|
How do you guys deal with Mechaz0r decks? When he comes out it's drat near impossible to survive more than 2 turns before dying
|
# ¿ Dec 27, 2015 18:08 |
|
|
# ¿ Apr 28, 2024 10:03 |
|
Ah ok, cool. I see now why so many decklists I've seen run at least 1 Crossbones.
|
# ¿ Dec 27, 2015 19:09 |
|
BigLeafyTree posted:Deckbuilding-wise there's a few solutions in Crossbones, Ephemeral Shroud, and Lightbender. In general a lot of Mech decks play 12 Mechs, and Mechs aren't for the most part the best minions. Once Mechaz0r has been dropped it's okay to burn resources to take it out because they've usually burned through a bunch of cards themselves to drop him as quickly as possible, and still have a decent number of now even less impressive Mechs in their deck. To add to this, I just learned that Magmar's Mana Burn also works because it targets the tile and not whatever is on top of it. Just another reason to play Magmar I guess
|
# ¿ Dec 29, 2015 18:47 |