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Rebel Galaxy is an open-universe, space-trading and combat game by Double Damage Games (creators of the Torchlight series and featuring several designers from the original Diablo team). From the developers: quote:Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe. Unlike most other games in this genre, where the player controls a small "space trucker" ship, in Rebel Galaxy you pilot a full-on capital ship, with broadside guns and turrets. There's a lot to do here: combat against ships and stations, trading within a dynamic economy, exploration, and a rich mission system with a full storyline-based campaign. Combat is real-time "naval" style -- it's more about tactics and positioning than twitchy shooting -- think Star Trek, not Star Wars. The setting and style of the game is best described as "space western", sort of a mix of Firefly and Borderlands. The soundtrack is a mix of rockin' dive-bar blues. It fits the mood of the game perfectly. Don't care for that type of music? No problem. There's full support for custom soundtracks built in. Rebel Galaxy is completely single-player, so don't expect it to be the next Elite: Dangerous or... uh... Star Citizen, but the universe Double Damage has created is very well fleshed-out. Release Date: October 20, 2015 (Steam), TBD (PS4 and Xbone) Platforms: Steam: http://store.steampowered.com/app/290300/ Playstation 4 Xbox One Media: Trailer Giant Bomb (Quick Look video) IGN (review - 8/10) Twitch streams of Rebel Galaxy Screenshots: Data Sheets of All Flyable Ships: http://imgur.com/a/QaJho Station Events: (stolen from Reddit) quote:ARCHEOLOGICAL FIND WhiteHowler fucked around with this message at 17:02 on Nov 2, 2015 |
# ? Oct 19, 2015 19:20 |
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# ? Apr 18, 2024 06:58 |
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This game is only on a 2d plane though right? That feels really weird for a 3d game.
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# ? Oct 19, 2015 19:29 |
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Reason posted:This game is only on a 2d plane though right? That feels really weird for a 3d game. That is correct, at least for the PC scale ships.
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# ? Oct 19, 2015 19:38 |
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It's a 1-to-1 of Black Flag/Rogue ship combat, but I wonder if it has systems and content in place to prevent the eventual tedium of that game. Different ships and weapons will probably help with that but I imagine the quests will be a big problem there.
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# ? Oct 19, 2015 19:42 |
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Looks interesting, will definitely keep it on my radar.
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# ? Oct 19, 2015 19:45 |
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Reason posted:This game is only on a 2d plane though right? That feels really weird for a 3d game. All of the systems and stations you can travel to are basically on a flat plane though. After playing hundreds of hours of Artemis Spaceship Bridge Simulator, this doesn't bother me at all.
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# ? Oct 19, 2015 20:13 |
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Fighters are totally 3d, but you don't fly them, you launch them.
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# ? Oct 19, 2015 20:20 |
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Something that bears mention is the soundtrack, some great space twang going on here: http://rebel-galaxy.com/the-rebel-galaxy-soundtrack/ https://www.youtube.com/watch?v=xbFB3Lgn1fY BabelFish fucked around with this message at 23:00 on Oct 19, 2015 |
# ? Oct 19, 2015 21:17 |
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This comes out in less than an hour on Steam. The language in the developer's press releases makes it sound like the PS4 and Xbone versions launch today too, but I haven't seen anything on the respective stores yet. From what I've seen on Twitch, the game works just fine with a controller.
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# ? Oct 20, 2015 16:23 |
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WhiteHowler posted:From what I've seen on Twitch, the game works just fine with a controller. BabelFish fucked around with this message at 18:30 on Oct 20, 2015 |
# ? Oct 20, 2015 18:24 |
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It's worth noting that the game retails for $20 ($18 on steam due to launch sale,) so if you're curious it's not that much of an investment to try it out.
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# ? Oct 20, 2015 18:38 |
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Been looking forward to this. All the videos I've seen so far have been positive, but I haven't played it yet. Will probably take the plunge later tonight.
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# ? Oct 20, 2015 18:56 |
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Played a couple hours of this, and its a lot of fun. Kind of reminds me of Freespace in how arcade-y the fighting is, although it is more naval positioning and broadsides. Pretty satisfying progression on upgrading stuff so far as well. And can't say enough about how baller this soundtrack is.
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# ? Oct 20, 2015 18:59 |
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Literally just bought this simply because of that soundtrack. Wow. Just wow. If its only half as fun as the Black Flag naval combat, this'll be a worthy purchase.
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# ? Oct 20, 2015 19:08 |
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Can anyone elaborate on the non-combat aspects of gameplay? Do you have an individual character with a crew that you can talk to, trade routes that can be established, upgrade paths, etc.? How many aliens can I gently caress in this game?
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# ? Oct 20, 2015 19:10 |
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exquisite tea posted:Can anyone elaborate on the non-combat aspects of gameplay? Do you have an individual character with a crew that you can talk to, trade routes that can be established, upgrade paths, etc.? How many aliens can I gently caress in this game? There's a story that involves your aunt who left you the ship and some mysterious thing that you are trying to figure out what it does. You don't have an individual or crew, although you can hire one merc to fly wingman with you. There are dialog options inside space stations but they are just like from menus, not you walking around. There's main missions dealing with that story and then a ton of side missions which I think are random, some of which affect various faction standing toward you. You can do trading and mining as well, although I haven't messed with either of those things much yet. You can buy different ships, weapons, turrets, secondary weapons like missiles or flak, armor, shields, engines, subsystems, there's a lot of poo poo to buy. There's no character specific upgrade paths, it's all just equipment. You can gently caress all the aliens, all of them. Assuming by "gently caress" you mean shoot with a billion lasers until they explode. It's basically you-as-the-ship, there's no character walking around or anything like that.
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# ? Oct 20, 2015 19:51 |
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Was really looking forward to this, bought it and am downloading now.
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# ? Oct 20, 2015 20:05 |
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exquisite tea posted:Can anyone elaborate on the non-combat aspects of gameplay? Do you have an individual character with a crew that you can talk to, trade routes that can be established, upgrade paths, etc.? How many aliens can I gently caress in this game? You can shoot things whilst listening to great music. That's about it. I mean, you can trade, its just a tad dull.
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# ? Oct 20, 2015 20:23 |
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The trailer shows you talking to some alien and having different options on how to respond, that's the rpg part of the game i assume.
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# ? Oct 20, 2015 20:28 |
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Tip for anyone doing some early mining - get yourself a fault tracker and then head to an ice field. I had much better results there than in asteroid fields.
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# ? Oct 20, 2015 20:29 |
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Its Free-Black Flag-Lancer with a decent blues rock sound track. Factions are basically what everyone thought factions in Freelancer were going to be and the story seems smart enough to stay out of your meticulous faction grinding, unlike Freelancer. Although I'm not very far so no promises. The trading isn't as rail roaded as Freelancer, but it seems largely anchored on events and station "economy" categories with a little bit of rival AI traders throwing noise at the prices, so it isn't dynamic evolving poo poo like X or Patrician. A pretty normal space game economy that wouldn't be out of place in the me-toos that came after Freelancer. Basically its exactly as advertised in the leadup. Black Flag ship combat in a Freelancer universe is going to be exactly as compelling as you think it is, so anyone on the fence should have an easy decision.
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# ? Oct 20, 2015 20:30 |
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can i join a pirate group and kill spacecops
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# ? Oct 20, 2015 21:02 |
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The beam broadsides are fantastic. Just let your turrets drop a shield facing and wham. I like to carry a swarm missile turret set to fighters only too.Soothing Vapors posted:can i join a pirate group and kill spacecops There are militia hit missions, yeah. You can boost your standings with the pirates by doing them, but then you have the cops angry at you and they're both heavily armed and present at stations.
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# ? Oct 20, 2015 21:40 |
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does equipment carry over when you upgrade ships?
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# ? Oct 20, 2015 22:24 |
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wiegieman posted:There are militia hit missions, yeah. You can boost your standings with the pirates by doing them, but then you have the cops angry at you and they're both heavily armed and present at stations. Doctor Schnabel posted:does equipment carry over when you upgrade ships?
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# ? Oct 20, 2015 22:26 |
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Black Flag naval combat in space? This sounds extremely my jam, the naval combat was the one good part of that game. are there
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# ? Oct 20, 2015 22:45 |
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Ciaphas posted:Black Flag naval combat in space? This sounds extremely my jam, the naval combat was the one good part of that game. No, but there's a pretty nice blues rock soundtrack.
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# ? Oct 20, 2015 22:58 |
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When the press release of this game hit Youtube it popped onto my radar. It was the music more than anything else that drew me in so I sent an email to the devs saying that I saw the game on a youtuber's channel and it looked awesome and I was going to keep an eye on it. The developers are awesome, the reply they sent including 6 press keys for myself and five friends to try out the game. I was hooked at once. I thought the 2D combat would be strange but you get used to it very very fast. And the music is incredible. It's totally dynamic and fits the setting so well.
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# ? Oct 20, 2015 23:09 |
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Well, I'm sold then. Music is more and more lately becoming something I really look out for in games.
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# ? Oct 20, 2015 23:14 |
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poo poo, 18bux? I can roll the dice on that.
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# ? Oct 20, 2015 23:33 |
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They need to sell the soundtrack to this.
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# ? Oct 20, 2015 23:36 |
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Wafflz posted:They need to sell the soundtrack to this. They've got the list on their website: BabelFish posted:Something that bears mention is the soundtrack, some great space twang going on here:
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# ? Oct 20, 2015 23:42 |
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Is it just me or is trading ridiculously profitable? I've made well over a quarter million space dollars in just a couple hours by buying low and selling high. You can make like 30k in the starting system just by going from point a to point b, which is a little nuts when a typical mission usually involves twice the work for a tenth of the pay
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# ? Oct 20, 2015 23:44 |
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How do you mine? I get the part where you shoot asteroid with mining laser until asteroid goes boom, but then what? Do I need to scan or switch view somehow or how do I see if I mined something or not?
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# ? Oct 20, 2015 23:45 |
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zedprime posted:Its all licensed stuff, so I expect between itunes, Amazon, and BandCamp, its already all for sale (with contracts stopping the devs from putting a package together to sell themselves). True story: I spent $30 in blues rock to add to my $20 copy of the game. Currently my favorite addition: https://www.youtube.com/watch?v=2tN875A3Bj8 BabelFish fucked around with this message at 23:53 on Oct 20, 2015 |
# ? Oct 20, 2015 23:48 |
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Bernardo Orel posted:How do you mine? I get the part where you shoot asteroid with mining laser until asteroid goes boom, but then what? Do I need to scan or switch view somehow or how do I see if I mined something or not? Make sure you have a tractor beam too, if that wasn't obvious.
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# ? Oct 20, 2015 23:48 |
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Now I can get my necessary allowance of space blues rock without having to play Starcraft. Also the game is pretty good.
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# ? Oct 20, 2015 23:50 |
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zedprime posted:Use a pulse to find asteroids that actually have something. Scan them and make sure its not just lovely ore that isn't worth your cargo space. Then either blow up with a mining laser, or get the special subsystem that gives you weakpoints to manually hit for extra drops. Hm hm hm, "scan" and "use a pulse" are two different things? I only played for a bit so maybe I missed a button somewhere...
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# ? Oct 20, 2015 23:56 |
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Bernardo Orel posted:Hm hm hm, "scan" and "use a pulse" are two different things? I only played for a bit so maybe I missed a button somewhere... scan is back on a 360 pad, tab on the KB. Button prompt is in the top left of the screen.
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# ? Oct 20, 2015 23:59 |
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# ? Apr 18, 2024 06:58 |
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Doctor Schnabel posted:Is it just me or is trading ridiculously profitable? I've made well over a quarter million space dollars in just a couple hours by buying low and selling high. You can make like 30k in the starting system just by going from point a to point b, which is a little nuts when a typical mission usually involves twice the work for a tenth of the pay zedprime fucked around with this message at 00:22 on Oct 21, 2015 |
# ? Oct 21, 2015 00:18 |