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tuo
Jun 17, 2016

ManofManyAliases posted:

Oh man! Here I was thinking that I had a modicum of support around here = (

Sorry I hosed up.

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Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Propagandist posted:


:words:

It is not a sustainable path, in my opinion.


Very nice summary. With an experienced and skilled PR and marketing department, things would never have degenerated this badly. Sure, there still might not be a game, and maybe the nuts and bolts of this project wouldn't be all that different than they are today, but the company's image could have been so much better than it has become, and its community so much less toxic.

Instead, he elected his participation-trophy wife to a position diametrically opposed to her skillset (if she has one), and the most toxic community manager he could have possibly located on the entire planet, because from the beginning Chris was interesting not in building a game, but in building a cult of personality around himself.

Regardless of anything we say, or anything we do in this dead gay comedy forum, CIG was set on a path to self-destruction from the very beginning.

ManofManyAliases
Mar 21, 2016
ToastOfManySmarts


Can't post for 3 hours!

Nation posted:

how can you sell a pledge you idiot

touche

fnox
May 19, 2013



tuo posted:

Of course this is possible, but not when you are working against some strange 32bit limitation and you have no way to patch a new asset into offset xyz in your game ressource file, because they are split up at 2Gbs.
Remember: these binary files are no executables. They are simply many, many, many asset files, one after another, with an index of which asset starts at which offset and how long it is.

You can easily patch single assets in large game files, as long as the patcher has both the logic to unpack and repack them.

There are quite some pros to using larger ressource files to many, many, many smaller ones.

The whole problem is that their resource packages are almost random in the way they're partitioned and ignore the principle of locality. Yes, it is smart to keep your assets neatly packed instead of loosely sitting in different files because of how file systems work, it isn't smart however to have to download 16gb worth of game packages because the 200mb you've updated are spread across 8 different files.

Daztek
Jun 2, 2006



ManofManyAliases posted:

CGI, SQ42 - The Movie, more canned FPS gameplay with a poo poo giveaway or two.

And what do you think they'll actually show

tuo
Jun 17, 2016

fnox posted:

The whole problem is that their resource packages are almost random in the way they're partitioned and ignore the principle of locality. Yes, it is smart to keep your assets neatly packed instead of loosely sitting in different files because of how file systems work, it isn't smart however to have to download 16gb worth of game packages because the 200mb you've updated are spread across 8 different files.

I know. That's why I said it isn't easily possible if you have to work against 32bit limits. So we agreee.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice
Who is responsible for Star Citizen's toxic community?

http://www.twitlonger.com/show/n_1sotsmf

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Wrecked Angle posted:

If you really want to see just how wasteful they are being with resources compared to how a skilled level designer can get fantastic results out of almost nothing, check out the video below. This entire level was made using one [1] 256 x 512 pixel texture! The end result is actually almost indistinguishable from Star Citizen.

This is a Scifi Lab i made in UDK. The whole scene is built using a 256*512 texture, and different tiling techniques to save texture memory.
https://vimeo.com/35470093


This is a pro-click for anyone interested in game design btw, even if I do say so myself.

okay I missed the video link first time around and that's legit awesome

Hav
Dec 11, 2009

Fun Shoe

D_Smart posted:

And you haven't done ANY fact checking. All you've done is stated an opinion.

Yes. Take a look around.

big nipples big life
May 12, 2014

ManofManyAliases posted:

I'm not Toast.

I bought that pack because I sold my previous LTI Caterpillar. This is a better deal as it includes the dragonflies.

Actually a better deal would be spending $40 and having access to all that poo poo anyway*





*The game is never coming out so it doesn't matter but if it were that would be the best deal.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Nation posted:

how can you sell a pledge you idiot

If it's an actual pledge in the legal sense, then being able to sell it is the whole point of being given that pledge. :v:
But of course, that's not the kind of transaction we're talking about here since CIG has not given him anything.

Wafflz posted:

Actually a better deal would be spending $40 and having access to all that poo poo anyway*

Actually, an even better deal would be to contact someone with a bit of legal know-how and effect the same kind of refund deal that Streetroller got. It would cost a whole lot less too.

Tippis fucked around with this message at 19:03 on Jul 20, 2016

Wrecked Angle
May 12, 2012

"JURASSIC PARK!"

ManofManyAliases posted:

... This is a better deal as it includes the dragonflies.

Ah, I see. So while it might appear that you're a blithering idiot who shouldn't be trusted to have access to their own bank account you're actually quite thrifty. Gotta pick up those bargains! :smithicide:

Nicholas
Mar 7, 2001

Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?

Wrecked Angle posted:

If you really want to see just how wasteful they are being with resources compared to how a skilled level designer can get fantastic results out of almost nothing, check out the video below. This entire level was made using one [1] 256 x 512 pixel texture! The end result is actually almost indistinguishable from Star Citizen.

This is a Scifi Lab i made in UDK. The whole scene is built using a 256*512 texture, and different tiling techniques to save texture memory.
https://vimeo.com/35470093


This is a pro-click for anyone interested in game design btw, even if I do say so myself.

This is cool and awesome and looks better than star citizen.

How do you get level geometry out of the texture?

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

AP posted:

Everything is underwater, the "large world" 64 bit map they made such a big deal about people zipping around and being intercepted by pirates in, is fake too, quantum travel is an animation that plays as you teleport to a new location. One of the videos I linked earlier has someone clipping right out of his hangar in civilian clothing and travelling far enough away from the hangar that his fake jetpack kicks in, all in fake space.

Wait!?! Are you saying #DSWR?

fnox
May 19, 2013



tuo posted:

I know. That's why I said it isn't easily possible if you have to work against 32bit limits. So we agreee.

Wait, loving 32bit limits?

Ooooh right, the engine is old as poo poo. Even then though, I'm sure they could form the packages in a much more intelligent way, I'm sure there aren't any individual assets over 2gb.

Nicholas
Mar 7, 2001

Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?

D_Smart posted:

Wait!?! Are you saying #DSWR?

i want a #DSWR bumpter sticker for my car

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

ManofManyAliases posted:

CGI, SQ42 - The Movie, more canned FPS gameplay with a poo poo giveaway or two.

If they don't show these things, I mean really show them, not "in-engine cutscenes" but actually playable slices, please consider dumping some of your ships. I know that's your escape plan regardless, but I have a hunch those prices are going to bottom out before you think they will.

Remember: even if the income is "disposable" (play money, bonus cash, etc.) doesn't mean it's OK to shrug off a mugger who just took your wallet in an alley. "It's OK, officer, my wallet only had disposable income in it." It's still yours, not theirs.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Nicholas posted:

This is cool and awesome and looks better than star citizen.

How do you get level geometry out of the texture?

The geometry is just regular level geometry as far as I can tell. The trick he's showing off is that everything shown is textured and normal-mapped by clever re-use, positioning, and filtering of the two textures.

e: See this showcase for a more in-depth description.

Tippis fucked around with this message at 19:07 on Jul 20, 2016

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Tippis posted:

The geometry is just regular level geometry as far as I can tell. The trick he's showing off is that everything shown is textured and normal-mapped by clever re-use, positioning, and filtering of the two textures.

And in using said tricks, it looks far better than even the best parts of Star Citizen. Imagine how far behind SC will look in 2 more years.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

ManofManyAliases posted:

This is all you get:




I'm not just going to give you, of all people, my account name boo boo. Given your history of harassment and doxxing, I'm not going to risk anything by posting an account name, which I prefer to keep private. Some employers have prying eyes.

But, take a look at the ss time at the top, k?

In all fairness, I agree. So we're at an en passe then.

With that, since there is no way to prove a negative - and I agree that any identifying of your account could lead to other repercussions (NOT by me, though you did dox me once!) - coupled with the fact that it's just hilarious to know that you shoved $8K into a furnace, I will give you the benefit of the doubt that you are either a bona fide backer, or someone (like Toast) with admin access to backer records.

I like the part where I'm laughing at you shoving $8K into a furnace.

ManofManyAliases
Mar 21, 2016
ToastOfManySmarts


Can't post for 3 hours!

Daztek posted:

And what do you think they'll actually show

Hell if I know - they already said they're not showing much.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Wrecked Angle posted:

Sorry, just wanted to clarify that I didn't create this, the text I used just above the video is quoted from the description. I'm fairly proficient at 3D work but have never put together anything like that.

So, I also have no idea why it features the words "phlegm cough" in swedish.

And here I thought the goat citizen dev had finally self-doxed :sigh:

The creator is Swedish though, and seems to have done work on FarCry 3. Awful lot of Swedish related stuff in Star Citizen—Gizmondo, Goat Commander, the Level article, who knows what else

I'll make sure to lock my door tonight

Lladre
Jun 28, 2011


Soiled Meat

Scruffpuff posted:

That's incredible, and it touches on what Tippis pointed out earlier, and it's the drum several of us have been banging on - Chris has no idea how to make a game. He's taking lessons from the late 80s/early 90s, and assuming that the visual fidelity we've reach in modern times is just doing "more of that."

Now we can do MORE pixels, MORE polygons, MORE MORE MORE cause RAM/CPU/magic.

Totally ignoring that the reason games today look like they do is because we've been drawing on the accumulation of two decades of tricks and sleight of hand that he knows nothing about.

But back in the 80/90s it was all about being able to do the most with the least resources.

JainDoh
Nov 5, 2002

Omar strollin'
lol @ moma

ManofManyAliases posted:

This is all you get:




I'm not just going to give you, of all people, my account name boo boo. Given your history of harassment and doxxing, I'm not going to risk anything by posting an account name, which I prefer to keep private. Some employers have prying eyes.

But, take a look at the ss time at the top, k?

that nigga mad

Chev
Jul 19, 2010
Switchblade Switcharoo

tuo posted:

Hmmmm......they at least position stuff VERY accurately...

<Object Type="Entity" Layer="Lighting" LayerGUID="{E288200B-6858-421F-AF1D-8A71A09D537D}" Id="{45506C90-ABD6-4A5C-882B-D95E5DFD354A}" Name="ROOT" Pos="-0.00042724609,-0.00024414063,-7.6413155e-005" FloorNumber="-1" Rotate="1,0,0,0" ColorRGB="65535" MatLayersMask="0" OutdoorOnly="0" CastShadow="1" CastShadowMinspec="1" LodRatio="100" ViewDistRatio="100" HiddenInGame="0" GlobalInSegmentedWorld="0" RecvWind="0" RenderNearest="0" NoStaticDecals="0" CreatedThroughPool="0" ShowHideUsingTimeOfDay="0" VisibleFrom="0" VisibleTo="0" EntityClass="FlowgraphEntity"/>

Wafflz posted:

Fits with the whole "Everything is super tiny" theory doesn't it?

tuo posted:

Then again, I am not sure if that means anything yet (I don't know CryEngine), and that super-low number above could also be the result of someone position an object via mouse instead of inputing 0,0,0.
Right, it just means it was positioned by hand. The only accuracy info you can gleam from this is whatever editor is used probably uses 32 bit floating point numbers (due to the number of significant digits). Just about any bit of 3d data is gonna look like that unless it was snapped to an integer grid. The numbers look weird because they'd be "rounder" in binary but xml files store them in decimal since that's infinitely more readable for people.

Ok, programmer talk here, there's that thing with floating point numbers (which almost any modern game uses). They're "stretchy", ie because they always have the same number of significant digits (ie 32 bits translate to roughly 7-8 significant decimal digits), that means their precision is relative, eg in 32 bits floating point, 1+1 = 2, 1 billion + 1 billion = 2 billions, but 1 billion + 1 = exactly 1 billion still. That means any computation that involves a very big number and a very small number is a problem (and even more with multiplications or divisions). But not all small numbers or all big numbers. Only their relative magnitudes matter. Than also means that if you scale everything, which is the first reflex of a programmer faced with that problem, you gain nothing, because the relative magnitudes are unchanged. No matter your base unit, you've got 7 significant digits (15 for 64 bit floats, which means you've got roughly 10 meter precision one lightyear away).

But that also means in a 3d coordinate system, with its origin at 0,0,0, the further you get from the origin point, the more precision you lose in exchange for being able to handle relatively bigger numbers. Thus why I said stretchy, you can imagine a rubber band being used as a ruler: if things are too far, you stretch the rubber band, but the gradations on it are more spaced. So it becomes interesting to keep things in a certain magnitude relative to the origin. That means moving the origin around so it's never too far from the action, which may mean multiple origins that are then combined for rendering.

The real clusterfuck is for physics, because it gives you constraints relative to values used other than position or distance, mostly the timestep but also for structures used to sort objects. So for example, the physics middleware Bullet expects objects between 20 centimeters and 5 meters for 60 fps physics. Again, size discrepancies are an especially tricky problem (and the solution to many problems is to cut up big things into smaller things)

Not to say it's impossible, right? KSP and Elite do it fine, it's merely specialized knowledge and a good math foundation and knowledge of floating point numbers.

Chev fucked around with this message at 19:17 on Jul 20, 2016

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Lladre posted:

But back in the 80/90s it was all about being able to do the most with the least resources.

…up until the point when Origin changed the rules so that it was all about shoving as any resources in there as the latest hardware could possibly survive, and gently caress the customer if they didn't upgrade. Also, gently caress the OS if it broke down under the strain — you can always memhack that to cover up the tell-tale error messages. :D

PlaneGuy
Mar 28, 2001

g e r m a n
e n g i n e e r i n g

Yam Slacker
it has occurred to me that if they ever make a Star Citizen parody porno, it should have the line "let me loving finish"

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

ManofManyAliases posted:

I'm not Toast.

I bought that pack because I sold my previous LTI Caterpillar. This is a better deal as it includes the dragonflies.

I read this but all I'm hearing is "I sold the leather seats on the flying car Chris Robberts promised to build so that I can buy spinning rims for it instead."

You're being pre-sold the fluff when the basic mechanics of the flying car aren't even on the drawing board yet. Everyone is saying it can't be built and you just plopped down 4k more for a rear spoiler.

Lazrin
Apr 13, 2016

THEN HE SAID..NO WAIT, LISTEN. THEN HE SAID 3.0 IS COMING OUT BY DEC 19TH 2016
:laffo:
still waiting for someone to educate me.

show me the goods. show me what you know so i can join the party.

i'm ready.

big nipples big life
May 12, 2014

Chev posted:

Right, it just means it was positioned by hand. The only accuracy info you can gleam from this is whatever editor is used probably uses 32 bit floating point numbers (due to the number of significant digits). Just about any bit of 3d data is gonna look like that unless it was snapped to an integer grid. The numbers look weird because they'd be "rounder" in binary but xml files store them in decimal since that's infinitely more readable for people.

Ok, programmer talk here, there's that thing with floating point numbers (which any game uses). They're "stretchy", ie because they always have the same number of significant digits (ie 32 bits translate to roughly 7-8 significant decimal digits), that means their precision is relative, eg in 32 bits floating point, 1+1 = 2, 1 billion + 1 billion = 2 billions, but 1 billion + 1 = exactly 1 billion still. That means any computation that involves a very big number and a very small number is a problem (and even more with multiplications or divisions). But not all small numbers or all big numbers. Only their relative magnitudes matter. Than also means that if you scale everything, which is the first reflex of a programmer faced with that problem, you gain nothing, because the relative magnitudes are unchanged. No matter your base unit, you've got 7 significant digits (15 for 64 bit floats, which means you've got roughly 10 meter precision one lightyear away).

But that also means in a 3d coordinate system, with its origin at 0,0,0, the further you get from the origin point, the more precision you lose in exchange for being able to handle relatively bigger numbers. Thus why I said stretchy, you can imagine a rubber band being used as a ruler: if things are too far, you stretch the rubber band, but the gradations on it are more spaced. So it becomes interesting to keep things in a certain magnitude relative to the origin. That means moving the origin around so it's never too far from the action, which may mean multiple origins that are then combined for rendering.

The real clusterfuck is for physics, because it gives you constraints relative to values used other than position or distance, mostly the timestep but also for structures used to sort objects. So for example, the physics middleware Bullet expects objects between 20 centimeters and 5 meters for 60 fps physics. Again, size discrepancies are an especially tricky problem (and the solution to many problems is to cut up big things into smaller things)

Not to say it's impossible, right? KSP and Elite do it fine, it's merely specialized knowledge and a good math foundation and knowledge of floating point numbers.

My post was an actual question and not a "see we were right" so I appreciate the answer here. Thanks.

Nicholas
Mar 7, 2001

Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?

Tippis posted:

The geometry is just regular level geometry as far as I can tell. The trick he's showing off is that everything shown is textured and normal-mapped by clever re-use, positioning, and filtering of the two textures.

e: See this showcase for a more in-depth description.

Thanks. Seeing this kind of stuff always makes me want to quit my normal programming job and do game development.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Lazrin posted:

still waiting for someone to educate me.

Nope. You have already shown that you have no interest in “the goods” or in discussing the game.

big nipples big life
May 12, 2014

Lazrin posted:

still waiting for someone to educate me.

show me the goods. show me what you know so i can join the party.

i'm ready.

well since you are ready I guess we can finally show you this:


Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Lazrin posted:

still waiting for someone to educate me.

show me the goods. show me what you know so i can join the party.

i'm ready.

sorry, but you're not educable.

Lladre
Jun 28, 2011


Soiled Meat
Reminder that at around the same time MOMA was calling me an idiot and laughing that I would ever get my money back he was buying a Caterpillar package.

JainDoh
Nov 5, 2002

Omar strollin'

Lazrin posted:

still waiting for someone to educate me.

show me the goods. show me what you know so i can join the party.

i'm ready.

HycoCam
Jul 14, 2016

You should have backed Transverse!

Lazrin posted:

until smart provides some kind of proof, verifiable inside info, he's telling lies -- not the truth.

the reason he gets attention is because of the massive lens on the project, not what he purports to know about it. he clings to things that give him exposure, see: gamer gate, because he cannot generate any value on his own, with his own content or products

without star citizen, derek smart is less than nothing

think about that

"he's telling lies -- not the truth."

Who is telling lies? Derek or Chris? Let us do a little comparison. Back in July 2015, Derek told us a few things: Sandi was Chris's wife, Star Marine was canceled, and Star Citizen would never be released.

The bottom line: What Derek posts has a tendency to come true. What CR writes is complete fiction and no basis in reality. Just trying to catch up on this thread before posting we have people talking about the 24 player instance cap, VR coming to the game, an efficient patcher. These are things Chris Roberts told us we would have. The 10 For the Chairman has been canceled. Why? Because a fan released a searchable index of all the show's transcripts. A challenge was made on the RSI forums to find ten 10 of the questions regarding gameplay that were answered by CR and have been implemented. With 1,000 or so questions and answers--the best anyone could do was find ONE question regarding gameplay that became a reality. ONE.

So who has the better track record? My money is on Dr. Smart. Ol' Diddie Shmandi might not be right 100% of the time, but he has delivered on his words far, far more than the CEO of Cloud Imperium Games. The big question for you: How much money have you give Chris Roberts? And how much money have you given Derek? If the answers are: A bunch and zero. Why again are you harping on the guy you have given zero dollars to about making false statements? Shouldn't you be asking the person you gave your money to where the basic gameplay elements are?

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
"It's ok guys i'm rolling with the punches haha isn't this funny hahaha seriously tell me your secrets haha isn't this fun?" *sob*

Wrecked Angle
May 12, 2012

"JURASSIC PARK!"

HycoCam posted:

"he's telling lies -- not the truth."

Who is telling lies? Derek or Chris? Let us do a little comparison. Back in July 2015, Derek told us a few things: Sandi was Chris's wife, Star Marine was canceled, and Star Citizen would never be released.

The bottom line: What Derek posts has a tendency to come true. What CR writes is complete fiction and no basis in reality. Just trying to catch up on this thread before posting we have people talking about the 24 player instance cap, VR coming to the game, an efficient patcher. These are things Chris Roberts told us we would have. The 10 For the Chairman has been canceled. Why? Because a fan released a searchable index of all the show's transcripts. A challenge was made on the RSI forums to find ten 10 of the questions regarding gameplay that were answered by CR and have been implemented. With 1,000 or so questions and answers--the best anyone could do was find ONE question regarding gameplay that became a reality. ONE.

So who has the better track record? My money is on Dr. Smart. Ol' Diddie Shmandi might not be right 100% of the time, but he has delivered on his words far, far more than the CEO of Cloud Imperium Games. The big question for you: How much money have you give Chris Roberts? And how much money have you given Derek? If the answers are: A bunch and zero. Why again are you harping on the guy you have given zero dollars to about making false statements? Shouldn't you be asking the person you gave your money to where the basic gameplay elements are?

Dude, you can't just register and then less than a week later come on here and destroy someone like that.


Or perhaps you can... and just did.

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fnox
May 19, 2013



Lazrin posted:

until smart provides some kind of proof, verifiable inside info, he's telling lies -- not the truth.

the reason he gets attention is because of the massive lens on the project, not what he purports to know about it. he clings to things that give him exposure, see: gamer gate, because he cannot generate any value on his own, with his own content or products

without star citizen, derek smart is less than nothing

think about that

without this thread you're just a loving redditor.

think about that.

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