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Could anyone recommend me war gamey RPGs? Specifically games where positioning and terrain are very important. The two that came to mind right away were D&D 4th edition and Iron Kingdoms, but I was wondering if there were others I was overlooking.
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# ? Oct 8, 2015 17:14 |
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# ? Apr 26, 2024 16:38 |
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gradenko_2000 posted:How feasible is it to run a horror game like CoC or Trail by the seat of your pants, with little or no preparation? Silent Legions by Sine Nomine is designed for exactly this. It is also really drat good. paradoxGentleman posted:Horror is an hard atmosphere to create and mantain, so I personally would not risk it. I consider horror stories to be similar to mysteries. It is very difficult to just wing it, you need some sort of structure or have memorized several existing plots to improvise. paradoxGentleman posted:I am considering giving TG podcasts a try. Where should I start? We have a thread! http://forums.somethingawful.com/showthread.php?threadid=3743698 Helical Nightmares fucked around with this message at 17:22 on Oct 8, 2015 |
# ? Oct 8, 2015 17:16 |
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Terrible Opinions posted:Could anyone recommend me war gamey RPGs? Specifically games where positioning and terrain are very important. The two that came to mind right away were D&D 4th edition and Iron Kingdoms, but I was wondering if there were others I was overlooking. Strike! and 13th Age are two more modern variants on D&D 4e if you would rather have more elegant and modern mechanics over tonnes of options.
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# ? Oct 8, 2015 17:35 |
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Tonnes of options is actually preferred.
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# ? Oct 8, 2015 17:42 |
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MikeCrotch posted:Strike! and 13th Age are two more modern variants on D&D 4e if you would rather have more elegant and modern mechanics over tonnes of options. "Hey i'm looking for that thing that 13'th age explicitly doesn't do" "well have you tried 13'th age it's soo elegant and modern!"
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# ? Oct 8, 2015 18:00 |
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gradenko_2000 posted:How feasible is it to run a horror game like CoC or Trail by the seat of your pants, with little or no preparation? Trail of Cthulhu also had a Free RPG Day adventure you can run. If you have money to throw at your dilemma, Mythos Expeditions also has some adventures that would work well as one-shots.
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# ? Oct 8, 2015 18:09 |
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Strike RPG takes its tactical combat cues from 4e and XCOM Enemy Unknown, but yeah 13th Age technically doesn't fall into the "positioning and terrain" are very important.Helical Nightmares posted:Silent Legions by Sine Nomine is designed for exactly this. It is also really drat good. I own this! I should brush up on it. And thank you also for the suggestion ARB
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# ? Oct 8, 2015 18:10 |
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Yeah, we stopped playing 4E D&D for 13th Age specifically to get to a faster-paced, less tactical d20 game, so I can't recommend it for that purpose. And I've been reading Strike! and I can say that everything 4E does, it does better and with lower numbers. Getting ready to start running a game of it, so I'll reserve final judgment until then but I feel like it will scratch that tactical combat itch that 4E fulfilled.
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# ? Oct 8, 2015 18:17 |
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Terrible Opinions posted:Could anyone recommend me war gamey RPGs? Specifically games where positioning and terrain are very important. The two that came to mind right away were D&D 4th edition and Iron Kingdoms, but I was wondering if there were others I was overlooking. Both Fantasycraft and Spycraft are derived from 3E D&D though improved upon in my opinion, and therefore strongly encourage play on a gridmap. Both are also dense, crunchy games full of options if that's what you're after, but beyond the maps and minis aspects I don't know that they're "tactical" in the same way 4E is with its emphasis on movement, creating zones, and so on, but they do exist as an option if you're interested. Other than that, RPGs with robust tactical combat don't seem to be a thing many publishers are putting out lately. I know that if you go back a bit the old Heavy Gear RPG by Dream Pod 9 used hexmaps and rules derived in part from the actual miniatures game for robot battles, but I also remember it having some inelegant bits here and there (the Silhouette system was very much an "Agility is the god-stat" sort of game, for example).
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# ? Oct 8, 2015 18:27 |
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Infinity: The Sci-fi Tits'n'rear end Miniature Game got an RPG adaptation recently, I think you can download the beta off Drivethru. I have no idea how well it does tactics, but the minis game is apparently pretty good.
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# ? Oct 8, 2015 18:30 |
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Serf posted:Yeah, we stopped playing 4E D&D for 13th Age specifically to get to a faster-paced, less tactical d20 game, so I can't recommend it for that purpose. Huh. I better take a look at Strike! then. Keep us informed on how it ran for you.
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# ? Oct 8, 2015 18:46 |
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Didn't there used to be an online game thread? As usual one week into running a hopeful campaign everyone has real life stuff come up/schedules got changed. I'm never going to be able to play these games anymore unless it's online.
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# ? Oct 9, 2015 03:56 |
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Helical Nightmares posted:Huh. I better take a look at Strike! then. There has never been a better time! The PDF is now out on DrivethruRPG, and I'm hoping to get the print version sorted out this weekend as long as I can find time around all my family stuff (it's Thanksgiving up here).
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# ? Oct 9, 2015 04:41 |
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Helical Nightmares posted:Huh. I better take a look at Strike! then. Keep us informed on how it ran for you. Strike! Is a really clever system.
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# ? Oct 9, 2015 04:43 |
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A chat thread of three back weren't people kicking idea around for a Cthulhu mythos hack of Lasers & Feelings that used sanity and arcane knowledge as the two opposing stats? That might make a good halloween game. The world needs more Lasers & Feelings hacks.
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# ? Oct 9, 2015 06:59 |
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Heavy Lobster posted:Scary October gaming experience of mine: I haven't GMed in years because I could never get a group together, and in a system I've never actually run to any real extent! This worked out fine! I had set up a more action-y setpiece for the players but they didn't even get to it because they got really into chatting up the supporting NPCs I introduced beforehand. I think I worked out the main problem of not interacting with aspects often in that I realized we didn't make great aspects for the characters. We did the "write little stories about your characters and have the others involved in them" method of aspect generation, and while it was fun to co-create a bunch of backstory, the aspects themselves ended up more being summaries of the mini-adventures than anything that's actually worth compelling or invoking. I think for future games it will be much easier to make up aspects on the fly, like we're doing with skill distribution. It's easy to say you want your character to be one thing, but once they start interacting with others they can fall into something entirely different from what you were hoping, so overthinking it in the beginning really put the brakes on things at the beginning. Terrible October scaresperience, though.
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# ? Oct 9, 2015 07:31 |
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Galaga Galaxian posted:A chat thread of three back weren't people kicking idea around for a Cthulhu mythos hack of Lasers & Feelings that used sanity and arcane knowledge as the two opposing stats? That might make a good halloween game. The world needs more Lasers & Feelings hacks. That was mine, yeah. There was a bit of followup on it in the thread. Basically, the two stats are Sanity and Sorcery. Sanity is for the mundane stuff, Sorcery is for interacting with the Cthulhu mythos. The catch was that directly confronting Mythos monsters and actually reading books would bump your Sorcery up, and once it reached 6 your character would become unplayable. That's pretty much as far as it went. I don't have any of the skills necessary for layout or editing, so if anyone else wants to pick this up, feel free to do so.
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# ? Oct 9, 2015 07:45 |
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okay people sell me on Spirit of 77, contemplating getting it and it's supplements cause it looks really neat, but I've already spent a decent amount of money on RPG stuff this month, so I want to be certain of it before I go ahead and spend 30 bucks on getting all that
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# ? Oct 9, 2015 10:06 |
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Ratpick posted:That was mine, yeah. There was a bit of followup on it in the thread. Basically, the two stats are Sanity and Sorcery. Sanity is for the mundane stuff, Sorcery is for interacting with the Cthulhu mythos. The catch was that directly confronting Mythos monsters and actually reading books would bump your Sorcery up, and once it reached 6 your character would become unplayable. Based on what everyone put together in that thread, I kinda went a bit nuts. Sanity & Sorcery (alternate link for non-Dropbox) How's that look?
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# ? Oct 9, 2015 10:39 |
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That looks great! Thanks for putting it together.
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# ? Oct 9, 2015 10:54 |
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I think there should be some social campaign to restore the good name of Lawful Good characters. I mean, why does it always have to be rear end in a top hat paladins and not just sane people who go "what the gently caress dude, presumption of innocence" and poo poo?
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# ? Oct 9, 2015 10:56 |
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I mean, Chaotic Good side of the alignment spectrum could also be renamed "Racist Murderhobo", because the "goodness" means one only genocides orks, because they are "born evil" anyway.
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# ? Oct 9, 2015 10:58 |
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A big part of it is that goddamned D&D alignment system leaving a trail of misinterpretations a mile wide. You play a Lawful Good character and it's like "well you have to obey the law 100%" whenever you want to break the law in order to save an innocent, and when you want to stick to the letter of the law you get hit back with "why didn't you save that dude?" And especially when the only people you're authorized to protect are the ones that are in your same alignment spectrum. This is exacerbated by the role model of the Lawful Good Paladin being Arthur and the Knights of the Round Table, when those guys were decidedly not good people. Lawful Good should be people like Joan of Arc or Sean Connery's character from League of Extraordinary Gentlemen or the Archangel Michael or even the Spartans from 300.
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# ? Oct 9, 2015 11:24 |
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gradenko_2000 posted:This is exacerbated by the role model of the Lawful Good Paladin being Arthur and the Knights of the Round Table, when those guys were decidedly not good people. This is p. funny though, because those guys were about a million times more interesting and less doctrinaire than their D&D offspring. It's like nobody gets that trying to be a good guy makes for a hell of a better story than being a good guy.
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# ? Oct 9, 2015 11:27 |
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Lichtenstein posted:It's like nobody gets that trying to be a good guy makes for a hell of a better story than being a good guy. I agree. I think people have a tendency to take the roleplaying descriptor a bit too literally without giving enough regard to "what would be more entertaining for everyone?" If you're good, and the party is about to do something ethically ambiguous if not outright bad, it's "roleplaying" to sit yourself out because you're good. It's more entertaining for everyone (to say nothing of allowing you to retain the 4-player party gameplay structure) to grudgingly go along with it and be anguished over your choice afterwards.
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# ? Oct 9, 2015 11:36 |
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I kind of have an urge recently to play a character who acknowledges that robbing corpses is hosed up and, past the initial fiery argument over the matter, politely pretends to look the other way (by "polite" I mean expressing his obvious disgust only by short glances) and then stubbornly stays to offer his opponents at least a symbolic burial. I wonder how many players I could eventually shame into helping with the shovel.
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# ? Oct 9, 2015 11:58 |
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Btw, it's really sad that in D&D basic human decency is a gimmick.
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# ? Oct 9, 2015 12:04 |
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"It's basic human decency," he says, doing irreversible damage to a scavenger-based ecosystem.
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# ? Oct 9, 2015 12:19 |
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Villager: Displacer beasts are attacking the town! But why? They're scavengers... they must be starving! So-called "hero:" I'll solve your problem... for a price. Heh heh.
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# ? Oct 9, 2015 12:20 |
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See now I want to run a game about humanely capturing "rampaging" monsters and reintroducing them to a new environment. Of course the one time this happened in an actual game the players ended up introducing an invasive species and set off an ecological disaster.
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# ? Oct 9, 2015 12:23 |
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Lichtenstein posted:Btw, it's really sad that in D&D basic human decency is a gimmick. The alternative at the time was the Rift's alignment system Jimbozig posted:There has never been a better time! The PDF is now out on DrivethruRPG, and I'm hoping to get the print version sorted out this weekend as long as I can find time around all my family stuff (it's Thanksgiving up here). If you are one of the writers of Strike! cool and also cheers! Galaga Galaxian posted:A chat thread of three back weren't people kicking idea around for a Cthulhu mythos hack of Lasers & Feelings that used sanity and arcane knowledge as the two opposing stats? That might make a good halloween game. The world needs more Lasers & Feelings hacks. I had a bunch of random Bloodborne thoughts. Helical Nightmares posted:
Helical Nightmares fucked around with this message at 12:40 on Oct 9, 2015 |
# ? Oct 9, 2015 12:28 |
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Say no to poaching. Monster Hunter Hunter
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# ? Oct 9, 2015 12:28 |
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Serf posted:See now I want to run a game about humanely capturing "rampaging" monsters and reintroducing them to a new environment. Play Mouse Guard.
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# ? Oct 9, 2015 13:23 |
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I'm slightly interested in Mutant Chronicles 3rd edition. Can anyone tell me anything about it other than it is a Warhammer 40k ripoff?
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# ? Oct 9, 2015 13:25 |
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I don't know about the edition differences. Mutant Chronicles really is a less detailed 40k ripoff. It's focused on the solar system, has meagacorps sort of like Shadowrun, and one of the megacorps (Cybertron) might actually be a front for the
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# ? Oct 9, 2015 14:02 |
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Lichtenstein posted:Say no to poaching. I still wish there was a Monster Hunter RPG or supplement for another game or something.
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# ? Oct 9, 2015 14:15 |
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Why the hell should I empathize with imaginary animals that eat people in first place?
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# ? Oct 9, 2015 14:31 |
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TheLovablePlutonis posted:Why the hell should I empathize with imaginary animals that eat people in first place? Please don't furshame itt.
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# ? Oct 9, 2015 14:33 |
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DigitalRaven posted:Based on what everyone put together in that thread, I kinda went a bit nuts. This is really great! Thanks for making this, now that it's put together in a neat format I might run it for Halloween!
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# ? Oct 9, 2015 15:27 |
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# ? Apr 26, 2024 16:38 |
TheLovablePlutonis posted:Why the hell should I empathize with imaginary animals that eat people in first place? I'm from Buenos Aires and I say kill em all!
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# ? Oct 9, 2015 15:36 |