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Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


Astrilia - B-Class Garden World, second out from its star. The star - C12-Exen - is near its end. Chandrasekar mass limit will be reached in three day’s time, whereupon its core will collapse and rebound, bathing Astrilia first in a wash of neutrinos and assorted radiation, then - minutes afterwards - a wave of stellar ejecta that will scour its surface clean. Natives are Early Information Age: no interplanetary flight. Samples have been taken for potential further exploitation but the remainder shall languish on their doomed world…



This condemned world is the stage for this cycle’s Sundown Run, sponsored by Ascended Executive Supra-Corp RAMA! Thrill seekers, conscripted prisoners, adventurers and assorted badasses are all invited to compete in a race around the planet, knowing death is right around the corner - but if they’re fast enough, death’ll take second place instead.




(Welcome, ladies and gentlemen, to the Sundown Run. In this game, you’ll be racing around an inhabited planet in monstrously fast vehicles, hoping to finish the loop long before the nova blasts the planet into atoms. In Sundown Run, you’ll be taking control of both a Corp and a succession of Racers - why a ‘succession of Racers’, you ask? Racers are expendable, and they will probably die quite a lot! The Corp, however, is watching the whole race from AESC RAMA, far beyond any danger in the lap of utmost luxury. No matter what, there’s always more Racers - if you die, you aren’t out of the game!

Incidentally, the full game design document is here if you don't want to wait for me to parcel things out.


Character Creation - Corp
You only get one shot at this, so make it memorable. This is not going to be a serious game, but I strongly suggest that even if you’re a silly company, play it deadly seriously. You’re a high level mega-corporation, most likely catering to people across the galaxy - it’s literally ‘serious business’.
    Company Name - What your company is called and what goods or services they provide. You’d think automotive or military, but who says an appliance manufacturer wouldn’t want to get the sort of brand recognition the Sundown Run provides?
    Motto - What’s a company without a catchy jingle? Show your company spirit!
    Logo - Your public face. Something cute? Something intense? Up to you!
    Aesthetic - How your products or packaging look - slick and metallic? Junky and heavy? Cheap plastic?
    Colors - Colors you dig, ya dig?

Character Creation - Racer
No need to be serious with these guys - they’re probably going to die soon anyhow! Go crazy here, and really design some far-out character concepts. Worst case scenario and you hate it, crash them into a bridge.
    Name - You may be just numbers in some Corp’s books, but you have a name, damnit. Maybe even a family?
    Species - The vast majority of Racers are likely to be some form of pan-humanity, but there are one or two uniquely alien races out there who want to get in on the action.
  • NOTE: Apart from humans (and any robots/cyborgs that could reasonably have sprung from them), there are TWO other alien races on the Human tech scale. What they are is up to you - the first two alien races suggested by complete and proper character creation sheets become canon for the game. If you’ve suggested a different race after that, tough!
    Stats - The specs for your vehicle. Disperse 5 Points among the various stats, with only one stat able to be dropped to 0.
    ___ Health - Each Racer begins with 10HP regardless - each Point added here grants an additional 4HP.
    ___ Mobility - How fast or well it drives. Roll Mobility to try to advance in position while racing.
    ___ Armor - How well you can take a hit. Other drivers have to beat a d20 + Armor roll to hit you.
    ___ Attack - How accurate you are. Make a d20 + Attack roll vs, an opponent’s Armor roll to hit them.
    Description - How your vehicle looks. It absolutely does not have to be a car - it can be a tank, a motorcycle, a hovering washing machine or a battle-suit. It does, however, have to be ground-based (at least initially!)
    Weapons - Each Racer begins with two Weapons. They can take whatever form you wish, so the sky’s the limit. Broadly, if you want to directly affect the other Racers, you’ll be using Weapons against them. Weapons use your Attack stat, as above (make a d20 + Attack roll vs, an opponent’s Armor roll to hit them). A roll of 20 is a Critical hit, which lets you reroll damage dice below 2. More on Weapons later - for now, just give them dangerous sounding name.
    Skills - Each Racer begins with two Trained Skills. They encompass a pretty broad category - Climbing, Jumping, Grappling, Singing, Distracting, Stealth and Interior Decorating are all skills. Broadly, if you want to affect your environment, you’ll be using Skills to do so. While they aren’t used to attack Racers directly, clever use can certainly affect them indirectly! Even without training, you can try to use whatever Skill you like - you’ll just be crap at it! Trained Skills rolls are made with a d20 + 5. Otherwise, Skills are a flat d20 roll. A roll of 20 is a Critical roll, and always succeeds.
    Special - There’s a reason your parent Corp hired you, specifically. You are special, somehow - able to perform (or cause your vehicle to perform) a special ability. Specials are very powerful, and potential game-changers - when they trigger. To use a Special, roll a d4. On a 1, you’ve failed to activate your Special. On a 2 or 3, reroll. On a 4, it goes off! Regardless of successful or unsuccessful activation, it cannot be used again for four rounds. A Special can be anything except instant kill attacks, any form of long distance teleportation, or abilities that heavily affect the course - go creative, not overpowered. The use of a Special will almost always be rewarded in some way.
    Parts - All Vehicles in the Sundown Run, regardles of their format, are based in part upon a modular chassis provided by RAMA. In addition to providing a level playing field, it allows for the installation (and salvage...) of attachable parts. These parts can change, modify or add to your vehicles functions. Parts come in four categories - You begin with onetwo of them at character creation, but will encounter many more on your Run. Available parts are listed here, but players can create their own and add them to the Part Workshop. If it looks good, I’ll add it to the list!
    AI Action - Sometimes you won't be able to post - that's fine, but I'm gonna keep things movin'. Give a quick idea of what you'd want your Racer to do if you're not around. Missing too many posts will maybe result in your Racer becoming a fireball so others can swap in for you!

Character Creation - Weapons, Explained
Weapons are important, but the setup can be a little complicated! I assure you, creating them is the only hard part for you or me.
    Damage is calculated like so!
    ___ (1d20 + Your Attack) - (1d20 + Their Defense) / d4 So a difference of 8 would be 2d4, dealing 2-8 damage
    ___ But what if it doesn’t divide nicely!? Easy. The remainder is rolled for on the last die. Reroll anything over the threshold. So, a difference of 10 would be 3d4, the last die only accepting rolls of 1 or 2. If you prefer, you could look at it like 10=3d4+1d2 The attack would deal 3-10 damage.
That’s a basic Weapon for you, but if you specialize the effect, you can give them more oomph!
    Weapons can have Restrictions, that improve their Attack at the cost of restricting usage.
    ___ Gain +1 Attack per Restriction Perhaps your Weapon can ‘Only Fire Forwards’? Or ‘Only Hit Racers Adjacent’? That sort of thing! If it restricts usage in a meaningful way, it’s fair game.
    ___ Three Restrictions MAX Only three Restrictions are possible per Weapon - up to +3
If you want a weapon that messes with their Stats, you want to add a Status Effect to your Weapon.
    Weapons can have additional effects, though this decreases damage
    ___ Choose a damage threshold (minimum of 4) Beyond that threshold, any excess damage converts to increased effectiveness of your status effect. So, with a threshold of 4, if you deal 3 damage, no status effect is applied. If you roll 5 damage, you deal only 4, and a low-level status effect is applied. If you roll 20 damage, you deal only 4, but do quite a powerful effect.
    ___ Choose a Status Effect There are a variety of Status Effects in Sundown Run, most of which attack the Stats of an enemy Racer. Unless stated otherwise, Status Effects take effect the turn following the attack. Status Effects can be seen in the Status section below.
    ___ Determine effectiveness Similar to damage calculation, the roll above the threshold is divided into d4s. With a threshold of 4 and a roll of 12, the calculation for the effectiveness would be (Magnitude 12) - (Threshold 4) = 8 / d4 = 2d4. The Effect would affect the target with a magnitude of 2-8 points. Again, this seems complicated, but it’s all automated on my end - all you need to do is pick a threshold.
    ___ Your threshold can be any number If you set the threshold high, it will activate far less often, but it’s a nice boost for a high roll.
Still following me? Good, here’s some examples.
Confused? Look at some examples.
    [Laser Beam | No Status | No Restrictions]
    Plain Weapon
    [Rending Spikes (+1) | No Status | Only Attack Adjacent]
    This Weapon has a Restriction, granting +1 Attack if you Attack Racers immediately before or after you in Position
    [Hypno-Ray | DT8 - Stun | No Restrictions]
    This Weapon has a Status Effect with a Damage Threshold of 8. If the attack deals more than 8 damage, the Status Effect takes place. So say it does 15 damage: 15-8/d4 = 1d4 + 1d3. The Effect would affect the target with a magnitude of 2-7 points.
    [Mega-Boom (+3) | DT20 - Burning | Fire Forward/Fire After Moving/Every Other Turn]
    This one is a biggie. Three Restrictions, granting +3 Attack. If you deal more than 20 damage, Burning takes place. Say we roll 19 - Burning does not activate.

Those who have played my other game Lord of the Tower may note that this game is a little more mechanics heavy. I swear this will be a relaxed, easy game once character creation is out of the way - your posts can literally be two sentences describing what actions you're taking. For now, just submit some characters, and I'll gradually feed out some more information as it becomes necessary. Feel free to ask questions if you're confused - the full game design document is here if you don't want to wait for me to parcel things out. Looking forward to seeing what you got!)


Dog Kisser fucked around with this message at 21:31 on Jan 6, 2016

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Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.





























Dog Kisser fucked around with this message at 22:01 on Mar 28, 2016

Kyyp
Jan 14, 2007

Oh boy oh boy! Will edit things into this post as I get them figured out.
Edit: And done!


Character Creation - Corp
    Company Name - Arcturus - Celestial Development
    Motto - Arcturus. Building the worlds of your dreams.
    Logo -

    Aesthetic - Sturdy, Functional, Utilitarian
    Colors - Primarily white, with a varying bright color.


Character Creation - Racer
    Name - Techs
    Species - Antecedent

  • The Antecedents are considered, by nearly all species in the galaxy, an ancient race that once spanned the entire galaxy and beyond, but mysteriously fell to ruins later. In reality, the Antecedents (named this by the humans who found their "ruins" and "neglected robot servants" on hundreds of worlds) are a species that have universally converted themselves into cyborgs, with hardly and organic parts remaining. They explore the galaxy quickly, then get bored and move on leaving incomplete projects behind, which are frequently mistaken for ruins.
    Stats -
    ___ Health - 14
    ___ Mobility - 0
    ___ Armor - 2
    ___ Attack - 2
    Description - A large, unwieldy converted tanker, still carrying a load of Extremely-Volatile-Substance.

    Weapons -
    [Ramming Speed | No Status | Only Attack Forward/Fire After Moving]
    [Hit the Brakes | No Status | Only Attack Behind]

    Skills - Unstoppable Force, Explorer
    Special - Acceptable Losses. Techs unlatches the container of Extremely-Volatile-Substance, leaving a very large and very hazardous obstacle for the racers behind Techs to avoid next turn, and giving Techs a permanent +5 boost to Mobility for losing all that weight.
    Parts - Cruise.Control
    AI Action - Go forward. Do not stop for anything. ANYTHING.

Kyyp fucked around with this message at 23:55 on Nov 19, 2015

Arkanomen
May 6, 2007

All he wants is a hug


Salutations and Greetings as according to all costumes and cultures valued entities. Archipelago Tessellation Inc shapers of cutting edge communications and personal computing cyrstal technology is pleased to announce our participation in this <untranslatable, using best-guess: Festive Meat-grinder Party> . Please attune all AT receiving units to special channel Alpha-65 for a special AT-tech user's discount on <quantum refraction> upgrade units. Please welcome Species:Human driver Steven Ignacio in the MEGA-TESSELLATOR multi-vector ground <exploration> probe. Remember, with Archipelago Tessellation Inc. you're never out touch."

Racer Sheet


Vehicle


Racer

Arkanomen fucked around with this message at 11:01 on Nov 15, 2015

stevey666
Feb 25, 2007
-

No taim :(

stevey666 fucked around with this message at 01:10 on Nov 21, 2015

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Company name: The Academy of Titan

The Academy of Titan is a prestigious, moon-spanning institution specializing in novel practical applications of highly theoretical branches of science, highly notable for its large accumulation of talent. For the Academy, Sundown Run is most relevant as a testbed for the various departments to show their stuff in their endless quest for more grant money.

Motto: We make the impossible slightly less so.

Logo:

Aesthetic: Sterile exteriors: white and chrome hues and a sleek build with orange rims (orange being the official colour of the academy). Emphasis on a pointedly stereotypical ’futuristic’ look to sell the high-tech angle to the audience. The interiors of vehicles are mostly a huge mess of poorly labeled switches and makeshift wirework of a work-in-progress prototype.

Colours: Whites and chromes with the occasional dab of orange.

____________

Racer: Tom the Intern.


Species: Human

Stats: 1 Health, 2 Mobility, 2 Attack

Description:

Tom drives the ”Mobile Testbed X-1κ”, courtesy of the department of Applied Transdimensional Kinetics Manipulation. More affectionately known as the ’Kappa’, the craft hovers a meter or so off the ground.

Weapons:
[Kinetic Leech (+3) | DT6 – Kinetic Leech (Steal momentum from an enemy) | Fire Forward/Fire Only When Moving/Stat malus on a miss (racer slows down instead of speeding up)]

The leech fires a handful of tiny flechettes that stick to a target opponent and link the area around themselves to the Warp Pendulum© that feeds the Kappa’s Momentum Drive©. This causes the affected parts of the enemy craft to lose momentum in relation to the Planet, which in turn can cause major structural destabilization (imagine an airplane which loses all momentum in one wing but nowhere else). Of course, should the flechettes miss their intended targets and hit immobile scenery instead, the craft will lose some of its own momentum and slow down.

[Anchorstone (+1) | No Status | Fire Backward]

The Kappa releases a roughly fist sized ball of an extremely tough material (the specifics are a trade secret!), which tries to maneuver on the path of the designated enemy with its attached thrusters. Once in position, it combines its own momentum with the momentum of the Planet by crosslinking itself with a reverse-polarized Kinetic Anchor©, making it essentially immovable by conventional forces.

Skills:
Kinetic shift: The Kappa holds a multitude of highly experimental kinetics manipulation devices within its hull, making it capable of perfectly synchronized momentum shifts and near instantaneous changes in movement vectors. This enables things like impossible zig-zags and right angle turns without having to slow down.

Slingshot: Rocks, trash or space cows getting in your way? The kinetics manipulators can be aimed outwards as well.

Special:
Kinetic Storm: Overloads the momentum drive and causes a myriad of chaotic changes in velocity of nearby objects, flinging them randomly away from the Kappa. Clears away random debri from the racer's way. All shots targeted at the Kappa as well as all shots that would have to pass it in order to connect with their intended targets will instead hit random targets other than the Kappa. All racers that the Kappa passes or that pass the Kappa will have to pass fairly tough Mobility rolls or face hilarious(ly terrible) consequences. The GM both rolls these rolls and decides on what they do to the affected should they fail.

Parts:
Precision Revectorizer (Not.It): Consumable. Can be used to redirect an attack from yourself to a Racer immediately before or behind you.

AI Action: Gotta go fast. Shoot the leech at leader if possible, activate Special if being shot at/if it would be really funny.

Theantero fucked around with this message at 21:45 on Feb 7, 2016

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Character Creation – Corp


"We keep moving forward, opening new doors, and doing new things, because we’re curious and curiosity keeps leading us down new path."

Walt Disney Corp. is a multinational (and recently galactic) mass media and entertainment conglomerate giant that is known throughout every registered household in the known solar system for its film and cartoon animation beloved by children and adult alike. Their goal is to spread of their creations to every corner of the galaxy.

Aesthetic – Artistic. All creations are finely crafted with the greatest attention to detail and its theme to please its audiences. What medium of material will be determined by the creative process, as such, the mind is the only limit.

Color – Depend on the overall theme.
____________

Alien Creation: Kar’tun

The Kar’tun (Also known as Car Tuner) is a form of two-dimensional entity. While the specific definition has changed over time, modern usage refers to a typically non-physical or semi-physical creature that doesn’t have a physical body in the Z-axis. They are generally filled with satire, caricature, or humorous beings. They seem to require some sort of conceptual meaning both physically and mentally to be able to exist in our dimension. Thus, many of them take the form of things that can be found in this world, but twisted into the design of their individual species’ preference. Their less respectful nickname is called: The Plagiarizer.

Kar’tun’s car typically uses fresces for their external design while the car’s component parts of the composition when assembled in a 2-D printer over a series of days to link up accurately in the X and Y axis while providing a really miniscule amount at nano-scale level of Z axis to make them possible to exist in this world. They have a great advantage in passing other racers with agility and due to their lack of depth, but the lack of constitution makes them much more fragile than other racers. They are skilled into car tuning related abilities thanks to their immunity to the physical resistance of the z-axis which allows them to slip through the z-dimension and reach the x-y dimension. In layman term, they can 'phase' through an object and perform modification or change to it. This ability become especially useful in Sundown Run as the racer can almost instantaneously swap and install parts on the go. Thus, this earned their nickname of Car Turner.

Walt Disney Corp. is their main benefactor who invented the two dimensional gate to enabled these species to travel into our world. Thus, most of Kar’tun racers are represented by Walt Disney Corp and many takes the forms of licensed property the corporation owns.

The specific biological mechanism of the Kar’tun remains a mystery, but it is believe that they are powered through something called ‘Animation’. It is uncertain whether these being require substance such as food or sleep, but the symptom for the lack of food and sleep does manifest in these being when they took the form of things that require so. Was it mimicry or does their adaptive morphing ability changed their biology? The world may never know.

____________

Racer: Bob

Pre and post-cross dimensional manifestation into our world. Project name Bob is one of the first experimental Kar'tun that successfully crossed over into our world. Although it doesn't have the most pleasing look, it is sufficient for some human female employee to gleefully recommend it as the first representative racer. Bob is happy to have the chance to prove itself to its benefactor of its specie and will does its best to help spread the fame of Walt Disney Corp. throughout the galaxy!

Species: Kar’tun
Stats:
Health: 10 + 12 (3) = 22
Mobility: (1)
Armor: (1)
Attack: (0)

Description: Parade car that is large and showy. A giant blow up balloon can be deployed for extra showmanship.

WEAPONS
Ad Spammer +3: |DT5: +2 to next shill roll against target| EOT| Shill After Fire| Only Once per Enemy|
Adplosion +3: |DT5: +1 per target hit to next shill roll (AOE)| Once Per Checkpoint| Shill after Fire| Front Only|

SKILLS
Drive in Straight line!
Pickup Artist!

SPECIAL
The Builder - Can restore an obtained destroyed part during salvaging back to working condition.

PARTS
Mobile Stage

Nyaa fucked around with this message at 01:36 on Nov 20, 2015

Zybourne Clock
Oct 25, 2011

Poke me.
I won't sugarcoat the news, gentlemen. MILTEC has maybe three months left before we can no longer pay the bills and have to declare bankruptcy.

It's that damned Sundown Race I tell you, Jim. Every time they host one of those things, just about every system in the galaxy seizes its wars just to participate.

If I may make a suggestion: why don't we enter our company and advertise our products?

We produce weapons and war machines, Bob. Most of the people who tune in to the races couldn't afford our products if they saved every penny they earned for the next ten years.

Sure, but there's trillions of viewers. And we only have to sell one gamma cannon or planet burster to turn a profit.

Did you not listen to a thing I just said? No world leader is going to stock up on weapons during peace time.

That just means we, uh, have to market to a different demographic of people. John, what do the numbers say?

Of every demographic, the Sundown Run is most popular amongst boys aged 8-12. They don't tend to have a lot of disposable incone either.

That's worthless! You're worthless!

Well, some of those children are bound to have incredibly rich parents. So instead of targeting world leaders, what if...

quote:

Character Creation - Corp
Company Name - Blammo!! incorporated. We sell... toys. Yes. Toys. Some of which happen to produce enough energy to glass small planets. Totally a coincidence, we swear.
Motto - If daddy doesn't buy you Blammo!!, he doesn't love you!
Logo -
Aesthetic - Child-focused. Bright colours, loud commercials. Punch-you-in-the-face advertising. Most of Blammo's actual products are just regular weapons of war hastily given a new coat of paint.
Colors - Bright and energetic. Red and orange, mostly.

quote:

Character Creation - Racer

Name - {My true name is unpronouncable in the human tongue, but it roughly translates to 'He Who Watches and Warns of Danger'. Alas, I was captured by these brutes. They renamed me 'Blammy'; made me their company mascot, and forcibly trained me to operate this blasted bomb on wheels.}
Species - Capucin Monkey
Stats -

[Health - 0] 10 HP
[Mobility - 2] (+1 from Red.Paint)
[Armor - 1]
[Attack - 3]

Description -
Weapons -

ɣ-Class T-Type disintegration ray
* No status
* 3 Restrictions
** Precision weapon - If somebody damages you while you're using this weapon, you will hit a random target instead of the one you were trying to hit
** Prototype - This weapon is still a prototype and not very robust. It cannot be used if your racer is at less than half of his maximum HP at the start of his turn
** Loot piñata - Due to its massive size the whole vehicle shakes when this weapon is fired. And sometimes it shakes something loose. If you critfail an attack roll, you will lose a random part you are carrying. The racer behind you will automatically pick it up. (Part is destroyed if you are in last place)

9.17 GigaTesla electrodisruption field
* Status: Reduces target's armor (DT-4)

Skills - Repair, Sabotage
Special - Cuteness Overdose
{My captors taught me how to do a special dance. There's an LED on my dashboard that will begin to flash whenever the people at Blammo!! HQ want me to do it. Apparently it's good for advertising and denying other people media attention.}
Parts - Red.Paint
AI Action - Fire weapons indiscriminately.

Zybourne Clock fucked around with this message at 17:41 on Nov 20, 2015

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Parts need serious vetting in my opinion. For example, 1 corp point per round seems a bit ludicrous taken that that is what you get for killing a mid-position player.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer


https://www.youtube.com/watch?v=UtNPFSz9-5c

Self described "Talent Export and Investment Agency" the ¡GEN! Is a sector spanning multimedia sensation, specializing in teenage culture.
From the Rave Arenas of Pluto to the Violent Videogame Mines of Mars, if it's cool (or used to be cool), ¡GEN! has probably bought it.





Straight from the aforementioned Violent Videogame Mines of Mars comes the filmatization of popular videogame series "Crater Carnage"
An open world sandbox Virtual-FPS where the player is tasked with destroying as much as possible whilst trying to evade the corrupted Space Police.
¡GEN! Has decided to kill two birds with one stone and shoot the climatic chase sequence here in the Sundown Run.




AI Action:
Ram Everything, kill everyone. Ramp explosions.



Blank version of my updated sheet for those who need it:

Swedish Thaumocracy fucked around with this message at 15:03 on Nov 19, 2015

HiHo ChiRho
Oct 23, 2010

A well dressed man walks into view of the camera. A corporate announcement is to be underway.

"Ahem. Excuse me, I am a paid translator for this company. Bear with me, the language is rather hard to capture..." The man turns his head slightly and adjusts his earpiece. Some faint sentences can be heard as the man is listening:
well, ye best reckin dat no raise can hapin widdout..

"Ah! yes -Well, given the new focus in this system on racing, this corporation and the subsequent 'species' would like to participate and announce their new-found company, Smartees, Ink." The man taps a few buttons, and one of the logos appear in the holoscreen:


"Smartees, Ink is founded by the Mason species, led by their leader Mason. Once considered solely human, leading scientist Brainson on the planet Mason determined through careful experimentation with electrical sockets and a fork that they can be considered an entirely new species, comprised more on luck than intellect." The man looks up from the script. "I added that last line. I seriously don't know how these guys even incorporated if they can't even spell it."

"Aaaand now they just decided to get drunk and hoot and holler. That's fine, I'm still getting paid for this. Blah blah blah, enjoy stupid rednecks with taped up vehicles ruining your space racing. I'm done." With that, the man walks off camera and heads out the door.

paper bag with a face
Jun 2, 2007

Character Creation - Corp
Company Name - Escutcheon Armor Technologies LTD
Motto - Be the last man alive with Escutcheon!
Unofficial Motto - Railguns. Heh.
Logo -
Aesthetic - Clunky and (relatively) old-fashioned.
Colors - It's gunmetal grey all the way down with these guys.
POINTS - 3

Character Creation - Racer

Name - Anton Kalinin
Species - Human

Stats -
Health - 1 (1 points) -> 14 HP
Mobility - 0
Armor - 3 (3 points)
Attack - 1 (1 point)
Special Cooldown: 0/4

Description - A bulky suit of powered armor.

Weapons:

Dual Chainguns
*Status: Fulla holes (Causes various flavors of equipment malfunction, I guess): DT 10
*No Restrictions

Shoulder Mounted Mortar
*No status
*3 Restrictions: [Can only be fired forwards][Cannot be used on adjacent racers][Takes a round to hit designated target (position, not individual racer)]

Skills - Jump Jets, Dirty Tricks
Special - Unbreakable - When the going gets tough, the tough activate experimental energy fields and chem injectors. Racer is invulnerable for one round. This demonstration of the armor's effectiveness gives a bonus to shilling (+1 for every attack/threat deflected) next turn.
Parts - Protective.Scaffold - Heal 1d4 HP when using Defend
AI Action - Showboat, take potshots at dudes ahead, be a real dick pretty much.

paper bag with a face fucked around with this message at 20:05 on Nov 23, 2015

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Nyaa posted:

Alien Creation: Kar’tun

The Kar’tun (Also known as Car Tuner) is a form of two-dimensional entity. While the specific definition has changed over time, modern usage refers to a typically non-physical or semi-physical creature that doesn’t have a physical body in the Z-axis. They are generally filled with satire, caricature, or humorous beings. They seem to require some sort of conceptual meaning both physically and mentally to be able to exist in our dimension. Thus, many of them take the form of things that can be found in this world, but twisted into the design of their individual species’ preference. Their less respectful nickname is called: The Plagiarizer.

Kar’tun’s car typically uses fresces for their external design while the car’s component parts of the composition when assembled in a 2-D printer over a series of days to link up accurately in the X and Y axis while providing a really miniscule amount at nano-scale level of Z axis to make them possible to exist in this world. They have a great advantage in passing other racers with agility and due to their lack of depth, but the lack of constitution makes them much more fragile than other racers. They are skilled into car tuning related abilities thanks to their immunity to the physical resistance of the z-axis which allows them to slip through the z-dimension and reach the x-y dimension. In layman term, they can 'phase' through an object and perform modification or change to it. This ability become especially useful in Sundown Run as the racer can almost instantaneously swap and install parts on the go. Thus, this earned their nickname of Car Turner.

Walt Disney Corp. is their main benefactor who invented the two dimensional gate to enabled these species to travel into our world. Thus, most of Kar’tun racers are represented by Walt Disney Corp and many takes the forms of licensed property the corporation owns.

The specific biological mechanism of the Kar’tun remains a mystery, but it is believe that they are powered through something called ‘Animation’. It is uncertain whether these being require substance such as food or sleep, but the symptom for the lack of food and sleep does manifest in these being when they took the form of things that require so. Was it mimicry or does their adaptive morphing ability changed their biology? The world may never know.


(Alright, we have one Species so far! Blobs need a complete post before they're considered, Mason is a human subspecies, Capuchin Monkeys are an uplifted Human species. Keep suggesting stuff!

Also - please leave comments on any Parts in the list you think need tweaking. Also also, people making Racers - Only take Parts from the approved List, found HERE

edit: Those struggling with Logos, use Logo Maker. It's literally the coolest.


edit2:

Kyyp posted:

Species - Antecedent

[*]The Antecedents are considered, by nearly all species in the galaxy, an ancient race that once spanned the entire galaxy and beyond, but mysteriously fell to ruins later. In reality, the Antecedents (named this by the humans who found their "ruins" and "neglected robot servants" on hundreds of worlds) are a species that have universally converted themselves into cyborgs, with hardly and organic parts remaining. They explore the galaxy quickly, then get bored and move on leaving incomplete projects behin

And that's our second Species! Kar'tuns and Antecedents!)

Dog Kisser fucked around with this message at 19:27 on Nov 15, 2015

Arkanomen
May 6, 2007

All he wants is a hug

Theantero posted:

Parts need serious vetting in my opinion. For example, 1 corp point per round seems a bit ludicrous taken that that is what you get for killing a mid-position player.

It was on dogkissers list. Chill man.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Arkanomen posted:

It was on dogkissers list. Chill man.

(The list is subject to change - go HERE and leave comments on Parts that you think need to be tweaked. It'd be nice to at least START with some balance (though of course it will devolve from there!))

HBar
Sep 13, 2007

Company Name: Crispy Creek Biotechnology Services
Motto: Life is Life
Logo:


Aesthetic: All Crispy Creek products are either living things or biologically produced by living things. When a Crispy Creek delivery arrives you don't need to worry about trash or recycling, the container will slither back to the processing center once it's empty.
Colors: Green and Brown. Crispy Creek vehicles are green and veined on their sunward-facing side, sporting a thin photosynthetic skin outside their chitinous armor. The underbelly is typically some shade of camouflage brown. Especially hazardous components may come in bright warning coloration.

Racer Name: Knight Crawler
Species: Human stem cells grown into a functioning brain and then neurally grafted into the vehicle.
Stats:
  • Health: 2 (18 HP)
  • Mobility: 2
  • Armor: 1
  • Attack: 0
Description: Like a bus-sized house centipede with a green back, and it's just as swift and creepy when it runs.



Weapons:
  • [Mandibles(+1)|No Status|Only Attack Adjacent]
  • [Chemical Spray(+1)|DT4-Reduce Attack/Mobility|Every other turn]
Skills:
  • Scurrying: Run quickly, find a hiding spot, or cover ground to find something else.
  • Regeneration: As a living organism, Knight Crawler can heal its injuries given enough time and energy.
Special: Symbiosis – Call upon the living things of this planet to come to your aid.

Parts:
  • Photo.Synthesis: Restore 1d4 HP per round in bright areas

AI Action: Scurry away from danger.

HBar fucked around with this message at 19:40 on Nov 21, 2015

Dammerung
Oct 17, 2008

"Dang, that's hot."


Character Creation - Corp

Company Name - Don't Worry, I Know What I'm Doing.
...err, LTD.

Motto - There's nobody you can trust more to do their best!
Logo:

Aesthetic - Sort of like what you'd get if you got a lot of people with a lot of determination and the best of intentions to design something without having the slightest clue of what they were doing. But it's the thought that counts, really.
Colors - I think that all colors are great! But if I had to pick an absolute favorite, I'd have to go with blue.

Character Creation - Racer

Name - I am now a very serious sloth. (AKA Happy)

(To scale!)

Species - Human, augmented with the appearance, abilities, and powers of a perfectly ordinary pygmy three-toed sloth. The sloth has a gun.
Stats - The specs for your vehicle. Disperse 5 Points among the various stats, with only one stat able to be dropped to 0.
___ Health - 1 (14)
___ Mobility - 0
___ Armor - 2
___ Attack - 2
Description - The form and astonishing prowess of a pygmy three-toed sloth.

Weapons -

[Sloth Stare (+2) | DT12 - Wooziness | Only attack adjacent/Only Once per Enemy]
Happy stares at an opposing racer. It's been surprisingly effective against targets that Don't Worry, I Know What I'm Doing tested Happy on . Maybe they just don't expect it?

[The Dirty Happy (+2) | No status | Only fire forward/every other turn]
It's a gun. Firing it makes his day.

Skills -

Climbing: Happy is as comfortable in a tree as he used to be with his wife and daughter at home. Or anything vertical, really. Point is, Happy can climb.
Sloth Song: Happy can sing loudly, potentially irritating and/or distracting those around him, or helping him feel more at ease and ready to take on the world!

Special - I call upon the strength of the animal kingdom! Happy accesses Don't Worry, I Know What I'm Doing's database and gains the trait of one animal within it!
...Within reason. (Always a catch, right?) For example, if Happy gains a trait from say, a cheetah, his movement might increase slightly, but he won't be setting any landspeed records, if he accessed a trait from a seagull, he wouldn't be able to fly, but he might be more aerodynamic in the air, etc.
Parts - Climbing.Hook: Gain +5 bonus to "Climbing" or "Rappelling" skills.
AI Action - Happy will happily advance. He's sure everything will work out!

Dammerung fucked around with this message at 06:29 on Nov 21, 2015

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Okay, so a little bit of clarification with stat allocation seems to be in order. Some people are assigning 5 points with the belief that they must be allocated so that only one stat can be assigned no points, whilst some people seem to think that dropping one stat to zero entitles them for an extra point (thus having an effective 6 points to allocate).

DK please clear this up tia.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Theantero posted:

Okay, so a little bit of clarification with stat allocation seems to be in order. Some people are assigning 5 points with the belief that they must be allocated so that only one stat can be assigned no points, whilst some people seem to think that dropping one stat to zero entitles them for an extra point (thus having an effective 6 points to allocate).

DK please clear this up tia.

(Good catch. No, you have 5 points only, and you can only have one 0. Your total points after allocation add up to 5. If it's more than 5, that's too many! If it's less than 5, that's too few!

Also, Health is a base stat and HP is a derived stat, and both should be listed. If you have 10 HP, you have a 0 in Health, and that has to be taken into consideration. )

Dog Kisser fucked around with this message at 00:42 on Nov 16, 2015

Lord Zedd-Repulsa
Jul 21, 2007

Devour a good book.


Is it alright to watch for a little bit before creating a Corp and Racer? I want to see how the mechanics work first or else it's all gibberish to me.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

LivesInGrey posted:

Is it alright to watch for a little bit before creating a Corp and Racer? I want to see how the mechanics work first or else it's all gibberish to me.

(Definitely - people can sub in when other Racers bite it, any time during the game. I'll give more details over the coming week, but I don't anticipate starting the game until this coming weekend. I'd love to start it NOW, but I have a group project I REALLY ought to focus on first! School is the worst! It's like work except you pay them!)

Dammerung
Oct 17, 2008

"Dang, that's hot."


dog kisser posted:

(Definitely - people can sub in when other Racers bite it, any time during the game. I'll give more details over the coming week, but I don't anticipate starting the game until this coming weekend. I'd love to start it NOW, but I have a group project I REALLY ought to focus on first! School is the worst! It's like work except you pay them!)

I can sympathize with that feeling!

Bunmo
Jul 9, 2009

Grape
Soda
Banked
Hello friendo Dog Kisser! I was wondering: if me or a friend made a corp, could we make multiple racers under our corps? Or is it strictly limited to 1 corp and 1 racer per person?

Grognan
Jan 23, 2007

by Fluffdaddy
Character Creation - Corp

Company Name - Ahistorical Preenactment Society
Motto - "Delivering the best parts of History™, with a twist!"
Logo -
Aesthetic - Completely totally authentic to the original, no questions asked. Unless you would like the Deluxe Edition?
Colors - What color would you like your Authentic Saint Fonz™ jacket in?

Character Creation - Racer

Name - Diamond Joe™ v11.38thx
Species - Human, cloned and age enhanced to Ahistorical ™perfection

Stats - The specs for your vehicle. Disperse 5 Points among the various stats, with only one stat able to be dropped to 0.
14 Health - Each Racer begins with 10HP regardless - each Point added here grants an additional 4HP.
2 Mobility - How fast or well it drives. Roll Mobility to try to advance in position while racing.
2 Armor - How well you can take a hit. Other drivers have to beat a d20 + Armor roll to hit you.
0 Attack - How accurate you are. Make a d20 + Attack roll vs, an opponent’s Armor roll to hit them.
Description - This is the Authentic Diamond Joe Transam™, with no detail left embelished. Diamond Joe™ was a huge historical figure from what we can verify from earth.
Weapons - Diamond Joe™'s haul of copper wire [Behind Only][Cannot Be Targeted] Diamond Joe™'s stash of grenades that a buddy asked him to hold on to. [One position forward][Damaging, Explosive, can fall behind and hit behind or Joe]
Skills - Driving, Mugging for the Audience
Special - Diamond Joe™'s Smile(Corp points as deemed balanced by Dogkisser)
Parts - Itsa.Hemi (+gamebalanced addition to Mobility here)
AI Action - Diamond Joe actions, or in more explicit terms. Mug for the Cameras and get to be first.

Grognan fucked around with this message at 07:46 on Nov 19, 2015

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Bunmo posted:

Hello friendo Dog Kisser! I was wondering: if me or a friend made a corp, could we make multiple racers under our corps? Or is it strictly limited to 1 corp and 1 racer per person?

that's a good question - I don't see why not! Your corp will have more Points in total most likely, but since they can only apply to a single racer at a time that shoooould be fine? If it becomes an issue down the line I'll maybe think of a penalty of some kind, but I don't anticipate any problems with one or two shared Corps

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
(Alright, I've gone through all submitted Parts (except those being submitted at this exact second while I'm writing) and added them to the list. Several Parts have changed or been tweaked, so be certain to confirm that you still have something you want!

Also: If you want to rename any part, but keep the same effect, you are of course free to do so! All I ask is you list the original name in brackets beside it so I can easily find its effect!

I'm going through the submitted Racers and picking for the start of the race. I only need 6 for now, but expect that people will die REAL FAST, so stick around. I'll update this post with any changes I think people ought to make to their Racers.

edit: ALRIGHT, here's my impressions!

Arcturus Celestial Development
Techs the Antecedent
___ Health - 0 HP 10
___ Mobility - 0
___ Armor - 3
___ Attack - 2

You need to rejigger your point allocation – currently you have Health 0, Mobility 0, Armor 3, Attack 2 – that 3 has to be bumped down to a 2, and one of those 0s needs to become a 1. Your Special and Weapons seem to be fine – your Special is one-shot, but pretty powerful, so that’s fine. Part-Wise that’s fine.

Archipelago Tessellation Inc
Steven Ignacio the Human
___ Health - 0 HP 10
___ Mobility - 2
___ Armor - 2
___ Attack – 1

Your stats are fine, but I need more details on that Quantum Flechettes weapon – I don’t know what any part of that line means, haha. Your Special might be a touch too powerful, or at least too various in its effect. Maybe pick one of them or consolidate it a bit? Part-Wise, Mobile.Fabricator’s effect has changed – pick another one, if you want!

Academy of Titan
Tom the Intern the Human
___ Health - 1 HP 14
___ Mobility - 2
___ Armor - 0
___ Attack – 2

Stats are fine, Kinetic Leech makes sense and will probably be represented as –Mobility on your target, +Mobility to you. Not sure what I’ll do if your target isn’t rolling Mobility, probably just some flat Mobility bonus. Special seems fine, Parts are fine.

Walt Disney Corp
Bob the Kar’tun
___ Health - 3 HP 22
___ Mobility - 1
___ Armor - 1
___ Attack – 1

Stats are fine, Weapons are ridiculous and if anything might be TOO constrained – if you ever want to attack, you’ll need to spend your other turn Shilling. That’s FINE, it’s just crazy. And Ad Explosion, if I understand it correctly, needs to hit the target and do enough damage to generate a Corp Point before any damage actually hits the target? Also, there’s no laps – maybe once per Checkpoint? That’s way too restrictive. I think you might need to rethink your weapons a bit! Special is fine, Parts are fine.

Blammo!! Incorporated
Blammy the Capuchin Monkey (Human Uplift)
___ Health - 0 HP 10
___ Mobility - 1
___ Armor - 1
___ Attack – 3

Stats are fine, Weapons are fine – however, Loot Pinata (while super funny) is really not much of a restriction! Maybe tag on a debuff or something? Special is fine (looks like a boosted Shill/Shill inhibitor). Parts are fine, though Huge.Rocket was tweaked recently – go take a look if it’s still something you want.

GEN
Gruff Mann the Human, Piloting DESTRUCTO MECHANO
___ Health - 1 HP 14
___ Mobility - 0
___ Armor - 3
___ Attack – 1

Stats are fine, Weapons are fine – I’ll provably deem that surpressing fire debuffs Mobility and Armor and that the AOE attack hits Racers adjacent to the target. Special is fine but might be pretty niche – as long as it’s written well I’m sure it’ll be fine though! Part is fine, though we tweaked that earlier too to describe what ‘On Fire’ means - <=5HP

Smartees, Ink
Mason the Mason (Human Subspecies)
___ Health - 1 HP 14
___ Mobility - 1
___ Armor - 2
___ Attack – 1

All fine – do you have the Random Effects table written up, yet? Really, as long as the effects are unpredictable it’s pretty fair regardless what they are.

Escutchen Armor Technologies LTD
Anton Kalinin the Human
___ Health - 1 HP 14
___ Mobility - 0
___ Armor - 3
___ Attack – 1

Stats are fine, Weapons are okay – Regarding the Mortar, the target will almost certainly always be visible on satellite; I’d suggest changing that restriction somehow. Special is fine, Parts are fine.

Crispy Creek Biotechnology Services
Knight Crawler the… Human (Machine Graft)
___ Health - 0 HP 10
___ Mobility - 3
___ Armor - 1
___ Attack – 1

Stats fine, Weapons fine. Special is super vague, but in the interest of not spoiling the plot too much I’d allow it! Parts are fine – I’ll indicate pretty clearly when the area isn’t ‘bright’.

Don’t Worry, I know What I’m Doing… err, LTD.
Happy the Sloth (Human Uplift, Machine Graft)
___ Health - 1 HP 14
___ Mobility - 0
___ Armor - 2
___ Attack – 2

Stats fine, Weapons fine – Wooziness is vague, probably a Mobility defuff. Special is fine, Parts are fine. One issue – you know he has to be in a vehicle, right? He’s not just a sloth with a gun, right!? He’s not just walking the route, RIGHT!? He can’t, he needs a car give him a car.

Ahistorical Preenactment Society
Diamond Joe™ v11.38thx the Human
___ Health - 1 HP 14
___ Mobility - 2
___ Armor - 2
___ Attack – 0

Stats fine, Weapons INSANELY DANGEROUS but mechanically okay, Special okay but boring, Its.A.Hemi is already a Part (Red.Paint) and gives +1 to Mobility


Alright, I think probably our starting lineup will be
  • Academy of Titan (Tom the Intern)
  • Blammo!! Inc. (Blammy)
  • GEN (Gruff Mann)
  • Smartees Ink. (Mason)
  • Escutcheon Armor Technology LTD (Anton Kalinin)
  • Crispy Creek Biotechnology Services (Knight Crawler).
If you were excluded it's because I hate youthose seemed to be most complete and were in roughly chronological order. HOWEVER, this is subject to change up until I make the first proper update. Those who didn't make it in, STAND BY, because not only will you have a chance to get in probably sooner than you'd expect, there's also stuff for you to do while you're outside!)

Dog Kisser fucked around with this message at 23:36 on Nov 19, 2015

Grognan
Jan 23, 2007

by Fluffdaddy

dog kisser posted:

[
Ahistorical Preenactment Society
Diamond Joe™ v11.38thx the Human
___ Health - 1 HP 14
___ Mobility - 2
___ Armor - 2
___ Attack – 0
[/b]
Stats fine, Weapons INSANELY DANGEROUS but mechanically okay, Special okay but boring, Its.A.Hemi is already a Part (Red.Paint) and gives +1 to Mobility


Name - Diamond Joe™ v11.38thx
Species - Human, cloned and age enhanced to Ahistorical ™perfection

Stats -
14 Health -
2+1 Mobility -
2 Armor -.
0 Attack -
Description - This is the Authentic Diamond Joe Transam™, with no detail left embelished. Diamond Joe™ was a huge historical figure from what we can verify from earth.
Weapons - Diamond Joe™'s haul of copper wire [Behind Only][Cannot Be Targeted] Diamond Joe™'s stash of grenades that a buddy asked him to hold on to. [One position forward][Can fall behind and hit behind or Joe] [roll 1d5, 1-3 grenade lands on target, 4 fumbles and drops the grenade behind him, 5 drops on the transam]
Skills - Driving, Mugging for the Audience
Special - Diamond Joe™'s Smile (Five point penalty to Mobility or Attack, Victim chooses. Bonus Corp Point if used in lead)
Parts - Its.A.Hemi[Red.Paint] (+1 mobility)
AI Action - Diamond Joe actions, or in more explicit terms. Mug for the Cameras and get to be first.


Ok, clarifying the grenades and special.

Grognan fucked around with this message at 03:09 on Nov 21, 2015

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

One by one, the corporate representatives of tens of thousands of systems filtered into RAMA’s blessed presence. For the occasion, RAMA took the form of a massive station orbiting Astrilia - for the unfortunate savages left on the planet, it must have appeared as a another moon, hanging ominous and unmoving. As they entered the halls of RAMA’s local branch, the doors slid open before them soundlessly, revealing a cavernous room of unmatched opulence. This, the Betting Hall, is where they would be spending the next few standard days - unlimited food, unlimited alcohol, drug-fumes pumped into the air to clear away discomfort and keep the representatives awake, alert and joyful for the duration of the Sundown Run. RAMA was good and kind indeed.

(This is where your Corporate Reps will be hanging out during the race. Whether or not you currently have a Racer in play, this is where you will be. Feel free to flesh out the Reps as much or as little as you wish - if you want them to sit quietly and watch, that’s completely fine as well. Every once in a while, the Corps will get an action/vote/activity - you may vote or abstain as you wish, regardless whether or not you have a Racer in play)



Simultaneously, the shipments of Vehicles and Racers entered into a far more spartan (though no less impressive) hall - the Fabricatory. Smooth, teal walls bristled with equipment and materials beyond the entrant’s wildest dreams - the least of RAMA’s bounty. For some, this Sundown Run was the most recent of many, and they found their way to their personal bays and set to making last minute changes. For many, however, this was their first time in RAMA’s presence - indeed, their first time in the presence of any Ascended Executive Supra-Corp. They took the time to wander - to wonder - at the strange and miraculous objects presented as trifling mundanity.

Eventually, all found their way to their alloted bays and unveiled the first of their Vehicles, the first of their Racers. Human, Kar’Tun, and Antecedent pit crews mingled freely, their physiological and cultural differences long since forgotten - here, there was only the Run.

(Racers and their pit crew hang out down here - they’re not important enough to go upstairs - but for the mechanics at least this place is heaven. Literally anything you want or need, you can get pretty much instantly. These guys don’t get any say in votes or anything, but if you want to write about them, they’re down here! All the Vehicles for all the Racers you’ll be using throughout the game are assumed to have been built and shipped here already, but obviously you don’t need to have them all planned out in advance. Also, regardless what your Vehicle looks like, ALL of them are based on RAMA’s templates - that’s how Parts can swap onto anything! RAMA has a whole poo poo ton of templates though, so don’t let that constrain you creatively.)



Your Vehicle is loaded into a dropship with the same clean, pure lines of the station itself. RAMA’s logo and slogan cover every surface, and despite your nerves you feel comforted by their presence. As your Vehicle is fastened into place, you consider its great power and speed - you feel yourself the mind of some great and predatory beast, about to pounce on an unwary prey. You feel the slightest kick as the dropship disengages and sinks towards Astrilia.

Your Route Plotter flicks on, pulling your eyes from the planet below. [Standby for Cannon Launch]










Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.



RAMA’s massive shuttle lowers you partially into the atmosphere, just skimming along the surface. Your route flashes briefly on your HUD, before contracting to a subliminal tick in the corner of your vision. Your first destination: the Glitterblack, an enormous black desert of black sand. Pass through its dangers, and you’re on to the next step of your race. And then the launch cannon swivels into place - and you’re falling towards the planet, blast shielding stripping away in the atmosphere. Better hit the ground running!



(Alright, you’re up!
  • Academy of Titan (Tom the Intern)
  • Blammo!! Inc. (Blammy)
  • GEN (Gruff Mann)
  • Smartees Ink. (Mason)
  • Escutcheon Armor Technology LTD (Anton Kalinin)
  • Crispy Creek Biotechnology Services (Knight Crawler).
When you make your post, please either link your Racer submission sheet (and keep it updated!!!) or paste your statblock. Either way, definitely include a picture of your Logo and/or Vehicle!

First things first, I STRONGLY recommend you read the Instruction Manual here. I will be explaining things as we go, but it’ll make your life much easier if you know roughly what’s going on!

Now, onto the important stuff, your Actions! Each round, you pick two Actions from this list:
  • Drive Keep moving. Roll Mobility. Positioning at the end of the round depends on how well you (and others) rolled. Even if you don’t roll Mobility during your turn, it’s not like you stop - you’re still racing, just focusing on other stuff, allowing yourself to drift backwards. Mechanically, not rolling Mobility will drop you two Positions, regardless of everyone else's rolls. For the first round, Mobility rolls will dictate your Position (1st through 6th). You don't want to be in last!
  • Attack Shoot the others down. Roll Attack versus their Armor - the Armor roll is passive on their part, I’ll do the rolls based on their Armor stat. You can attack the same person twice or two different people, if you’d like.
  • Skill Do something fancy. Occasionally, there will be situations where it makes sense to try something a little bit out of the box - that’s where Skills come in. You’re better at using your Trained Skills (d20 + 5), but you can certainly try something outside your comfort zone - you’ll just be less good at it (d20 + 0).
  • Defend Take cover! You spend some time trying to minimize the damage you take, whether by evasive maneuvers or raising defensive plates against an oncoming attack. Defending grants +5 to Armor until next turn. You can do this twice, stacking the effect.
  • Special Use your special skill! Roll 1d4; On a 1, the Special fails; On a 2 or 3, reroll immediately; On a 4, it goes off! Regardless, you cannot use it for four rounds afterwards.
  • Shill Taunt your opponents and advertise your brand! Roll 1d20 and get up to 5 Points depending on your roll... but grant people behind you +2 to Attack you next turn since you're not taking them seriously. Keep in mind, if you do this I need an actual write-up for a commercial or some clever quip - especially good ones get bonus Points! On the other hand, the audience won’t appreciate you half-assing it, either!
  • Parts are a free Action, and any number of them may be used on your turn for free.

What are Points, you ask? I'll tell you when you earn some! Alternately, read the Instruction Manual! This first round will be instructional for all of us, so I'll fill you in after its resolution! I'll give people a few days, but if we're missing someone I'll probably just roll based on your AI and move on.

Dog Kisser fucked around with this message at 00:22 on Nov 22, 2015

Zybourne Clock
Oct 25, 2011

Poke me.

http://forums.somethingawful.com/showthread.php?threadid=3751594#post452750619

This whole 'join the race' thing still sounds like a terrible proposition for me. When MILTEC can no longer afford to pay its bills and investors start screaming for our heads, I want them all to know this wasn't my idea.

Stop being so gloomy, Jim. We'll be swimming in cash if we win this thing. And look! Over there! It's our entry!

Wait, isn't that--

A T-type turret, yes. I told Engineering to dismantle one from a star cruiser and make it mobile. It's basically an anti-frigate gun on wheels.

That's just insane. I can't believe you actually found someone dumb enough to pilot it.

We, eh, didn't.

Our mascot is seated in the cockpit and he has access to all sorts of buttons, levers and control panels, but they're mostly for show. The entire thing is basically controlled by an AI. As long as that monkey presses a button every five minutes, it'll keep working. The rules say you can't have a fully computer-operated racer, so we had to include that as a work-around.

---

Meanwhile on the race track, Blammy mashes a big red button and drives off into the distance. (Roll x2= [20, 8], http://orokos.com/roll/345792)

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer


GENtlepeople of the Coolcil. It is my sad duty as GENeral Manager to inform you of our current predicament. Sales of one of our most popular videogame franchises is down.
Our focus groups cite tired, rehashed imagery and poor prerendered scenes as the major faults of production. This cannot stand. Our reputation requires that we take action, our shareholders demand it.
The Sundown Run (Courtesy of RAMA) offers unlimited potential for a firm such as ours, for this project and many others.
Therefore I have taken steps to ensure that the the 'Exterior- Exciting Chase Sequence' cutscene of 'Crater Carnage 5' be staged right here, on Astrilia.

Our best sattelites, air supperiority papparazi drones, stunt-cameramen, not to mention the footage we can obtain from RAMA itself will be all that we need to make this next instalment a resounding success.
I need not mention the overall exposure merely participating in the race will grant us.

I trust you all to make me proud.







"GRUFF MANN. You know the script." the intercom chimed at him through the darkness of the interior of DESTRUCTO MECHANO. Even through RAMAs shielded carrier he could feel the vibrations rattle his bucket of bolts.
GEN had loaded his truck to the brim with high powered explosives, and the planet he was landing on was going to be destroyed within days at any rate. Still he'd survived worse. And if worst came to worst, hey, what a way to go?



He grunted as if to confirm, not that they could hear him. Communication was strictly one way. What did the corporate big-wigs care for his predicament? But you'd be mistaken to think GRUFF MANN was bitter.
No, like all good videogame action heroes he was actually incredibly excited.



"Rehashed imagery?! REHASED IMAGERY?! I'll show THEM re-hashed imagery!"
"DESTRUCTO, full power to weapons!" "LETS BLOW THIS JOINT!"


Deciding that the comfortable descent of the RAMAshuttle was to slow for comfort GRUFF MANN does what he does best. Destroys everything.

Explosive Deconstruction to destroy the shuttle so I can fall faster: 1d20+5 = 16

Blasting his way our of the comfort of the launching platform, he lets gravity take hold of his behemoth of a racing machine, becoming a multitonne meteor blazing with gunfire and random missiles.
From speakers hidden all around the machine, a strange anthem could be heard.



Long Range Missiles for Awesome Explosive Entry: 1d20+1 = 15

The atmosphere streaking by him, the ground coming closer every second, he took uncareful aim at whatever was below him and opened up with a full salvo of 'earth shatter' penetrating groundstrike MIRVs.
His goal was not so much to hinder his competition as to enter the race in a glorious aura of gunfire and explosions. Glassing the desert below him would remove any cheeky obstructing rocks, that would otherwise be quiet the peril to his not-very-manuverable juggernaut.


[Skill: Explosive Deconstruction: 16]
[Attack: 'Ground' using LRM: 15]

Swedish Thaumocracy fucked around with this message at 16:59 on Nov 22, 2015

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

How is our little pet project going?
Excellent, sir! The Kar'tun are in rank to die for the glory of WALT DISNEY CORP
Good. Has the race begun yet?
Yes, sir! The race just started, but our racer are placed on hold.
... Why?
Something about our parts being too weak.
Bah, we are there to shill, not to fight a war. Those idiots have no sense of artistry.
I agree, sir. Money is what important.
That and the happiness of children.
Aye, sir.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
As the RAMA station arrived over Astrilia, it was followed by a swarm of much smaller vessels. Private observer yachts, Space-Dog vendors and die hard SR fans alike could be seen scurrying about. Amongst them was the massive TCSS Censor's Glare, a Titan Campus Security battlecruiser and the flagship of their navy. A small but luxurous shuttle left the cruiser on a course towards the RAMA betting hall hangar. Yes, the rumours are true: Professor Giovanni, the dean of the Academy, would be overseeing his underlings' performance personally.



Strutting to his VIP suite with a confident swagger, Giovanni addressed his omnipresent staff members without bothering to actually look their way.

"The Kinetic Anchor has been primed?"

"Yes, Professor."

"The Warp Pendulum has undergone planar fixing?"

"Yes, Professor."

Giovanni flashed a brief smile. He retrieved a small silver hammer and a tiny orb to match from his suit pocket. "Good! Then, I declare the Momentum Drive officially unveiled!" Giovanni hit the orb with a little tink, the force traveling through several iterations of positive-feedback loop impact boosters, until it finally ended up at the Warp Pendulum, giving the strange device the kick it needed to start functioning.

"I hope the people at Kinetics can impress..."



"...their grant depends on it."


Tom the Intern

Tom perked up as an unlabeled light lit on his piloting console. Now thankfully, Tom had always been a fairly good student and could remember that this particular one signified that the engine was operational. He put his sweaty and trembling hand on the large 'ENGINE ON/OFF' switch, closed his eyes, took a deep breath, and after some deliberation finally pulled on the thing.

A loud and ominous humming immediately filled the craft.

"...oh Jesus..."

"I hope this thing actually works oh God."

Mobility: 1d20+2: 12

...

Tom carefully opened one eye. He then opened the other one when he had ascertained that everything had not been torn to pieces by forces barely understood.

"Huh."

"Well, that worked out non-catastrophically. Let's try this other button then."

Kinetic Leech: 1d20+5: 6 Ladies and gentlemen I present to you the first critfail of the game!

Tom could hear a slight metallic screech as a bunch of flechettes perforated the front of his vehicle.

"..Uhh..?" Tom removed an obstructive post-it note next to the button, and read the label underneath. "Kinetic Leech launch switch. IMPORTANT: Remember to open the flechette latches first!"

"...oh."




Giovanni was resting his face on his palms.

"......This is going to be a long couple of days, isn't it Margaret?"

"Yes, Professor."

[1. Mobility: 12]
[2. Attack: Kinetic Leech: 6 vs. "Whoever gets first place"] A miss with this weapon incurs a mobility penalty on my racer.

Theantero fucked around with this message at 19:16 on Nov 21, 2015

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
(Also, new rule - add a two Action summary to the bottom of your posts in bold saying what you're doing with each action. Be specific, like so:
[1. Attack: 15 vs. "Target"]
[2. Mobility: 12]
Just makes it easier for me to know precisely what you're doing!

Sidenotes:
  • Some of you have attacks based on certain ranges, and no one is in Position until this round resolves - feel free to use whatever weapons on whoever this round.
  • Attacks CAN be used on obstacles and terrain, though their effects may be various and unpredictable - even with a high roll, it may do nothing other than look cool with no mechanical effect.There may come times when there are defined obstacles that need to be attacked - I will indicate those clearly when that happens!
  • Your Racers can communicate with eachother through comms if they want by default, though they don't need to.
  • Please make both actions at the same time during one post, rather than splitting them. Also, don't change your actions in response to someone else's actions - you can edit your initial post, but don't worry about min-maxing too much. You're not here to live, after all, you're here to make your brand look good.

So far, so good, though!

HBar
Sep 13, 2007


Crispy Creek Biotechnology Services

Hi kids! It's me, your old pal Mr. DNA! You're in for a real treat today because it's the start of the Sundown Run and Crispy Creek is going to show you how living things can beat machines.

Have you ever wondered what it would be like to wake up as a bug one day? Well, Mr. Knight Crawler down there gets to wake up like that every day! How did we make him like that? Great question! It only takes three steps. Step one, you take some DNA from a regular ol' house centipede. Step two, you use cutting-edge science. And step three, you get Mr. Knight Crawler! At Crispy Creek, it's that easy. Wave to the kids, Knightie! Look, he's doing the wave with his crawlers! That means he says hi and he's so happy to be racing today.



Knight Crawler
http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3751594&perpage=40&pagenumber=1#post452761248
  • HP: 18 + 1d4=2 = 18/18
  • Health:2 (18HP max)
  • Mobility: 2
  • Armor: 1
  • Attack: 0
  • Parts: Photo.Synthesis

Knight Crawler hits the ground running, dodging missiles and craters.
[1. Mobility: 9]
[2. Mobility: 8]

HBar fucked around with this message at 19:40 on Nov 21, 2015

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

HBar posted:

HP: 10 + 1d4=2 = 12

(Oh, another important factor! Unlike Lord of the Tower, HP is CAPPED Your max HP is determined by your Health stat, and you cannot go above it! )

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

dog kisser posted:

  • Please make both actions at the same time during one post, rather than splitting them.

Okay then. Edited my post. New features include: critfails!

HBar
Sep 13, 2007

dog kisser posted:

(Oh, another important factor! Unlike Lord of the Tower, HP is CAPPED Your max HP is determined by your Health stat, and you cannot go above it! )
(Welp. Is it too late to change my regeneration skill? Maybe something like "Molt: On success you shed your shell and gain capacity to grow larger, increasing Health by 1 (current HP remains the same), at the risk of receiving double damage next turn while your new exoskeleton is still hardening.")

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

HBar posted:

(Welp. Is it too late to change my regeneration skill? Maybe something like "Molt: On success you shed your shell and gain capacity to grow larger, increasing Health by 1 (current HP remains the same), at the risk of receiving double damage next turn while your new exoskeleton is still hardening.")

(On the one hand, sure, that seems fine; on the other hand, unless you die in one hit, having regeneration (in addition to the regeneration given by your Part) will be SUPER HONKING USEFUL)

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HBar
Sep 13, 2007

(Thanks dog kisser. On second thought I'd rather readjust stat points if that's fine too. Health 0->2, Mobility 3->2, Armor 1->1, Attack 1->0.)

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