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Gannet Q: Who were you in your old world? A: The Northern Gannet is the largest member of the Sulidae family. They are among the fastest seabirds in the world, in a stoop. They are unparalleled hunters of fish, well adapted for short bursts of the aquatic environment. They fall like spears from the sky, sinking through the frigid waters to impale their prey. Gannet is one such creature. In the old world, he was no paragon of birdhood - not especially large or clever, currently without a mate. But here? In this strange, warm world? He finds his mind opening to strange new ideas. Strange new words. His prey does not fear him - he gorges, grows large and powerful. He feels curiosity blooming within him. He will find his place in this world. quote:Mortal Qualities Q: What do you want out of the game? Give me an idea of what sort of gameplay experience you're looking for. A: Learn about the land and interact with the other players, while expanding and growing as a character. Q: What do you want your character to accomplish? A: He (and I) are strangers in this world and to the game system itself. I want us both to grow and change dramatically, and I want him to become something entirely different and strange from his initial state as a bird. I'm hoping to expand his portfolio in unexpected and unusual ways. I don't plan or expect to be a driving force in the world; planning him to be a more alien or trickster force. Gradually, I want him to grow into his godhood and try to do some good in the world. Q: What sort of things do you enjoy? A: Unexpected changes or mutations, helping others in unusual ways. Learning and exploring and discovering secrets.
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# ¿ Nov 6, 2015 18:00 |
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# ¿ Apr 29, 2024 07:21 |
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Valhawk posted:Not gonna lie, a non-sentient character is a bridge too far. I really don't like this concept, and will probably not pick it. I encourage you to app something else. Also just as a general note, even if I was ok with the concept this character would need some work. Your mortal qualities are perhaps a bit too specialized, combined with your very abstract divine domain, I can think of quite a few situations where your character would be unable to do anything. This is something I generally want to discourage because it pidgeonholes me as a GM to only being able to put you in very specific locations and situations, and it makes it more likely you'll end up having a bad time playing. Aw, shucks. I was trying to go outside the box, but ended up outside the box factory! I'll see if I can think something else entirely different up instead of trying to rework that concept.
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# ¿ Nov 7, 2015 01:47 |
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Gannet Q: Who were you in your old world? A: Gannet was a nobody in the old world - worse than a nobody, a pariah. She was meant to be a fisherwoman from a long line of fisherwomen of the Koblin tribe, procuring two metre long gargfish for their great goddess. She was meant to dive in with the rest of the hunters, sinking beneath the waters and spearing the fish with long needles made from the bones of their brethren. And she did, for a while. But she never did anything the right way. One day, she happened upon strange wreckage on the shores of her home island - unfamiliar boat, unfamiliar corpses. Unfamiliar tools. She examined these as she crunched the bones of the dead. Hooked spears of hard, shiny stone(?) and thick reams of widely woven cloth - filled with the bones of fish? She weighed them in her hands and thought as she never thought before. Hooks to hold the fish in place! Cloth to sweep through the water, to bind them! She leapt to her feet and sprinted to the hunting grounds, eager to show off her discoveries. They were not well received. The hunt would continue in the approved way, rather than risk the goddess’ disapproval. Gannet was a laughingstock, again - so she took her tools and showed them. Alone, she caught more fish than the rest of her hunting group, and that alone convinced the others to go with it. She took her tools and copied them, crudely at first, and gave them to the others. Each new day brought new improvements and more fish - and the priests grew fat and happy. Life was good. They gathered the massive bounty of fish in the sacrificial pit, singing Gannet’s praises all the while. When the songs were done, it was time to hide. The goddess came that night, sinking from the sky on black-feathered wings, her four gleaming eyes flashing through the darkness. She lowered her beak towards the fish, sniffing carefully. She rose up to her full height, calling out with a fury that shook the trees. She scattered the fish with one massive talon, and took off, her raucous cries piercing Gannet’s heart with fear. She didn’t resist as they dragged her from her hiding spot, wound her in her own nets and cast her out to sea. Without the goddess’ blessing, they were doomed - at least her death would be swift. She sank into the inky blackness and exhaled the last of her air. quote:Mortal Qualities Q: What do you want out of the game? Give me an idea of what sort of gameplay experience you're looking for. A: Learn about the land and interact with the other players, while expanding and growing as a character. Cast of the trappings of her old beliefs - or wrap themselves around her as she grows in divinity. Q: What do you want your character to accomplish? A: I want us Gannet to grow and change dramatically, and expect her to become something radically different. I'm hoping to expand her portfolio in unexpected and unusual ways. I don't plan or expect to be a driving force in the world; I want Gannet to be subversive to the divine powers and empowering to the people of the new world she found herself in. Q: What sort of things do you enjoy? A: Unexpected changes or mutations, helping others in unusual ways. Being betrayed and dealing with the consequences of naivety. Learning and exploring and discovering secrets.
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# ¿ Jan 26, 2016 19:43 |