|
Coolguye posted:Anyone who has been even 10 miles from a real ghetto knows that rats 1) do not give even the beginning of a poo poo about dumpsters and will climb or claw their way in if they think food is in there and 2) are way more likely to be there in the first place since they're fans of cramped areas with a lot of random detritus for warmth and cover. You don't need to have set foot in the city to know that. Rats can and happily will chew through steel and concrete to get into grain storage on farms, the industrious little bastards. Basically, if a rat wants to get at something, there are precious few options to keep them away from it, and they mostly involve killing it before it can get there.
|
# ¿ Oct 7, 2015 12:52 |
|
|
# ¿ Apr 28, 2024 11:16 |
|
Kaboom Dragoon posted:I'm trying to think of a situation where they aren't and I'm drawing a blank. Your target in The Flooded District. The Outsider's reaction is also somewhat amusing.
|
# ¿ Oct 9, 2015 12:25 |
|
You can also not knock him out and he'll escape on his own. But yes, the safest place for him if you take direct intervention is a nap in a dumpster. That quest actually has a number of possible resolutions, it's quite impressive.
|
# ¿ Oct 15, 2015 19:09 |
|
Sindai posted:So the threshold is a 20% murder rate? That was one of the game's primary criticisms once people started to work its systems out. It doesn't matter who you kill, or what you kill them with, or if you were stealthy or if you fired your pistol to alert everyone in the city and honorably sword dueled them, if you kill more than 20% of the level's inhabitants, you are chaotic. It's not a a great system.
|
# ¿ Oct 16, 2015 04:21 |
|
Coolguye posted:Then you still leave the potential of the player jumping down and engaging the Overseers (or just bumbling and getting spotted) before they got to the relevant point. I can definitely see your point but, on the other hand, if someone's going to just plow into a group of enemies, they're probably not that interested in finding the non-lethal options either.
|
# ¿ Nov 5, 2015 16:30 |
|
Tasteful Dickpic posted:The devs could have had Sam say something about the brand, like That would also be thematically appropriate, given the role he plays in other parts of the story.
|
# ¿ Nov 5, 2015 16:44 |
|
ArcMage posted:Well, it's hard to render the through-walls vision while keeping everything else at full foreground detail, I guess. It can already get extremely cluttered when it does dim/desaturate things. Vampire the Masquerade: Bloodlines did it just fine with Auspex. Just highlight actors in range with a colored outline and only show the outline when your view is obstructed. No need for ugly chromatic filters at all.
|
# ¿ Nov 25, 2015 14:46 |
|
warhammer651 posted:Maybe she never married, and her relationship with Corvo was essentially an open secret to the nobility? Matrilineal succession is also possible.
|
# ¿ Dec 16, 2015 15:22 |
|
MooCowlian posted:Boy, it's a good job children are totally fine whenever it's not convenient to be handling them, like when you're under cannon fire and surrounded by screaming dudes with swords and guns. You know kids have been doing dangerous poo poo since forever and are still doing dangerous poo poo in many parts of the world now, right? And yet somehow we never run out of them. Honestly, by the age of five I'd expect them to be doing deck work and other jobs where being small is an advantage because historically that's what we did with children. The idea that kids should get to do kid things and not be miniature adults is a wholly modern concept, less than two hundred years old. Keeshhound fucked around with this message at 23:27 on Dec 16, 2015 |
# ¿ Dec 16, 2015 23:24 |
|
|
# ¿ Apr 28, 2024 11:16 |
|
Dareon posted:The Tzimisce are basically the only reason I would even consider playing Vampire with the kind of people that want to play Vampire. Andrei has a fantastic voice.
|
# ¿ Apr 8, 2016 01:23 |