fool_of_sound posted:I like Interface Zero personally. It doesn't have trolls or magic, but you can port those in from another Savage Worlds setting, probably. Haven't played anything in Savage Worlds yet. Would this be a decent option for trying to run a fairly gritty/dark cyberpunk game that would run well over IRC sessions?
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# ? Nov 1, 2015 01:54 |
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# ? Apr 24, 2024 19:53 |
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Zerilan posted:Haven't played anything in Savage Worlds yet. Would this be a decent option for trying to run a fairly gritty/dark cyberpunk game that would run well over IRC sessions? Maybe? "Dark and gritty" aren't really the first words that come to mind when I look back over my Savage Worlds games but it depends on what you're after I guess. The big thing that stood out to me is that combat has a tendency to devolve into "stunlock battles" which can, depending on the way things swing, be kind of unexciting. Between exploding dice rolls, the wild die, and bennies the game doesn't really come across as particularly hardscrabble or desperate, the sort of grit where an errant stray bullet could end your life at any time isn't really an intrinsic part of the game. Otherwise it's a fairly basic "roll a dX against a TN to Do A Thing" game the sort of which you've probably seen plenty of times before, nothing about it is especially awful but having played a half dozen little campaigns with it I can't really think of anything it does especially well. If you're fine with the dark and gritty side of things being more descriptive than outright supported by the system itself then it'll work fine.
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# ? Nov 1, 2015 02:05 |
Kai Tave posted:dark and gritty side of things... supported by the system itself then it'll work fine. Are there systems that support this well that aren't like, SR level of crunchiness, or just being "piles of dead characters with every poor die roll" meatgrinders?
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# ? Nov 1, 2015 02:09 |
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Zerilan posted:Are there systems that support this well that aren't like, SR level of crunchiness, or just being "piles of dead characters with every poor die roll" meatgrinders? That's a good question. From actual play experience I remember Unknown Armies being gritty in the sense that getting shot at was always considered a Big Deal due to the way that gun damage accumulated very quickly and the conceit of players not being told outright "you get shot for 22 damage" until the present moment of violence is past and everyone has room for a breather, it's "you get shot and it really loving hurts and you're bleeding everywhere, you aren't down for the count yet but getting shot like that again might just do it." The moment that guns (and some spells) start coming out is the moment that everyone without their own hosed-up magic tricks or a certain propensity towards violence start taking cover or finding somewhere else to be. It's also one of the few games I'm aware of that tracks things like "how inured to violence you are" or "is your sense of self starting to crack under the strain of the horrible things you're doing to yourself in pursuit of power?" which seem like very appropriate things to track in a hypothetical cyberpunk game. On the other hand, the core system is no more interesting than "roll d100 under your skill," so it's not really the most exciting game in the world on a mechanical level, and if for some reason you decided to go with it anyway you'd need to homebrew all your cyberwhatsits from scratch.
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# ? Nov 1, 2015 02:24 |
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IZ 2.0 encourages the Gritty Damage setting rule (which forces you to roll on the Injury Table for most wounds, rather than after you're taken out of the fight), which has to count for something.
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# ? Nov 1, 2015 02:30 |
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Yeah, it occurred to me that Interface Zero might bring some rules hacks to the table that change things up, I'm just not familiar with it so I couldn't say.
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# ? Nov 1, 2015 02:36 |
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Doc Hawkins posted:The longer it takes to stat out opposition in a given system, the more incentive it gives to railroad the players. This is what I was going for with Strike! A game where I can improvise while still getting tactical combats, and where I can whip up a combat at any level in a couple of minutes with no hassle and without it being just filler.
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# ? Nov 1, 2015 03:33 |
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Tatum Girlparts posted:It has the rules there because if your party is in The Death Star they are in the heart of the Empire's power ans yea, they have exactly 10k TIEs ready to scramble to gently caress you up, which makes not only a good reference for 'you guys probably can't handle a Death Star run' but also makes for a really badass game where your party is fleeing thousands of TIEs after hacking a command console that, while not having the critical info like 'yo don't let anyone shoot down this one hole for some reason it kills us all?', was still important troop movement and thus highly protected because why wouldn't it be? Oh man, that scene where 10,000 TIE fighters get scrambled to fend off those small little X-Wing groups? Remember that? That was amazing for 1978.
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# ? Nov 1, 2015 07:49 |
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Alien Rope Burn posted:Oh man, that scene where 10,000 TIE fighters get scrambled to fend off those small little X-Wing groups? Remember that? That was amazing for 1978. I thought Tarkin refused to scramble the Deathstar's fighters, because Hubris. The only TIEs that launched were Vader's personal squadron? Also, preemptive October thread.
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# ? Nov 1, 2015 07:52 |
Alien Rope Burn posted:Oh man, that scene where 10,000 TIE fighters get scrambled to fend off those small little X-Wing groups? Remember that? That was amazing for 1978. Don't know what movie you're talking about, shotgunbadger was discussing Star Wars (1977)
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# ? Nov 1, 2015 07:56 |
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Effectronica posted:Don't know what movie you're talking about, shotgunbadger was discussing Star Wars (1977) Not the Christmas Special? Alright, then.
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# ? Nov 1, 2015 07:59 |
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# ? Apr 24, 2024 19:53 |
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Neeeeew thread!
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# ? Nov 1, 2015 11:27 |