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G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Moogle posted:

If we're talking demographics I picture the perfect Star Citizen Investor as an overweight furry with generalized anxiety and/or depression who makes a healthy income in IT middle management and is in the midst of a mid-life crisis.

That's not a professional threat assessment, though.

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G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Hillary Clintons Thong posted:

man someone posted a picture of erriss or whatever wearing a bowtie and a fez cap somewhere in the past 10 pages and that got me irrationally mad...
My bad, brother.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
Reverse The Verse (with Sandi Gardiner!)

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
With Sandi in the room, there's a lot less talk about Wing Commander lore and a lot more discussion about the work people have done over the last week...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
Sandi leaves, and Ben starts talking about Wing Commander again.

What a, uh, surprise...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

A Neurotic Jew posted:

that RtV mentioned a "summit" for the various CIG studios next week, which is when EightAces said Roberts was holding a big meeting about how to handle the fact that they have no product for the upcoming year. Can't wait to see cynical misinformation campaign 2.0
Jake Ross alluded to the same on AtV when he said they were still trying to figure out the road map for future PTU updates. It's pretty odd they are so non-chalant about not knowing where they are going with what is currently their core gaming experience after three years of work.

Or it would be odd if it was not CIG...

G0RF fucked around with this message at 02:39 on Jan 23, 2016

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
This cracks me up because Frontier actually apologized recently for taking 72 hours to reply to a ticket. They considered that unacceptable and stated they were fast tracking plans to remedy it...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Mirificus posted:

It's always weird when Star Citizens compete over how much they've suffered at the hands of CIG.
If EightAce's recent predictions prove true, it just might become the new normal. If only they'd be warned...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
"...the things you're patiently waiting for..."

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Toops posted:

Ok here's a serious question. How the are they making even 75k a day? Let's do some math.

:words:

Remember, this is 75k a day which is a dangerously low income level for CIG (2.25 M per month, not counting taxes, so more like 1.7M per month @~28% corp tax)

I'll let you guys draw your own conclusions, but any way I chop these numbers, I catch a real bad smell. I just don't see how any of these options are sustainable.

I am really curious how the IRS treats CIG's ship sales / donations / gifts. Maybe this has been discussed before-- if so, I'd love to be enlightened.

Are they virtual goods? Retail software items? True "donations"? What are CIG's tax liabilities for such transactions?

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
REDDIT:"...The new collisions are incredible!"



That wee little Mustang packs quite a punch! It's like the pick-up truck in Super-8...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Eonwe posted:

I'm going to Vegas in a couple weeks

Suggest things for me to do
--- Hitting the Old Vegas strip on Fremont is fun for a night. Reportedly looser slots than the Strip. It's hardly the spectacle that the Strip is but the downmarket atmosphere has its charms.

--- The Mandarin Bar has a really spectacular view (although beautiful views are a dime a dozen on the strip.)

--- On the gambling front, sports betting is a better way to enjoy yourself than games of chance, unless you know what you're doing. The Aria's sports bar is lovely, as is the Wynn. (There are others-- countless others. But those two are lovely.)

--- The Hoover Dam tour is a ways out but if you want to marvel at a modern wonder of engineering, you could do worse. (Book your visit early - tours can sell out...)

Hope it's fun trip, Eowne.

G0RF fucked around with this message at 08:02 on Jan 25, 2016

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

EightAce posted:

from the Imperium forum:
Hey EightAce:

Just out of curiosity, do you believe that SQ42 and Star Citizen are at this point completely hopeless endeavors? Or do you think they remain so primarily because of Chris Roberts' micromanagement/scoop creep/unreasonableness?

I assume SQ42 is going to be a pile of shiite no matter what, due to the script and the near impossibility of reshoots with core cast members. Star Citizen seems a far more malleable property, even if the feature-complete vision is beyond the reach of CIG. If Chris were out, and Erin steering a streamlined version of the game to completion, do you think Star Citizen could be salvaged?

Gilganixon posted:

this thread has made me realise that I really enjoy Elite: Dangerous which is a game featuring spaceship that you can see out of

Also the game exists and is playable.

I was considering buying SC just so I could laugh at it but then I realised ED: Horizons also exists, costs less and is less of a waste of cash.
Yeah but realtalk, you'll never feel connected to Elite Dangerous like you could to Star Citizen...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

CAPTAIN CAPSLOCK posted:

why do people think that Erin Roberts is some magical savior manager who would actually produce a good game but that his mean old brother is holding him back?
This has been asserted by Derek, and has at least some historical analogue. I'm asking because I'm not really sure if it's true but figured EightAce might have an interesting perspective on the claim.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
For those of you who've never read it, a story about the calm before the Ion Storm.

quote:

"Hot new computer game maker ION Storm appears to have all it needs for success -- top talent, plenty of money, and legions of anxious fans. So why is its future so cloudy?
By Christine Biederman

Now is the moment to do or die. Again. It's come about pretty quickly. Only minutes have passed since an odd time-travel device, a magical samurai sword, deposited you here in the sixth century. Looking around, you noticed it was snowing lightly, and from the looks of it, a storm was blowing in.

In front of you loomed an ominous medieval castle. Eager to commence your quest--to revise history by capturing the elusive daikatana, the saber you are chasing through 3,600 years--you hurried inside. The castle responded by hurling vermin, fantastic creatures, and deadly germs at you. In short order you've shaken a gang of bats, dispatched a nasty pair of werewolves with your crossbow, and beaten a hostile archer to the punch with a few well-aimed arrows. Then came the pack of squealing, plague-carrying rats leaping for your face. Since you know there are times to fight and times to turn tail, you've just slipped through a secret passage and down an elevator. (An elevator? You're rewriting history already.)

Now you're back outside, and there he is--a plague-infected half-man, half-zombie. And then another. And a third.

This doesn't look promising. Over one side is a drop that looks to be several thousand feet, and in front of you, Black Death. Where are your fellow time travelers, Mikiko and Superfly? Aren't you supposed to be able to page them somehow, to get you out of a fix like this? And where's the damned daikatana--literally, the "big sword," the magical eight-in-one weapon?

Oh, well, black-magic time. Pointing your staff at the three zombies, you draw a circle, then a pentagon, and the gates of Hell fly open, and...next thing you know, the menacing undead explode into a few dozen flying, bloody chunks.

"More gibs for your money," laughs a voice from across the centuries. "That's gibs, as in giblets."

And with that, you're back in the late-20th-century offices of computer game developer ION Storm, located high atop a downtown Dallas skyscraper. It is December 17, 1998--less than three months before the scheduled release date for Daikatana, the computer game that Mr. Giblets, ION Storm producer Kelly Hoerner, has just been demonstrating. It's the game that a tribe of computer gamers is dying to get their trigger fingers on.

It's also the game that could make or break ION Storm..."
Article continues here and is a smorgasbord of familiar themes. If the opening paragraphs aren't enough to compel you to read it, here are some other select quotes...

quote:

It was a time of giddy optimism.

quote:

the place where the "designer's vision is king" has turned into a toxic mix of prima donnas and personality cults

quote:

The company has run through $26 million and is spending at a rate of nearly $900,000 per month. Every month the number of copies of Daikatana it needs to sell goes up.

quote:

[Tell Wilson], 'You better be loving glad we wrote off your car and house, you loving rat-faced bitch,'

quote:

"Game developers are a special breed," he explains. "They're very loyal, and all you have to do is treat them with a minimal amount of respect, and they'll stay with you forever. But if you don't, these guys have talents, and they're going to go off. You can poo poo on them only so many times."

quote:

"According to seven of the 10 who were at lunch, the Daikatana team was seriously disenchanted."

quote:

"VERY VERY VERY concerned about Daikatana not shipping on time (as well as the other titles)...VERY VERY VERY concerned about people leaving Daikatana--though I tried to assure them that most of [those] who left were poo poo anyway...VERY concerned that John's heart is not in Daikatana...VERY VERY VERY concerned about the AI in Daikatana and that there is a TREMENDOUS amount left to do.".

quote:

"In other words, for ION Storm to reach that mark and survive the dilemma it has created for itself, the company may need all the magic that Romero and pals can muster. It may need a real daikatana."

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Scruffpuff posted:

So the backpedaling in today's 10FTC begins at 6:00 PM EST right?
You say "backpedaling", they say "revamping"...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Happy Sisyphus posted:

from the 2.1.1 live feedback post on reddit



How low were this dude's expectations to begin with?

They're getting lower by the minute!

REDDIT: What is really going on with Star Marine?

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.


YOUTUBE: Ten for the Chairman

First!

I'm only one question in and the tone is very subdued.



Um...



Collectible, procedurally generated fauna confirmed!



If you attack inside a Green Zone, a bounty will be placed on your head and NPC police will be dispatched to deal with you. Or something different. He's especially mealy-mouthed on this one, though he's yet to repeat his earlier claim that griefers would just be instanced with other griefers...



He actually rejects this suggestion as overcomplicated and suggests as simpler version will be implemented. You heard it hear first.



Star Marine, the FPS that was supposed to be as good or better than Battlefield and Call of Duty, is already in the game and will be incrementally improved... Eventually it will be playable also as a separate map so as to improve your shooter skills.



Yeah, sure, we'll do that.

G0RF fucked around with this message at 00:12 on Jan 26, 2016

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

fuzzknot posted:

Space flowers? Space car jacking? WTF.
Flowers to start, maybe not every flower in a field of procedurally generated flowers (unless Bethesda ends up doing that and then GAME ON.)

But don't forget the hunting of procedurally generated alien life forms. You'll be bagging alien pelts, skins, teeth as well.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

trucutru posted:

So, this is the first time I watch 10 for the chairman. Are you basically telling me that every freaking week Croberts gets in from of the camera and adds* months of extra promises to the content he is supposed to deliver? Holy poo poo!

*with the exception of star marine, which was only a side-project that they were making while they managed to put everything together and now that everything is together there is no need for it.
Yes.

He's up to Episode 75, and thus has answered 750 questions, almost always affirming even outlandish or horribly complicated requests. Rare is the occasion he flatly answers no (maybe once every few episodes he might).

So there are at least 600 specific feature-related promises-- many of which are new or double down on commitments made in the original crowdfunding pitch and in stretch goals.

Which is what makes tonight's Star Marine answer quite interesting. Consider what was promised in Episode 59 of "Ten for the Chairman".

quote:

"AS FAR AS THE FPS IS CONCERNED, WHAT GAMES HAVE YOU DRAWN ON FOR INSPIRATION? WOULD YOU DESCRIBE THE STAR MARINE MODULE AS HAVING A FAMILIAR FEEL OR FLAVOR? HOW WILL THAT PORTION OF THE GAME DIFFER FROM OTHER TYPES OF FPS EXPERIENCES?

CHRIS ROBERTS:"It depends, for me, I play a fair amount of FPS, I’m not a crazy FPS die-hard, COD, BF (which is my favourite because I value the idea of teamwork, like multiple people manning vehicles etc) which you can kindof see in the way we’re going with multi-crewed ships etc. I like that aspect of FPS gameplay, I liked FC4 and FC3, but I don’t want the FPS to be specifically too much like all the other ones, we have different respawn mechanics, I do think COD doesn’t feel as organic as I’d like, I’d say that FC and BF do it better for me. Arma 3 is interesting in that it’s more realism based, we’re trending towards that. We’re taking elements from all of them and going for more a slightly slower paced game, you don’t respawn instantly, if you get shot your friend might drag you back and heal you with a stimpak etc. The combat itself is potentially more lethal, it might be that you die and then you’re out for that session. I think we’ll have the battlefield feel of how your weapons and movement work, but with an influence from say rainbow 6 and arma in realism, but not too far, just an idea where we have trade-offs, like people might not want a helmet/view restrictions, so they can wear less armour, but while you might see more or move faster you’re more susceptible to damage etc. You might get out of breath quicker in heavy armour etc, all of these things will be resource management while you fight, which differs ours from some of the faster FPS’s like COD, Halo or destiny (although destiny has good weapon management). So we just need to balance it between realism and sci-fi fun, somewhere between battlefields/destinies to arma style with some extra elements like zero-g stuff and varied weapons."

Star Marine: (2015)



Battlefield 4: (2013)

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Mirificus posted:

I wonder when/if they realized they have a trademark issue. Although even without that issue, their technical incompetence would probably have torpedoed the module anyways.
It's likely that the first time someone from CIG realized "Star Marine" was already trademarked was when a Santa Monica intern, assigned to read this thread for actionable info, saw us laughing about it 200+ pages ago...

(And she still probably hasn't broken the news to Chris or Sandi, because who wants to break the news to their capricious bosses that they are absolute idiots? Especially the one with who studied "Marketing, Business Management, and Law and that sort of thing" at a very prestigious college she did not really attend?)

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Junk Puncher posted:

Anyway, I read "scoop creep" and now envision that being a thing CR has a problem with.
It's funny you'd write this today, since today was maybe the first in this history of CIG that Chris Roberts actually demonstrated signs of "scope shrink"' instead of "scope creep"...

Maybe in another 75 episodes of "Ten for the Chairman", he'll have deflated the expectations bubble enough to deliver that space pew-pew game he pitched back in the day...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

B_of_InfoRedux posted:

Because ultimately, you're right - and I'm wrong (not sarcasm). Sorry for falling into the defensive trap when I should have known better.
All the catfighting aside, you're one of the only people writing critical takes on Chris Roberts, the game, and the community. That's a public service, one long overdue, so don't let the whinging here take the wind out of your sails or anything. You're fighting the good fight.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
Here is my CIG-centric take on the lyrics to "Sabotage".

Revisions in bold italics.

quote:

Sabotage

I can't stand it I know you planned it
I'm gonna set it straight, this watergate
I can't stand rocking when I'm in here
Because your crystal ball ain't so crystal clear
So while you sit back and wonder why
I got this loving thorn in my side
Oh my God, it's a mirage
I'm tellin' y'all it's sabotage

So listen up 'cause you can't say nothin'
You'll shut me down with a push of your button?
But yo I'm out and I'm gone
I'll tell you now I keep it on and on

'Cause what you see you might not get
And we can bet so don't you get souped yet
You're scheming on a thing that's a mirage
I'm trying to tell you now it's sabotage

Why; our backs are now against the wall
Listen all of y'all it's a sabotage
Listen all of y'all it's a sabotage
Listen all of y'all it's a sabotage
Listen all of y'all it's a sabotage

I can't stand it, I know you planned it
But I'm gonna set it straight this watergate
But I can't stand rockin' when I'm in this place
Because I feel disgrace because you're all in my face
But make no mistakes and switch up my channel
I'm buddy rich when I fly off the handle
What could it be, it's a mirage
You're scheming on a thing - that's sabotage!

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

trucutru posted:

Those are really good lyrics. But I would like them to be more CIG-centric. Bold italics would also help.
It's already there, mate!

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
REDDIT: Let's talk about Star Marine

Sorry if this was posted in thread and I missed it. The guy got Reddit gold (twice) for this daring to ask some obvious questions.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

D_Smart posted:

If you are wondering why no feature updates to the Star Citizen PU, it's because they are focusing on SQ42 & putting it in maintenance mode.

My guess is that unless and until SQ42 comes out - in 2017 unless they cut & rush it out in 2016 - the PU will remain stagnant
If you watch this week's "Around the Verse", Derek, you'll see Jake Ross in Austin stating that they still haven't figured out what they're going to put in 2.2, 2.3, etc. Frankly, given how many things he says CIG is "revamping", it's probably not a surprise. They're too busy putting out fires and unscrewing earlier development screws to really focus on the road ahead.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Booblord Zagats posted:

Yeah, it's a version of an X-52 with a bunch of plastic poo poo glued on to it


Well, yeah, but wait until you see it in your VR cockpit...

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Hillary Clintons Thong posted:

is that poo poo for real?
Well, it's real poo poo anyway.

There's no way they'll ever have a VR-friendly game-- Chris foreclosed on that option by mandating forced, violent animations for entering and exiting every drat chair, bed, ladder and whatnot. But even if they got VR to work by throwing away all the faked immersive fidelity that prevents them from having actual immersive fidelity, their abominable keyboard/joystick experiment would be unusable with a headset on.

It's yet another example of Chris embracing overcomplication as a design philosophy and destroying function in the process.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Hillary Clintons Thong posted:

oh, what I meant was, did they render that joystick in the game because that would be hilarious.

I realize probably not, but Star Citizen so I never can tell
Oh sorry, no- that was just a photoshop I did back when they revealed that abomination.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
Alright gents, this is a bloody long Effort Post that remains, despite considerable time spent, incomplete. But I figured it would be worth putting some of the key Star Marine dates into a single hyperlinked timeline. Forgive me in advance for minor errors. I know most of this isn't news to the Regulars here; my hope is to enlighten the casual visitors, particularly those who are skeptical of our skepticism. I may be overestimating the power of deductive reasoning here.

If so, drat you hopelessly irrational nerds! :argh:


Okay, here we go!

---



PAX AUSTRALIA - November 5th, 2014

Chris Roberts debuts promising footage of the upcoming FPS shooter component of Star Citizen to a rapturous audience. Later in the presentation, he introduces Illfonic, the contractor developing the game.

---

STAR CITIZEN PAX EAST PRESENTATION - March 6th, 2015

Chris Roberts shows improvements made in the last quarter to the FPS component. He explains that the FPS will release in "3 weeks time", as soon as they finish transition animations and finish modeling trickier elements like Zero-G combat. He then states that CIG's goal is to have "the best playable soldiers on the simulated battlefield".



Not long thereafter, he introduces the in-game fiction name of their combat module, "Star Marine", apparently unaware that the trademark has already been registered by another party for use in video game and film properties.

---

INTERVIEW WITH REDBULL.COM - June 4th, 2015



In an interview with RedBull.com, Chris Roberts says of his FPS ambitions that "Star Citizen has to be as good or better than anything out there." He later speaks of his plans to add a procedural system for destructible environments, to improve upon Battlefield 4's scripted events.

---

POLYGON, OTHERS REPORTS "STAR MARINE" MAY BE DELAYED INDEFINITELY- June 30th, 2015



Seizing on either ill-chosen or confessional disclosures in the latest "Letter from the Chairman", Polygon reports:

quote:

"Chris Roberts' Star Citizen, the spiritual successor to the Wing Commander series and unprecedented crowdfunding success, has encountered serious technical and gameplay issues that will indefinitely delay one of the game's key modules, a first-person shooter called Star Marine."

These rumors generate consider alarm in the fanbase.

---

BEN LESNICK POSTS "SOME THOUGHTS ON CONCERNS!" IN THE RSI FORUMS - July 2015

Seeking to dispel the alarm of backers, and to take shots at those promulgating them, Ben Lesnick writes a lengthy missive at RSI. It opens with an update on the status of Star Marine:

quote:

"What is happening? The weekly updates from the team will give you a better idea, but the short story is that Star Marine was not ready for launch when we had hoped (and planned.) We spent several weeks expecting that resolving a then-current crop of blockers would allow a PTU publish. When this didn’t happen, we conducted a full review of the module lead by our top technical folks from around the company. What they determined was what you read in Chris’ letter two weeks ago: we need to rebuild several ‘boring’ backend pieces and we need to fix serious animation issues before there would be any benefit to a release.

It would not be my place to give you a timetable, but with the number of people I’m seeing who genuinely believe that we somehow now aren’t doing the FPS module I will say that we are talking about a delay of weeks and not months/years/decades."
---

GUIDE TO STAR MARINE - July 2015

This is a well-made, fan-generated overview of the game from July of 2015. Note that there is no speculation here; the fan has simply condensed material (video, lore, weapons, interfaces and gameplay info) that had been previously disseminated by CIG since they debuted FPS gameplay at PAX Australia in November of 2014.

Introduction
Game Modes & Maps
Customization
The Armory
Advanced Mastery
Access



The Firestorm: Microwave Cannon (Don't mind this; it never existed!)

---

DEREK SMART PUBLISHES "INTERSTELLAR CITIZENS"- July 6th, 2015



Game Developer Derek Smart offers his first lengthy critique of Star Citizen. It is notable for a variety of reasons, including the fact that he writes over 4000 words (not kidding) of preamble before finally addressing his concerns with Star Citizen and commenting on the rumored setbacks with Star Marine.

Derek Smart posted:

"The RSI devs have all the same insurmountable problems that I have encountered over two decades of chasing this whale, and which have not only led to their delays, but also the recent announcement that the first person module was on hold came as no surprise to me.

I have it on good authority that it’s not even on hold, but that they’re probably not going to finish it both because it won’t work within the current framework and it wasn’t in the original design as spec’ed, since it has ballooned to what it is today. So naturally, it’s the first thing to go, or put on indefinite hold while they figure things out.

Remember: the game, first and foremost, is a space combat game, not a first person combat game.

At least you will still have your hangar (which is completely and 100 percent detached from the game framework, by the way), in which you can still walk around in first person mode to look at your ships. And Arena Commander.

Why wasn’t I surprised that they’ve started cutting things out, starting with this? Well, because after spending over two decades making a game like this, you pretty much know what to expect.

Right from the start in 2012 when they said that they were using CryEngine3 as their baseline, I was skeptical. But if they kept the scope, and scene sizes manageable, I felt that it was totally doable.

Once the feature creep and increased scope started to unfold, I knew they were in trouble."

In response to the chaos caused by his first strike, the over decade long love/hate cycle between Derek Smart and Goons sees the first flowers of Spring bloom.

---

GAMESCOM 2015 - August 7th, 2015

One month after that fan video was released, Chris Roberts shows a live, multiplayer playthrough of illfonic's "Star Marine". In an attempt to rebut rumors that Star Marine had been cancelled, Chris Roberts states:

Chris Roberts posted:

"Just to show you basically its not cancelled, that its in development, it exists... We're hoping to have that to you guys before CitizenCon."
Later in the presentation, Chris Roberts states that Star Marine v1: The Battle for Gold Horizon will be available at the end of September 2015.

This was the last build of Illfonic's now-scrapped game that they showed at a Citizen event. Janky though the player animations were, it appeared to have more weapons (including grenades and an electric shotgun) that have since vanished.



(It is mildly interesting to note that CIG has left their low-res Gamescom presentation on Youtube as their master-- but they deleted their Twitch master. A note on the Youtube account promises, "In cased you missed it LIVE on Twitch, here's the entire, uncut, raw Gamescom Presentation. May take a little longer for the 1080p version to process with YouTube, but we wanted to get this to you as soon as we could. Thanks to everyone for making this possible!")

---

CITIZENCON - October 10, 2015



Curiously, there was a much-derided hype teaser for Star Marine right before CitizenCon 2015. The chilly reception of fans (and open mockery of critics) prompted CIG to table discussion of "Star Marine" at the show.

---

STAR MARINE STATUS UPDATE - October 17th, 2015



After weeks of openly frustrated progress reports by Jason Hutchins, the last entry in CIG's ongoing series of Star Marine updates appears on the RSI site. It is here that an early conflation of "Star Marine" with the PTU Alpha begins, though it's worth noting that even at this date, "Star Marine" was still being referred to as a module akin to "Arena Commander".

quote:

"Meanwhile, work on Star Marine proper continues. Some of the deeper features are taking a back seat this week we roll out the basic movement and gunplay that will be available to all players on the Crusader map. This allows us to focus our attention on making the time players are outside their ships a good experience. What’s not included in Star Citizen Alpha 2.0? Game systems such as the score screen and Star Marine lobby UI, as well as some gameplay engineering and design work that is needed for Headquarters game mode. Have no fear, though, for Star Marine will return and your appetite for first person combat will be whetted by the action on Bravo station in the Crusader map. We will continue developing features and gameplay modes that are ultimately for use within Star Citizen, and we will continue to use Arena Commander and the Star Marine modes as a test bed for them. For now, and into the future, the FPS experience will be an integral part of Star Citizen Alpha, and we can’t be more happy about that!"

---

10 FOR THE PRODUCERS - November 23, 2015



"Just stick to the script, Jason"

In an interview with Jason Hutchins (don't forget the name), he describes Star Marine as "a test bed for new features, new game types, new mission objectives and maps" and later, a means to roll out "new enemy AI behavior for certain monsters or other NPCS out there". The point, he notes, is to allow upcoming FPS gameplay additions to be tested in the module before they are added into the game proper (the PTU).

Jake Ross adds, "And Star Marine is also used like 'Arena Commander' is used, like a simulation to practice your dogfighting skills. This is a simulator to practice your first person shooter skills."

---

10 FOR THE CHAIRMAN - January 25, 2016

Aside from discussion by Jason Hutchins in 10 FOR THE PRODUCERS, and despite ample opportunities available during both CIG's Anniversary and Holiday Livestreams, little attention was paid to "Star Marine" in the months of November and December.

Chris Roberts finally addresses the elephant in the room during his first "10 for the Chairman" interview of the year.



Chris Roberts posted:

"So yes it is still in the pipeline. I do actually kind of like to say something because I sort of get annoyed sometimes when I see this pop up in comments like “Oh Star Marine is cancelled or Where’s Star Marine!?” Star Marine was just a game mode for people to play the FPS elements of Star Citizen until we could combine everything together: Flying, walking around, shooting, doing all the rest of the stuff, all together, that is what is in 2.0, that’s what it’s 2.1.

With SC Alpha 2.0 onwards, you have basically what we were planning to do from Star Citizen and from the very very beginning. If you could back and look at the original pitch we didn’t say “Hey we’re doing Star Marine,” We said we will have FPS and Board, well you have FPS and you have boarding right now and so what’s really happening is there will not be features that will only be for Star Marine outside a sort of competition match and scoring that isn’t going to be in the game and so we’re actually rolling out the FPS features.

So 2.2 will have some more features on the FPS side and 2.3 will have some more and so on until we sort of what we consider the basic functionality. 2.2 has cover and some other things in it and we’ll obviously have future, there’s things like vaulting and sliding and different kind of stances that we have and there’s a lot more weapons that we have and they’re all getting rolled out and honing it and you guys are going to be able to play it in 2.2 and 2.3 and 2.4

When we’ve got that basic set together we will sort of turn on the map for Star Marine because all Star Marine is, is a game mode. Basically allows you to play a game, have two teams, have some points and so you can just sort of have a Arena Commander style match, but for FPS. That’s useful for you to hone your FPS skills without sort of being in the mini PU and risking some other stuff, but you already have FPS in the game so it’s not like FPS got cancelled or anything like that.

It’s definitely in and Star Marine was originally our idea of how to get people to play the FPS before we could put everything together, but since that obviously took longer than we expected to get FPS to the level that we are comfortable with. By the time we got it to the level we said ”Okay you guys can play this.” Well we already had all the other things combined with the Large World and the 64-bit coordinates and the zone system so that was it. So there you are, we will have Gold Horizon, we will have Star Marine, but that will come online once all the basic FPS features are out in and live in the mini PU."

In the span of only a few minutes, Chris Roberts introduces a revisionist fiction that completely contradicts literally hundreds of public statements made by him and other members of CIG and Illfonic over the course of the last year. There will be no Star Marine module, and there need not be one, as the features formerly promised are now available in the PTU. Deal with it.

(As an aside, it's worth noting how this eerily parallels his wife's recent act of historical revisionism. After going to pains to deny that she was the wife of the founder of the world's most successful crowdfunding campaign, after demanding employees do the same, she acknowledges a once unspeakable fact and declares it as widely known. That the two most powerful figures in the organization both easily engage in public acts of brazen dishonesty should, for a fair-minded individual, be cause for alarm. Yet for many believers, hope springs eternal, even in the face of outright lies.)

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DEREK SMART REPORTS THAT CIG PRODUCER JASON HUTCHINS HAS RESIGNED - January 26th.

If Jason Hutchins has truly left CIG, I don't take any joy in it. He seems like one of the good guys and had a thankless role. Frankly, it seems like most all the roles are thankless when all successes are claimed the work of the Roberts, and all failures declared someone else's fault.

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This is the end of my incomplete timeline. Sorry for the wall of words. I hope to redeem myself with this video I've been working on forever. Two weeks.

GORF out!

G0RF fucked around with this message at 02:32 on Jan 27, 2016

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

trucutru posted:

He's just going going to write a blog about the 2 guys who left CIG.

Prove me wrong Derek, prove me wrong.
Naw- with great fanfare he's going to re-break news EightAce already posted here days ago.

Prove us both wrong, Derek!

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

G0RF fucked around with this message at 02:28 on Aug 2, 2016

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

fuctifino posted:

http://resumes.actorsaccess.com/sandigardiner

Sandi has a new thing listed on her resume site called 'Lagos 2035'. There is nothing on IMDB, and hardly any mention of it on google. The most detailed description I got was from the site of one of the other actors: http://www.dinawilson.com/


Wasn't that the time when Sandi 'I never take a day off' Gardiner was sporting that fake tattoo on her neck? Wasn't November a busy time for CIG? Weren't there months worth of CS tickets to respond to, and JPG ships to market?
She's had the fake tattoos on at least three occasions-- the first in that Reverse the Verse from awhile ago where she arrived to work at noon sporting tattoos and Ben helpfully explained to the curious viewers that she was auditioning and often did so. Sandi talked about the role she was born to play (as a 'feral viper'), then told a story about her past career as a science teacher.

She was also tatted up for the holiday livestream (in December) but she dressed heavy to cover it up since she realized she's be corroborating the Escapist story and providing fodder for the anonymous hate campaign. There was at least one other before that time I think but I can't remember if it was November.

I had assumed the tattoos were for her part in 'The Eighth House' but who knows. It's weird that it seems like she's been Type cast as a tattoo lady. She needs to get a better agent so she can land a part in higher quality programming...

Oh wait- she's in Squadron 42 acting alongside some real pros-- so her agent must be GREAT!

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

A Neurotic Jew posted:

reading the reddit thread on star marine is so delicious. What's particularly great is that on top of the news about the cancellation, Chris Roberts' contempt for the backers was openly exposed, and people who don't even care about Star Marine are weirded out by it. And the posts discussing how disconcerting it is are being massively upvoted.

Is Chris Roberts going to let popular criticism of his attitude go by without a response? I really, really doubt it. :fap:
Man, he's been gilded 4 times now- I've never seen that happen.

Emergent lucidity on a popular Star Citizen thread -- en masse no less -- is highly disorienting. I want to believe this is a turning point of some kind-- yet it's hard to believe that, given that they seem most comfortable in a state of cognitive dissonance.

I guess we watch the funding tracker over the next few days and weeks and see.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Barnsy posted:

Why do they have 3 huge flatscreens??
Maybe Sandi claimed them as spoils from the defeated Austin office. Like she did her co-host duties.

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G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
:vince:

G0RF fucked around with this message at 05:39 on Jan 27, 2016

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