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ManofManyAliases posted:Oh man! Here I was thinking that I had a modicum of support around here = ( Sorry I hosed up.
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# ? Jul 20, 2016 18:56 |
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# ? Apr 25, 2024 15:56 |
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Propagandist posted:
Very nice summary. With an experienced and skilled PR and marketing department, things would never have degenerated this badly. Sure, there still might not be a game, and maybe the nuts and bolts of this project wouldn't be all that different than they are today, but the company's image could have been so much better than it has become, and its community so much less toxic. Instead, he elected his participation-trophy wife to a position diametrically opposed to her skillset (if she has one), and the most toxic community manager he could have possibly located on the entire planet, because from the beginning Chris was interesting not in building a game, but in building a cult of personality around himself. Regardless of anything we say, or anything we do in this dead gay comedy forum, CIG was set on a path to self-destruction from the very beginning.
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# ? Jul 20, 2016 18:56 |
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Nation posted:how can you sell a pledge you idiot touche
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# ? Jul 20, 2016 18:56 |
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tuo posted:Of course this is possible, but not when you are working against some strange 32bit limitation and you have no way to patch a new asset into offset xyz in your game ressource file, because they are split up at 2Gbs. The whole problem is that their resource packages are almost random in the way they're partitioned and ignore the principle of locality. Yes, it is smart to keep your assets neatly packed instead of loosely sitting in different files because of how file systems work, it isn't smart however to have to download 16gb worth of game packages because the 200mb you've updated are spread across 8 different files.
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# ? Jul 20, 2016 18:56 |
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ManofManyAliases posted:CGI, SQ42 - The Movie, more canned FPS gameplay with a poo poo giveaway or two. And what do you think they'll actually show
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# ? Jul 20, 2016 18:57 |
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fnox posted:The whole problem is that their resource packages are almost random in the way they're partitioned and ignore the principle of locality. Yes, it is smart to keep your assets neatly packed instead of loosely sitting in different files because of how file systems work, it isn't smart however to have to download 16gb worth of game packages because the 200mb you've updated are spread across 8 different files. I know. That's why I said it isn't easily possible if you have to work against 32bit limits. So we agreee.
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# ? Jul 20, 2016 18:58 |
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Who is responsible for Star Citizen's toxic community? http://www.twitlonger.com/show/n_1sotsmf
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# ? Jul 20, 2016 18:58 |
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Wrecked Angle posted:If you really want to see just how wasteful they are being with resources compared to how a skilled level designer can get fantastic results out of almost nothing, check out the video below. This entire level was made using one [1] 256 x 512 pixel texture! The end result is actually almost indistinguishable from Star Citizen. okay I missed the video link first time around and that's legit awesome
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# ? Jul 20, 2016 18:59 |
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D_Smart posted:And you haven't done ANY fact checking. All you've done is stated an opinion. Yes. Take a look around.
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# ? Jul 20, 2016 18:59 |
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ManofManyAliases posted:I'm not Toast. Actually a better deal would be spending $40 and having access to all that poo poo anyway* *The game is never coming out so it doesn't matter but if it were that would be the best deal.
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# ? Jul 20, 2016 19:00 |
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Nation posted:how can you sell a pledge you idiot If it's an actual pledge in the legal sense, then being able to sell it is the whole point of being given that pledge. But of course, that's not the kind of transaction we're talking about here since CIG has not given him anything. Wafflz posted:Actually a better deal would be spending $40 and having access to all that poo poo anyway* Actually, an even better deal would be to contact someone with a bit of legal know-how and effect the same kind of refund deal that Streetroller got. It would cost a whole lot less too. Tippis fucked around with this message at 19:03 on Jul 20, 2016 |
# ? Jul 20, 2016 19:00 |
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ManofManyAliases posted:... This is a better deal as it includes the dragonflies. Ah, I see. So while it might appear that you're a blithering idiot who shouldn't be trusted to have access to their own bank account you're actually quite thrifty. Gotta pick up those bargains!
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# ? Jul 20, 2016 19:01 |
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Wrecked Angle posted:If you really want to see just how wasteful they are being with resources compared to how a skilled level designer can get fantastic results out of almost nothing, check out the video below. This entire level was made using one [1] 256 x 512 pixel texture! The end result is actually almost indistinguishable from Star Citizen. This is cool and awesome and looks better than star citizen. How do you get level geometry out of the texture?
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# ? Jul 20, 2016 19:01 |
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AP posted:Everything is underwater, the "large world" 64 bit map they made such a big deal about people zipping around and being intercepted by pirates in, is fake too, quantum travel is an animation that plays as you teleport to a new location. One of the videos I linked earlier has someone clipping right out of his hangar in civilian clothing and travelling far enough away from the hangar that his fake jetpack kicks in, all in fake space. Wait!?! Are you saying #DSWR?
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# ? Jul 20, 2016 19:02 |
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tuo posted:I know. That's why I said it isn't easily possible if you have to work against 32bit limits. So we agreee. Wait, loving 32bit limits? Ooooh right, the engine is old as poo poo. Even then though, I'm sure they could form the packages in a much more intelligent way, I'm sure there aren't any individual assets over 2gb.
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# ? Jul 20, 2016 19:02 |
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D_Smart posted:Wait!?! Are you saying #DSWR? i want a #DSWR bumpter sticker for my car
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# ? Jul 20, 2016 19:03 |
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ManofManyAliases posted:CGI, SQ42 - The Movie, more canned FPS gameplay with a poo poo giveaway or two. If they don't show these things, I mean really show them, not "in-engine cutscenes" but actually playable slices, please consider dumping some of your ships. I know that's your escape plan regardless, but I have a hunch those prices are going to bottom out before you think they will. Remember: even if the income is "disposable" (play money, bonus cash, etc.) doesn't mean it's OK to shrug off a mugger who just took your wallet in an alley. "It's OK, officer, my wallet only had disposable income in it." It's still yours, not theirs.
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# ? Jul 20, 2016 19:04 |
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Nicholas posted:This is cool and awesome and looks better than star citizen. The geometry is just regular level geometry as far as I can tell. The trick he's showing off is that everything shown is textured and normal-mapped by clever re-use, positioning, and filtering of the two textures. e: See this showcase for a more in-depth description. Tippis fucked around with this message at 19:07 on Jul 20, 2016 |
# ? Jul 20, 2016 19:04 |
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Tippis posted:The geometry is just regular level geometry as far as I can tell. The trick he's showing off is that everything shown is textured and normal-mapped by clever re-use, positioning, and filtering of the two textures. And in using said tricks, it looks far better than even the best parts of Star Citizen. Imagine how far behind SC will look in 2 more years.
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# ? Jul 20, 2016 19:06 |
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ManofManyAliases posted:This is all you get: In all fairness, I agree. So we're at an en passe then. With that, since there is no way to prove a negative - and I agree that any identifying of your account could lead to other repercussions (NOT by me, though you did dox me once!) - coupled with the fact that it's just hilarious to know that you shoved $8K into a furnace, I will give you the benefit of the doubt that you are either a bona fide backer, or someone (like Toast) with admin access to backer records. I like the part where I'm laughing at you shoving $8K into a furnace.
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# ? Jul 20, 2016 19:07 |
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Daztek posted:And what do you think they'll actually show Hell if I know - they already said they're not showing much.
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# ? Jul 20, 2016 19:09 |
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Wrecked Angle posted:Sorry, just wanted to clarify that I didn't create this, the text I used just above the video is quoted from the description. I'm fairly proficient at 3D work but have never put together anything like that. And here I thought the goat citizen dev had finally self-doxed The creator is Swedish though, and seems to have done work on FarCry 3. Awful lot of Swedish related stuff in Star Citizen—Gizmondo, Goat Commander, the Level article, who knows what else I'll make sure to lock my door tonight
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# ? Jul 20, 2016 19:09 |
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Scruffpuff posted:That's incredible, and it touches on what Tippis pointed out earlier, and it's the drum several of us have been banging on - Chris has no idea how to make a game. He's taking lessons from the late 80s/early 90s, and assuming that the visual fidelity we've reach in modern times is just doing "more of that." But back in the 80/90s it was all about being able to do the most with the least resources.
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# ? Jul 20, 2016 19:10 |
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lol @ momaManofManyAliases posted:This is all you get: that nigga mad
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# ? Jul 20, 2016 19:12 |
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tuo posted:Hmmmm......they at least position stuff VERY accurately... Wafflz posted:Fits with the whole "Everything is super tiny" theory doesn't it? tuo posted:Then again, I am not sure if that means anything yet (I don't know CryEngine), and that super-low number above could also be the result of someone position an object via mouse instead of inputing 0,0,0. Ok, programmer talk here, there's that thing with floating point numbers (which almost any modern game uses). They're "stretchy", ie because they always have the same number of significant digits (ie 32 bits translate to roughly 7-8 significant decimal digits), that means their precision is relative, eg in 32 bits floating point, 1+1 = 2, 1 billion + 1 billion = 2 billions, but 1 billion + 1 = exactly 1 billion still. That means any computation that involves a very big number and a very small number is a problem (and even more with multiplications or divisions). But not all small numbers or all big numbers. Only their relative magnitudes matter. Than also means that if you scale everything, which is the first reflex of a programmer faced with that problem, you gain nothing, because the relative magnitudes are unchanged. No matter your base unit, you've got 7 significant digits (15 for 64 bit floats, which means you've got roughly 10 meter precision one lightyear away). But that also means in a 3d coordinate system, with its origin at 0,0,0, the further you get from the origin point, the more precision you lose in exchange for being able to handle relatively bigger numbers. Thus why I said stretchy, you can imagine a rubber band being used as a ruler: if things are too far, you stretch the rubber band, but the gradations on it are more spaced. So it becomes interesting to keep things in a certain magnitude relative to the origin. That means moving the origin around so it's never too far from the action, which may mean multiple origins that are then combined for rendering. The real clusterfuck is for physics, because it gives you constraints relative to values used other than position or distance, mostly the timestep but also for structures used to sort objects. So for example, the physics middleware Bullet expects objects between 20 centimeters and 5 meters for 60 fps physics. Again, size discrepancies are an especially tricky problem (and the solution to many problems is to cut up big things into smaller things) Not to say it's impossible, right? KSP and Elite do it fine, it's merely specialized knowledge and a good math foundation and knowledge of floating point numbers. Chev fucked around with this message at 19:17 on Jul 20, 2016 |
# ? Jul 20, 2016 19:13 |
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Lladre posted:But back in the 80/90s it was all about being able to do the most with the least resources. …up until the point when Origin changed the rules so that it was all about shoving as any resources in there as the latest hardware could possibly survive, and gently caress the customer if they didn't upgrade. Also, gently caress the OS if it broke down under the strain — you can always memhack that to cover up the tell-tale error messages.
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# ? Jul 20, 2016 19:14 |
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it has occurred to me that if they ever make a Star Citizen parody porno, it should have the line "let me loving finish"
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# ? Jul 20, 2016 19:14 |
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ManofManyAliases posted:I'm not Toast. I read this but all I'm hearing is "I sold the leather seats on the flying car Chris Robberts promised to build so that I can buy spinning rims for it instead." You're being pre-sold the fluff when the basic mechanics of the flying car aren't even on the drawing board yet. Everyone is saying it can't be built and you just plopped down 4k more for a rear spoiler.
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# ? Jul 20, 2016 19:14 |
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still waiting for someone to educate me. show me the goods. show me what you know so i can join the party. i'm ready.
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# ? Jul 20, 2016 19:16 |
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Chev posted:Right, it just means it was positioned by hand. The only accuracy info you can gleam from this is whatever editor is used probably uses 32 bit floating point numbers (due to the number of significant digits). Just about any bit of 3d data is gonna look like that unless it was snapped to an integer grid. The numbers look weird because they'd be "rounder" in binary but xml files store them in decimal since that's infinitely more readable for people. My post was an actual question and not a "see we were right" so I appreciate the answer here. Thanks.
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# ? Jul 20, 2016 19:16 |
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Tippis posted:The geometry is just regular level geometry as far as I can tell. The trick he's showing off is that everything shown is textured and normal-mapped by clever re-use, positioning, and filtering of the two textures. Thanks. Seeing this kind of stuff always makes me want to quit my normal programming job and do game development.
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# ? Jul 20, 2016 19:18 |
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Lazrin posted:still waiting for someone to educate me. Nope. You have already shown that you have no interest in “the goods” or in discussing the game.
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# ? Jul 20, 2016 19:18 |
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Lazrin posted:still waiting for someone to educate me. well since you are ready I guess we can finally show you this:
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# ? Jul 20, 2016 19:18 |
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Lazrin posted:still waiting for someone to educate me. sorry, but you're not educable.
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# ? Jul 20, 2016 19:20 |
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Reminder that at around the same time MOMA was calling me an idiot and laughing that I would ever get my money back he was buying a Caterpillar package.
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# ? Jul 20, 2016 19:20 |
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Lazrin posted:still waiting for someone to educate me.
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# ? Jul 20, 2016 19:25 |
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Lazrin posted:until smart provides some kind of proof, verifiable inside info, he's telling lies -- not the truth. "he's telling lies -- not the truth." Who is telling lies? Derek or Chris? Let us do a little comparison. Back in July 2015, Derek told us a few things: Sandi was Chris's wife, Star Marine was canceled, and Star Citizen would never be released. The bottom line: What Derek posts has a tendency to come true. What CR writes is complete fiction and no basis in reality. Just trying to catch up on this thread before posting we have people talking about the 24 player instance cap, VR coming to the game, an efficient patcher. These are things Chris Roberts told us we would have. The 10 For the Chairman has been canceled. Why? Because a fan released a searchable index of all the show's transcripts. A challenge was made on the RSI forums to find ten 10 of the questions regarding gameplay that were answered by CR and have been implemented. With 1,000 or so questions and answers--the best anyone could do was find ONE question regarding gameplay that became a reality. ONE. So who has the better track record? My money is on Dr. Smart. Ol' Diddie Shmandi might not be right 100% of the time, but he has delivered on his words far, far more than the CEO of Cloud Imperium Games. The big question for you: How much money have you give Chris Roberts? And how much money have you given Derek? If the answers are: A bunch and zero. Why again are you harping on the guy you have given zero dollars to about making false statements? Shouldn't you be asking the person you gave your money to where the basic gameplay elements are?
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# ? Jul 20, 2016 19:27 |
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"It's ok guys i'm rolling with the punches haha isn't this funny hahaha seriously tell me your secrets haha isn't this fun?" *sob*
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# ? Jul 20, 2016 19:29 |
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HycoCam posted:"he's telling lies -- not the truth." Dude, you can't just register and then less than a week later come on here and destroy someone like that. Or perhaps you can... and just did.
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# ? Jul 20, 2016 19:31 |
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# ? Apr 25, 2024 15:56 |
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Lazrin posted:until smart provides some kind of proof, verifiable inside info, he's telling lies -- not the truth. without this thread you're just a loving redditor. think about that.
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# ? Jul 20, 2016 19:31 |