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Yeah the "pick a path and stick with it' makes your choices meaningless and they become just an exercise in maxing out the bar in one direction. Its a very forced kind of binary morality. But now that gets me thinking how else it would be done. Dole out powers/morality perks depending on major storyline choices? Give good/evil points to buy the powers from seperate skill trees? Or mostly seperate it from gameplay and make it heavily affect story progression, and that determines your powerset. The problem I think is balancing it so that each style is as viable as the other, and pure good/pure evil arent clearly the best gameplay option.
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# ¿ Oct 30, 2015 12:15 |
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# ¿ May 4, 2024 05:34 |
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New discovery: Conduits are hollow
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# ¿ Jan 30, 2016 17:00 |
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Evil Delsin is....really evil. Cartoonishly so.
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# ¿ Mar 17, 2016 18:47 |
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Zanzibar Ham posted:e: Update from last page She's not-magneto.
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# ¿ Mar 17, 2016 20:54 |
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Yeah but she's working with little oversight on her actions, seeing as shes got a major city on lockdown, was able to easily declare both martial law and at-will suspension of rights, and apparently hella funding since she can mess about having all these Core Relays and drones just all about. She could have had her own off shore
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# ¿ Mar 18, 2016 16:59 |
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# ¿ May 4, 2024 05:34 |
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The pho joint was called: Inphomous
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# ¿ Apr 1, 2016 19:38 |