|
Improvisation (Promise), Swiftness for Move 5, check out the ruin.
|
# ? Oct 25, 2015 05:51 |
|
|
# ? Apr 25, 2024 16:47 |
|
Goldyx levels, gaining a skill and an advanced action. The dungeon roll is red - artifact. Goldyx draws: White Crystal Craft: Once a round, get a blue crystal and a white mana token. Freezing Power: Once a turn, gain +1 Siege Attack or +1 Ice Siege Attack. Goldyx draws: Emerald Ring: Gain a green mana token, a green crystal, and 1 Fame. Bow of Starsdawn: Discard cards for 2 Ranged Attack each. +1 Fame per enemy killed this combat. By CO, Krang knocks over a Glade. I don't... think there's anything stopping Krang from holding multiple enemy tokens? So there's that. Krang gains +1 Rep and an artifact, and a Healing Herb. Krang draws: Endless Gem Pouch: Gain two crystals. Sapphire Ring: Gain a blue mana token, a blue crystal, and 1 Fame. It is Braevelar's turn! The ruins are revealed as 3xRed. Dummy Player (Tovak) - 0 deck. 2 red, 2 blue crystals. Remaining cards: 0 red, 0 green, 0 white, 0 blue. Arythea (Stelas) - 5 hand, 1 deck. Goldyx (cenotaph) - 0 hand, 6 deck, skill choice, artifact choice, action choice. Krang (Gutter Owl) - 2 hand, 6 deck, artifact choice. Braevelar (rchandra) - 5 hand, 0 deck, 1 keep. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 25, 2015 10:16 |
|
On-demand access to a white token is almost too good to pass up but I'm going to have to go with Dark Fire Magic, Blood Rage, and the Emerald Ring.
|
# ? Oct 25, 2015 10:34 |
|
The Bow of Starsdawn would be hilarious with Sacrifice but it's basically a dead draw until then so it's kinda meh.
|
# ? Oct 25, 2015 10:37 |
|
Song of Wind to explore NE. Sorry this turn is in so many parts.
|
# ? Oct 25, 2015 15:37 |
|
Sapphire ring.
|
# ? Oct 25, 2015 17:11 |
|
Stuff catches up. Dummy Player (Tovak) - 0 deck. 2 red, 2 blue crystals. Remaining cards: 0 red, 0 green, 0 white, 0 blue. Arythea (Stelas) - 5 hand, 1 deck. Goldyx (cenotaph) - 5 hand, 3 deck. Krang (Gutter Owl) - 5 hand, 4 deck. Braevelar (rchandra) - 4 hand, 0 deck, 1 keep, plains/deserts/wastelands -1. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 26, 2015 03:32 |
|
CO: If red die, Regenerate wound and draw. (If Tranquility, play to draw again.). Pause to reevaluate. If no red die, use black mana from glade to Regenerate wound. Either way, Sapphire Ring for blue crystal, blue mana, and fame. Play March (powered) for Move 4, move to village and explore west. Regardless of reveal, interact with village, turn in Fire Gem for a fame. End turn and level.
|
# ? Oct 26, 2015 05:27 |
|
Did the dummy call end of round? CO: Use blue mana (from source if available, otherwise a crystal) for powered Stamina + Swiftness to move to the desert NW of the Keep. Play the Emerald Ring to get a green crystal, use Crystal Joy with the green token to get a second green crystal, then discard Blood Rage to get Crystal Joy back.
|
# ? Oct 26, 2015 06:29 |
|
Well, I've really mismanaged this round and turn (powering improv would have let me get to that mine). Swiftness to explore. If there's no rampaging green token next to me or village/monastery reachable with 2 move + song discount, end turn. If green token: kill with Mass Explose (white die, black token from graveyard) and Determination if possible, If village: go there, trade Vampiric Chalice for a fame to level up. If monastery: wait for offer. e: re-read Vampiric Chalice. rchandra fucked around with this message at 07:23 on Oct 26, 2015 |
# ? Oct 26, 2015 06:41 |
|
cenotaph posted:Did the dummy call end of round? Not yet, but he's about to.
|
# ? Oct 26, 2015 06:54 |
|
Braevelar uncovers the worst possible option. Tovak calls End of Round! I challenge the Graveyard. Shocktroops reduce the Pain Wrath's attack to 1. Threaten sideways to block it, removing Elusive. Take a hit from the Skeletons. Powered Rage from the source to kill the Wrath. Determination, Tome of All Spells sideways, Tranquility sideways for 4 to kill the Skeletons. Take 4 Fame, 2 Crusader tokens (Vial of Toxin, Amulet of Reawakening), and Whirlwind. Activate Illusionists for a white crystal. Goldyx has to use a crystal from inventory. Krang uses red from the source to regenerate... and draws another Wound. Also Gutter Owl meant Stamina, not March. And east. Ho ho ho. Krang levels and picks up a Command Token. It is Braevelar's turn again except I'm not sure he has anything to do. Phew, I think that's everything. Yell, if not. Dummy Player (Tovak) - 0 deck. 2 red, 2 blue crystals. Remaining cards: 0 red, 0 green, 0 white, 0 blue. End of Round called! Arythea (Stelas) - 3 hand, 0 deck. Goldyx (cenotaph) - 4 hand, 0 deck. Krang (Gutter Owl) - 6 hand, 0 deck. Braevelar (rchandra) - 3 hand, 0 deck, 1 keep. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 26, 2015 09:09 |
|
Yeah, all I could do is step SE. I'll hope for a friendly source / hand to get this altar next round. rest, discard hand, end turn
|
# ? Oct 26, 2015 14:38 |
|
I don't know what you're talking about. The Atlantean Empire is clearly in the southern hemisphere, so north is down and west is right. Because that's exactly how hemispheres work. You can't fool me. I went to college. gutterdaughter fucked around with this message at 17:14 on Oct 26, 2015 |
# ? Oct 26, 2015 17:11 |
|
Gutter Owl posted:The Atlantean Empire is clearly in Surely.
|
# ? Oct 27, 2015 00:45 |
|
ROUND 2 END The sun rises on the first day. The search for the leaders of the two factions is still on. I'm ill so you don't get fancy catchups. Here's a new idea, at a whim: players, open question, what do you think of the choices you've made so far? Arythea - 24 deck, 1 wound. Deeds: Pathfinding, Temporal Portal, Agility, Dodge and Weave, Whirlwind, Call to Arms, Book of Wisdom, Tome of All Spells Skills: Healing Ritual, Arcane Disguise Units: Illusionists, Shocktroops Rewards: Vial of Toxin, Amulet of Reawakening I'm pretty happy with my deck. I'd like more actual offense in there - I'm a little heavy on utility - but that'll sort itself out in time somewhat what with the Book of Wisdom and Call to Arms around. Arcane Disguise was a bit of a guess and I could really use some crystals instead, but Goldyx had just got a ton of spells and it seemed like he'd need it more. Today I might look to cross over him, work my way towards the middle of the map and that monastery in order to get Ice Bolt or pick up something from the Maze. Goldyx - 22 deck, 0 wounds. Deeds: Intimidate, Blood Rage, Offering, Cure, Diplomacy, Emerald Ring Skills: Green Crystal Craft, Dark Fire Magic Units: Illusionists, Magic Familiars Rewards: - Krang - 24 deck, 2 wounds. Deeds: Force of Nature, Ambush, Underground Travel, Amulet of the Sun, Sapphire Ring, Diamond Ring Skills: Regenerate, Puppet Master Units: Herbalists, Scouts Rewards: Healing Herbs Braevelar - 21 deck, 2 wounds. Deeds: Mana Bolt, Song of Wind, Expose Skills: Nature's Vengeance Units: Utem Guardsmen Rewards: Orb of Twilight, Vampiric Chalice
|
# ? Oct 27, 2015 03:21 |
|
ROUND 3 START Please pick tactics in the order Braevelar, Goldyx, Arythea, Krang. Goldyx needs to pay for his Familiars. Tovak chooses Early Bird. Dummy Player (Tovak) - 18 deck. 2 red, 2 blue, 1 green crystals. Remaining cards: 4 red, 5 green, 5 white, 4 blue. Braevelar (rchandra) - 5 hand, 16 deck, 1 keep. Goldyx (cenotaph) - 5 hand, 17 deck. Arythea (Stelas) - 5 hand, 19 deck. Krang (Gutter Owl) - 6 hand, 18 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 27, 2015 03:31 |
|
Kiiiinda wouldn't mind a Great Start? But really I have no preference.
|
# ? Oct 27, 2015 03:31 |
|
Stelas posted:Here's a new idea, at a whim: players, open question, what do you think of the choices you've made so far? I wouldn't mind taking Planning again since I have Crystal Joy and will probably be keeping that plus another card around at the end of each turn anyway. Other than that I don't care except I definitely don't want Mana Steal for obvious reasons. Put a white crystal on the Familiars.
|
# ? Oct 27, 2015 04:23 |
|
Angling for a slow-attack strategy with block/Regen, with the occasional burst of Range/Siege for crowd-thinning. Could still swing harder towards Siege depending on cards. Rings are good. Ambush is useful. I might kick myself over passing up one of Krang's Big Three skills. But I also like Tovak skills. Have some numbers. I can say bigger numbers than you can numbers. Let's get Battle Frenzy and go be mean to some dragons. Unit picks are pretty poo poo, probably should've picked up the Utem Crossbowmen over the Scouts. Let's see if I can fix that this next turn with some Golems. --- Tactic is just a nicety this turn, I can take the leftovers. Prioritize Great Start/Planning/Rethink/Right Moment/Mana Steal. CO: Pillage ASAP. Play Tranquility to draw a card. gutterdaughter fucked around with this message at 04:45 on Oct 27, 2015 |
# ? Oct 27, 2015 04:43 |
|
Stelas posted:I'm ill so you don't get fancy catchups. Here's a new idea, at a whim: players, open question, what do you think of the choices you've made so far? I'm not a fan of my play in the night phase (the Improv thing costing two red crystals, not taking Preparation - Song of Wind to teleport away from that forest/swamp, not arranging to get another unit). I'm feeling a real desire for mana, and having two spells wasn't ideal (especially the greedy Mana Bolt). Possibly at the very start I should have taken the artefact path in the maze but dungeon enemies can be scary for level 1 characters. I'm not entirely sure what I'm working towards (ranged combat? mana bolt is only ranged half the time or less). What I really need is Diamond Ring for all the spells / white cards. Hook me up, Krang? Might try to take Goldyx's crystal skill since he took Arythea's, though there's an excellent chance I get one of my own mana skills. Stelas posted:Please pick tactics in the order Braevelar, Goldyx, Arythea, Krang. Goldyx needs to pay for his Familiars. Mana Steal (red) That, with a red or gold die, will let me claim the altar. Black will work too, using the faction token. I'm a bit sad we don't have to remove tactics like we would in co-op conquest - there aren't enough for 4p co-op to do that but it can add some neat choices/pressures.
|
# ? Oct 27, 2015 05:28 |
|
Planning
|
# ? Oct 27, 2015 05:34 |
|
I'll grab Great Start I guess, leaving Krang to resolve Rethink before his turn (probably?)
|
# ? Oct 27, 2015 05:47 |
|
Rethink Tranquility, March, and Rage. Still pillaging.
|
# ? Oct 27, 2015 06:03 |
|
Tovak draws 5 cards! Eek! It is Krang's turn! Dummy Player (Tovak) - 13 deck. 2 red, 2 blue, 1 green crystals. Remaining cards: 2 red, 5 green, 3 white, 3 blue. Krang (Gutter Owl) - 6 hand, 18 deck. Braevelar (rchandra) - 5 hand, 16 deck, 1 keep. Goldyx (cenotaph) - 5 hand, 17 deck. Arythea (Stelas) - 5+2 hand, 17 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 27, 2015 08:40 |
|
Given the way the dummy's acting, I might snap up one of those Guardian Golems real quick.
|
# ? Oct 27, 2015 08:41 |
|
CO: Concentration for a red token Activate altar (token, stolen die, red crystal) Crystallize (blue die) for a green crystal. end turn, level up. Probably taking crystal mastery unless I need another knight's skill. Stelas I was thinking of going to that monastery next to grab monks/icebolt. edit: want to cycle a card and shift mana rchandra fucked around with this message at 16:56 on Oct 27, 2015 |
# ? Oct 27, 2015 16:38 |
|
Gold die as green, Savage Harvesting (powered) for Move 4. SE-E to assault the Mage Tower, discarding Amulet of the Sun and Improvisation for a green crystal and a red crystal. Play both Diamond Ring and Sapphire Ring for blue and white tokens, blue and white crystals, and +2 fame.
After combat, use blue token to Regenerate if needed. Take Fireball as my reward. gutterdaughter fucked around with this message at 22:04 on Oct 27, 2015 |
# ? Oct 27, 2015 16:54 |
|
Krang's Mage Tower had an Illusionist. Braevelar levels and gets a skill and an advanced action. Braevelar draws: Elemental Resistance: Once a turn, ignore either the next 2 points of damage assigned to your Hero from a single Fire or Ice attack, or 1 point of damage from any other form of attack. Secret Ways: Once a turn, gain Move 1. You may enter mountains as a safe space at a move cost of 5. If you pay a blue mana you may enter lakes this turn at a move cost of 2, and they are considered a safe space at the end of this turn. It is Goldyx's turn! Dummy Player (Tovak) - 13 deck. 2 red, 2 blue, 1 green crystals. Remaining cards: 2 red, 5 green, 3 white, 3 blue. Krang (Gutter Owl) - 6 hand, 12 deck. Braevelar (rchandra) - 3 hand, 16 deck, 1 keep, skill choice, action choice. Goldyx (cenotaph) - 5 hand, 17 deck. Arythea (Stelas) - 5+2 hand, 17 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 27, 2015 23:52 |
|
I'd kind of like that black die to stick around, oddly. I can also wipe out that rampaging dude same turn.
|
# ? Oct 27, 2015 23:53 |
|
Awww, sadly I can't play Call to Arms and then immediately Reawakening it into my deck, because cards don't officially enter discard until the end of your turn. I guess I should wait to cast it 'til after that thing's dead and I have my third slot, then.
|
# ? Oct 27, 2015 23:55 |
|
CO for next turn: If red die: Play Mana Draw. If no red but white: Use white die, play Mana Draw (powered), turn either black or the most common color into red and get two red tokens. In either case, challenge the Centaur. Cast Fireball for Range 5 and snipe him. Take his corpse for a puppet. Use remaining mana (most common color die or remaining red token) to Regenerate the wound out of my hand. End turn.
|
# ? Oct 28, 2015 00:10 |
|
Use the green crystal craft for a blue crystal and green token. Use the token for powered March and explore.
|
# ? Oct 28, 2015 00:14 |
|
Hmm. If Goldyx heads for the mage tower, and Braevelar to the monastery, I should possibly reorient myself to that cut out part in the east. I've got Pathfinding so I could probably do a mad dash across the countryside, stopping in on the labyrinth on the way. It'll probably work out for me better, I don't have the mana to support spells so switching to artifact glades might be more appropriate. Dummy Player (Tovak) - 13 deck. 2 red, 2 blue, 1 green crystals. Remaining cards: 2 red, 5 green, 3 white, 3 blue. Krang (Gutter Owl) - 6 hand, 12 deck. Braevelar (rchandra) - 3 hand, 16 deck, 1 keep, skill choice, action choice. Goldyx (cenotaph) - 4 hand, 17 deck. Arythea (Stelas) - 5+2 hand, 17 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 28, 2015 00:59 |
|
Goldyx's crystal skill and glittering fortune (to load up at the monastery) are both tempting here. but then I lose Crystal Mastery, and Secret ways is certainly solid enough. Glittering Fortune and Stout Resolve, let's try it! e: speaking of artefact Glades, shouldn't that glade near you/goldyx be a graveyard? rchandra fucked around with this message at 01:12 on Oct 28, 2015 |
# ? Oct 28, 2015 01:06 |
|
Use the remaining two points of move to move adjacent to the mage tower, see what's in it.
|
# ? Oct 28, 2015 01:21 |
|
rchandra posted:e: speaking of artefact Glades, shouldn't that glade near you/goldyx be a graveyard? Urp. Yes. Sorry. The tokens are right, I just didn't lay the overlay down. Update in a while, in training.
|
# ? Oct 28, 2015 02:08 |
|
Goldyx has a peek. Dummy Player (Tovak) - 13 deck. 2 red, 2 blue, 1 green crystals. Remaining cards: 2 red, 5 green, 3 white, 3 blue. Krang (Gutter Owl) - 6 hand, 12 deck. Braevelar (rchandra) - 3 hand, 16 deck, 1 keep, skill choice, action choice. Goldyx (cenotaph) - 4 hand, 17 deck. Arythea (Stelas) - 5+2 hand, 17 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 28, 2015 04:44 |
|
Move into the mage tower with Swiftness plus sideways Determination, take the two wounds from the golems, then use the red from the source to play powered Blood Rage, taking another wound to make attack 9 and kill the golems. Use a blue crystal to use the strong effect of Crystal Joy to get a white crystal, then discard one of the wounds to take Crystal Joy back into my hand. Take Chill as the reward.
|
# ? Oct 28, 2015 05:07 |
|
|
# ? Apr 25, 2024 16:47 |
|
It is Arythea's turn! Time to start moving towards somewhere a little bit more free. Use the green die to power Concentration -> Pathfinding for 6 move and make all terrain costs 2, head 3 E to the maze. March, Stamina, Call to Arms sideways, Determination sideways, enter the 6 branch with the Shocktroopers. Hope I don't get a loving Shadow. It is a Werewolf. Yay! Pop it with Swiftness + Vial of Toxin using a white crystal. Arythea levels and picks up a command token. Shame about Call to Glory, but there'll be other chances to use i-- Arythea draws: Golden Grail: Heal 2. Gain 1 Fame per point of healing used this turn. Amulet of Darkness: Gain a mana of any colour. If played during the day, deserts cost 3 movement and you may use black mana as if it were night. Oh come on. Take the Amulet. Tovak draws 4 cards. Krang has a gold available: quote:If red die: Play Mana Draw. It is Braevelar's turn! Dummy Player (Tovak) - 9 deck. 2 red, 2 blue, 1 green crystals. Remaining cards: 1 red, 4 green, 3 white, 1 blue. Krang (Gutter Owl) - 6 hand, 9 deck. Braevelar (rchandra) - 5 hand, 15 deck, 1 keep. Goldyx (cenotaph) - 5+1 hand, 15 deck. Arythea (Stelas) - 6 hand, 12 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) | Faction Rewards
|
# ? Oct 28, 2015 07:55 |