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Double Monocle
Sep 4, 2008

Smug as fuck.

Adhesive Gamin posted:

You're in luck, as every player brings their own healing skill in the new hit action combat MMO Guild Wars 2. Jump in today!

Great now your gonna tell me people can also gain invulnerability frames two times every 10 seconds, and this fact combined with the self healing ability will place the burden of survival on each individual player.

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ruffz
Dec 20, 2007

I got a sudden and unexplained itch to reinstall this after quitting a couple months post-launch. I'm guessing I'll barely recognize the game anymore after 3 years away. They seriously want $50 for the expansion coming out this month?

Reclines Obesily
Jul 24, 2000



Hey Moona!
Slippery Tilde
No, they jokingly want $50.

Generic Octopus
Mar 27, 2010

ruffz posted:

They seriously want $50 for the expansion coming out this month?

Yea. Well, it's 50 for the core+ HoT if you didn't have any GW2 already. Wait for it to go on sale if, like me, you don't think it's worth.

check out my Youtube
May 26, 2006

Satan's on my side
and you wanna brawl?
When the Devil comes
you better heed his Quall
Or pay $100 like me if you're really stupid and hate yourself & money

Mercurius
May 4, 2004

Amp it up.

Reposting my :effort: guide on Revenant for everyone looking at starting one.

I’ve spent a decent amount of time on Revenant the last few beta weekends and a few people in Goon Squad have asked me for a writeup on it, so here is a two part :words:fest.

The first bit is an overview of the Revenant and bugs I’ve found with it while the second is my experiences actually playing it and how I think it should work in all forms of the game.

Also before I get too far into things, feedback on Revenant princesses, tia~


Part 1: What the heck is a Revenant?
The Revenant is a new class being released as part of Heart of Thorns that channels the spirits of powerful characters from the game’s lore to give them access to several different unique sets of abilities, many of which are based around the mists. It is a heavy armour class with a medium health pool that specialises in party support similar to the Guardian although the Revenant’s skills are more focused on offensive support.

Those of you following the Living World Season 2 story will know remember that Rytlock Brimstone disappeared into the Mists while searching for Sohothin. He’s back as a Revenant in Heart of Thorns and has apparently taught other people to channel the mists as well. As part of this process, Rytlock has completed his transformation into something straight out of an anime as best seen in the official trailer for HoT:
https://www.youtube.com/watch?v=GpeLj-fDK-4

Unique Class Mechanic: Invoking legends and balancing energy
The unique mechanic for the Revenant is its ability to channel abilities from legendary characters to provide its utility skills. Unlike the other classes in the game, your utility skills change to a pre-set selection when invoking a legend and while you can swap the order they’re in you can’t add in different skills. You can have two different legends equipped at a time and can swap between then with the F1 key. Each of the legend's skills (along with most of your weapon skills) have short cooldowns and are balanced by the fact they cost energy to use.

Energy is a constantly regenerating resource that caps at 100 (50 when not in combat), regenerates 5 per second by default and maxes out at either 5 regeneration or degeneration per second (somewhat similar to degen/regen from GW1). Energy also resets to 50 any time you swap between your equipped legends. Most skills cost a set amount of energy but each legend also has a special upkeep skill that drains a certain amount of energy per second to keep running.

Managing your energy usage is very important because if you blow all your energy on your spammable abilities and upkeeps you’ll be left without any of your offensive or defensive abilities available to you while you sit and wait for your energy to regenerate.

Legends nominally have a set of weapons associated with them but you can use any weapon set with any legend. Each legend has its own focused trait specialisation that plays to its strengths.

Shiro: Legendary Assassin
Dual Swords and Devastation specialisation

Shiro is about mobility and rapid, hard hitting attacks that either ignore defences or apply vulnerability. Shiro’s utility skills are lacking in direct healing and condition cleanse but make up for it in life leech, shadowsteps, channeled quickness and an AoE stun (Jade Winds for those of you who played Factions).

Mainhand sword has a very powerful autoattack that applies lots of vulnerability, an AoE whirl that applies chill and an omni-slash attack that teleports you around the area doing either moderate damage to many targets or large amounts of damage to a single target. Offhand sword has a block and a backwards shadowstep that allows you to drag an enemy away from a group.

The Devastation specialisation further increases your ability to apply vulnerability and life leech while providing solid damage boosts and a party-wide Ferocity (critical damage) aura.

Mallyx: Legendary Demon
Mace/Axe and Corruption specialisation

Mallyx is a condition damage powerhouse, able to apply massive amounts of torment while making conditions on you ineffective and stripping off enemy boons. Mallyx’s heal is one of the few consistent ways to remove conditions as a Revenant. The other skills bring the ability to apply Resistance (conditions do no damage) to your group, strip boons from enemies (and leave them with stacks of confusion), teleport to an area to apply mass vulnerability and channel demon form to increase all stats by 10% and pulse torment on everything.

Mainhand mace autoattack applies torment and poison, the second skill creates a very large column fire field that burns enemiesoo and the third is a small leap that sends out a cascading blast finisher that can proc 3 times if you land it right. Offhand axe is all about mobility, both in the form of a shadowstep and a ground-based AoE pull that also applies torment.

The Corruption specialisation buffs your condition application (particularly torment), gives you the ability to gain resistance when using any of the Mallyx skills, automatically strip boons when they reach a threshold and can be set up to copy your conditions to an enemy.

Jalis: Legendary Dwarf
Hammer and Retribution specialisation

Jalis is a stoic defender with some tank-like abilities, good access to Weakness and provides access to the only reliable stability the class has. Jalis has a heal that can deal with conditions, a nifty ghost road that give stability to anyone standing on it, a taunt (essentially the opposite of Fear), whirling hammers that damage enemies/heal you and can turn the party into stone (a la the Rite of the Great Dwarf which is incidentally what the skill is called) and granting them a 50% damage reduction.

The hammer is the Revenant’s ranged weapon, capable of attacking up to 1200 range. It doesn’t really fit the tanky theme of the rest of the Jalis traits/skills but it is an extremely powerful damage dealing weapon. The autoattack throws a piercing hammer, skill 2 sends out a massive cascading shockwave, skill 3 steps through the mists and smashes down the hammer, skill 4 is a projectile block and skill 5 is a massive damage targeted AoE.

The Retribution specialisation focuses on defence and provides damage reductions all over the place along with stability/retaliation on dodge, beefed up taunts, reliable weakness application and some reactive healing.

Ventari: Legendary Centaur
Staff and Salvation specialisation

Ventari is a healing-focused legend that plays very different from all the others due to the focus of the legend being on the management of Ventari’s Tablet. Once the tablet has been summoned, all of the utility skills either move it around, create AoE effects around it (healing, condi cleanse or projectile blocking) or blow it up to knockback enemies around it and provide fragments that heal. Ventari is almost like an inverse of the normal playstyle where your attention is primarily devoted to the tablet and your weapon skills are used to augment stuff it’s doing or provide defensive options.

The staff is a very interesting weapon as it is a melee weapon that provides high mobility alongside defensive and healing abilities. The staff autoattack creates orbs that heal nearby allies and ends with a whirl finisher, skill 2 is a sweeping attack that grants access to a daze if it hits a target casting something, staff 3 is a projectile block that blinds enemies, staff 4 is an AoE healing/condi cleanse pulse that can be used while moving and staff 5 is a forwards charge that evades, knocks enemies back, hits like a truck full of truck parts and generally looks amazing.

Salvation is an interesting specialisation that includes a lot of options to increase your outgoing healing to allies (but not yourself) while also providing some nice CC options in the form of blinding and dazing on skill use.

Invocation: the traitline that doesn’t have a legend
I guess spear should be mentioned here

Invocation is your utility line that ties in all your other specs together and makes the actual core functions of the class actually do more stuff. Offering stun breaks/condi removal on legend swap, healing or damage based on whether you have positive or negative energy regen, self-applied Fury on healing/stunbreaking, healing triggered by a variety of different sources and of course the crowd favourite grandmaster trait Roiling Mists.

Roiling Mists is unique to the Revenant and increases the critical chance gained from the Fury boon from 20% to 40%. This allows Revenants to substitute gear with more survivability and still maintain competitive DPS or allows them to gear for 100% critical chance to take advantage of the Ferocity buffs available in Devastation.

Revenants only have access to one type of underwater weapon, the Spear, which has not one but two autoattacks. The ranged autoattack is focused at condition builds while the melee autoattack is focused on power users. The rest of the weapon skills also have two-stage activations where one is usually focused towards either condi or power. It’s an odd weapon and thankfully there isn’t a ton of underwater combat that we’ve seen yet.

Elite Specialisation - Glint: Legendary Dragon
Shield and Herald elite specialisation

Herald is the only elite spec that was designed alongside the rest of the class and it shows. The traits and skills dovetail nicely into all of the other specialisations to the point where it’s probably going to be more unusual to see a build without Herald than one with it.

Every single one of the abilities provided by Glint is an upkeep skill (providing lots of nice party boons - regen, might, fury, swiftness and protection), but they have their own unique twist: instead of using the skill again to cancel the upkeep you gain access to a powerful ability on a medium cooldown while the skill is being channeled. In a way, they’re similar to signet abilities but significantly more powerful. The active abilities include healing yourself for all damage taken, applying damage/vulnerability in an AoE, a stunbreaker that reveals stealthed units, an AoE that applies burning/chill/weakness and a massive knockback that gives superspeed to allies.

The actual Herald mechanic adds an F2 upkeep skill, the Facet of Nature, which is available to all legends and boosts your party’s boon duration by 50% instead of offering a specific boon and when activated grants you short duration versions of all the passive boons from the other facets.

The Shield is an extremely powerful defensive weapon with low cooldown support abilities. Skill 4 heals/grant protection to allies in a ground targeted area and skill 5 surrounds you in a bubble that roots you in place, blocks all attacks and heals you over a short period.

The Herald specialisation line is mainly focused around defence and group support allowing you to increase your toughness for each point of energy you’re upkeeping, increasing your boon durations, applying might when you apply other boons and increasing your damage for every boon on you.

What’s a beta without bugs?
Revenant is in a much better spot than it has been in the previous Beta Weekends but there’s still a bunch of nasty bugs to watch out for, particularly since I don’t think there’ll be time to fix all of them before HoT launches.

Upkeeps and legend swapping
When you switch legends to Shiro and had been using an upkeep skill it’ll take a few seconds before the game realises it’s not in that legend any more and allow you to start channelling impossible odds (because impossible odds maxes your energy drain). You can work around this by manually turning off your upkeep skills before swapping legends.

Uneven terrain and ground based abilities
Many of the Revenant’s abilities that travel along the ground will not connect with the target if there is any elevation change at all between you and the target. Affected skills include Brutal Blade (Sword auto chain 2), Coalescence of Ruin (Hammer 2), Grasping Shadow (Sword 5), Searing Fissure (Mace 2) and Temporal Rift (Axe 5). These skills are using new technology (along with Reaper Greatsword 5) and due to how the engine handles these skills there’s nothing that can be done until ArenaNet fix the underlying tech.

Brutal Blade is particularly bad as it is both a projectile and follows the ground so it can both be reflected or fail to connect, both of which stop the autoattack chain from finishing. See this rather amusing video for more detail:
https://www.youtube.com/watch?v=8Bjhdw_26Rw

Projectiles, movement skills and walls
Projectile Skills such as Vengeful Hammers and movement skills such as Unrelenting Assault have their projectiles destroyed/end the channel when they encounter a wall. This is to do with how the engine handles these skills and there’s nothing that can be done until ArenaNet fix it.

Ranged movement/shadow step abilities with fields
Ranged abilities that either shadowstep and return (Hammer 3) or teleport you forwards (Mallyx Unyielding Anguish) that are supposed to leave a field/do damage don’t do so at their maximum range. Hammer 3 max range is 1200 but it won’t do damage past 900 and Unyielding Anguish is a 600 leap that drops the field at 450.

Underwater combat
All of the legend skills are currently marked as being disabled while underwater. This is presumably an oversight but it’s going to be hilarious if it goes live like this.

This was really fun to find out about at the last boss of HotW3 since it meant I didn’t have any healing skills :saddowns:. At the moment you can kind of work around this by being in Glint stance and activating your upkeep skills before entering water as they’ll stay active but if you get downed they’ll cut out again.

Mercurius
May 4, 2004

Amp it up.

Part 2: Sure, but how do I actually play a Revenant?
There’s several different ways you can play a Revenant so I’ll break it down by game type and stats/weapons below. I can go into detail on exact builds and how to use the abilities in each legend if people really want but I think most of it is fairly self-explanatory if you look at the tooltips for the traits and skills.

PvE
The main choices you have for PvE are Power vs Condition Hybrid and Selfish vs Group Support. For solo PvE you can do whatever but I’d recommend leaning towards power-based builds since you often have to destroy objects and condition damage doesn’t help you there. Revenants are going to be like Guardians and Thieves in that they’re constantly swapping out weapons, skills and traits as required in group content.

Special Note: Consider Ventari for Fractals and Dungeons
Okay so everyone’s seen the tablet’s skills and thought ‘gee, a set of skills focused on micromanaging a healing tablet sure is garbage for PvE’. I thought that too initially and I’m pleased to say that we’d be wrong with that assumption.

Ventari’s Tablet is quite possibly broken (in a good way) as it’ll often bodyblock projectiles (and has infinite HP) and can be used as a spammable short duration projectile block or AoE condi cleanse/heal. The best thing about the tablet is that you can activate its AoE heal pulse, AoE condi cleanse and projectile block without interrupting other abilities so you can sit the tablet on top of you and pulse the skills while ressing someone if needed (Mai Trin I’m looking at you).

When we were in uncategorised fractal before I was able to constantly move the tablet on top of the harpies and turn on Protective Solace (AoE Projectile Block) long enough to kill the harpy and then turn it off immediately, leaving me with enough energy to do that every single platform. I was also able to sit the tablet in front of Old Tom and it bodyblocked all his projectiles :downs:. I expect the bodyblock thing will eventually get fixed since I don’t think it’s intended behaviour but it’s still hilarious in the meantime.

Condition Hybrid builds
I’d recommend Mallyx as your main legend with Corruption/Invocation/Herald for traits. Glint works well if you’re with a group and because of the breath attack that applies burning. Shiro also works well as a second Legend if you’re solo because you can use Phase Traversal for rapid movement and Impossible Odds to really load up the torment/poison application from Mace.

Your main weapons for this are Mace/Axe although Mace has kinda mediocre power scaling. Secondary weapon is down to your preference since none of them have any condition application but Staff/Hammer in particular will be able to take advantage of power on your gear.

For max DPS, Sinister-stat gear and Superior Runes of Torment (for maxed out Torment duration) since they’re going to change one of the minor traits in Corruption to make Torment do mostly the same damage to a non-moving target as it does to a moving target so you want as much of it as possible. Thanks to Roiling Mists you can probably get away with swapping out some stuff for Carrion-stat gear if you’re feeling squishy.

As a side note, we don’t know if there’ll be new stat distributions in HoT (here’s hoping for 4 stat sets like you see in sPvP) but hopefully down the track they’ll release some gear that’s Condition Damage primary with Power/Ferocity as Revenant (and Reaper) will be able to take advantage of that due to their strong crit chance traits.

Power builds
I’d recommend either Glint (if you’re aiming to provide group support) or Shiro (if you don’t care about buffing your group) as your main legend while using the opposite one as the secondary one. Traits would be Devastation/Invocation/Herald either focusing on personal damage multipliers or group buffs depending on how you’re playing.

Weapons are mainhand Sword and then your choice of Axe (shadowstep/best damage option), Sword (channeled block/backwards shadowstep) or Shield (group heal/protection and serious oh poo poo button) for the offhand. I’d suggest carrying both a Staff and Hammer with you and swapping depending on whether you need ranged (Hammer) or group support (Staff) more.

:siren:Trigger Warning: Meta-build :spergin::siren:
I dunno how many people care about really minmaxing their gear but people more grognardy than myself have worked out the thresholds for when power/ferocity are more effective at 100% crit. As you can get to 100% crit fairly easily you’re better off using power based runes even though Devastation provides tons more ferocity than previously it’s still more effective to stack power at the levels of power currently achievable with full buffs and ascended gear.

Taking the above grognardery into account, you want to get to 52.8% crit chance from gear (fury w/roiling mists and then either Spotter or Banner of Discipline providing the rest) and then dump everything else into power until you’re at 2250 more power than whatever your ferocity rating is when fully buffed. Best choices of runes are Scholar (if you’re good at keeping your health up) or Strength (if you’re bad at keeping your health over 90% like I am). Sigils/consumables/etc are the same as normal for speedrunning/organised groups.
:siren:end of Meta-build :spergin::siren:

I was running a (pretty close to optimised for spergery) build with Sword/Axe, Hammer on swap and then Glint/Shiro and Devastation/Invocation/Herald, swapping Shiro out for Ventari when I felt that the extra condi cleanse/projectile block justified it. Did pretty well and swapping over to Shiro and turning on Impossible Odds made a noticeable dent in the bosses health.

Maximum personal DPS with no group support
This is for the speed-clearing grognards who are getting boons covered by the rest of the party and just want to do damage.

Shiro/Mallyx, Devastation/Invocation/Herald. Take any traits that have damage% in them. Sword mainhand is the only required weapon. Axe is probably the best offhand. Second weapon set is irrelevant but probably Hammer for when you need ranged.

This build is braindead easy because you simply use the upkeep skill in either legend until you run out of energy and then switch to the other one and do the same thing while autoattacking with sword and using Unrelenting Assault every time it’s up. Snoozefest but does very good damage.

Honestly though, if you’re going to do this you should probably just play a Sinister P/P Engineer. You’ll do more damage and actually provide some benefit to your group.

WvW
Both power and condi/hybrid work well from what I saw and I think Revenant will probably be very viable for roaming, backline support and frontline fighting in WvW. I’m particularly looking forward to running around as a Cleric Ventari build with SFD :getin:

Roaming
Both power and condi should be fine for roaming. Power builds have better mobility and burst (and would be my preference for solo roaming) while Condi builds can be great brawlers with good survivability. The main choice is going to be whether you want to take Invocation (more offensive support) or Retribution (more defensive support) alongside Herald and either Devastation or Corruption depending on what sort of build you’re running. Herald (both the traitline and Glint) are hard to pass up so I’m assuming most builds will be taking it.

If you really want to play a ghetto thief you could do a similar thing to the max personal DPS build above using both Mallyx and Shiro and a hybrid build.

Backline Support
There’s two ways you could build for this: Power-based Herald relying on Hammer to provide excellent ranged damage and buffs to the rest of the backline or full on Cleric Ventari that focuses on looking after the tablet to keep either the frontline or backline supported.

Power herald is basically the same as a well Necro in terms of gearing. I’d use Hammer primary and either Sword/Shield or Staff as the secondary weapon.

Cleric Ventari is particularly hilarious since you can get like 150% increased outgoing healing and on top of the 1600+ healing power you have the tablet can pulse 6k+ healing to each of 5 targets every 4 seconds. Also, sitting it on people and activating the projectile block is also really nice. Ventari/Glint with Salvation/Invocation/Herald using Staff/Hammer and full Clerics gear for that.

Frontline Support
I didn’t get a chance to try this sort of thing out so it’s pure theorycrafting but I’d be expecting it to use the same sort of gear as either a frontline Warrior or Guard build with Herald/Jalis and Invocation/Retribution/Herald. Traits would be focused around stability/protection/CC when using abilities.

For weapons I think I’d probably use Mace/Shield and Staff on the swap since Mace will provide you with a short leap+triple blast finisher (on skill 3), Shield provides you with a solid ‘oh poo poo’ button (along with party healing) and Staff is great for defensive/mobility.

PvP
We’re coming up on having both Conquest and Stronghold available in PvP and I’m aware that each of them will have a totally different meta so I’m not even going to bother speculating about what is or isn’t likely to be in the meta of either. I’ve mostly been playing a Carrion brawler build in Stronghold because it is Fun As poo poo but I did get a chance to play around with a power build as well.

Carrion brawler
I used Scavenger runes, Carrion amulet, Glint/Mallyx, Corruption/Retribution/Herald, Mace/Axe and a Shield on weapon swap and was a burly wrecking ball. Despite mace’s somewhat poor power scaling you’ve got enough power in the build that you can damage objects okay and if anyone’s dumb enough to leave you alone you’ll just poo poo out torment, poison and burning everywhere.

You’ve got a stunbreaker that reveals stealthed opponents, a ground targeted AoE on a short cooldown that drops burning/weakness/chill on stuff, a ridiculous heal that completely negates all damage and turns it into healing on you (which you can place on an ally while ressing them which is hilarious if the enemy team is trying to cleave them to death), a short duration pulse of might/fury/regen/prot/swiftness, swiftness for running from one place to another and you can just laugh at anyone who tries to put conditions on you while in Mallyx form.

Overall, just really goddamn fun to play and I don’t even care if it ends up being terrible or easily countered.

Power skirmisher/decapper
You know how thieves can do that ‘move really fast around the map and be a +1 in a fight or decap a point’ thing? Yeah, well, you kind of can as well. Well, you don’t have stealth and you can’t disengage at will but at least you can move around the map really fast, right?

Using Shiro’s Phase Traversal ability you can target something quite far away from you and shadowstep 1200 units towards it. You can do this three times in a row before your energy has to recharge. For added mobility you can also use Axe for another shadowstep (when you get close) and Staff to move faster with the charge.

I’d recommend using Marauder amulet with your choice of runes, Shiro/Glint, Devastation/Invocation/Herald and Sword/Axe with Staff. Revenant is somewhat sturdy even while focused towards damage so take advantage of that and gear for maximum damage.

Bunker
I’m absolutely terrible at playing bunkers so I haven’t tested this or anything but I think you can make a passable bunker build using Glint/Jalis with Salvation/Retribution/Herald for team support. Weapons you’d want Staff and Sword/Shield with probably a Cleric amulet (go look at the Guardian bunker page on Metabattle for an idea of what other stuff to use).

You’ll have very powerful regen, your staff auto will drop healing orbs, staff 4 is a strong heal/condi cleanse, Jalis has taunt, condi cleansing heal, the ghost road for stability and rite for 50% damage reduction, you’ll be able to drop weakness on stuff a lot and you’ve always got Glint for the absurd burst absorbing heal and the AoE reveal/stunbreaker combo.

fuccboi
Jan 5, 2004

by zen death robot

CLAM DOWN posted:

gently caress me sideways

Perfect spheres don't have a sideways (always wanted to get in on these jokes )

fuccboi
Jan 5, 2004

by zen death robot

ruffz posted:

I got a sudden and unexplained itch to reinstall this after quitting a couple months post-launch. I'm guessing I'll barely recognize the game anymore after 3 years away. They seriously want $50 for the expansion coming out this month?

By Black Friday it will get a 25% sale and people will cry about how they paid full price and then the fanboys will say "Yeah well you enjoyed your month of game play at full price didn't you? :smugdog:" so what I'm saying is let the whales work out the kinks for a month and buy it on sale later.

ItBurns
Jul 24, 2007
who do i talk to about getting an invite to goon squad?

CLAM DOWN
Feb 13, 2007





Linked this in the OP, thanks~

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
lol this garbage game uses more security than my bank
I had to sit here figuring out what spelling of "Trippin' Balls" I used 3 years ago for my mushroom dude engineer just to reset my password

MacBook Air Gamer
May 6, 2007

Here I go, deep type flow.
Jacques Cousteau could never get this low.
Hello new thread I am very excited for Heart of Thorns 100% yes.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


CLAM DOWN posted:

Linked this in the OP, thanks~

Shame that it hasn't been updated.

Reclines Obesily
Jul 24, 2000



Hey Moona!
Slippery Tilde

Coolness Averted posted:

lol this garbage game uses more security than my bank

Same. Tivac make a gw2 card we need to swipe on a monitor or something

CLAM DOWN
Feb 13, 2007




Nice new av, cletus

treizebee
Dec 30, 2011

Stage 3 oil injection
rip login server

Roc
Nov 8, 2010

treizebee posted:

rip login server

and it is already back up


edit:

quote:

In preparation for the launch of Guild Wars 2: Heart of Thorns, our Game Operations Team will be conducting maintenance on both our European and North American servers. The maintenance is unlikely to cause any gameplay issues, but a small number of players may be required to log back into the game at the conclusion of the update.

The maintenance is scheduled as follows:
European Servers: 7:00 PM PDT on October 7 / 4:00 AM CET on October 8
North American Servers: 11:59 PM PDT on October 7 / 8:59 AM CET on October 8

Roc fucked around with this message at 02:12 on Oct 8, 2015

kater
Nov 16, 2010

I've gotten heavily into this game in the last week after not really touching it since launch. I guess I'm easily influenced and people are hyped by expansion.

Is there *any* resource to explain what the flying gently caress this game bloomed into? I've looked at reddit and drowned in the wiki and it's just a nightmare to understand what any of this mountain of garbage in my inventory is or means or does. The last thing I coherently remember about this game is being annoyed they made cooking food soulbound because it was a dope karma into gold funnel.

Like I log into the game and do dailies and play spvp and join wvw and that is terrible and I join lfg dungeons which are piss easy and I just don't know what the gently caress I should be doing. I guess the Orr event run has evolved into a world boss run? That poo poo is crazy boring though and I'm not sure I get the point, other obtaining thousands of those purple craft items which are just 1/1000th of what you need to do something. I started doing my story quest but it's giving me terrible level 30 items and I don't know if that's worth a drat, and also the story is terrrrrrrrrrrrrrible and Loghain is the biggest loser in the world and the Order of Secrets are huge loving dorks and goddamn Lion's Arch looked so much better before it was asteroided.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



What do you enjoy doing? I mean I guess we should start there because you seem intent on doing things you don't like.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!
SFD defeats another raid boss

OneEightHundred fucked around with this message at 03:58 on Oct 8, 2015

Reclines Obesily
Jul 24, 2000



Hey Moona!
Slippery Tilde

Whisper him OwN3d by SFD.

Generic Octopus
Mar 27, 2010

If you're looking for the endgame PvE content, it's world bosses/events, fractals, and dungeons. Soon there'll be a raid.

Besides that, it's looking at poo poo in the wardrobe and using the wiki to figure out how to get it.

DonVincenzo
Nov 12, 2010

Super Monster
The Absolute Guardian of the Universe
Friend of All Children
Here's the best thing that came out of PvP.



Also the jade fractal thing looks amazing.

DonVincenzo fucked around with this message at 05:43 on Oct 8, 2015

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Goddammit I want my pre order hat but I'm too lazy to bother support for the requisite 3 weeks to get it.

Lonk
Jan 26, 2012

LET'S FUCKING GOOOOOOOO
I don't need to pretty princess anymore because I already beat the game with Gonk.

https://www.youtube.com/watch?v=aTELBpP72Ec

Forsythia
Jan 28, 2007

You want bad advice?

Anything is okay if you don't get caught!

... I hope this helps!

kater posted:

Is there *any* resource to explain what the flying gently caress this game bloomed into?

Have you joined a goon guild? They are very helpful in explaining this kind of thing.

Secondly, what do you enjoy doing? If I understand the tone of your post correctly, you don't really enjoy any of the things you mention. That strikes out a lot of the game's content. Are you here for the exploration and pretty princess endgame? Getting snazzy armor, dyes, weapons and minis is much more achievable than aiming for a legendary weapon and that is what a lot of players funnel their endgame effort towards. Remember, even if you don't craft and can't use the various drops you collect, selling things on the trading post is easy and profitable.

kater
Nov 16, 2010

Oh I like everything. It probably doesn't come across like that but hey. Tonight I spent an hour trying to do an insane jumping puzzle featuring techno-pirates and steam gizmos, that I just stumbled onto because instead of following up a story mission I tried to find the last point of interest on a map. Like, that is loving awesome. I really like the spvp, and I remember enjoying wvw previously. It's just the game sometimes feels really empty when you don't know what you are doing is attributing to. Like doing world bosses and dungeons or whatever. You get a whole lot of *stuff* but I don't have a clue what to do with it, or if what I'm doing will lead to anything.

Like, I really want to say 'hey I should go for map completion' and just experience all of the content in the game, but there is so loving much of it I can't even begin. I started joining story mode dungeons just to have done them all, only to find out like three of them are in zones I've never even been to.

I'm not really sure what I'm complaining about, I just wish I understood the game more.

kater fucked around with this message at 07:53 on Oct 8, 2015

teagone
Jun 10, 2003

That was pretty intense, huh?

kater posted:

Oh I like everything. It probably doesn't come across like that but hey. Tonight I spent an hour trying to do an insane jumping puzzle featuring techno-pirates and steam gizmos, that I just stumbled onto because instead of following up a story mission I tried to find the last point of interest on a map. Like, that is loving awesome. I really like the spvp, and I remember enjoying wvw previously. It's just the game sometimes feels really empty when you don't know what you are doing is attributing to. Like doing world bosses and dungeons or whatever. You get a whole lot of *stuff* but I don't have a clue what to do with it, or if what I'm doing will lead to anything.

Like, I really want to say 'hey I should go for map completion' and just experience all of the content in the game, but there is so loving much of it I can't even begin. I started joining story mode dungeons just to have done them all, only to find out like three of them are in zones I've never even been to.

I'm not really sure what I'm complaining about, I just wish I understood the game more.

I hit stuff and I get loot to fund pretty princess-ing. Sometimes I'm in an instance with other goons, other times I'm not. That is the extent of my Guild Wars 2 experience and for some reason I enjoy it and keep doing it.

CLAM DOWN
Feb 13, 2007




Reposting my halloween costume pic from the last thread because it rules

Organza Quiz
Nov 7, 2009


kater posted:

Oh I like everything. It probably doesn't come across like that but hey. Tonight I spent an hour trying to do an insane jumping puzzle featuring techno-pirates and steam gizmos, that I just stumbled onto because instead of following up a story mission I tried to find the last point of interest on a map. Like, that is loving awesome. I really like the spvp, and I remember enjoying wvw previously. It's just the game sometimes feels really empty when you don't know what you are doing is attributing to. Like doing world bosses and dungeons or whatever. You get a whole lot of *stuff* but I don't have a clue what to do with it, or if what I'm doing will lead to anything.

Like, I really want to say 'hey I should go for map completion' and just experience all of the content in the game, but there is so loving much of it I can't even begin. I started joining story mode dungeons just to have done them all, only to find out like three of them are in zones I've never even been to.

I'm not really sure what I'm complaining about, I just wish I understood the game more.

Most of the loot you get from anything is for salvaging and either selling the materials or keeping them for something in particular you have in mind. If it's gold/orange then you might want to keep it or sell it on the TP depending on if it's a cool skin or you need more decent gear or whatever and if it's pink then congrats you got an ascended thing! Basically, the real PvE endgame is trying out cool new looks in the wardrobe/dye menu and then doing whatever it happens to take to get that cool skin/dye. The stuff you're getting just get funneled into that.

If you want to do map completion then just pick a map and start completing it, do it one at a time instead of thinking about it as "I need to go do everything in the game." Is there a particular region you like more than the other regions? Start with that one.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



the good thing about gw2 is that you'll get stuff no matter what you do. lately i've just been relaxing and playing some music while mapcompleting and it's insane how much cool poo poo is packed away in little corners that players might never see.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
So is SFD or GS still active at all? Back when I played we had a ton of spilover guilds and I was repping the old CoH goons, which is pretty much dead.

I also love the way that instead of letting you assign your ownskill points it guesses kinda what build sorta matches your previous one, and ended up dumping points entirely into abilities not on my bar.
I take it there's a respec trainer in town?

midnightclimax
Dec 3, 2011

by XyloJW
Guild is dead.

Kassad
Nov 12, 2005

It's about time.

Coolness Averted posted:

I take it there's a respec trainer in town?

The bad news is that there isn't. The good news is that levelling to 80 gives you enough points to unlock everything.

CLAM DOWN
Feb 13, 2007




Coolness Averted posted:

So is SFD or GS still active at all?

Nope, I included them in the brand new OP for funsies :)

where the red fern gropes
Aug 24, 2011


2 weeks

Farbror
Sep 18, 2012

kater posted:

just the game sometimes feels really empty when you don't know what you are doing is attributing to. Like doing world bosses and dungeons or whatever. You get a whole lot of *stuff* but I don't have a clue what to do with it, or if what I'm doing will lead to anything.


I'm not really sure what I'm complaining about, I just wish I understood the game more.

I'm having similar feelings so I understand you. I played for about a year, did map completion and finished my story but quit until now. My inventory is full of stuff I need to wiki one by one, and the skill system has apparently been overhauled several times so I have no idea about builds. Also I play a thief which apparently means I'm the worst class in the game now.

I've decided to just do the living story and not worry so much but I actually died a bunch of times on the first quest. So now I'm just gonna try to get decent gear and see if I can learn to stop sucking.

Ra Ra Rasputin
Apr 2, 2011
Seems like underwater skills were really, really neglected for the Revenant, seeing as how they used to be limited to 1 weapon before a beta patch upping them to 2, but they still only have 1 underwater weapon, but with 2 auto attack skills.

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Priapus Unbound
Aug 28, 2011



https://www.youtube.com/watch?v=V17duGlHEYY

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