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Rafters aren't body friendly apparently.
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# ? Oct 5, 2015 10:41 |
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# ? Mar 29, 2024 03:08 |
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After so many games being forgiving about body dumps, it feels odd to need to care about it.
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# ? Oct 5, 2015 11:38 |
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I should fire the game up and see how many bodies can fit in a single dumpster.
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# ? Oct 5, 2015 13:16 |
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Dareon posted:I should fire the game up and see how many bodies can fit in a single dumpster. Five. Six if you don't care about closing it.
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# ? Oct 5, 2015 13:56 |
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Orv posted:Five. Six if you don't care about closing it. The fact that you know this makes me incredibly excited for your part of this LP.
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# ? Oct 5, 2015 15:26 |
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In my experience they despawn well before I can get more than two in there.
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# ? Oct 5, 2015 15:28 |
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You have to keep them all in range of the game caring about things near you, so it's basically a really horrifying relay race.
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# ? Oct 5, 2015 17:13 |
Also gotta make sure there are no rats around. Fuckers are fast.
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# ? Oct 5, 2015 17:15 |
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It's always amused me that unconscious bodies are way safer in a dumpster than they are in the street because of rats.
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# ? Oct 5, 2015 17:23 |
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Coolguye posted:It's always amused me that unconscious bodies are way safer in a dumpster than they are in the street because of rats. Well yeah, when the vermin can shred a corpse in seconds, having a decently thick metal sheet between you and them is going to up your survival chances a hell of a lot. Sure, you might get like, tetanus or something from the rusted metal bin you jumped into. But at least you didn't get eaten alive.
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# ? Oct 5, 2015 17:49 |
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Anyone who has been even 10 miles from a real ghetto knows that rats 1) do not give even the beginning of a poo poo about dumpsters and will climb or claw their way in if they think food is in there and 2) are way more likely to be there in the first place since they're fans of cramped areas with a lot of random detritus for warmth and cover. Really if you throw a body into a dumpster, you should just see this massive explosion of blood and the faint sound of a squeaky buzz saw as the filthy rodent fucks that are in there lose their minds at the prospect of a free meal.
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# ? Oct 5, 2015 22:14 |
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Counterpoint: These are crazy piranha rats that squeaky buzzsaw whatever they get their mitts on and Dunwall's Dumpsters are remarkably clean. Conclusion: they've already moved on from dumpsters so much they've adapted to a nomadic pack style of living.
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# ? Oct 5, 2015 22:21 |
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I've had pet rats for a long time and they legit have some telekinetic powers. Don't leave stuff closer than half a meter from the cage or they'll find a way to grab it, somehow.
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# ? Oct 5, 2015 23:00 |
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Zomborgon posted:I always figured that was the handwave explanation; basically, the items you get save you the cost that it would take Piero to get the item, and thus a penny saved is a penny earned, etc. etc. I never heard of anything different, and it's much better this way IMO. Oh, I absoulutely agree, just making everything straight cash upgrades (with a few special items requiring blueprints) take a lot of headache out of it. Also the levels in this game are full of a ridiculous amount of extra cash, way more than you are ever intended to find in a single run. I've never gotten more than, like, half of the gold in a level.
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# ? Oct 5, 2015 23:02 |
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Coolguye posted:Anyone who has been even 10 miles from a real ghetto knows that rats 1) do not give even the beginning of a poo poo about dumpsters and will climb or claw their way in if they think food is in there and 2) are way more likely to be there in the first place since they're fans of cramped areas with a lot of random detritus for warmth and cover. Modders, get the gently caress on this right now!
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# ? Oct 5, 2015 23:36 |
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Kill the High Overseer (part 1, High Chaos): Youtube Polsy
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# ? Oct 6, 2015 19:38 |
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Huh, it looks like the game has duplicate logs scattered around. I wonder what the intent behind that was, or if some logs are just random picks from a set or something?
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# ? Oct 6, 2015 20:56 |
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FoolyCharged posted:Huh, it looks like the game has duplicate logs scattered around. I wonder what the intent behind that was, or if some logs are just random picks from a set or something? It depends, sometimes they're documents meant to be read by multiple people or copies of the same book lying around.
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# ? Oct 6, 2015 20:58 |
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If it's any consolation Coolguye, the killing freaks me the gently caress out too. As does the detection sound.
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# ? Oct 6, 2015 22:16 |
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quote:Of course I’ll tell you, dearie. I won’t keep any secrets from you in the end. All the dreary days of my life are like the windows of a house. From the kitchen, I can see out into the garden where the leaves and stalks are brown and bug-eaten. You can see a little lump of dirt where something was wrapped in a blanket and laid to rest along the rows of twisting vines.
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# ? Oct 6, 2015 22:53 |
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Granny Rags is a sweet old lady, you hooligans
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# ? Oct 7, 2015 09:48 |
Not to mention the best character in the game. Not that much of an achievement but still. Oh, and they actually got a pretty famous actress to voice her. edit: Actually there's a lot of screen actors as opposed to VA in the cast. Interesting. Oh, and one more thing: the detection system is really good. The slow detection on the corpsedumping guy is caused by the fact they only have their face turned towards you half the time - when they lift the bodies. anilEhilated fucked around with this message at 11:46 on Oct 7, 2015 |
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# ? Oct 7, 2015 11:33 |
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Coolguye posted:Anyone who has been even 10 miles from a real ghetto knows that rats 1) do not give even the beginning of a poo poo about dumpsters and will climb or claw their way in if they think food is in there and 2) are way more likely to be there in the first place since they're fans of cramped areas with a lot of random detritus for warmth and cover. You don't need to have set foot in the city to know that. Rats can and happily will chew through steel and concrete to get into grain storage on farms, the industrious little bastards. Basically, if a rat wants to get at something, there are precious few options to keep them away from it, and they mostly involve killing it before it can get there.
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# ? Oct 7, 2015 12:52 |
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Crane Fist posted:Granny Rags is a sweet old lady, you hooligans anilEhilated posted:Not to mention the best character in the game. It always feels like you're just brushing past something larger and more terrible whenever you deal with Granny Rags. Like you just brushed a stray cobweb out of your face, which in reality was a tiny piece of a gigantic web with a similarly horrible spider lurking at its center. It notices you, but it chooses not to devour you for the moment.
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# ? Oct 8, 2015 05:53 |
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I bought Dishonored at full price yet never finished it. I savescummed at every corner which just completely ruined the experience. I haven't played a stealth game since, though I mostly play cutthroat rogues in RPGs. Inspired by RoboKy, I think I'm going to dust off this game and do a high chaos run without ever loading the game when poo poo comes crumbling down. Just embrace the bodycount. Become a ratlord
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# ? Oct 8, 2015 09:21 |
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So, Coolguye and Roboky, once you're done with Dishonored, are you going to do Transformers: Devastation?
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# ? Oct 8, 2015 10:14 |
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Trogdos! posted:I bought Dishonored at full price yet never finished it. I savescummed at every corner which just completely ruined the experience. I haven't played a stealth game since, though I mostly play cutthroat rogues in RPGs. This is honestly the best approach to playing Dishonored for the first time. I think Dishonored broke my habit of savescumming in most games, cause it was just not fun having to restart over and over.
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# ? Oct 8, 2015 12:14 |
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We have a few pretty great ideas for the next game. Devastation currently isn't one of them but I haven't had a chance to crack at it yet. So maybe!
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# ? Oct 8, 2015 12:15 |
Llab posted:This is honestly the best approach to playing Dishonored for the first time. I think Dishonored broke my habit of savescumming in most games, cause it was just not fun having to restart over and over.
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# ? Oct 8, 2015 12:34 |
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CommissarMega posted:So, Coolguye and Roboky, once you're done with Dishonored, are you going to do Transformers: Devastation? Coolguye posted:We have a few pretty great ideas for the next game. Devastation currently isn't one of them but I haven't had a chance to crack at it yet. So maybe! Suffice to say I have played and beaten the normal mode of Devastation in one sitting because I was enjoying it so much. It's such a small game in terms of "from start to finish," to do just a single run of it would be incredibly easy to show off and we could easily do it as a "between projects" thing. I almost want to say that Coolguye should avoid ever seeing anything about it so I can just listen to the glee in his voice with every sequence the game throws at us, because the world has already been robbed of hearing my first-time reactions as it is.
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# ? Oct 8, 2015 15:03 |
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That's a thing that can happen.
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# ? Oct 8, 2015 19:13 |
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Gotta say, I'm deeply curious how you're going to off Campbell, since there are so many options. I mean, that's true for everyone in Dishonored, but especially Campbell. My favorite method takes enough set-up that I'm not sure it'll come into play, but really, they're all fun.
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# ? Oct 9, 2015 04:05 |
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Games like this are at their best when they present you with a huge possibility space for completing your objective. These designers knew their stuff. There's a lot of variables in what can happen with Campbell. I won't go into it until we're past that spot.
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# ? Oct 9, 2015 04:06 |
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chiasaur11 posted:Gotta say, I'm deeply curious how you're going to off Campbell, since there are so many options. I mean, that's true for everyone in Dishonored, but especially Campbell. Any playthrough I've done, he lives. He hates me more for it, but I make damned sure he lives.
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# ? Oct 9, 2015 04:30 |
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Kaboom Dragoon posted:Any playthrough I've done, he lives. Hell, the nonlethal solutions are often way crueler.
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# ? Oct 9, 2015 04:39 |
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Speedball posted:Hell, the nonlethal solutions are often way crueler. I'm trying to think of a situation where they aren't and I'm drawing a blank. One or two in particular are weapons-grade cruelty, and one in particular... But, as always, we'll get there when we get there. The assault on Campbell is one I'm looking forward to though, especially the non-lethal run one. The number of ways you can gently caress with him is glorious.
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# ? Oct 9, 2015 04:46 |
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The best part of all these maps is just how vertical and open they are. 99% of the time, if you see a ledge you can walk on it. Like those scaffolds above Granny Rags' home. You haven't truly taken care of her gentlemen callers until you've leaped off one of those and aerial assassinated the one knocking on the door. Incidentally, that's one of the weirder uses of Blink. Finding out just where the devs hid the walls by how far your teleport can reach. Edit: While I'm thinking of it, one of the cool things leading up to release was that one of the level designers posted in the games thread and answered whatever questions he could. Sadly that fell into the archives. Brainamp fucked around with this message at 05:06 on Oct 9, 2015 |
# ? Oct 9, 2015 05:04 |
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Hell, you can teleport to the street lamps and just use them as an air road to get to Campbell, I think.
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# ? Oct 9, 2015 05:27 |
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Brainamp posted:Incidentally, that's one of the weirder uses of Blink. Finding out just where the devs hid the walls by how far your teleport can reach. My instinct is to go high so I've found a lot of these.
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# ? Oct 9, 2015 05:46 |
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# ? Mar 29, 2024 03:08 |
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Bruceski posted:My instinct is to go high so I've found a lot of these. Same here- I never touch the ground in Dishonored unless I absolutely have to.
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# ? Oct 9, 2015 05:49 |