fool_of_sound posted:Yeah, I would run with a card or other resource system. Like I said last time it came up though, I think it would work better as a board game than as a true ttrpg. At that point you might as well just make it a tactical combat game, with maybe a levelup system for campaign play.
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# ? Nov 20, 2015 16:34 |
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# ? Apr 25, 2024 12:15 |
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ImpactVector posted:Yeah, once you establish a pattern (whether linear or more tree-like), you're most of the way towards automating things. And with this much player investment in just learning the patterns of things, you're putting a lot of focus, both rules- and playtime-wise on just the fights. Well i don't think patterns are quite as important as everyone else seems to
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# ? Nov 20, 2015 18:33 |
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I have a friend who sometimes joins the RPGs I run, and she has a problem: she's not very imaginative. (She's aware of this fact.) We're playing Masks right now, and like many PbtA RPGs it asks the players to define many things about the characters and the world, but my friend has a hard time thinking up responses that aren't completely bland. Has anyone come across anything particularly good in the way of "how to develop your RP imagination" to which I could refer her?
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# ? Nov 21, 2015 06:42 |
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Not to throw everything back on you but have you tried to ask better leading questions? i feel like making someone do homework to be better at rpg's is just going to turn them off. But uh maybe look into some books on improv acting?
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# ? Nov 21, 2015 06:47 |
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inklesspen posted:Has anyone come across anything particularly good in the way of "how to develop your RP imagination" to which I could refer her? Encourage her to consume fiction of any kind? Particular some superhero stuff I guess.
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# ? Nov 21, 2015 07:34 |
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inklesspen posted:I have a friend who sometimes joins the RPGs I run, and she has a problem: she's not very imaginative. (She's aware of this fact.) We're playing Masks right now, and like many PbtA RPGs it asks the players to define many things about the characters and the world, but my friend has a hard time thinking up responses that aren't completely bland. One of the things I've done with players is to have them describe scenes from fiction they enjoy. The exchange could go like this: Zurui: "Hey, Smokin Aces sounds cool, but I haven't seen it. What's your favorite part?" Player: "Oh, it's definitely when Chris Pine freaks out on dudes." Z: "Like, what does he do?" P: "Oh, he...and then...oh and then he kicks rear end.... It's loving awesome." Or if you're looking for setting details then find out what they nerd out on and get them going on it. Then you can find out what triggers that in them and push that button at the table. Also, I encourage new players to steal liberally. We have a sort of safe space for shorthand like that. "I want to play Jason Statham but with a wand" is a statement you can get away with at our table, as is "it's like Rivendell had a love child with the paintings on the sides of vans."
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# ? Nov 21, 2015 08:25 |
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Yeah I think people assume that roleplaying is actually more creative than it is. Basically every character I've played in the last 5+ years has been an anime or video game character tweaked a bit. After a few months your character will have taken on a life of their own, but there's no shame in starting with "ok, so my guy is basically Brady from FE:A but also he's idiot" or "he's a moogle version of Lucifer from Devil is a Part-Timer" or "this character's theme is badass so I'm just gonna make something up based off that."
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# ? Nov 21, 2015 08:26 |
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Countblanc posted:Yeah I think people assume that roleplaying is actually more creative than it is. Basically every character I've played in the last 5+ years has been an anime or video game character tweaked a bit. After a few months your character will have taken on a life of their own, but there's no shame in starting with "ok, so my guy is basically Brady from FE:A but also he's idiot" or "he's a moogle version of Lucifer from Devil is a Part-Timer" or "this character's theme is badass so I'm just gonna make something up based off that." This is something I wish more RPGs would encourage and even outright discuss in the text. I've been poring over the FFG Star Wars games lately as they've always been on my radar but my interest in Star Wars has gone up in recent months, and it would have been really helpful for the writers to have a chapter or even a big sidebar along the lines of "So You Want To Be Like This Character From The Movies," especially when the choices aren't always obvious even to people who've been playing RPGs for a while. Like, in Edge of the Empire one of the careers is "Bounty Hunter" which seems self-explanatory, but everyone has to pick a specialization within their career as well, and the three Bounty Hunter specializations are Assassin, Gadgeteer, and Survivalist. So which one of those do you pick if your goal is "well it'd be cool to make a character like Boba Fett"? Would "Gadgeteer" be the first thing that comes to mind when you think about Boba Fett? Because it turns out that "Gadgeteer" is FFG code-speak for "guy that's got sweet custom guns and armor and is also generally good at fighting," so that's the closest of the options, but do they spell this out anywhere to make it easy on anyone? They sure don't.
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# ? Nov 21, 2015 08:52 |
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Seriously, creativity doesn't come from character concepts, it comes from what you do with that character concept. Shamelessly stealing cool poo poo from elsewhere is no sin.
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# ? Nov 21, 2015 09:12 |
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Countblanc posted:Yeah I think people assume that roleplaying is actually more creative than it is. Basically every character I've played in the last 5+ years has been an anime or video game character tweaked a bit. After a few months your character will have taken on a life of their own, but there's no shame in starting with "ok, so my guy is basically Brady from FE:A but also he's idiot" or "he's a moogle version of Lucifer from Devil is a Part-Timer" or "this character's theme is badass so I'm just gonna make something up based off that." Hah I need to watch devil is a part timer then.
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# ? Nov 21, 2015 11:11 |
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Is there a TG thread where you just post cool ideas for games/settings? For example, a game set in a town with supernatural/paranormal stuff going on and you play as high school "investigators" using water guns and shaken up soda cans as weapons.
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# ? Nov 21, 2015 11:22 |
TheLovablePlutonis posted:Hah I need to watch devil is a part timer then. It's pretty good.
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# ? Nov 21, 2015 15:51 |
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Countblanc posted:Yeah I think people assume that roleplaying is actually more creative than it is. Basically every character I've played in the last 5+ years has been an anime or video game character tweaked a bit.
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# ? Nov 21, 2015 16:50 |
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goodness posted:Is there a TG thread where you just post cool ideas for games/settings? I think there used to be, it had the awesome idea where undead came about from sound, so there were these huge tombs where monks safeguarded it with a vow of silence. Be a cool thread to start up again.
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# ? Nov 21, 2015 16:54 |
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Kai Tave posted:This is something I wish more RPGs would encourage and even outright discuss in the text. I've been poring over the FFG Star Wars games lately as they've always been on my radar but my interest in Star Wars has gone up in recent months, and it would have been really helpful for the writers to have a chapter or even a big sidebar along the lines of "So You Want To Be Like This Character From The Movies," especially when the choices aren't always obvious even to people who've been playing RPGs for a while. Monster of the Week and Urban Shadows are both really good about this; they list out what the common inspirations are for each playbook, even the ones that are "obvious".
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# ? Nov 21, 2015 17:35 |
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im looking at the secret santa thread and I'm wondering why giving Games Workshop is such a terrible thing. What did they do to become hitler this time?
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# ? Nov 21, 2015 18:32 |
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They repeatedly make dumb, usually customer-unfriendly decisions and their poo poo costs too much. Like most things, goons pick up the catchphrase and run it into the ground. Still, don't give them money.
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# ? Nov 21, 2015 18:34 |
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From a pure practicality standpoint there isn't much you could buy from Games Workshop that falls within the suggested $30 price range anyway.
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# ? Nov 21, 2015 20:38 |
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Games Workshop may be the flat-out worst industry company, just on business practices alone. Say what you will about the bigots, liars, and narcissists in the industry, even they usually don't have the heartless contempt GW has for its customers.
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# ? Nov 21, 2015 21:35 |
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Someone in Games posted a thread about a game that's a mix of video and in-person tabletop. It seemed like the kind of thing Trad Games would be interested in.
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# ? Nov 22, 2015 02:11 |
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quote:
As a follow-up to this, I did manage to pull it off yesterday, running a 6-hour session to do 4th Ed D&D's The Slaying Stone in one go. It went swimmingly! I probably couldn't do that more than once a month, but I'm definitely going to try again.
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# ? Nov 22, 2015 05:05 |
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gnome7 posted:Option 3: Give monsters multiple patterns, and the GM chooses one to use each time a new round rolls around. If each monster has 3-5 different attacks the players need to learn, that'll give the GM enough choice to decide which pattern is best right now, while still giving the monsters enough predictability that the players can learn their moves and respond appropriately to any given pattern. Something like this for a very aggressive owlbear, maybe: How long do you see a round taking for a game like this? In a computer game, this is fine because your "turn" is literally 1 second while you press a button, and then the next second you are pressing another button, and your teammates are all going at the same time as you. You can see a whole sequence of moves in 30 seconds and find repeating patterns in just a couple of minutes. Tabletop play is just not that fast. Even with very simple decisions and everyone playing very quickly, I can't see one time around the table with everyone choosing and announcing their move taking less than a minute, and a full sequence of 4 moves will be at least 5 minutes. So to see each pattern once takes 20 minutes. In those 20 minutes, the players will have taken 16 actions each and presumably most of those actions did gently caress-all except keep them from getting hit since they didn't know the pattern. To make a system like this work, getting the pacing right is going to be a huge hurdle. If you can get past that, it'd be great. 30 minutes is not unreasonable for a combat, but everything has to be very streamlined to allow a DM and 5 players to get all their moves decided, announced, and resolved that quickly.
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# ? Nov 22, 2015 06:05 |
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Jimbozig posted:How long do you see a round taking for a game like this? In a computer game, this is fine because your "turn" is literally 1 second while you press a button, and then the next second you are pressing another button, and your teammates are all going at the same time as you. You can see a whole sequence of moves in 30 seconds and find repeating patterns in just a couple of minutes. You're right, it absolutely would not work if each of those actions was a full round. The idea I had is something like: Owlbear announced CLAW RUSH - a 4 Action pattern. Players respond by playing 4 Actions face down, with Actions being a single thing like Quick Attack, Heavy Attack, Guard, Move, Use Item, whatever. The pattern would start with everyone revealing their first action, then resolving all those actions in priority order (Guarding goes first, Quick Attacks next, or whatever). Once they're all resolved, everyone reveals their second actions, and then they repeat this down the line. Once all 4 actions have been resolved, everyone picks up their card, Owlbear announces a new attack pattern, and everyone plays down their cards to try to respond to it. Repeat until the owlbear has thrashed them or they've managed to defeat it. So I'd expect each round to take less than 10 minutes: 2-5 minutes of everyone deciding how they will react to this next attack, then 1-3 minutes of just resolving what everyone did. I'd expect resolution to be pretty quick since there's not a lot of choices after you flip up all the cards. Of course, it'll take longer with more players, and the game might just fall apart with too many players all in at once, with the game's emphasis on hunting down a single large monster at once. That said, all of that is a thing I've started to actually write and make and will probably publish as a quick game jam like I did with Law's Out at basically this exact same time last year.
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# ? Nov 22, 2015 07:23 |
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So the mod star was passed to Facts Are Useless for Explanations?
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# ? Nov 22, 2015 07:27 |
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Helical Nightmares posted:So the mod star was passed to Facts Are Useless for Penance for his many sins.
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# ? Nov 22, 2015 07:33 |
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Helical Nightmares posted:So the mod star was passed to Facts Are Useless for We played Carcassonne for it and Facts got all the monasteries.
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# ? Nov 22, 2015 07:34 |
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I remember FAU chanting "no mods no masters" alongside the rest of us in BWF when winson got the star, how shameful.
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# ? Nov 22, 2015 07:42 |
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Congrats FAU your doom ed
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# ? Nov 22, 2015 07:52 |
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Ettin posted:We played Carcassonne for it and Facts got all the monasteries. This is the trading sheep for clay and wood game right? Mod transferances must be deathmatches Also Ettin you lost your star for a few minutes now it's back what's going on?
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# ? Nov 22, 2015 07:55 |
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Helical Nightmares posted:This is the trading sheep for clay and wood game right? Mod transferances must be deathmatches No you're thinking of Settlers of Catan. Carcassonne is a tile placement game with meeples.
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# ? Nov 22, 2015 08:50 |
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Helical Nightmares posted:So the mod star was passed to Facts Are Useless for But what happens to Ettin's nefarious RPG destroying SJW Illuminati plots?
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# ? Nov 22, 2015 09:51 |
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Helical Nightmares posted:Also Ettin you lost your star for a few minutes now it's back what's going on? Facts offered a rematch and I chose Munchkin.
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# ? Nov 22, 2015 10:00 |
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Ettin posted:Facts offered a rematch and I chose Munchkin. Wow, vindictive much?
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# ? Nov 22, 2015 10:03 |
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Ettin posted:Facts offered a rematch and I chose Munchkin. you should be demodded just for joking about playing that game
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# ? Nov 22, 2015 10:20 |
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Error 404 posted:Congrats FAU
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# ? Nov 22, 2015 12:19 |
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Ettin posted:Facts offered a rematch and I chose Munchkin.
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# ? Nov 22, 2015 12:20 |
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Your avatar looks different, Zorak.
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# ? Nov 22, 2015 14:29 |
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FactsAreUseless posted:I'm absorbing TG into my moderating domains as well. Soon, I will be the All-Mod. I'll have to destroy you then.
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# ? Nov 22, 2015 14:30 |
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Played a one-shot of escaping paradise, or something like that. It was going, likely, as it was meant to be played at first. Hell, I almost died to a gangster with a bat. That is, until I realized my power that allows me to swap bodies with animals would allow me to swap bodies with a tiger. A quick trip to the Zoo and I was a murder machine. That and the GM rolling so poorly the city lost access to all its stats for the session lead to it becoming a slaughter. By the end, we all finished our unfinished business and would have nuked the city before leaving if it wasn't for the fact one player's sister wasn't immortal (a conceit of the game) and, therefore, would have not survived the blast.
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# ? Nov 22, 2015 23:14 |
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# ? Apr 25, 2024 12:15 |
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FactsAreUseless posted:I'm absorbing TG into my moderating domains as well. Soon, I will be the All-Mod. Please tell us the horrible secrets hidden in the mods only forum!
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# ? Nov 23, 2015 00:48 |