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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Woo, finally caught up, good stuff.

I'm in favor of not bothering with mucking up the video lengths to create artificial tension for the audience. Just because it's a short video doesn't mean they didn't get at least one screwed up attempt in there somewhere.

Bought this game when it came out but haven't really gotten to play very many bombs. Need to fix that at some point.

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

chitoryu12 posted:

An update: disaster nearly struck when Junior Bomb Defuser Fiyero got his head stuck in a hole in the cardboard.

Is... is he gonna be okay? :ohdear:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
This game may not go out of its way to set those up, but :sbahj: if it's not immensely satisfying when you pull them off.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Not to mention there's always the possibility of being in the middle of a Simon Says only for a Needy module to demand your attention, then having to remember what the sequence was once you've dealt with that.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Ramengank posted:

Didn't someone mention that the module sometimes displays "Detonate? Y/N" or was that just a suggestion to change up the module?


I'd actually like to see some DLC to this game with more modules, and different patterns shown in the current ones that use more of the indicator lights, ports, batteries, etc.

Yes, that's a thing it actually does. The whole idea being that it lulls you into complacency by constantly asking "Vent Gas?" Y/N" to the point where hitting "Y" becomes rote, and then while you're busy with other stuff and not really paying attention... "Detonate? Y/N" "Y" *BOOM*

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