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Coolguye
Jul 6, 2011

Required by his programming!


Once upon a time, there was a studio named Arkane. This was a Good Studio. A Noble Studio. A studio that understood the meaning of the word fun. A studio adept at building things. And a studio that was very, very good at combining these skill sets.

Dishonored is one chapter in this studio's story, and it's quite an interesting one. On a certain level, the chapter reads much like you'd expect. It's a chapter of a particularly quiet, but particularly capable man named Corvo Attano, framed for the cold-blooded murder of a head of state (and her lover) and run into the underbelly of his beloved city when it needs him the most. But after that introduction, the story reads very differently depending on who you ask. So different, in fact, you might wonder if there were many such stories, like an old myth.

There have been many, many LPs of Dishonored before. And many of them tell a fantastic story. But none, I've noticed, tell the whole myth. Well, myself, TheLastRoboky, and Orv are nothing if not thorough, and we're nothing if not fans of Arkane's tales. Just ask Sareth, the Big-Booted Blunderer.

So join us, won't you, while we cover the not just the story, but the myth of Dishonored?

What the gently caress are you even talking about
So, this LP is a bit of a departure from our other LPs in that we are going to be doing concurrent runs. We're hoping to not only show off how sprawling the game is from a creative perspective, but also to show off how many play styles it accommodates. I will be playing a Clean Hands/Low Chaos run of the game, where I make an earnest attempt to find all the collectables, including money, and to move as fast and methodically as possible. The strategies I show off will, at least in theory, be quite duplicable for people at home and have very little 'fat'. I won't promise to always succeed at finding every last coin or Ghost every level, but I will be moving fast, stealing everything I see, and leaving no corpses in my wake.

Roboky, on the other hand, will be playing precisely as his mood takes him. The only promise I've gotten out of him is that he'll be playing High Chaos. That's really all the more I could win on this one. He'll be seizing the game's weirdness and whimsy as it hits him with barely-restrained murderous glee. He'll be playing much like someone might when they first pick up the game - get spotted? Eh. Shoot a dude. Hey, there's a guy hanging out all alone - BLOW HIM UP! What, that brought 5 more dudes? Eh, whatever, I got this. His missions will take longer than mine, but you know what, that's what we're here for. Crack your favorite beverage and enjoy.

Orv will be providing interludes for my somewhat faster play style by showing off rarely seen situations, showing off bugs, and demonstrating silly speedrunner tricks. During loading screens on my playthrough, we will cut away to some of his footage of the previous section, showing just a few ways this game can go horribly, horribly wrong.

In short, we don't intend to just LP this game. We intend to turn it inside out for you.

Woah so what's the DLC situation
We intend to do the two content DLCs, Knife of Dunwall and Witches of Brigmore. The pre-order DLCs that give you extra money and a mess of early bone charms have been disabled.

Dunwall City Trials is a thing that will probably happen at some point but no promises on that.

I'm only interested in one playthrough
So only watch one! That's fine! As commentators, we may reference differences between the playthroughs, but if you're chiefly interested one playthrough, the other will never be required watching. If you have the time, though, I'd really suggest getting into them both, though. I don't really feel like people gave this game enough credit for how much your choices and actions truly matter, even in the smallest of details. It's a fine thing to see it unfold.

Videos

Both Runs
The first two areas of the game are always the same (as the player has had too few actions to matter up to that point), so the introduction chapters are both from Coolguy's playthrough.
Coldridge Prison: Youtube Polsy
Hound Pits Pub Interlude: Youtube Polsy. Extras in the post

High Chaos
Run by TheLastRoboKy, the gloves are off and many, MANY things will die in this run.
Kill the High Overseer (part 1): Youtube Polsy
Kill the High Overseer (part 2): Youtube Polsy
Post-High Overseer Interlude: Youtube Polsy
The Golden Cat (part 1): Youtube Polsy
The Golden Cat (part 2): Youtube Polsy
Post-The Golden Cat Interlude: Youtube Polsy
The Royal Physician (part 1): Youtube Polsy
The Royal Physician (part 2): Youtube Polsy
Post-Royal Physician Interlude: Youtube Polsy
Lady Boyle's Last Party: Youtube Polsy
Post-Lady Boyle's Last Party: Youtube Polsy
Return to the Tower: Youtube Polsy
Post-Return to the Tower: Youtube Polsy
The Flooded District (Part 1): Youtube Polsy
The Flooded District (Part 2): Youtube Polsy
The Loyalists: Youtube Polsy
Fathis Munk clowns on the poor jokers stuck on the Loyalists map: Youtube
Light at the End: Youtube Polsy

A Captain of Industry (part 1): Youtube Polsy
A Captain of Industry (part 2): Youtube Polsy
Eminent Domain (part 1): Youtube Polsy
Eminent Domain (part 2): Youtube Polsy
The Surge: Youtube Polsy
Interlude! Dunwall City Trials: Youtube Polsy

A Stay of Execution for Lizzy: Youtube Polsy
The Dead Eels (part 1): Youtube Polsy
The Dead Eels (part 2): Youtube Polsy
Oxrush Gas Route: Youtube Polsy
Delilah's Masterwork: Youtube Polsy


Low Chaos
Run by Coolguye, kindness rules here. It's a safe space. A happy space. A space of hugs and quiet naps. And also rampant robbery.
Kill the High Overseer: Youtube Polsy
The High Overseer, Interlude: Youtube Polsy
The Golden Cat: Youtube Polsy
Golden Cat, Interlude:catYoutube Polsy
The Royal Physician: Youtube Polsy
Lady Boyle's Last Party: Youtube Polsy
Return to the Tower: Youtube Polsy
The Flooded District: Youtube Polsy
The Loyalists: Youtube Polsy
Fathis Munk clowns on the poor jokers stuck on the Loyalists map: Youtube
Light at the End: Youtube Polsy

A Captain of Industry: Youtube Polsy
Eminent Domain: Youtube Polsy
Interlude! Dunwall City Trials: Youtube Polsy
The Surge: Youtube Polsy

A Stay of Execution for Lizzy: Youtube Polsy
The Dead Eels: Youtube Polsy
Oxrush Gas Route: Youtube Polsy
Delilah's Masterwork: Youtube[/ur] [url=http://polsy.org.uk/play/yt/?vurl=https%3A%2F%2Fyoutu.be%2F6T5yMAeqWMM]Polsy

Coolguye fucked around with this message at 06:51 on Oct 31, 2016

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Coolguye
Jul 6, 2011

Required by his programming!
This thread has created a ton of amazing fan art and I love you all.

Fish Noise:

Fish Noise posted:

I don't know why I find the frustrated locker slamming so disproportionately hilarious.


Fish Noise posted:

Well now that you're actively mocking the missed grabs, I need to get this out of my system.


Okay that's enough.


Corvo stop.


No don't look at the songbook he's going to start danc-


ffs


Fish Noise posted:

You know what I think? A few things, actually.

I think I'm tired of looking at my chickenstratch in that avatar.


I think you can continue on to do even better things on the forums.


And finally, I think that we are in fact already prepared for Dishonored 2.


Fish Noise posted:

I thought I'd leave the specifics of any potential avatarization to Lprsti99's discretion.

But if you must have animation, there's really only one man for the job.


Fish Noise posted:

Even so, the fact remains: Billie Lurk is a cool girl who would never, ever mock you.


Fish Noise posted:

Even the thread is in High Chaos. :allears:

The person who's drawing these things in the first place?

IT'S ME, HIRAM!

IT WAS ME ALL ALONG, HIRAM!


But I have not set a single avatar you see here.
(I'm also not the person who outline-concepted the one for Orv)

Fish Noise posted:

Which brings us back to the root of the matter.


Do not be whiffing. Be better.

Fish Noise posted:

This guy contacted me, says he's a friend of Coolguye's and that he's here to help.







...I should probably screen these people better.

Fish Noise posted:

I wasn't planning on doing anything silly other than making a nice* sandwich today, but if you insist:



Severed feet may be a little too stable to be used as bowling pins.



*not really. I still haven't regained all feeling in my face

Fish Noise posted:

After reflecting on the intro again, and seeing affirmation on the thread being in High Chaos, I must voice a concern:

Things seem to be getting a little...
you know...
just a bit...
heretical.

INDRICK BOREALE posted:

THE CODECKS ASTARTEES NEHMES THIS MANEUVAH STEEL REHN


oh god when did he get in here

INDRICK BOREALE posted:

MULTIPLE


INDRICK BOREALE posted:

SIMULTANEOUS


INDRICK BOREALE posted:

DEEP STRIKES



EVERYONE HIDE YOUR STUFF




Bootcha:

Bootcha posted:

I'm a little late, just saw this, but here's my contribution:




Bootcha posted:

I wondered why Daud said "My head is the last place you want to be."



Bootcha posted:

Doctor Corvo's last experiment...




NullBlack:

NullBlack posted:


Explaining this to his doctor is going to be interesting.

Clearly, the Outsider chose well in giving Corvo his powers.


Coolguye fucked around with this message at 16:51 on Jul 27, 2016

Coolguye
Jul 6, 2011

Required by his programming!
Yeah the real problem with discussing spoilers is that it confuses the gently caress out of the conversation, so while you're more than welcome to talk about any and all little details we might miss, talking about what's gonna happen 3 missions from now is kinda no bueno.

Coolguye
Jul 6, 2011

Required by his programming!

Bruceski posted:

I've only played through the first level so far (it's one of those I put down because something shiny ran by and haven't picked back up again yet) and you made me look incompetent. Probably because I kept waiting for conversations to finish instead of exploiting them for sneaking.

You need to let conversations play out for optimal stealth sometimes! There's a good example of that in the first proper mission, actually. The ones in Coldridge do generally just get in your way though, yeah - especially the one between Hackworth and the nameless guard that opens the yard. For completeness's sake, this is the entire conversation:

Nameless: "Hackworth, you lazy slug. Did you patrol the Yard?"
Hackworth: "Sorry, not yet. I was gonna report that boiler leak from yesterday."
Nameless: "Forget it. Just do your rounds. A report's trouble for both of us. "
Hackworth (whining): "I'm moving."

He will then actively do rounds of the tiny yard they have, moving almost in parallel to his co-worker. It's pretty obnoxious to subdue them both given that setup - and you would want to do so, since the nameless guard has the required Yard key and Hackworth has money to steal. It's entirely possible, it just takes a long time for it to play out. It is easier to just throw a bottle to interrupt the nameless guard's scripting. Without his co-worker's interruption, Hackworth just stares off into space and is easy pickings for a choke.

Coolguye
Jul 6, 2011

Required by his programming!
Oops. Yes, I made a separate video for it and just completely forgot to post it. I left it commentary free for a big bag of reasons, so not struggling with it for 3 hours made it easy to overlook. :shobon:

Thank you for the reminder! It will be up today with the interlude!

Coolguye
Jul 6, 2011

Required by his programming!
Episode 1.5 - Hound Pits Pub Interlude: Youtube Polsy


Emily's Letter in the Void posted:

Corvo,

I am very sad. They say that you're dead like Mother, but I'm going to put this note in a bottle and throw it into the river because I do not believe them. Living here is very strange. I do not like it, so please come for me if you can.

Coolguye fucked around with this message at 22:34 on Oct 3, 2015

Coolguye
Jul 6, 2011

Required by his programming!
You're kind of hitting on why we decided to handle the interludes as half-episodes, really. They will continue to be separate and distinct from actual game play because we suspect that some folks will simply want to skip them.

This first one is a little more important since it introduces the Outsider and how Corvo gets his powers, though.

Coolguye
Jul 6, 2011

Required by his programming!
The Outsider's been explicitly stated by Harvey Smith to not be good nor evil; he's the classical D&D Chaotic (as much of a colossal load of bullshit that moniker is) in that he has a general idea of what he wants to happen, but generally speaking he just sort of watches and lets things flow. The people he marks are just as much for his benefit as theirs, since they're already capable people before he talks to them. His mark lets him watch what they do more closely, and amplifies their effect, so the entire situation is way more fun to watch.

The fact that none of this is obvious to a number of people who have played the game a lot is indicative of some of the consistency problems you're referring to, though.

Coolguye
Jul 6, 2011

Required by his programming!

Dareon posted:

You missed Emily's letter! :argh: Worst completionist run ever.

I generally ignore readables for a whole slew of reasons, but this was legitimately one that I had intended to include. So I will treat it much like the other fun readables that people shout out in this game: I'll transcribe it, and put it in the update post!

Emily's Letter in the Void posted:

Corvo,

I am very sad. They say that you're dead like Mother, but I'm going to put this note in a bottle and throw it into the river because I do not believe them. Living here is very strange. I do not like it, so please come for me if you can.

Poil posted:

The whaler song. Some people will whistle it and you can find the lyrics lying around in books occasionally but it's not actually in the game. Warning, comments may contain spoilers.
I presume most people are familiar with this, but the whaler song is basically taken wholesale from an actual sea shanty that was very popular with English-speaking sailors back during the age of sail. There is no authoritative source as to what it sounded like - as a shanty, there were almost as many variations of it as there were ships. Here is one that's performed well close to the traditional style, though. The main 'problem' is that they're using a guitar to back up the fiddle. A real ship would've, at best, had just two fiddlers.

Challenge mode is listening to any variation of this song and not whistling it for the rest of the loving day.

Coolguye fucked around with this message at 22:41 on Oct 3, 2015

Coolguye
Jul 6, 2011

Required by his programming!

Brainamp posted:

Dunwallians are dicks to whales.
I think I'll put these into Roboky's first update since he futzes around with the whale oil mechanics a bit.

Coolguye
Jul 6, 2011

Required by his programming!
First episode has been updated with the prelude to the game.

e: I also added an annotation to 3:04 to let you skip the intro seamlessly. It's the first time I've done something like that, so if it behaves weird for you please let me know.

Coolguye fucked around with this message at 03:29 on Oct 4, 2015

Coolguye
Jul 6, 2011

Required by his programming!

Calax posted:

That's the catch 22 with this game IMO. The fun way to play penalizes you for using all these tools they eventually hand you.

I've never quite understood how this view arose. If you gleefully murder everyone in your way, the game responds by giving you more guards and more rats to...basically gleefully murder more dudes.

If you avoid everyone and act 'chill', the game responds by giving you fewer dudes to avoid and fewer things to make un-chill. It's really quite elegant in my mind.

Coolguye
Jul 6, 2011

Required by his programming!

RickVoid posted:

This game tend to imply things rather than outright state them. This is one of those things.

Harvey Smith, however, does say things explicitly. And that's one of the things he has explicitly said.

The other big thing is that other people don't really see the Heart on Corvo's person until he pulls it out. Which means he just sort of flicks his wrist and all of a sudden he's holding OH MY GOD WHAT THE HELL IS THAT

Coolguye
Jul 6, 2011

Required by his programming!
We initially talked about having a Heart Run like that, but the Heart has a relatively small number of quotes for classes of people, so it starts repeating pretty quickly. It's one of those things that is great fun to play at home, but not really compelling enough for us to invest like 10 hours of your time and like 50 of ours to show off.

What I'm saying is if those of you playing at home want a fun gimmick, ^

Coolguye
Jul 6, 2011

Required by his programming!

Poil posted:

I'm pretty sure those random grunts are all cycling through the exact same heart clips though. For example Cecelia just gets the same generic female quotes as other women.

Correct. Each particular class of common NPC has about a half-dozen quotes that the Heart will cycle through. Low class guards will get a certain set, their captains (who are typically noblemen) will get another set, civilians get another set, etc. If you only ask the heart about one in every 10 or so NPCs you see, it's a really nice touch. If you ask the heart about everyone (or ask the heart about the same person 4-5 times), you almost immediately see what's up. There's a few people in the Hound Pits Pub who are considered generic NPCs - Cecelia is one of them.


Spookyelectric posted:

taking random objects that translate to coins.
The funny thing is that when I first played this game, I was super confused by this until I met Piero the first time, and he said "yeah just pick up any old poo poo and I'll fence it for you." One of the only times a face cam would've ever been appropriate would've been to catch my transition from "dafuq :confused:" to "hokay! :haw:"

Coolguye
Jul 6, 2011

Required by his programming!
It's always amused me that unconscious bodies are way safer in a dumpster than they are in the street because of rats.

Coolguye
Jul 6, 2011

Required by his programming!
Anyone who has been even 10 miles from a real ghetto knows that rats 1) do not give even the beginning of a poo poo about dumpsters and will climb or claw their way in if they think food is in there and 2) are way more likely to be there in the first place since they're fans of cramped areas with a lot of random detritus for warmth and cover.

Really if you throw a body into a dumpster, you should just see this massive explosion of blood and the faint sound of a squeaky buzz saw as the filthy rodent fucks that are in there lose their minds at the prospect of a free meal.

Coolguye
Jul 6, 2011

Required by his programming!
Kill the High Overseer (part 1, High Chaos): Youtube Polsy

Coolguye
Jul 6, 2011

Required by his programming!
We have a few pretty great ideas for the next game. Devastation currently isn't one of them but I haven't had a chance to crack at it yet. So maybe!

Coolguye
Jul 6, 2011

Required by his programming!
That's a thing that can happen. :v:

Coolguye
Jul 6, 2011

Required by his programming!
Kill the High Overseer (part 2): Youtube Polsy

Coolguye
Jul 6, 2011

Required by his programming!

double nine posted:

Best way to deal with those infighting thugs- there is a street lantern right above them. From there it is trivially easy to cook a grenade and kill all three of them in one blow.

Remember this quote when you watch my nonlethal run next week. I don't do the whole grenade thing, but street lights are loving great.

heenato posted:

Man. I hear all the stupid payday stories from you guys, and it makes me kinda sad that I never could get into the game.
The update today basically tossed the entire community into raging, hate-fueled turmoil so that's probably for the best, really.

Coolguye
Jul 6, 2011

Required by his programming!
Also by the way poil I'm gonna have to ask you to never stop commenting on our youtube videos because every time I see a comment from you pop up in our email I end up smiling

Coolguye
Jul 6, 2011

Required by his programming!
All you really need to know is that there are a bunch of records of producers and chief designers saying that microtransactions are bad and that Payday 2 will not have microtransactions.

Today they added microtransactions (and a lot of other things, but nobody cares when there's microtransactions).

Coolguye
Jul 6, 2011

Required by his programming!

double nine posted:

It can be seen elsewhere too - Dr galvanni's place has more rat swarms on the top floor (?) and the city proper has more rat swarms killing guards.

High Chaos has more hostiles of every stripe. Rat swarms, weepers, there's even more guards later on. The only thing I think you end up with less of is Overseers, but that might just be bias from there being so much of everything else.

Coolguye
Jul 6, 2011

Required by his programming!
It is not a full binary at 20%. 'Medium' chaos is a thing that exists and basically the tiers look something like:

0%-19% of all human characters die - Low chaos
20-49% of all human characters die - Medium chaos
50%+ of all human characters die - High chaos

Medium chaos was scrubbed in the expansions, though, because there isn't enough of a difference between medium and high chaos to be terribly noticeable except in the very last mission of the campaign, people tended to play one extreme or the other, and it was a lot of extra effort. I believe in Knife of Dunwall and Brigmore Witches, medium chaos's purview just gets called low chaos.

Special actions like the one Nekomimi's referring to, in game terms, 'count' as a specific number of kills, if my memory serves me correctly. I believe poisoning the Bottle Street Gang counts as 5 kills, whereas refusing to do it is just 0. Conversely, saving Bernholdt's sister (which Roboky didn't do, but I will) counts as...it's either -3 or -5 kills, while failing to do it has no effect.

I might be misremembering the special actions entirely, it's 1AM right now and I'm a bit cooked. I will see if I can confirm this for ya'll tomorrow.

Coolguye fucked around with this message at 07:20 on Oct 16, 2015

Coolguye
Jul 6, 2011

Required by his programming!
You will.

Coolguye
Jul 6, 2011

Required by his programming!
You have no idea how many times Orv and I have bumped that joke back and forth since we started talking about this lp.

Coolguye
Jul 6, 2011

Required by his programming!
https://www.youtube.com/watch?v=VS_Z4zBDItw


also I am close to done editing the noise on the next episode (which is low chaos High Overseer Campbell - all of it) so even though I'm slow on updates don't worry about it

Coolguye
Jul 6, 2011

Required by his programming!
Clean Hands run: Kill the High Overseer: Youtube Polsy

NullBlack posted:


Explaining this to his doctor is going to be interesting.

Clearly, the Outsider chose well in giving Corvo his powers.

Shei-kun posted:



If we take this image and the Xed out Campbell image they go together really well.

Coolguye fucked around with this message at 04:42 on Nov 6, 2015

Coolguye
Jul 6, 2011

Required by his programming!

Stormgale posted:

So that's why you love the dwarf so much in Vermintide, you just synch your appreciation for cold hard gold.

Roboky's dawning reaction that if I'm there, there must be cash involved was almost as amusing to me as Grate Overseer.

Coolguye
Jul 6, 2011

Required by his programming!

Shei-kun posted:

At this rate, if I attempt it, they'll both have lovely fanart at best. Assuming I ever get around to it.
If you wanted something simple a blingee style photoshop of Stone Cold Curnow would get thrown into the update post like immediately.

Beyond that, understand that I couldn't possibly care less how 'good' fan art is. The point is that it is fun, and all our threads are about fun first and foremost. If someone wants to extend their pinky, sip their tea, and say that our supplementary update posts are not crafted to their exacting standards they can rent a thoroughbred horse, hop in a one horse open sleigh, and ride it directly into hell.

Coolguye
Jul 6, 2011

Required by his programming!

Tasteful Dickpic posted:

You can find out about the brand from reading the book in the interrogation room (which you'll have stumbled upon organically in your quest for That drat Sokolov Painting) and by the objective marker. The conversation seems unnecessary.
My understanding is that this was originally the way it happened, but some people missed it altogether because they had objective markers which pointed directly at Campbell. So if you go there by anything resembling a direct route (the awnings I climb up during that conversation to grab the Kingsparrow Feathers allow access into the upper floor of the building, for example), you can trigger the Curnow/Campbell sequence completely ignorant of the non-lethal elimination method, which is a bad experience.

I agree with you that this is a pretty stilted conversation to be having. The Overseers likely wouldn't want to talk about that stuff at all - this is effectively the same as one Catholic going up to another and saying "Dude, what do I need to do to get excommunicated around here?" That said, I'm not sure what could've been done to make CERTAIN the player got it. Even if it was a delayed hint, like so:

:) : Dude, drinking joke.
:v: : Man, screw off.
:) : Haha you were drunk
:v: : Dude you better stfu before I get the brand out
:) : The what now
:v: : Oh you didn't learn about that yet? Yeah okay so --

Then you still leave the potential of the player jumping down and engaging the Overseers (or just bumbling and getting spotted) before they got to the relevant point.

Coolguye
Jul 6, 2011

Required by his programming!
It also would've given Sammy Boy a chance to giggle to himself upon your return to the Hound Pits if you actually did it that way so yeah I like that.

Coolguye fucked around with this message at 16:55 on Nov 5, 2015

Coolguye
Jul 6, 2011

Required by his programming!

NullBlack posted:


Explaining this to his doctor is going to be interesting.

Clearly, the Outsider chose well in giving Corvo his powers.

aahahahahahhahahahahahahahahahahahah

5

Coolguye
Jul 6, 2011

Required by his programming!

Shei-kun posted:



I tried.

Sadly I couldn't get the animations for Snoop Dog to sync.

Also if we take this image and the Xed out Campbell image they go together really well.


Coolguye posted:

aahahahahahhahahahahahahahahahahahah

5

Coolguye
Jul 6, 2011

Required by his programming!
oh shut the gently caress up orv

High Chaos Run update:
Post-High Overseer Interlude: Youtube Polsy
The Golden Cat, part 1: Youtube Polsy

Coolguye
Jul 6, 2011

Required by his programming!
Yeah, Martin comments later on in the game that Campbell was blackmailing half of the Abbey. So basically what happened is the first guy who walked in loving hated the guy and was like "HA HA HA gently caress YOU, MAN."

Coolguye
Jul 6, 2011

Required by his programming!
There is also a letter that basically has Campbell threatening a nameless overseer with branding if he doesn't stop poking around Holger's Eye near his sin bin.

I never bother showing it off because all it does is show the sin bin exists, and the whole peeking in the very unfortunately placed window thing does that.

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Coolguye
Jul 6, 2011

Required by his programming!

Green Intern posted:

The final boss is a whale in a mechsuit.

almost, it is a rat in a whale oil suit. Think one of the Globadiers from Vermintide.

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