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I'm pretty sure in China mission 1 if you fully explore your side of the river you can get a free Overlord tank.
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# ? Nov 12, 2015 20:13 |
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# ? Apr 24, 2024 06:48 |
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Oh, Generals. This was the first Command and Conquer game I owned, though RA2 was the first one I played. Still a lot of fun! Much more unfortunate now that I'm older. I could probably run through all the campaigns AND the General's Challenge by memory at this point. I played so much of this game.
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# ? Nov 12, 2015 22:46 |
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So many bad RTSes to get confused by from that era. So many! Also, I thought the order of campaigns was USA, GLA, China.
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# ? Nov 12, 2015 23:31 |
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Veloxyll posted:So many bad RTSes to get confused by from that era. So many!
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# ? Nov 12, 2015 23:32 |
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Veloxyll posted:Also, I thought the order of campaigns was USA, GLA, China. You're probably thinking of Zero Hour, this game has them ordered China, GLA, USA, although I don't think it makes any difference at all since there is no chronology (let alone story) to speak of. It is only in Zero Hour that they actually tried to somewhat tie missions together into some kind of narrative.
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# ? Nov 12, 2015 23:37 |
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Ahh. That explains it then. Oh Generals. You so quirky.
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# ? Nov 12, 2015 23:39 |
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Huh. Looks a lot like Act of War, but without the entertainingly awful live-action video.
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# ? Nov 12, 2015 23:55 |
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Cythereal posted:without the entertainingly awful live-action video That is the big sign that this ain't a Command & Conquer game. I enjoyed C&C3. I accepted they had a mandate from on high to be "relevant" and "less sci-fi", and had a lot of fun with the single-player campaign. It felt like a bunch of fanboys had built their "best C&C ever" more than an actual C&C title, but that was enough to be enjoyable. RA3 I found kinda turgid; the game spent so long wanking about the glorious new Japanese faction that it started to have the feel of a bad fanfic. Funnily enough, the launch and pitching process for C&C Generals was actually well-documented. Geoff Keighley, the same journalist who wrote the Final Hours series and did an agonisingly accurate takedown of Daikatana's development history (Knee Deep in the Dead) wrote a lengthy feature at the time dubbed "The First Hours of C&C Generals". I can't track down a link immediately, but it did have a few eye-openers. The big one for me is that EA Pacific pitched the title internally and requested C&C branding from the outset - supposedly when EA's board saw the pitch video and realised what they were making, the CEO leapt up and shouted "Tell me you have a huge team working on this RIGHT NOW!". This was right after the disappointing sales of Renegade, so there was a mood for change and a new setting. It was 9/11 wankery rather than C&C wankery, I suppose The drive for "current affairs relevancy" meant the core game was shoved out early, with half the good stuff disabled until Zero Hour restored it. And frankly, we haven't seen the really ugly stuff until we get to the GLA campaign - there was a mission so infamous in the early reviews that the release version actually cuts it, although EA later quietly released it as a free download - or poke around in the internal files and see the godawful capture/interrogation mechanic they had planned. We'll see some of the remnants of that when we get to the USA campaign. Zero Hour quietly swept it under the carpet and removed the last traces, but there's enough left to wonder what the gently caress some of the game designers were thinking, even back then. Edit: FOUND IT! The First Hours of C&C Generals. Loxbourne fucked around with this message at 00:21 on Nov 13, 2015 |
# ? Nov 13, 2015 00:15 |
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No mention of the cool main menu? It actually plays off a real map (which can be changed and/or edited) It's one of the coolest things games don't do, ever. Oh, and the default one is perfectly balanced to never end (unless it took more than 8-10 hours to do so)
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# ? Nov 13, 2015 05:03 |
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Oh yeah, the explodamap is cool. Age of Mythology had 3D menus, but no battles in those. I've never felt any sort of troubled by the GLA, you can't really any reelism out of a CnC basebuilder RTS, and you can't expect them to go and make an asymetric warfare simulator. And if you'll permit me a Cracked link, it would be one hell of a challenge to make, even if ends up being really cool. It's a lot later on the timeline of game releases, but Russians made Warfare, where you're controlling Americans helping Saudis fight a Taliban(!) insurrection/civil war. There's actually infantry unit named Taliban, and that's how the enemy has everything from T-55s to Hinds and Leclercs. It's somewhat realistic, but it has horrible unit quotes and all the missions are heavily scripted puzzle pieces, because I don't think that the game has much in the way of AI. But that isn't a problem if the Americans are always heavily outnumbered, right, right? On RA 3 chat: while playing the campaign, did you ever notice aquatic base building/amphibious units? Such a subtle feature introduction, you could almost miss it if you blink! ...I wasn't a big fan of Fisher-Price visuals, either.
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# ? Nov 13, 2015 05:46 |
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SovietPotatoe posted:You're probably thinking of Zero Hour, this game has them ordered China, GLA, USA, although I don't think it makes any difference at all since there is no chronology (let alone story) to speak of. It is only in Zero Hour that they actually tried to somewhat tie missions together into some kind of narrative. Glad to see a lets play of Generals here, I spent countless hours playing both when I was younger. Huh, a quick check on the wiki reveals that it seems the world just sort of forgot the GLA owned a missile base until the second time they launched. Ikasuhito fucked around with this message at 12:13 on Nov 13, 2015 |
# ? Nov 13, 2015 11:53 |
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Jobbo_Fett posted:No mention of the cool main menu? It actually plays off a real map (which can be changed and/or edited) Heroes of Might and Magic 5 did something similar, the menu screen was a priest (level 5 ranged) melee fighting against a devil (level 7 melee) forever. It looked kinda cool at the time it came out but it was pretty silly as the devil would have effortlessly punched the priest dead in one hit in the actual game. The second expansion had a scene of a siege at a large castle where a cyclops was standing near a breach in the wall and smacking around waves of pathetic humans (and the occasional griffin) trying to rush out and stop it. Both scenes have a huge advantage over the one in Generals, they were mostly quiet with music and none of that endless screaming that they are all over as they casually one shot everything that comes nearby. This thread is really making me want to boot up Generals.
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# ? Nov 13, 2015 12:24 |
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Technowolf posted:I'm pretty sure in China mission 1 if you fully explore your side of the river you can get a free Overlord tank. Slightly to the east where the Battlemasters joined up IIRC
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# ? Nov 13, 2015 12:51 |
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quote:And if you'll permit me a Cracked link, it would be one hell of a challenge to make, even if ends up being really cool. radintorov posted:I know the game: it was called Conflict Zone and the main way of generating money involved the media, with the designated good guys (ICP) had to avoid collateral damage, while the bad guys (GHOST) were supposed to use their special "film crew" unit to set up situations where their opponents would look bad to increase their income and damaging theirs in return. Well, it looks like someone did, or parts at least. Bloodly fucked around with this message at 15:29 on Nov 13, 2015 |
# ? Nov 13, 2015 15:22 |
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I seem to remember you could capture/build enemy units under the right circumstances, which meant you could literally build an entire base & army of enemy units.
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# ? Nov 13, 2015 18:34 |
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I remember that one of the GLA hero units was a sniper that had an ability where they could kill the driver of a vehicle. Then you could run a worker to the vehicle to take it over. You could pop the driver in the Chinese and American builder vehicle and it would be able to build the corresponding faction buildings.
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# ? Nov 13, 2015 21:44 |
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There's an swath of fairly excellent mods out there for Generals and Zero hour, with a fairly active modding community. I think the big ones currently (at least for zero hour) are Rise of the Reds and Shockwave.
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# ? Nov 13, 2015 21:57 |
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Dez Orwell posted:I remember that one of the GLA hero units was a sniper that had an ability where they could kill the driver of a vehicle. Then you could run a worker to the vehicle to take it over. You could pop the driver in the Chinese and American builder vehicle and it would be able to build the corresponding faction buildings. Ironically, he's not even the best way to do it. The chinesecan't do this, but the usa and gla have a skill that spawns a bunch of basic infantry somewhere, making the theft of enemy tech super easy in generals thanks to basic troopers getting the capture skill.
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# ? Nov 13, 2015 22:10 |
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The GLA ability to spawn in a squad of rebels can be exploited if you play as the demolitions general in Zero Hour. A level 3 rebel ambush with the demolitions ability will flatten most buildings, you just spawn them in on top of the building and detonate them. I guess it's sort of a poor man's superweapon.
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# ? Nov 13, 2015 22:18 |
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I actually really liked this game.
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# ? Nov 13, 2015 22:34 |
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One thing kinda cool about Generals / Zero Hour (ZH especially) is how much deleted content there was. If you go into the audio files, there are tons of units that didn't make it into the final product, and in ZH there were full audio line-ups for the one GLA general that didn't have a boss battle, the Chinese general who didn't have one, and a USA / GLA boss general who also didn't end up in the final release. Good times with Generals and Zero Hour, but I'm not sure how much I would enjoy them playing them again today.
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# ? Nov 13, 2015 22:42 |
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Long ago, I was the GLA specialist in a 2v2 league. My team never got that far, but it was really fun. The GLA gives the player a lot of opportunities to clown opponents, especially on larger maps. I also never ran into other GLA players even though EA's stats said they usually had 30% or more of total tracked wins. To comment on what was said in the last video, I am a fan of 'suicide' units. There are clear disadvantages, for sure, but the GLA gave the player plenty of means to make them useful in ways the AI never does. I may comment more about it when we see more GLA units or get into the GLA campaign. I also remember the Hard Mode AI flat-out gives itself extra money. I'm glad to see the game getting LP'd.
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# ? Nov 14, 2015 00:50 |
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Thinking of the Act of War comparisons, are the GLA here a genuine, fully fledged faction here as well? Or are they cats-paws of some other faction that brings high-tech gear in when the technicals and AK-47s stop cutting it?
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# ? Nov 14, 2015 00:55 |
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GLA is a full faction. They never goes high tech. They are literally Al-Qaeda/ISIS as predicted 12 years ago.
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# ? Nov 14, 2015 01:02 |
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Cythereal posted:Thinking of the Act of War comparisons, are the GLA here a genuine, fully fledged faction here as well? Or are they cats-paws of some other faction that brings high-tech gear in when the technicals and AK-47s stop cutting it? No, they're a full faction running off of AK-47's and Technicals to the end. They don't even get any air units, I believe.
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# ? Nov 14, 2015 01:02 |
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Largeguy posted:GLA is a full faction. They never goes high tech. They are literally Al-Qaeda/ISIS as predicted 12 years ago. ...I'm not sure whether that is more or less troublesome than Act of War's approach where the terrorist army is just a front for a megacorp that brings out fancy high-tech stuff once they tech up.
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# ? Nov 14, 2015 01:04 |
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Dez Orwell posted:I remember that one of the GLA hero units was a sniper that had an ability where they could kill the driver of a vehicle. Then you could run a worker to the vehicle to take it over. You could pop the driver in the Chinese and American builder vehicle and it would be able to build the corresponding faction buildings. Didn't need to be a worker, just any basic infantry unit would do. There were some maps where there were abandoned vehicles, and you could run infantry into them to use them for yourself. The US also has pilots that spawn when any vehicle that has veterancy dies, and you could run those guys into friendly or neutral vehicles to give them veterancy levels. I actually really liked this game and sunk a lot of hours into it. Sure, it wasn't as good as the mainline C&C games, but it did give me a lot of fun, especially once Zero Hour came out. Loved comp stomping with swarms of Overlord tanks. I loved the intro movie, with the: Aces High posted:Actually the one thing with Generals that I remember laughing and thinking was "cool" in that way only 12-13 year olds can remember was the intro for the game. The whole "great leaders resolve their conflicts with words (words like): SCUD Launcher. Tomahawk Missiles" was just so silly and we ate that poo poo up. The Casualty posted:My favorite Chinese unit is the Hacker. No attack power, super squishy, his only job is to just set up a laptop and start leeching resources from the other team. My friend used to play as PRC and would just fill every inch of unused space in his base with those guys. "Nobody will notice their money is missing!" lenoon posted:Or Colonel Burton, because if you really really managed him he could cross absolutely every terrain in the game and walk through the pixel-sized gap between overlapping defensive fields of fire anilEhilated posted:I thought they added terrainclimbing to commandos in ZH? Where they can't hold a candle to the loving King Raptors - because yeah, let's give planes a counter to the only thing that harms them effectively, why the gently caress not. Yeah, Burton could climb down cliff-faces, but I'm pretty sure he was the only Commando who could. Black Lotus sure couldn't. I think there's a US mission in Zero Hour where you play just as Burton, and have to use his terrain-climbing abilities to navigate some part of the map to place some C4 to knock down a GLA building, with Black Lotus providing backup. That was a fun mission, especially when you'd use his knife ability to stealthily stab each member of an Angry Mob to death, though it'd take forever since Mobs regenerate members, but the cooldown on the stab was much quicker than the time they needed to regenerate members. Always found it funny that I had a retired Colonel named Burton in my high school's administration. This was right after Generals came out, too. Spudd posted:The answer was actually "AK FORTY SEVENS FOR EVERYONE" *cheer* Anyway, I think I remember this game got banned in China because of these first few China missions show it in a very bad light. First one has a nuke go off in Tienanmen Square and wreck the gate, which is pretty much the iconic shot of Beijing that most media outlets use, and the second has you destroy the Hong Kong Exhibition Center to wipe out some terrorists. The third mission involves you wrecking the Three Gorges drat to deluge the GLA base further down the Yangtze, drat the consequences further down the river. The objectives of the early Chinese missions are loving ruthless.
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# ? Nov 14, 2015 01:06 |
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Cythereal posted:...I'm not sure whether that is more or less troublesome than Act of War's approach where the terrorist army is just a front for a megacorp that brings out fancy high-tech stuff once they tech up. But you'll see: everyone gets an AK-47! Everyone! And some day the worker unit will get shoes. That's top-tier tech.
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# ? Nov 14, 2015 01:24 |
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Largeguy posted:But you'll see: everyone gets an AK-47! Everyone! "Thank you for the new shoes!"
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# ? Nov 14, 2015 01:31 |
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Largeguy posted:But you'll see: everyone gets an AK-47! Everyone! There should have been a mod that gives the workers pump-up sneakers. The AK-47 upgrade is nothing to sneeze at, though. I've played skirmishes as GLA with Angry Mobs tearing apart Chinese tanks with AKs and petrol bombs. Gatling Cannons are the only thing that can effectively counter them at that stage.
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# ? Nov 14, 2015 01:40 |
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another fun bit of them not being the pawn of the megacorp and a genuine terrorist faction is that they scavenge everything. Their vehicles all get stronger as they run over scrap and pick up little additions to their models to show that which ones have gone looting. e: Just fact checked myself, it's not all vehicles, just their two tanks, technicals, and the aa version of the technical. FoolyCharged fucked around with this message at 01:45 on Nov 14, 2015 |
# ? Nov 14, 2015 01:41 |
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Just rolling over the wreckage (even your own) in a battlefield in a little victory in itself! A GLA unlock vehicle called the Marauder Tank will get TWO cannon barrels when it upgrades. Whoever the GLA field mechanics are, they are goddamned crazed geniuses.
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# ? Nov 14, 2015 01:47 |
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ScreamingLlama posted:The AK-47 upgrade is nothing to sneeze at, though. I've played skirmishes as GLA with Angry Mobs tearing apart Chinese tanks with AKs and petrol bombs. Gatling Cannons are the only thing that can effectively counter them at that stage. Colonel Burton stabbing them all to death with a knife from stealth works too, though it is really drat slow. That is, if the AI doesn't pay attention and move a detecting unit over there when their mob members start falling over for no apparent reason. But they're usually not smart enough to counter that. Largeguy posted:A GLA unlock vehicle called the Marauder Tank will get TWO cannon barrels when it upgrades. Whoever the GLA field mechanics are, they are goddamned crazed geniuses. Yeah, but it's poo poo compared to an Overlord Tank, or an Emperor Overlord with the Tank General in Zero Hour. Two barrels, plus nuclear shells and a Gatling turret up top, a troop bunker, and a Propaganda Tower for healing and detection. Yes. GhostStalker fucked around with this message at 02:05 on Nov 14, 2015 |
# ? Nov 14, 2015 02:02 |
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GhostStalker posted:Loved the voice acting in this game. The Chinese dozer is great: "China will grow larger!" "Mines are dangerous to China!".
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# ? Nov 14, 2015 02:16 |
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GhostStalker posted:Yeah, but it's poo poo compared to an Overlord Tank, or an Emperor Overlord with the Tank General in Zero Hour. Two barrels, plus nuclear shells and a Gatling turret up top, a troop bunker, and a Propaganda Tower for healing and detection. Yes. You couldn't have all three, though. Marauder's were available at bottom tier tech for $900 and unlocked for a General Point, and each Overlord required tech buildings, $1800 per tank + ~$500 for building upgrade?
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# ? Nov 14, 2015 02:40 |
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Largeguy posted:You couldn't have all three, though. Marauder's were available at bottom tier tech for $900 and unlocked for a General Point, and each Overlord required tech buildings, $1800 per tank + ~$500 for building upgrade? The Tank General got to build all tanks with level 1 veterancy from the word go, and thew point brought battlemasters up to level 2 right out of the gate. Emperor Overlord comes with a speaker tower and can be upgraded with a gatling turret in addition. Only the default Overlord, available to default China and the Nuke General could get a bunker, but it ended up being the most unsafe ground transport, since the radiation it would leave behind when it died would kill the infantry in a flash, IIRC. I sunk way too much time into this without being that good at it.
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# ? Nov 14, 2015 02:58 |
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Largeguy posted:You couldn't have all three, though. Marauder's were available at bottom tier tech for $900 and unlocked for a General Point, and each Overlord required tech buildings, $1800 per tank + ~$500 for building upgrade? Right, I forgot since I played with a mod that had tanks with all three. Emperor Overlords with the Chinese Tank General in Zero Hour come with the Speaker Tower for free, though you had to buy a Gatling Turret on it. Costs $1900 + $1200 for the Gatling, plus the high tier tech buildings. But they had a level of veterancy already. I get what you're saying with the Marauder being rather cheap, but a brace of Battlemasters would be enough to take them on, especially if you horded them up, and they cost basically the same. Plus Nuke shells and nuclear propulsion upgrades only made them better. Oh, and the Nationalism upgrade increasing Horde bonuses. Oh, and the Tank General's Autoloader upgrade increasing their damage even more. Sure, that's a lot of money, but by the time you can field that kind of tank swarm, your economy is already pulling in as much money as it can like crazy. GhostStalker fucked around with this message at 03:08 on Nov 14, 2015 |
# ? Nov 14, 2015 03:01 |
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The Nuke General's Battlemasters are what made me give up C&CG. The nuke shells effectively throwing off the rocket infantry vs. tank balance in the early game was something I couldn't ever counter. And of course having a ton of fully kitted-out Overlords wins the game for you, it's getting there that's the hard part.
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# ? Nov 14, 2015 03:28 |
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Largeguy posted:And of course having a ton of fully kitted-out Overlords wins the game for you, it's getting there that's the hard part. It was usually enough for me in even Brutal skirmishes to turtle behind some bunkers and Gatling turrets plus a Propaganda Tower for detection and healing, plus a fleet of MiGs on standby to deal with any other massed opposition, while I teched up and raked in the cash from Hackers and Oil Derricks. Having ready Nuke silos and General ability level 3 Artillery Strikes also helped deal with any threats while I built up. GhostStalker fucked around with this message at 03:34 on Nov 14, 2015 |
# ? Nov 14, 2015 03:30 |
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# ? Apr 24, 2024 06:48 |
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By Brutal skirmishes you mean against Brutal AI, right?
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# ? Nov 14, 2015 03:34 |