeptic? Who the hell knows... Skeptic Skirmisher Stats: [38 points] - P(4+) SV(+4) FV(+0) Speed+2, 2xPistol, Chain shirt, Skeptic, Skirmisher, Erudite wit Fluff: Serbian hajduk and convert to the Church of Skepticology. Known for pistol accuracy and sharp wit. Nobody knows where they dig up the chain shirts. Skeptic Swarm Stats: [12 points] - P(5+) SV(+2) FV(+0) Pistol, Skeptic Can equip shotgun instead of pistol for +2 points for a total of [14 points] or an incense burner for +4 points (and a change from SV+2 to FV+2) for a total of [16 points] Fluff: Followers of Skepticology who haven't progressed beyond Operating Skeptic Level I yet. Numerous and expendable. Initial squad: The Skeptic [60] Skeptic Sniper [38] Skeptic Skirmisher [38] 3 Skeptic Soldiers [3*38] 250 points total Old version posted:Alright, announcing the Serbian Skeptic Security Squad my dad fucked around with this message at 06:55 on Oct 2, 2015 |
# ? Oct 1, 2015 22:16 |
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Would a Talent called Agile which removes one point of Terrain Movement penalty and costs 1 point per level be unreasonable? Humbug Scoolbus fucked around with this message at 21:47 on Oct 3, 2015 |
# ? Oct 1, 2015 22:28 |
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Question about bombs: How much do the martyr-usable bombs cost? Do they have an area of effect?
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# ? Oct 1, 2015 22:47 |
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ro5s posted:I don't think that's how it works. Characters are persistent and can improve or die in battles, so swapping out between games wouldn't really work for that. It looks like designing a company is creating a roster of choices, with 250 points available to spend on that roster. So that Egypt list I posted has 8 choices and you'd spend the campaign adding units from those choices, without the ability to design new units once the campaign's under way. Oh, OK, so in that case there's no benefit to listing like three identical guys, even if they're just mooks? My 250 points is the budget for how many designs/templates/characters I can have on my roster, and then for any given engagement, I'll select characters, add in some number of cannon fodder dudes at their per-dude cost as detailed on the roster, and use that to build up a force equal to the number of points for that engagement? In that case I have some more room on my roster to add another guy or two, I guess. quote:The shotguns are 5 points, the +2 SV is 2 Wow, that's a lot less than I expected. I just read through the "creating your own company" document and... WTF? You just... vaguely decide how much talents cost? You make a list totalling ~250 points, but then you have some list of "options" with points costs... do those get included in the 250? Why doesn't it actually total up the costs for the Lady Quatermain's privateers? This is a pretty confusing system. Also that egyptian list you posted is 349 points, with no points added for the options. e. Ah I found the figure-costing sheet which has points for everything Leperflesh fucked around with this message at 23:20 on Oct 1, 2015 |
# ? Oct 1, 2015 23:12 |
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Leperflesh posted:Oh, OK, so in that case there's no benefit to listing like three identical guys, even if they're just mooks? My 250 points is the budget for how many designs/templates/characters I can have on my roster, and then for any given engagement, I'll select characters, add in some number of cannon fodder dudes at their per-dude cost as detailed on the roster, and use that to build up a force equal to the number of points for that engagement? It comes off as a little imposing at first. But I have found while working on my own company, that it really helps if you just get a general idea of what you want and then write everything down. It makes adding up all this crap a whole lot easier.
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# ? Oct 1, 2015 23:20 |
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Right now, we're creating every unit that we're going to start the game with and have available in battles. As we get cred, we can spend some of that at a rate of 1 cred per 250 points to reinforce after losses or to expand our force. Some people are just creating templates to draw those reinforcements from now rather than when they get them in the future.
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# ? Oct 1, 2015 23:28 |
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Trying to figure this out, I'm reverse-engineering the egypt list:pre:Name Pluck FV SV Speed Cost Akhenaton 2+ +4 +0 +0 106 Leadership +2, Terrifying, Erudite Wit, 30 points of Mystical Powers Khopesh of Osiris (Sword with a +2 bonus and -2 Pluck penalty), Immortal Oil of Horus (armour 13) pre:Pluck 2+ 16 FV +4 9 Leadership 2 6 Terrifying 10 Erudite Wit 5 Mystical Powers 30 Sword 4 +2 bonus -2 Pluck Armour 13 (Plate?) 25
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# ? Oct 1, 2015 23:28 |
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Extremely useful stuff: https://inhermajestysname.files.wordpress.com/2013/04/ihmn-reference-sheet-v4.pdf https://inhermajestysname.files.wordpress.com/2013/04/ihmn-figure-costing-reference-sheet.pdf
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# ? Oct 1, 2015 23:31 |
Leperflesh posted:Oh, OK, so in that case there's no benefit to listing like three identical guys, even if they're just mooks? My 250 points is the budget for how many designs/templates/characters I can have on my roster, and then for any given engagement, I'll select characters, add in some number of cannon fodder dudes at their per-dude cost as detailed on the roster, and use that to build up a force equal to the number of points for that engagement? Assume you build a company up to 250, initially, and that's what you get for the campaign, fullstop. The game doesn't have to be limited to 250, that's just the "baseline." Those company examples list various figurines at various costs someone could take for their one off skirmishes, with options they could take to adjust however they like. It's just an example and stuff to keep in theme. For this game, ignore everything concerning "options" or anything of the sort, build a company up to 250 points and that's what you'll play with until time adjusts it, either because people manage to fully kick the bucket or you scrounge up enough to buy more or whatever. You can set up options for the latter when you get there down the road but again, that's just a convenience thing. Or don't and leave it up to other folks whatev, either way.
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# ? Oct 1, 2015 23:56 |
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# ? Apr 25, 2024 09:21 |
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Is there any limit to the number of talents you can put on something? I'm trying to build the terrifying war-engine used by the mad tyrant dictator Cecil Rhodes as a single 250 point thing, but I'm not sure what I'm allowed to do, and where the vehicle rules sort of stop and being a huge semi-sentient machine start. In the meantime, here's a stupid company I did. Doctor Sir Montague Cholmondley-Smythe's Outdoors Lepidoptery Club for Boys and Girls Attend, parents! It is well-known children are wasteful and are better served in pursuits outside of the home! In providing an atmosphere of disciplined curiosity and education, Doctor Sir Montague Cholmondley-Smythe guarantees that the transformative nature of the countryside will produce earnest, quiet and dutiful boys and girls who will not be underfoot or an embarrassment in front of guests. Spaces are always open! The Club's leader is of course not a Doctor, nor knighted, nor a Montague, nor in possession of a double-barrelled surname. Charlie Wodge has been running a successful scam of getting young children armed with butterfly nets to scope out toffs' manors so they can break in and nick stuff. Of course, he's had a bit of bother from old Peel's mob, so he has decided to take his charges on an extended field trip to somewhere new that might have a lot of tat worth flogging lying around. As an unscrupulous and disgusting weasel, he's willing to work with anyone as long as there's a few bob in it for him, and some of the more canny kids he has to keep paying off to stop them challenging him running the show. "Doctor" "Sir" "Montague" "Cholmondley-Smythe" Pluck 6+ FV +0 SV +0 Speed +0 "Shoot the kids first and spare me!" (Unearthly Beauty) Lined Coat Club (14 points) 236 x Confused Young Boys and Girls on an Exciting Outing Pluck 6+ FV +0 SV +0 Speed +0 No armour or weapons or anything else (236 points) How ridiculous can we make a horde company?
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# ? Oct 2, 2015 01:03 |