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orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.

Flavahbeast posted:

if you recruit a priestess then amazons of that tribe will sometimes be available for recruitment

Ah, I didn't realize it would be only occasional recruitment.

In other news, Troll King is still super fun and stupid powerful, a wall of trolls is completely invincible for standard troops to deal with (and can be made LITERALLY invincible for standard troops). The only thing that can interrupt a TK army once it gets rolling is maybe a warlock, but TK freespawn and infinite resources mean that the TK will be winning everywhere else.

It seems like there are fewer mines than there used to be in COE3? Maybe I'm just playing the wrong eras. It makes a few of the classes really, really, REALLY lick-dependent on getting the right early resource buildings where you need them.

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Turin Turambar
Jun 5, 2011



orangelex44 posted:

Maybe I'm just playing the wrong eras. It makes a few of the classes really, really, REALLY lick-dependent on getting the right early resource buildings where you need them.

The game is very dependent on that. I went to play on Dark Ages, and chose Necromancer because why not, and boy.. that was a bad idea. he need cities and ports and graveyards etc to take his resource, Hand of God, and that era is the one with less "human activity". Just a few farms and villages.

edit: spoilers, click if you want to see a Wall of Torment
http://i.imgur.com/ZuxZgDg.png

Turin Turambar fucked around with this message at 23:51 on Nov 22, 2015

The Moon Monster
Dec 30, 2005

Has anyone found a reason to be in the void? You can find it by walking through the ocean and off the end of the map. Cultists are good at it and I guess, like, pale ones or blue warlocks could. When I checked it out I saw nothing but packs of horrors. After like 4 turns I was ambushed by some sort of blood elemental horror which spawned right next to my commander and killed him on the first turn. After that my big army of Atlanteans just sort of hung out there stomping the occasional pack of horrors that decided to attack them.

Speaking of Atlanteans, Atlanteans are really freaking good. Getting a basalt king and an army of twenty Atlanteans for 100 sacrifices makes the demonologist look like a complete chump. I guess the trade off is you can't sacrifice more to guarantee your summons will be friendly but I was 15/15 for successful summonings.

Turin Turambar
Jun 5, 2011



The Moon Monster posted:

Has anyone found a reason to be in the void? You can find it by walking through the ocean and off the end of the map. Cultists are good at it and I guess, like, pale ones or blue warlocks could. When I checked it out I saw nothing but packs of horrors. After like 4 turns I was ambushed by some sort of blood elemental horror which spawned right next to my commander and killed him on the first turn. After that my big army of Atlanteans just sort of hung out there stomping the occasional pack of horrors that decided to attack them.


For now, I've never been in the Void. Actually, it's very interesting how they have made the Planes. Another developer would have made them the focus of this sequel, as they are the biggest new feature of the game, and made the player go and conquest the different maps to win. Here, you can play three games in a row and not have anything to do with the extra Planes, they are there just for pure love of detailed rules, just in case something happens that it's related with them.
Before, if you casted Stygian Paths, you appeared on a another point on the map, it was something abstracted. Now they can drop that layer of abstraction, you literally go to Hades and travel there with that spell. Before, if a random event would open a demon gate, you had to imagine the demons were coming from Hell. Now literally they are coming from hell, using normal movement actions, and you can go down there.

TheMadGent
Jan 7, 2015

The Moon Monster posted:

Has anyone found a reason to be in the void? You can find it by walking through the ocean and off the end of the map. Cultists are good at it and I guess, like, pale ones or blue warlocks could. When I checked it out I saw nothing but packs of horrors. After like 4 turns I was ambushed by some sort of blood elemental horror which spawned right next to my commander and killed him on the first turn. After that my big army of Atlanteans just sort of hung out there stomping the occasional pack of horrors that decided to attack them.

Speaking of Atlanteans, Atlanteans are really freaking good. Getting a basalt king and an army of twenty Atlanteans for 100 sacrifices makes the demonologist look like a complete chump. I guess the trade off is you can't sacrifice more to guarantee your summons will be friendly but I was 15/15 for successful summonings.

I accidentally walked a patrol of my cave dorks into the Void. I had some issue navigating it, where the map would seem to shift around my units, with random sites floating by, and would always reset at end of turn to make it look unexplored. He eventually hit insanity 99 and would just sit his rear end there. I left him there for like 100 turns without any doom horrors showing up to eat him.

It doesn't really look to have any sites that give resources or anything, just stuff like Mystic Columns or Pyramids that provided gateways back to Elysium.

On a side note, this game really needs an infinite play mode after you beat the last computer, so you can go storm the planes, instead of making you leave your armies surrounding the last enemy citadel.

Density
Nov 12, 2008

by FactsAreUseless
List of bullshit you can accomplish using planes:

*Necromancer plane shift on top of elysium location corresponding to the citadel of the dead to release demon lord on elysium and capture a l3 library and citadel simultaneously.
*Be pale ones and tunnel to inferno with a cave grub.
*Flood agartha and hell with water by tunneling from a lake or ocean. This will kill non amphibious units.
*9/11.

TheMadGent
Jan 7, 2015

Density posted:

List of bullshit you can accomplish using planes:

*Necromancer plane shift on top of elysium location corresponding to the citadel of the dead to release demon lord on elysium and capture a l3 library and citadel simultaneously.
*Be pale ones and tunnel to inferno with a cave grub.
*Flood agartha and hell with water by tunneling from a lake or ocean. This will kill non amphibious units.
*9/11.

Have you actually seen hell get flooded? I knew you could flood Agartha, but was only speculating if you could flood hell.

Edit: I just tested it and couldn't flood hell, at least not by opening a flooded passage in Agartha. Maybe if there were some water in hell.

TheMadGent fucked around with this message at 22:28 on Nov 23, 2015

Turin Turambar
Jun 5, 2011



Density posted:

List of bullshit you can accomplish using planes:

*Necromancer plane shift on top of elysium location corresponding to the citadel of the dead to release demon lord on elysium and capture a l3 library and citadel simultaneously.


But don't cities in Hades correspond with cities in Elysium, being a mirror version of the real plane? The only way to plane shift to a Hades citadel would be to cast it being on the citadel on Elysium, so when you do the swap you will gain the Hades citadel but lose the Elysium capitolium, I think? Still, if the Hades one is more valuable I suppose the trade is good.

Baller Time
Apr 22, 2014

by Azathoth
I summoned Ba'al, the god, and before I could do anything useful with him he drowned in a river. :wtc:

TheOmegaWalrus
Feb 3, 2007

by Hand Knit
Conquest of Elysium 4: I Summoned a God and Drowned Him in a River

Density
Nov 12, 2008

by FactsAreUseless

Turin Turambar posted:

But don't cities in Hades correspond with cities in Elysium, being a mirror version of the real plane? The only way to plane shift to a Hades citadel would be to cast it being on the citadel on Elysium, so when you do the swap you will gain the Hades citadel but lose the Elysium capitolium, I think? Still, if the Hades one is more valuable I suppose the trade is good.
The reason why I mentioned the citadel of the dead is that there's no corresponding site in elysium. It spawned beneath a plain for me.

I was just speculating about flooding hell, but flooding Agartha is legit.

I found another cool thing to do: spawn in buer the goat sun and heat your permafrost holdings in the north. He seems to have a chance of raising the temperature of any province he's stationed in, turning tundra into plains and plains into deserts. This removes the 50% income penalty of having a cold site. (I imagine it gives you access to the arctic oil trapped below the ice) Be careful though if you overheat a city, it's gone for good.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

Baller Time posted:

I summoned Ba'al, the god, and before I could do anything useful with him he drowned in a river. :wtc:

GOTY 10/10

Vanilla Mint Ice fucked around with this message at 23:29 on Nov 23, 2015

Turin Turambar
Jun 5, 2011



Turin Turambar posted:

But don't cities in Hades correspond with cities in Elysium, being a mirror version of the real plane? The only way to plane shift to a Hades citadel would be to cast it being on the citadel on Elysium, so when you do the swap you will gain the Hades citadel but lose the Elysium capitolium, I think? Still, if the Hades one is more valuable I suppose the trade is good.

I just tried this with a tower guard. Interesting. It seems the spectral army, because it was assigned before to guard the site, now that it's in another plane it automatically goes in "roaming" mode, and the next turn he moves out of the tower in Elysium leaving the place empty for a easy recapture.

What I want to know is, what use do you have for the Demi-Lich? The normal Lich seems better. You gain a pseudo-teleport ritual from place to place, but it seems to only work from site to site (towns, villages, cities, towers), so it can be very good to defend or attack sites, but if you want to move a another location to join up with an army or whatever, you can't, it teleports you maybe 7 squares away from them. And it's 250 more HoG for that.

Density
Nov 12, 2008

by FactsAreUseless

Turin Turambar posted:

I just tried this with a tower guard. Interesting. It seems the spectral army, because it was assigned before to guard the site, now that it's in another plane it automatically goes in "roaming" mode, and the next turn he moves out of the tower in Elysium leaving the place empty for a easy recapture.

What I want to know is, what use do you have for the Demi-Lich? The normal Lich seems better. You gain a pseudo-teleport ritual from place to place, but it seems to only work from site to site (towns, villages, cities, towers), so it can be very good to defend or attack sites, but if you want to move a another location to join up with an army or whatever, you can't, it teleports you maybe 7 squares away from them. And it's 250 more HoG for that.

If I recall correctly he has mundane invulnerability built in so if you actually get him to gate to a useful province he'd be really hard to stop. It's a curiosity in the same vein as "bind demon lord" for the demonologist. It sets you back a lot of resources and gives you less than what you'd get had you used lower level rituals.

Randalor
Sep 4, 2011



So, uh, is there a quick-start guide for this game? A lot of what you're talking about sounds really interesting, but so far I've managed to get my Troll King to stomp around and murder stuff before dying to undead, but my income seems really low and I have no idea what's going on. Is there a way to build up locations? Is there a way to get the fungi gathering units his description talks about? I know I'm doing something wrong, I'm just not sure what.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Just do a baron run. Play conservatively while expanding your control and you'll learn the game.

The Moon Monster
Dec 30, 2005

Randalor posted:

So, uh, is there a quick-start guide for this game? A lot of what you're talking about sounds really interesting, but so far I've managed to get my Troll King to stomp around and murder stuff before dying to undead, but my income seems really low and I have no idea what's going on. Is there a way to build up locations? Is there a way to get the fungi gathering units his description talks about? I know I'm doing something wrong, I'm just not sure what.

In general you want to take farms/towns/etc to raise your gold income and mines to raise your iron income. After a few years the troll king's mom will join you and you can take control of swamps and forests to get mushrooms for her troll rituals.

Turin Turambar
Jun 5, 2011



Randalor posted:

So, uh, is there a quick-start guide for this game? A lot of what you're talking about sounds really interesting, but so far I've managed to get my Troll King to stomp around and murder stuff before dying to undead, but my income seems really low and I have no idea what's going on. Is there a way to build up locations? Is there a way to get the fungi gathering units his description talks about? I know I'm doing something wrong, I'm just not sure what.

The start of this game is always slow, and ramps up slowly. The first year (12 turns) you can recruit a 50g unit and that's it, as you say the money income is slow. But as you take more and more farms, hamlets, towns, ports, mines, etc, your income will increase, until the point you can recruit several units a turn. Ironically the Troll King has a faster start, as he is a good unit which can manage tougher enemies.

The key is to learn what you can fight with your army and what to avoid. You can right click any army near you to know what's inside exactly and the stats of the unit (but not what spells have each mage).
The first 20 turns are more about avoiding any monster and just taking farms and villages that are empty or have 3-7 soldiers each. You are supposed to ignore closer sites with powerful or too numerous garrisons and conquest sites that are a bit farther away but have low defenses. In other words don't try to conquest everything you see by order of geographical proximity. The difficulty in the first turns is in capturing the easy to get sites while at the same time taking care of your citadel (as you lose if it's taken by a deer or a giant ant).

Troll Kings are special in that in x turns, your MOM will come to help you. Said MOM (always in caps) is a mage, she can use the fungi in rituals. You can take the fungi just walking in any swamp square.

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
So the Senator turning into a god is just ridiculous. Two 3rd level spells/round, ~150 HP, Awe... and that's without including the Empress. Senator seems pretty good, you have a legit endgame option (on the right maps, anyhow) while having some of the best always-recruit units for early game, hordes of low-level spellcasters to carry through the midgame, and just for shits and giggles you get a massive income boost to let you afford whatever the hell you want. Hell, you even get options for freespawn and exploration!

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

AAAAAAHHHHHHH I never even got a chance to test this baby out before the game ended. However I did get a ton of mileage out of giant moose, rocs, and chimeras. What a bunch of beasts

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Had a pretty cool moment where for like two years the barbarians, high cultists, and bakemono were brawling the poo poo out of each other over a city. That city changed hands atleast five times in that span. And then of course some rude dude came out of nowhere and stole it


After that I hightailed out of there because an angry stack of 50 barbarians were rapidly approaching :newlol:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I added some advice for new players in the OP.

Turin Turambar
Jun 5, 2011




I saw 70 sinners reunited in a destroyed Infernal gate. I thought it was a "cute" sight, all the sinners somehow left behind or maybe adoring the destroyed gate, but no, a demon lord came with a bunch of sinners more, he sacrificed them and now the gate is reopened. gently caress. I don't remember if it worked the same in CoE3 or it's a new behavior.

Turin Turambar
Jun 5, 2011



quote:

The update has higher quality music files, a more starlike look for the void as well as a bunch of bug fixes.

Higher quality music files
Fix for potential 2 tunes at once.
New void map look
Eagle warrior not recruitable multiple times
Recruited Ghost captains and Elemental Champions are now commanders
Missing ability descriptions fixed
Flying units no longer fly out of castles unless gates are opened
Sacred spring not invisible
Item effect description for scrolls
Improved weapon info
Bucket of frogs no longer an edge summoning
Warning for incorrect amount of memorized spells
Desert Sun will be reborn in sun
AP cost shown for convert settlement
Fire Brand now has a visible area fire effect
Fewer sound effects for sleep cloud
Get correct start spells on converted units
Shift select units works now
Smoother spell animations for large fights
Shortcut for Plane Shift worked without having the ability
A few typo and stat fixes

Jimlit
Jun 30, 2005



Does the ai still frequently get wiped by random monsters 5 turns into new games. I loved 3 but would often have to add more ai to games cause 1 or 2 of them would suicide by moose early on.

Turin Turambar
Jun 5, 2011



Jimlit posted:

Does the ai still frequently get wiped by random monsters 5 turns into new games. I loved 3 but would often have to add more ai to games cause 1 or 2 of them would suicide by moose early on.

Yes. But it also happens to the player, so imo that's fair.

The real problem is the AI when it really has to fight the player in the late game. It isn't good enough, at all.

TheMadGent
Jan 7, 2015

Turin Turambar posted:

Yes. But it also happens to the player, so imo that's fair.

The real problem is the AI when it really has to fight the player in the late game. It isn't good enough, at all.

The only one who can consistently give me a bad time is Priest King. The AI always gets tons of super snakes, Balams, Macaws and poo poo. Until I get L3 battlefield affecting spells, it always gives me trouble.

Turin Turambar
Jun 5, 2011



Ffffuck you game!

The Witch, which is the hero class of the "faction" based on poison (poison spells, and poison summons and even their normal arches use poison arrows) is vulnerable to poison. I summoned a Hydra, cool. But the following turn, I was ambushed by some brigands. Because it was an ambush, your troops appears in a line, in random positions. Luck wanted for my witch to appear adjacent to the Hydra which have a poison cloud aura. She was killed before the battle started, as there are some "pre-battle turns".

The AI can't kill me, but the game systems can. :/

The Moon Monster
Dec 30, 2005

Turin Turambar posted:

Ffffuck you game!

The Witch, which is the hero class of the "faction" based on poison (poison spells, and poison summons and even their normal arches use poison arrows) is vulnerable to poison. I summoned a Hydra, cool. But the following turn, I was ambushed by some brigands. Because it was an ambush, your troops appears in a line, in random positions. Luck wanted for my witch to appear adjacent to the Hydra which have a poison cloud aura. She was killed before the battle started, as there are some "pre-battle turns".

The AI can't kill me, but the game systems can. :/

I cast that poison swamp spell and the poison killed the witch that cast it next turn :qq:

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
My witch also died in an ambush but it wasn't from her own hydra, it was from one of her swamp drakes breathing through her

Internet Kraken
Apr 24, 2010

slightly amused

The Moon Monster posted:

I cast that poison swamp spell and the poison killed the witch that cast it next turn :qq:

I think there's some kind of moral to be learned through this.

Kind of want to get this game but I could never get into Dom 4 because of obtuse it is. Is this game just as impenetrable or is it easier to get a grasp of its mechanics?

Safety Factor
Oct 31, 2009




Grimey Drawer
I've only played a couple of games of this so far, but this is prime Illwinter. :allears:

I started out by messing around with the barbarian and restarted once I figured out how to play. Coming off of Dom4, I know not to trust anything official. My first real game I played as the Master Enchanter and went around making coal mines and forests and poo poo into golems and actually got to kill most of my opponents. I think only one of them died to moose. My second game I played as the dwarfs and I loving love how crazy they are in comparison. Their recruitment mechanic is entirely different, you can enchant armor and weapons, and their lore is kind of hilariously weird. Hades decided pretty early on that it was a good idea to invade Elysium so a lot of my opponents died to spooky ghosts. Seriously though, I couldn't do anything but kill ghosts every turn because they were loving everywhere and would ambush all of my dudes whenever I moved them. Hades eventually left everyone alone and I could actually spread my dorf colonies mostly unmolested until I ran into giant stacks of flagellants. That was a fun game.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

Internet Kraken posted:

I think there's some kind of moral to be learned through this.

Kind of want to get this game but I could never get into Dom 4 because of obtuse it is. Is this game just as impenetrable or is it easier to get a grasp of its mechanics?

It's much more simpler to understand and play plus it's fast. Just check out a video of it like https://www.youtube.com/watch?v=kW0ffM-nuH4 and see for yourself

NewMars
Mar 10, 2013
I like that the senator's endgame is basically becoming a dominions-style pretender.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
The Capital, the last free city of the world, and two scattered armies are all that stand before the world and those that come from the deep




:rip:

Wow high cultist was fun and alienlike to play. Once they get going they are just absolutely brutal. If you don't have access to stuff that deals magic damage and have good magic resist then you are just done.

Turin Turambar
Jun 5, 2011



A Gore Tide Horror killed in one hit a giant treeroot swampy thing and in retaliation my gelatinous cube swallowed him in one gulp. That couldn't happen in Dom4, cubes are much better here!

I'm playing my actual Witch game in Dark Ages because I thought it would be thematic and jeez, last time I do it. Animals everywhere, dwarves, monsters, brigands, several ancient trees, gently caress off game with the neutral spawn. Every turn I kill 1-2 neutral and 3 new ones move in. I'm also dealing with a neighbor and an open Hades gate on top of that bullshit.

Turin Turambar fucked around with this message at 12:08 on Nov 25, 2015

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The game is on the Steam Sale. 15% off until 1/12/15.

Turin Turambar
Jun 5, 2011



I finished my fourth game. And with that, I have to say the honeymoon period is over.

Is the game better than CoE3? Of course, all the new features (planes, new combat, classes) are good, they made a better game. But:
-Did they improve the AI? No. In fact I think when I said at first there were "slight improvements" it was pure placebo from my part.
-Did they improve the UI? No. Forget about click and dragging to select or armies remembering their orders from turn to turn or having a good way to select a fort to recruit units.
-Does the game make itself a bit tedious after the first games with all the capturing and recapturing resources like in CoE3? Yes.
So the three main problems of the third part are still there.

Apart of the obvious very indie graphics and sounds, lack of tutorial, tooltips, etc. I mean, there are very professional and polished games like Invisible Inc. or Massive Chalice in the same price tag. I know I can't expect anything great from them in the audio/video department, but for example, at least they could improve the mixing, this is, lower the volume of a few spells or creatures which are too loud (like the Elephants in Dom4).
And it's pretty unpolished game here and there, there is a decent number of units and spells without any description. Or the new combat system, which is a improvement but sometimes it can produce quirky results with units getting stuck in the gates zone or defenders staying inside doing nothing while a level 3 mage is throwing super destructive stuff at them.

I recommend picking the game when it's 50% off, maybe 66% off if you have CoE3 and don't want to pay up for something which at the core is pretty similar.

Absum
May 28, 2013

Eh mostly correct but the army UI and recruit UI are fine, click and drag would be nice but you can already select all units or shift select units. Remembering multiple turn movement would be nice though.

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The Moon Monster
Dec 30, 2005

I found Ba'al's castle at the nexus at the center of the elemental plains. Killing him and taking his castle gave me 2 gold a turn and the ability to recruit yetis, of all things...

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